v3session24
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[[v3session23|(Previous Session)]] [[v3# | [[v3session23|(Previous Session)]] [[v3# | ||
- | //Note: This adventure' | + | === Story === |
- | Quarter" | + | |
- | Peregrine" | + | |
- | === May, 1120 === | + | == May, 1120 == |
- | Continuing from [[v3session23|the previous session]], the party storms into the | + | Continuing from [[v3session23|the previous session]], the party storms into the |
- | now (hopefully) unguarded section of the city controlled by the merchant | + | now (hopefully) unguarded section of the city controlled by the merchant |
- | Azêllay. | + | Azêllay. |
rooftops and alleys. | rooftops and alleys. | ||
- | Once they defeat a number of Dark Ones, the remaining ones scatter -- with | + | Once they defeat a number of Dark Ones, the remaining ones scatter -- with |
- | [[Ibiza]] in pursuit. | + | [[Ibiza]] in pursuit. |
- | secret entrance to Azêllay' | + | secret entrance to Azêllay' |
- | arcane enchantment as the secret door on [[v3session22|the crypt in | + | arcane enchantment as the secret door on [[v3session22|the crypt in |
Hammerfast]]. | Hammerfast]]. | ||
- | Despite having lost Ibiza, the party decides to enter the fortress to confront | + | Despite having lost Ibiza, the party decides to enter the fortress to confront |
- | Azêllay. | + | Azêllay. |
- | they fight a Flux Slaad and Azêllay himself -- who turns out to be a capable | + | they fight a Flux Slaad and Azêllay himself -- who turns out to be a capable |
necromancer. | necromancer. | ||
- | In the end, badly wounded, Azêllay flees by pushing [[Erasmus]] through one of | + | In the end, badly wounded |
- | the open doors and closing it behind him. When the party reopens the door, they | + | Azêllay flees by pushing [[Erasmus]] through one of the open doors and closing |
- | find it opens to a completely different location. | + | it behind him. When the party reopens the door, they find it opens to a |
+ | completely different location. | ||
- | After some experimentation and exploration, | + | After some experimentation and exploration, |
- | fortress has four doors -- each one opening to a random destination. | + | fortress has four doors -- each one opening to a random destination. |
- | the destinations appear to be other planes of existance - though most seem to be | + | the destinations appear to be other planes of existance - though most seem to be |
of " | of " | ||
+ | |||
+ | In the process, the party finds the following loot: | ||
+ | * 1 Level 7 Magic Item: Badge of the Berserker +2 ([[Ibiza]]) | ||
+ | * 1 Level 8 Magic Item: ??? ([[Oin]]) | ||
+ | * 1 Level 9 Magic Item: ??? | ||
+ | * 1 Level 10 Magic Item: ??? | ||
+ | * 2,400 gp | ||
+ | |||
+ | === Game === | ||
+ | |||
+ | == Encounter 1: Thieves Quarter == | ||
+ | |||
+ | The first encounter was a home-brew using the " | ||
+ | " | ||
+ | five Hex Knight Dark Ones (Monster Manual 3) waiting for them in the alleys, | ||
+ | along with five Shadow Bolter Dark Ones (Monster Manual 3) positioned on the | ||
+ | rooftops. | ||
+ | |||
+ | As the party entered, [[Damazi]] placed his cat on the first rooftop and started | ||
+ | pushing the planks off -- thus restricting the Shadow Bolters from moving around | ||
+ | freely. | ||
+ | position. | ||
+ | by the end of the fight, all of them were on the ground. | ||
+ | |||
+ | One of the Hex Knights tried to sneak around behind the party, but the weak-ass | ||
+ | Stealth rules prevented me from doing anything really cool. | ||
+ | |||
+ | == Encounter 2: Azêllay' | ||
+ | |||
+ | The second encounter was a home-brew using the "Tomb of Queen Peregrine" | ||
+ | from " | ||
+ | (Monster Manual 2) and "Azu Morn, Necromancer" | ||
+ | Hatred" | ||
+ | Necromancy) -- not to mention a similar name! | ||
+ | |||
+ | Azu first moved closer to the party and used his "Call of the Grave" encounter | ||
+ | power to summon four Nighthaunt Slips (Open Grave). | ||
+ | minions, their high defenses kept them in the fight for several rounds. | ||
+ | they were unable to effectively mob a single target like they want to do. | ||
+ | |||
+ | Next, Azu wasted his "Life Trap" encounter power with a bad die roll. He then | ||
+ | held back and used his " | ||
+ | Death" every time it recharged. | ||
+ | |||
+ | The Flux Slaad' | ||
+ | fight with Vulnerable 10 against psychic damage and Resist 5 against the other | ||
+ | five energy types -- but never got hit with a psychic attack, so it never | ||
+ | shifted. | ||
+ | effective enemy who lasted most of the fight. | ||
+ | |||
+ | Eventually, though, it was just down to Azu. Just before he reached bloodied, | ||
+ | he opted to flee -- but [[Oin]] used a Run maneuver to get ahead of him and | ||
+ | block one of the exits. | ||
+ | the end, because he was a vital NPC, I opted to go with a small cheat to allow | ||
+ | him to escape. | ||
+ | Erasmus), he did a 2-square Bull Rush maneuver (normally only one square) to | ||
+ | push himself and Erasmus through the door. | ||
+ | |||
+ | Despite being a 12th level Elite Controller, the party managed to pummel Azu | ||
+ | from 236 down to only 47 hit points! | ||
+ | levels up, the party seems to meet or exceed the challenge) | ||
==== ==== | ==== ==== | ||
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| 1 | Azêllay (aka " | | 1 | Azêllay (aka " | ||
^ Total XP ^^^ 4,375 ^ | ^ Total XP ^^^ 4,375 ^ | ||
- | ^ (6 PCs) ^^^ | + | ^ (6 PCs) ^^^ |
[[v3session23|(Previous Session)]] [[v3# | [[v3session23|(Previous Session)]] [[v3# | ||
v3session24.1278178142.txt.gz · Last modified: 2017/05/27 18:46 (external edit)