new_gods
The New Gods
From the 5th edition Dungeon Master's Guide, p. 10
After the death of the Babylonian and Sumerian gods, a group of “New Gods” stepped in to take over the abandoned clergy. While the Babylonian and Sumerian gods share a common heritage, it is the Sumerians (indicated by bold text below) who were considered the primary deities in Mosaî.
| The New Gods (“Human”)1) | |||
|---|---|---|---|
| Deity | Alignment | Areas of Influence | Old Name |
| Asmodeus | Evil | Power, domination, tyranny | – |
| Avandra | Good | Change, luck, trade, travel | Enki |
| Bane | Evil | War, conquest | Inanna |
| Erathis | Unaligned | Civilization, invention, laws | Marduk |
| Ioun | Unaligned | Knowledge, prophecy, skill | Nidaba2) |
| Kord | Unaligned | Storms, strength, battle | Enlil |
| Melora | Unaligned | Wilderness, sea | Ki |
| Pelor | Good | Sun, summer, agriculture, time | Utu |
| Raven Queen | Unaligned | Death, fate, winter | Nin-hursag |
| Sehanine | Unaligned | Trickery, moon, love, autumn | Nanna-sin |
| Tharizdun | Chaotic Evil | Annihilation, madness | Anshar |
| Torog | Evil | Underdark, imprisonment | Nergal |
| Vecna | Evil | Undeath, secrets | Druaga |
| Zehir | Evil | Darkness, poison, serpents | Dahak |
| – | Good | Fire | Girru |
In addition to the above “Human” gods, the following gods are sometimes worshiped by humans, even though their primary sphere of influence is one of the non-human races:
| The New Gods (Non-Human) | |||
|---|---|---|---|
| Deity | Alignment | Race | Areas of Influence |
| Bahamut | Lawful Good | Good Dragons | Justice, honor, nobility, protection |
| Corellon Larethian | Unaligned | Elves | Arcane magic, spring, beauty, the arts |
| Garl Glittergold | Good | Gnomes | god of gnomes, humor, and gemcutting. |
| Gruumsh | Chaotic Evil | Orcs | Turmoil, destruction |
| Kurtulmak | Lawful Evil | Kobolds | Trapmaking, mining, war |
| Lolth | Chaotic Evil | Drow | Spiders, shadows, lies |
| Moradin | Lawful Good | Dwarves | Creation, artisans, family |
| Tiamat | Evil | Evil Dragons | Wealth, greed, vengeance |
| Yondalla | Unaligned | Halflings | goddess of halflings. |
Finally, there are additional gods who do not have a large enough following to be on the main list.3)
| Name | Domains | Rank | Alignment | Weapon | Portfolio | Old Name |
|---|---|---|---|---|---|---|
| Boccob | Knowledge, Magic, Trickery | G | N | Quarterstaff | Magic, arcane knowledge, foresight, balance | – |
| Ehlonna | Animal, Good, Plant, Sun | I | NG | Longsword | Forests, woodlands, flora and fauna, fertility | Ishtar |
| Erythnul | Chaos, Evil, Trickery, War | I | CE | Morningstar | Hate, envy, malice, panic, ugliness, slaughter | – |
| Fharlanghn | Luck, Protection, Travel | I | N | Quarterstaff | Horizons, distance, travel, roads | – |
| Heironeous | Good, Law, War | I | LG | Longsword | Valor, chivalry, justice, honor, war, daring | – |
| Hextor | Destruction, Evil, Law, War | I | LE | Flail | Tyranny war, discord, massacres, conflict, fitness | – |
| Nerull | Death, Evil, Trickery | G | NE | Scythe | Death, darkness, murder, underworld | – |
| Obad-Hai | Air, Animal, Earth, Fire, Plant, Water | I | N | Quarterstaff | Nature, woodlands, freedom, hunting, beasts | Ramman |
| Olidammara | Chaos, Luck, Trickery | I | CN | Rapier | Rogues, music, revelry, wine, humor, tricks | – |
| St. Cuthbert | Destruction, Law, Protection, Strength | I | LN | Mace | Retribution, common sense, wisdom, zeal, honesty, truth, discipline | – |
| Wee Jas | Death, Law, Magic | I | LN | Dagger | Death, magic, vanity, law | – |
new_gods.txt · Last modified: by jims
