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v2session16

V2 Session Sixteen - 14 September 2007 - "The Sinister Spire" (part 2)

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Player Character Race Class
Dave Freyrik Human(Feytouched) Warlock/5
Ken Ash Aasimar Paladin/3
THF Líkami Human Monk/5
VW Heilli Human Soulknife/4, Psion/1
Kurt Ketamine Crag Gnome Barbarian/1, Witch/4
Chris Yosi Wood Elf Barbarian/5
Val Allie Lesser Aasimar Favored Soul/4, Fighter/1

Note: This adventure comes from “ The Sinister Spire”, by Bruce R. Cordell and Ari Marmell, as published by Wizards of the Coast.

14 September 1111

After spending the night at the Dripstone Inn, the party heads out on Es Sarch's first quest.

Area P3) Dock

At the docks, they negotiate the “purchase” of a seaworthy vessel from a band of Duergar Rogues.

Area R1) Rikaryon's Isle

Amidst a forest of giant mushrooms, the party fight a pair of invisible fungi creatures before retrieving Es Sarch's prize: A quantity of tiny black mushrooms with red spots in the shape of little hands.

Rather than confront the likely-hostile Duergar at the Docks, the party returns to the south end of Pedestal (near the Oceanbridge). They return to the Dripstone Inn, carefully avoiding a running street battle between a group of Grimlocks and Derro.

At the Inn, Es Sarch tells them of the Ash Doom plague and how the mushrooms can be used to ward off the magical disease. Since Ketamine is skilled at alchemy, the party negotiates terms to buy the formula from Es Sarch so that they can protect themselves from the disease.

Area P11) Bazaar

At the city's non-stop bazaar, the party sells a suit of magical chain armor found on Rikaryon's Isle and buys some other stuff.

On the way back to the Inn, the party avoids a scary-looking individual. Heilli notices some short tentacles near the person's face and realizes it is likely an Illithid!

For the rest of the day, Ketamine prepares doses of the remedy against Ash Doom.

15 September 1111

Before heading out on Es Sarch's second quest, all seven party members ingest the powder that Ketamine prepared the previous day.

Area P4) Old Tannery

Meet Numa, the “prophet” – a crazy, diseased drow spouting gibberish filled with dire predctions and nonsense.

Area P9) Elessarwa's Sanctum

From the Old Tannery, the party enters a secret tunnel – which takes them under the Drow enclave known as “House Dusklorn”. There, they find Matron Elessarwa and another drow in the midst of a torture session. They kill the drow and rescue three Svirfneblin.

With Es Sarch's two quests completed, he lives up to his end of the bargain and tells them what he has learned of Fadheela. “She” is an enforcer for the assassin's guild and has found a way to live in the “Necromancer's Spike”. Es Sarch, though, has also learned this secret and gives the party a magical ring whose sole purpose is to suppress the deadly trap in the entrance to the “Spike”.

# Challenge CR
4 Duergar Rogues (Ad Hoc) 3
2 Advanced Phantom Fungi 4
1 Numa, the “prophet” (Ad Hoc) 2
1 Matron Elessarwa, Drow Torturer 6
1 Muvaysil, Drow Wizard 4
1 Rescue Svirfneblin (Ad Hoc) 2
Total XP (each) 1,320(5)
1,490(4)

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v2session16.txt · Last modified: 2017/05/27 18:57 by 127.0.0.1