User Tools

Site Tools


v2session02

This is an old revision of the document!


V2 Session Two - 2 February 2007 - "Within The Circle" (part 1)

(Previous Session) (Back to V2 Index) (Next Session)

Player Character Race Class
Dave Freyrik Ulthkell Human(Feytouched) Warlock/1
THF Líkami Human Monk/1
Ken Ash Human(Aasimar) Paladin/1(-1)
VW Heilli Human Soulknife/1
Kurt Ketamine Crag Gnome Witch/1
Chris Yosi Wood Elf Barbarian/1
Val Alleraia Human(Aasimar) Favored Soul/1

Note: This adventure comes from “Within the Circle”, by Sam Brown, as published in "Dungeon Magazine" #130, January, 2006, pages 16-29.

2 February 1111

Upon an invitation from Baron Johann Wildhurst, the party travels from Stillsquall to the baron's keep in Feather. When they arrive, they are given lodgings and, after a brief delay, invited to have dinner with the Baron and a man named Borden, who is a guest from the village of Thistle.

Once the party has settled in and enjoyed their dinner, the baron invites Borden to tell his tale. He tells of a goblin named Belig who has somehow sickened his village and is demanding tribute or else he will do more evil deeds. When Borden finishes his tale of woe, the baron asks the party whether they would be able to transport a shipment of medicine to Thistle.

Even though the baron has not promised any payment, the party (without much debate), agrees. It is, after all, never a bad thing to have a powerful man owe you a favor.

However, that night, the party learns that there is another purpose to the baron's mission. He tells them of a secretive organization known as “The House of Circlet” and how twenty years ago, they hired him to raze a hidden outpost near the village of Thistle. As the House has recently offered the baron an invitation to join them, he wishes to know more about this secretive group. The party's orders are to deal with the goblin problem, but then locate and inspect this abandoned outpost, as well.

3 February 1111

With Borden as their guide, the party travels to Thistle. One there, they meet Squire Jern, who distributes the medicine and then helps the party plan the capture of the goblin, Belig.

4 February 1111

Encounter Belig and four goblin soldiers. Rather than confront them directly, the party opts to remain hidden and track them back to their lair. After Belig has taken the town's weekly ransom from Squire Jern, the party follows the goblins along the stream, where they are ambushed by Muckdwellers. When the muckdwellers begin losing the fight, the party steps in and finishes the goblins off, taking Belig prisoner. Then they disrupt the muckdwellers camp to make sure they don't ambush any more people.

Continue on upstream into the night, but stop when they realize they may pass their destination in the dark.

5 February 1111

In the daylight, continue the search for the outpost. Find a hidden entrance. Fight a bag o' centipedes and a handful more goblins.

To be continued…

# Challenge CR
1 Belig (Goblin) 2
4 Goblins (Belig's soldiers) 1/3
11 Tiny Monstrous Centipedes 1/8
1 Bilik (Goblin) 1/3
4 Goblins (Room 6) 1/3
Total XP (each) 275
v2session02.1182554635.txt.gz · Last modified: 2017/05/27 18:45 (external edit)