User Tools

Site Tools


outline

This is an old revision of the document!


Back to start page

A Player's Handbook for the Third Age

This guide is designed as an aid for players of my third age campaigns. It presents a series of articles on important aspects of my world in a consistent format. Each topic is divided into three sections: Common Knowledge, Expert Knowledge, and Hidden Knowledge. These categories contain (respectively) information that a common man would know, what a skilled expert would know, and what a skilled expert could know if he had access to all pertinent works on the subject. A fourth category, The Truth, exists, but is not mentioned in the articles as it is a fleeting and hard to establish beast.

Below, the topics contained in the handbook are listed in outline form. Each article covers a topic with a roman numeral and all numbered sub-topics under it. Only the major topic will contain the “Common Knowledge” category. Only the obvious information (if any) about the sub-topics will be known by the common person.

Note: Lines in italics indicate subjects which are not part of common knowledge. Characters must have an appropriate knowledge skill.

OUTLINE (Age III):

  1. Overview
      1. Material Plane
        1. This world
        2. The Sun
        3. The Moon
        4. Dancer
        5. The Stars
        6. Other worlds
      2. The Astral Plane
      3. The Elemental Energies
      4. Godsland
      5. Other dimensions
        1. Shadow
        2. Limbo
        3. Time
      1. Spell Magic
      2. Rune Magic
      3. Voice Magic
      4. Psionic Magic
      5. Common invocations
      6. The Mana Flow
      7. Current State
    1. Pre-history
      1. The Tale of Time
      2. The Tale of the Heaven Spire
      3. The Tale of the Transgression
    2. The First Age
      1. The Calendar
      2. The Spire Kingdoms
      3. The Dark Mage and World War I
      4. The wizard Bar and the Great Map
      5. The Great Transgression
    3. The Dark Age
      1. Elves & Orcs: The gems of Corellon and Gruumsh
      2. Dragons: The orbs of Dragonkind
      3. The Immortal Wanderers
      4. The Barbarians
    4. The Second Age
      1. Repair of the Heaven Spire and the Dark Mage
      2. Demonwraiths and Kelva
      3. Arral and Mana
      4. Auren Ilay, the Dark Mage, and World War II
      5. The End of the World
    5. The Third Age
      1. Scardore, Lord and Backbone
      2. Rota and Lowland
      3. Colonization
      4. Trouble Brewing (my early campaign)
    6. Recent History
      1. World War III (The Good Party campaign)
  2. Places
      1. Pre-explosion
      2. Tundra
      3. Dark Bay
      1. West Shore
      2. Plains
      3. East Shore
      1. North Shore
      2. The Border Mountains
      3. The Southlands
      4. The West Shore
      5. The Dry River Basin
      6. The South Shore
      7. The Mountains (South and East)
      8. East Shore
    1. Miscellany
      1. The Grugach Islands
      2. The Northern Ice
  3. People
    1. Humans
      1. “Civilization”
      2. “Savages”
        1. Sabit - Spindrift Islands
        2. Desert Nomads
        3. Dry River Nomads
    2. Dwarves
      1. The remnants of Glekdin
    3. Elves
      1. Pleven (High)
      2. Larinday (Grey)
      3. Wisewood (Sylvan)
      4. Farflen (East)
      5. Aglarlad (Aquatic)
      6. The Underdark (Dark)
    4. Orcs and Goblins
      1. Northern Continent
        1. Before
        2. After the Massacre
      2. Spindrift Tribes
      3. Eastern Continent
        1. Mountain Tribes
        2. Plains Tribes
      4. Main Continent
        1. The Border Mountains: Twelve Tribes
        2. The Southlands Tribes
        3. The Desert Tribes
    5. Other Races
      1. Gnomes
      2. Hobbits
      3. Mermen
        1. Northern Continent
        2. Spindrift Islands
      4. Giants
        1. Frost - Northern Continent
        2. Hill/Mountain - Border Mountains
        3. Fire - Underworld
  4. Religions
      1. Backbone/Edric
      2. Desert/Dry River Nomads
    1. Norse - Rota
    2. Celtic - Spindrift
    3. Greek - Lowland
    4. Other Human Religions
      1. Babylonian/Sumerian - Resh
      2. American Indian - Plains, Eastern Continent
      3. Central American Indians - Southlands
      4. Plains Barbarians - ?
      5. Marsh People - ?
      6. Oriental Gods - Oriental
    5. Non-human religions
      1. Elf gods
      2. Dwarf gods
      3. Orc gods
      4. Gnome belief
      5. Hobbit belief
    6. Unworshipped deities
      1. The Elemental Lords
      2. Demon Lords
      3. Parádoxa, the Time Lord
  5. The Characters
    1. Player Characters
      1. The Chosen
    2. Non-player characters
      1. Associated people
        1. Queen Rathwyn
        2. King Norwood
        3. Edric and Tacey (deceased)
      2. Casual acquaintances
        1. King Galin of Rota
        2. Pelham, the Quiet Wizard
        3. Aladar and his family
  6. Artifacts and Legends
    1. Artifacts in possession of important people
      1. The Artifacts of Auren Ilay - Pelham
    2. Artifacts not owned
      1. The Heaven Spire (destroyed)
      2. The Goblet of Knowledge
      3. The Gems of Corellon and Gruumsh
    3. Legendary people and places
  7. Appendices:
    1. Languages and their interrelation
    2. Money throughout the world
    3. Equipment costs (general)

Back to start page

outline.1170217196.txt.gz · Last modified: 2017/05/27 18:43 (external edit)