v2session31a
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| Val | [[Allie]] | [[Lesser Aasimar]] | Favored Soul/7, Ranger/1 | | | Val | [[Allie]] | [[Lesser Aasimar]] | Favored Soul/7, Ranger/1 | | ||
- | ... | + | //Note: This session is merely a summary of an email session. No XP was awarded and no module was used.// |
+ | |||
+ | === An encounter on the road from Castle Serastis === | ||
+ | |||
+ | As you shepherd the freed slaves toward civilization, | ||
+ | soldiers on the road ahead. As he is not the type to open fire unprovoked, the | ||
+ | soldiers have time to act. One signals to the other, who turns and begins | ||
+ | running back the way they came. | ||
+ | |||
+ | The remaining soldier adopts a defensive stance, places his hand on his | ||
+ | shortsword hilt, and says, " | ||
+ | |||
+ | Based on the soldier' | ||
+ | kind of scout. | ||
+ | any of you are immediately familiar with. | ||
+ | |||
+ | However, Ash recognizes it as from the private militia of the wizard [[Kevin | ||
+ | Arcana]]. | ||
+ | that [[Kevin Arcana]] has no " | ||
+ | who has stepped onto the stage by virtue of the fact that he is extremely | ||
+ | wealthy. | ||
+ | |||
+ | As such, his militia is eyed with a heavy dose of concern by those who wield | ||
+ | power through " | ||
+ | Simen - on whose land [[Kevin Arcana]] lives. | ||
+ | |||
+ | [[kevin arcana|Arcana]]' | ||
+ | but has had little impact on the outlying baronies - including the Wildhurst | ||
+ | barony (where your characters call home). | ||
+ | |||
+ | === Kevin Arcana' | ||
+ | |||
+ | Chris Havel wrote: | ||
+ | > Are we still outside the boundary of a recognized barony? | ||
+ | |||
+ | Depending on who you speak to, there is nowhere outside a recognized barony. | ||
+ | |||
+ | Even Castle Serastis and the Yuan-Ti would // | ||
+ | " | ||
+ | lawless because the baron hasn't had the interest or ability to exert their | ||
+ | authority. | ||
+ | |||
+ | > I recommend parlay until flying kick-time arrives. | ||
+ | |||
+ | I rule that despite the rolls, Likami and Allie' | ||
+ | neutralize Freyrik' | ||
+ | when their cohorts are rolling their eyes and saying, " | ||
+ | hasn't had his coffee, yet." | ||
+ | |||
+ | > 1) Explain we're escorting these captives we freed from the snake | ||
+ | > people. We're not outfitted to repel a big band of, well, anything, | ||
+ | > and would appreciate help from trained soldiers. | ||
+ | |||
+ | This interests him greatly. | ||
+ | |||
+ | > 2) What detachment are you from, and where are they? Take us to your | ||
+ | > leader. | ||
+ | |||
+ | What with the shock of Freyrik and the awe of Allie, he is remarkably compliant | ||
+ | to your questioning. | ||
+ | Arcana]], that their captain is named " | ||
+ | (This last point is clearly something he regrets revealing - further evidence of | ||
+ | his compliant nature). | ||
+ | |||
+ | > 3) Once with the main troop, we can figure out why they' | ||
+ | > if our Baron should be worried. | ||
+ | |||
+ | The main troop arrives after a few minutes. | ||
+ | and seem to be well trained. | ||
+ | animals and carts trail behind the main army. Amongst the infantry, you | ||
+ | recognize an unusual variety of races and ethnicities (though, naturally, most | ||
+ | are from Southern Rota). | ||
+ | which is highly unusual for a human-led force. | ||
+ | |||
+ | While the main contingent remains "at the ready", | ||
+ | advances and have no weapons drawn. | ||
+ | who, shortly thereafter, is introduced to you as " | ||
+ | Defenders" | ||
+ | (Though there are a few in the crowd that probably are). | ||
+ | |||
+ | After a few cordial introductions, | ||
+ | sent to reconnoiter a place called " | ||
+ | tribe of snake men and that these snake men recently suffered a great defeat. | ||
+ | He is eager to know what (if anything) you know about this castle. | ||
+ | |||
+ | Unlike the scout, this man seems less intimidated and/or awed by you. | ||
+ | |||
+ | P.S.: //Your// baron probably couldn' | ||
+ | a dozen baronies away from his lands... | ||
+ | |||
+ | === Serastis de-brief === | ||
+ | |||
+ | In the absense of other player input, I will take [[Heilli]]/ | ||
