magic
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- | [[World|Back to main World page]] | + | //Note: This article was written when AD&D was the game-du-jour. |
+ | its concepts are outmoded now that the campaign world has been converted | ||
+ | to 3rd (and now 4th) edition D& | ||
+ | |||
+ | ==== Overview ==== | ||
+ | |||
+ | The four basic methods to invoke magical effects are known as Spell, Rune, | ||
+ | Voice, and Psionic magic. | ||
+ | enigmatic matter/ | ||
+ | forms of life and is in constant motion with the surrounding world. | ||
+ | purposes of this document, the term " | ||
+ | relies on a supply of extra-planar energy to function. | ||
+ | most plentiful and simplest form of magic. | ||
+ | |||
+ | When the gods first established the [[twenty worlds]], they had to ensure the | ||
+ | level of [[mana]] in each of the worlds would be sufficient to allow for magical | ||
+ | invocations of some sort. On the [[prime world]], a [[wall|"wall around the | ||
+ | world" | ||
+ | This thousand-foot tall " | ||
+ | prime world. | ||
+ | yet make the inner world very rich in magic of all types. | ||
+ | Since mana is very difficult to manipulate, wizards over the | ||
+ | millennia have developed forms of magic that use as little of this potent energy | ||
+ | as possible. | ||
+ | |||
+ | A brief overview of the types of magic follows: | ||
+ | |||
+ | ==== Spell Magic ==== | ||
+ | |||
+ | By a simple mind exercise (reminiscent of psionic magic), a weakening between | ||
+ | the plane the user is on and the energy planes is accomplished. | ||
+ | siphoned from those planes, through the users body, and then (via the gestures, | ||
+ | incantations, | ||
+ | |||
+ | The limitations are obvious: | ||
+ | extra-planar activity, there exists the possibility of attracting attention from | ||
+ | not only other-worldly beings, but also of spell-users on the plane of origin. | ||
+ | Secondly, since the users body is the focus for the energy, damage could result | ||
+ | from over-use. | ||
+ | triggering effect, it is quite easy for an out-of-control user to abort the | ||
+ | invocation at any time). | ||
+ | |||
+ | The main advantage to spell magic is simplicity. | ||
+ | [[mana]] is needed to invoke the cross-planar siphoning, it is a significantly | ||
+ | easier skill to learn than Rune, Voice, and Psionic magic. | ||
+ | person can learn basic spell magic over the course of a few years, most cannot | ||
+ | fathom Rune, Voice, or Psionic magic -- ever! | ||
+ | |||
+ | ==== Rune Magic ==== | ||
+ | |||
+ | By aligning material in a certain way (depending on the material and the desired | ||
+ | effect), the desired [[mana flow]] is channeled through the material to invoke an | ||
+ | effect. | ||
+ | certain frailty to this type of magic, however the separation from the human | ||
+ | conductor concept allows for much more powerful invocations to be accomplished. | ||
+ | All magic items are based (to at least a minor degree) on Rune magic in that | ||
+ | they must be aligned in such a way so as to hold an enchantment. Thus, a spell- | ||
+ | magic sword actually has a rune-magic invocation which allows the spell to | ||
+ | remain in effect indefinitely. | ||
+ | are a limited form of rune magic. | ||
+ | |||
+ | ==== Voice Magic ==== | ||
+ | |||
+ | Voice magic (in its simplest terms) is a specific version of Rune magic. | ||
+ | vibrating (aligning) the air in a specific manner, magical effects are invoked. | ||
+ | The most common of these invocations are offensive in nature and generally | ||
+ | involve hitting a target with a concentrated blast of air or some other | ||
+ | material. | ||
+ | quick, non-complex invocations. | ||
+ | occasionally be invoked by nature. | ||
+ | howl through mountains making such a sound as to invoke a magical effect. | ||
+ | Usually, these natural magics take the form of enormous visual displays similar | ||
+ | to the Aurora Borealis on Earth. | ||
+ | |||
+ | ==== Psionic Magic ==== | ||
+ | |||
+ | This is another specific version of Rune magic in that the magical effects are | ||
+ | invoked when the brain is structured in a certain way and a triggering thought | ||
+ | process is done. However, this magic is also unique in that the body and mind | ||
+ | are used as a gateway for the energies. | ||
+ | is not siphoned off of another plane, but instead comes from [[mana]]. | ||
+ | psionic magic is a combination of Rune and Spell magic, where pure mana is | ||
+ | funneled through the user instead of siphoned energy. | ||
+ | |||
+ | The limitations are clear. | ||
+ | lost. Unlike spell magic, though, there is no trigger effect to control the | ||
+ | energy. | ||
+ | Combat using psionic magic is also very specific. | ||
+ | this style are almost exclusively based on overloading the sensitive patterns | ||
+ | within another psionics mind. Thus, a non-psionic faces little threat from a | ||
+ | psionic attack. | ||
+ | current can do tremendous damage to electronic devices such as computers, while | ||
+ | that same amount can do no damage at all to a non-electronic device, such as a | ||
