This guide is designed as an aid for players of my third age campaigns. It presents a series of articles on important aspects of my world in a consistent format. Each topic is divided into three sections: Common Knowledge, Expert Knowledge, and Hidden Knowledge. These categories contain (respectively) information that a common man would know, what a skilled expert would know, and what a skilled expert could know if he had access to all pertinent works on the subject. A fourth category, The Truth, exists, but is not mentioned in the articles as it is a fleeting and hard to establish beast.
Below, the topics contained in the handbook are listed in outline form. Each article covers a topic with a roman numeral and all numbered sub-topics under it. Only the major topic will contain the “Common Knowledge” category. Only the obvious information (if any) about the sub-topics will be known by the common person.
Note: Lines in italics indicate subjects which are not part of common knowledge. Characters must have an appropriate knowledge skill.