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Voyager29 - 05 March 2004 - Songan gate

Previous calendar:

  • Third Age, Year 1108
  • 17 June - Meet the Ogedei and a dragon
  • 18 June - Meet Nomolun, the seer
I. Approaching the lake

Estimated travel times (assume horses): Typical day = 24 miles

    19 June - Around first bend
    20 June - around second bend
    21 June - Lake is just out of reach; Encounter at camp
    22 June - Arrive at gate early in day

Note: If the party opts to trade in the mule, they can eek out an extra 8 miles per day - which would mean they would reach the lake on the afternoon of the 21st and the encounter with the Blink Frogs would occur at lunch break that day.

As Roderick approaches the lake, the spell contamination will reappear. On the 20th and 21st, pick ONE random spell from his 26 possible spells and replace it using Table 7-24 in the DMG (“Divine Spell Scrolls”, page 241). Starting on the 22nd, replace TWO spells at random:

    June 20th: #2 0-level -> Resistance
    June 21st: #3 4th level -> Discern Lies
    June 22nd: #1 2nd level -> Summon Swarm
             : #3 1st level -> Comprehend Languages
    June 23rd: #3 2nd level -> Remove Paralysis
             : #3 4th level -> Restoration

As Kesi approaches the lake, her staff will begin to glow persistently. It will first appear on the 20th and will gradually become brighter, flaring late on the 21st as they encounter the Blink Frogs below.

II. The broken gate

On the 16th of June, after Shadow/Chaos left the party, they broke the gate that holds the serpents in the lake. Now, several beasts and *many* killer fish have made their way into the river and are gradually heading downstream.

On the night of the 21st, as the party nears the lake, they will be attacked by a group of 9 “Blink Frogs”. These are Slaad variants that have the same characteristics as Blink Dogs:

    Medium Outsider (Chaotic, Extraplanar)
    HD: 4d10 (22 hp)
    Init: +3
    Speed: 40'
    AC: 16 (+3 Dex, +3 Natural), Touch 13, Flat-footed 13
    Base Attack/Grapple: +4/+4
    Attack: Bite +4 (1d6)
    Full Attack: Bite +4 (1d6)
    Space/Reach: 5'/5'
    Special Attack: --
    Special Qualities: Blink, Darkvision 60', Dimension Door, Low-light vision, Scent
    Saves: Fort +4, Ref +7, Will +4
    Abilities: Str 10, Dex 17, Con 10, Int 10, Wis 13, Cha 11
    Skills: Hide +3, Listen +5, Spot +5, Survival +4
    Feats: Iron Will, Run, Track(B)
    CR: 2

The Blink Frogs will attempt to herd the party toward the Hydra, which has escaped from the lake through the broken gate:

    Huge Magical Beast
    HD: 7d10+38 (89 hp, 12 per head)
    Init: +1
    Speed: 20', swim 20'
    AC: 17 (-2 Size, +1 Dex, +8 Natural), Touch 9, Flat-footed 16
    Base Attack/Grapple: +7/+19
    Attack: 7 Bites +10 (1d10+4)
    Full Attack: 7 Bites +10 (1d10+4)
    Space/Reach: 15'/10'
    Special Attack: --
    Special Qualities: Darkvision 60', Fast Healing 17, Low-Light Vision, Scent
    Saves: Fort +10, Ref +6, Will +4
    Abilities: Str 19, Dex 12, Con 20, Int 2, Wis 10, Cha 9
    Skills: Listen +7, Spot +7, Swim +12
    Feats: Combat Reflexes(B), Iron Will, Toughness, Weapon Focus (bite)
    CR: 6
III. The lake of serpents

Vincent's frog will begin leaking Shadow (slightly) once the lake is reached. (Need a note for this).

Lashmere will be able to summon a great sea beast to ferry the entire party to the island - no horses, though.

    June 20th: #2 0-level -> Resistance
    June 21st: #3 4th level -> Discern Lies
    June 22nd: #1 2nd level -> Summon Swarm
             : #3 1st level -> Comprehend Languages
    June 23rd: #3 2nd level -> Remove Paralysis
             : #3 4th level -> Restoration


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voyagernotes29.txt · Last modified: 2017/05/27 18:57 by 127.0.0.1