+ | person. | ||
+ | |||
+ | ==== Common invocations ==== | ||
+ | |||
+ | **Detect Magic** -- This invocation simply detects weak spots between the user' | ||
+ | plane and the energy planes. | ||
+ | siphoned, as well as showing the form of that energy in this plane. | ||
+ | feature is how experienced wizards can determine the nature of a magic item or | ||
+ | spell. | ||
+ | planes and the user's plane, its use (like that of all spell magic) on other | ||
+ | planes is dependent on their proximity to the energy planes. | ||
+ | |||
+ | **Dispel Magic** -- This invocation patches over weak spots between the energy | ||
+ | planes and the local area. Since it stops the flow of energy, it disrupts | ||
+ | spells likewise. | ||
+ | level and so does not affect any of the other types of magics. | ||
+ | spell-invocations have built-in safeguards where another trigger effect is | ||
+ | automatically started when the siphoned energy stops. | ||
+ | inactive for a short period of time. | ||
+ | |||
+ | **Identify** -- This invocation is essentially a fine-tuned detect magic. | ||
+ | experienced wizards to examine in detail the exact specifications of siphoned | ||
+ | energies. | ||
+ | |||
+ | **Detect Mana** -- This invocation registers the level of mana in an area. Note | ||
+ | that when used on a spell-magic invocation, it may register an identical level | ||
+ | for widely different power levels since mana is used only as a trigger. | ||
+ | |||
+ | **Dispel Mana** -- This complex (and extremely difficult) invocation removes all | ||
+ | mana from an area. The most common method is to use up the mana very quickly | ||
+ | (such as with a infinite progression power siphon). | ||
+ | area to be devoid of mana for a few moments (until replenished by the flow). | ||
+ | During the mana-crisis on Earth after the gods fled, this drain was of a | ||
+ | permanent nature and so was not used unless absolutely necessary. | ||
+ | that spell-magic uses only a minor trigger effect and once it is in effect, the | ||
+ | siphoned energy keeps the spell active. | ||
+ | magics already active will be unaffected, though new spells cannot be cast until | ||
+ | the mana is replenished. | ||
+ | |||
+ | **Magic Suppression** -- This invocation constricts the flow of siphoned energy to | ||
+ | an area. Thus, most spell-based magic will fail to work in that area. Even the | ||
+ | " | ||
+ | will not let any extra-planar energy through. | ||
+ | for spell-users, | ||
+ | |||
+ | **[[Underdark]] Magic Items** -- The dark elves are quite fluent with rune magic and | ||
+ | use it frequently to construct their " | ||
+ | These items, being based on Rune magic, do not register on a detect magic and | ||
+ | cannot be dispelled. | ||
+ | Since sunlight has a decaying effect on the materials used, these items cannot | ||
+ | be exposed to sunlight or else the delicate alignment is ruined and the magic | ||
+ | will not be invoked. | ||
+ | |||
+ | ==== The Mana Flow ==== | ||
+ | |||
+ | By using too much [[mana]] too quickly, the mana in an area can be depleted. | ||
+ | of the time, the mana is restored to an area from the [[mana flow]] while the | ||
+ | invocation is active. | ||
+ | generated enormous invocations that have depleted the mana in an area for | ||
+ | several seconds or minutes. | ||
+ | forth such a great magic that the area's mana was depleted for over a week. | ||
+ | These tales, however, are dismissed by learned mana-masters). | ||
+ | |||
+ | The [[mana flow]] is simply the flow of [[mana]] from one place to another. | ||
+ | unusual about it, though, is that it follows specific patterns based on terrain. | ||
+ | Weather causes some variation, though this is usually negligible. | ||
+ | result is a web-like pattern of mana intensity all over the globe. | ||
+ | lines of the web cross, the mana is rich. Between the lines, the mana is | ||
+ | weaker. | ||
+ | the mana is too weak to cast a spell-magic trigger. | ||
+ | variation worldwide. | ||
+ | some powerful invocations may not work in the shallow " | ||
+ | |||
+ | ==== State of Magic after III:1108 ==== | ||
Outside the physical plane of existence is, among other things, a dimension | Outside the physical plane of existence is, among other things, a dimension | ||
- | called [[Cosmology# | + | called [[Cosmos# |
know the it, but instead an enormous storehouse for the six elements: the four | know the it, but instead an enormous storehouse for the six elements: the four | ||
physical elements (Air, Earth, Fire, and Water) and the two spiritual elements | physical elements (Air, Earth, Fire, and Water) and the two spiritual elements | ||
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spiritual elements, the physical elements are rather insignificant, | spiritual elements, the physical elements are rather insignificant, | ||
combined they do not assert themselves as do positive and negative energy. | combined they do not assert themselves as do positive and negative energy. | ||
- | During his battle with the Godslayer, Lord Ozzie powered himself up by siphoning | + | During his battle with the [[Godslayer]], [[Ozzie|Lord Ozzie]] powered himself up by siphoning |
- | off energies from the positive and negative planes - an ability given to him by | + | off energies from the positive and negative planes |
- | the Shadowlord. However, to rise to the level of the Godslayer, Ozzie had to | + | the [[Shadowlord]]. However, to rise to the level of the Godslayer, Ozzie had to |
drain an enormous amount of energy very quickly. This left a void on the | drain an enormous amount of energy very quickly. This left a void on the | ||
elemental world into which Shadow was able to move. It is now believed that The | elemental world into which Shadow was able to move. It is now believed that The | ||
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knew that Lord Ozzie would come to need that much power. | knew that Lord Ozzie would come to need that much power. | ||
- | Back on the "prime world", | + | Back on the [["prime world"]], the elemental energies played a key role in the |
- | in the nature of magic. | + | nature of magic. |
- | known to wizards. | + | wizards. |
- | harder to manipulate. | + | manipulate. |
- | must tap into a small amount of mana to draw in the required amount of | + | a small amount of mana to draw in the required amount of energy. |
- | energy. | + | the " |
- | taught to apprentice magicians. | + | is perhaps the most difficult skill to grasp and is quite probably the cause of |
- | grasp and is quite probably the cause of most spell failures. | + | most spell failures. |
- | mana, using elemental energy is trivial. | + | Almost all magic, therefore, is based on the following two-step process: 1) Use |
- | based on the following two-step process: 1) Use mana as the trigger spell to | + | mana as the trigger spell to draw in a certain amount of a certain type of |
- | draw in a certain amount of a certain type of elemental energy and 2) | + | elemental energy and 2) Manipulate that energy to produce the desired effect. |
- | Manipulate that energy to produce the desired effect. | + | |
- | The problem seemed to arise when the elements were replaced by shadow. | + | The problem seemed to arise when the elements were replaced by shadow. Suddenly, |
- | Suddenly, when a wizard needed two parts fire and one part water, he got | + | when a wizard needed two parts fire and one part water, he got three parts |
- | three parts shadow! | + | shadow! |
- | available, it would not produce the desired effect. | + | not produce the desired effect. |
- | of Shadow' | + | the Elements, energies summoned from the elemental world returned to their |
- | world returned to their normal state. | + | normal state. |
- | above example, the wizard would get two parts fire and one part water. | + | would get two parts fire and one part water.//((WTF? When did I decide this?)) |
However, this did not seem to solve the problem and wizards around the world | However, this did not seem to solve the problem and wizards around the world | ||
- | continued to struggle with their spells. | + | continued to struggle with their spells. |
- | convened for the first time since the change and discussed what had | + | [[council|Council of Wizards]] convened for the first time since the change and |
- | happened. | + | discussed what had happened. |
- | edict was issued which stated (in part) that "The magic change | + | agreed upon, an edict was issued which stated (in part) that "The magic change |
- | permanent and that all spellcasters should learn a new Trigger Spell" | + | appears |
- | However, since no details of this new Trigger spell were not supplied, the | + | However, since no details of this new Trigger spell were supplied, the |
membership has been left to fend for themselves. | membership has been left to fend for themselves. | ||
Many magicians have been unable to do the required research to replace their | Many magicians have been unable to do the required research to replace their | ||
- | spells and so have effectively lost their powers. | + | spells and so have effectively lost their powers. |
- | items used the same two-step process and so have been altered irrevocably. | + | used the same two-step process and so have been altered irrevocably. The |
- | The frustrating thing is that they remain magical at the same level that they | + | frustrating thing is that they remain magical at the same level that they were |
- | were before, but they no longer do what they did! | + | before, but they no longer do what they did! |
- | Mana itself remains unaffected by the Shadowlord' | + | [[Mana]] itself remains unaffected by the [[Shadowlord]]'s takeover and so any magic |
that used mana exclusively is just as potent as it was before January, 1108. | that used mana exclusively is just as potent as it was before January, 1108. | ||
Psionic powers and certain artifacts are the best examples of this situation. | Psionic powers and certain artifacts are the best examples of this situation. | ||
- | |||
- | [[World|Back to main World page]] | ||
magic.1167891825.txt.gz · Last modified: 2017/05/27 18:42 (external edit)