+ | the group consensus... | ||
+ | |||
+ | > Pssst....let 'em know we wasted Seratis. | ||
+ | > Allie, flanked by Ash (all glowy) and [[Heilli]] (who appears | ||
+ | > distracted) will lead the contingent, [...] | ||
+ | |||
+ | At first (quite naturally), Captain Adrian seems unconvinced. | ||
+ | normals convincingly corroborate your story, his opinion is swayed. | ||
+ | |||
+ | Once he believes you, he begins grilling you for specifics. | ||
+ | care WHY you were there and steers the conversation away from PAST events. | ||
+ | he cares about is the NOW. How many of the enemy remain? | ||
+ | fighting style? | ||
+ | where in the castle they might be located? | ||
+ | accurate partial map of Serastis and asks you to fill in as many gaps as | ||
+ | possible - especially details about the entrance. | ||
+ | his map are that it shows the Upper Landing as open to the air; and that it does | ||
+ | NOT show the secret entrance). | ||
+ | |||
+ | Whether or not you reveal all you know about Serastis, this portion of the | ||
+ | encounter is over. Adrian and his troops will remain with you for only a short | ||
+ | time before continuing on their way to Serastis. | ||
+ | narrow window of opportunity and intend to capitalize on it as best they can. | ||
+ | |||
+ | > First and formost, if I may speak for Ash, we want to rescue these | ||
+ | > prisoners. | ||
+ | > recover and rest. [...] | ||
+ | |||
+ | As for the refugees, Adrian offers two options: Bring them to the nearby village | ||
+ | of Inger or bring them to [[" | ||
+ | of operations). | ||
+ | where you are and where you need to go to get home. (Note: If you opt for | ||
+ | caution, this information can be extracted without revealing your hometown). | ||
+ | |||
+ | While both destinations are nearby - and would be reached after only one night' | ||
+ | camp, [[Neroth]] is farther from the path you'll need to take to get back home. | ||
+ | Adrian' | ||
+ | distrust of Baroness Karoline (in whose barony Inger is located). | ||
+ | |||
+ | === The trip to Neroth === | ||
+ | |||
+ | When you decide to make the trip to [[Neroth]], Adrian tasks a young man from | ||
+ | his support train to guide you. He is unwilling to send any of his main army | ||
+ | for fear that he will need every one of them when they reach Serastis. | ||
+ | |||
+ | His name is Didrik and while he seems mildly disappointed at having to miss the | ||
+ | " | ||
+ | of your names. | ||
+ | businessman or political leader. | ||
+ | |||
+ | The rest of that day goes without a hitch. | ||
+ | reached that day under normal circumstances, | ||
+ | the refugees slows you down and forces you to camp the night. | ||
+ | |||
+ | During this time, Didrik fills you in on some of the details of [[Neroth]] and | ||
+ | [[Kevin Arcana]]. | ||
+ | (like most wizards) had a reputation as an eccentric. | ||
+ | enough from the cities to gain respect from the rural communities, | ||
+ | other hand, he alienated many by offering his magical services only with a | ||
+ | ruthless capitalism. | ||
+ | |||
+ | Three years ago, though, everything changed. | ||
+ | which those in the know recognize as the year the magic changed. | ||
+ | massive construction project at a site near where he lived. | ||
+ | was done with such an urgency and the pay was so high that it drained the | ||
+ | resources from the surrounding farmlands. | ||
+ | none too pleased about the productivity of her peasants, but an " | ||
+ | was made which seemed to make her happy (at least for a time). | ||
+ | |||
+ | Since then, construction has never stopped. | ||
+ | massive, walled castle complex with three nearby stone-walled buildings and | ||
+ | numerous wooden buildings -- including dormitories for the workers. | ||
+ | all measures, a town in and of itself. | ||
+ | |||
+ | And, while [[Karoline|Baroness Karoline]] seems to have lost her patience with | ||
+ | him, he now commands a massive contingent of mercenaries, | ||
+ | be foolish to oppose him with force. | ||
+ | relays with great pride). | ||
+ | |||
+ | Even with all of this information, | ||
+ | [[Neroth]], you are amazed at its size. And, while the buildings and | ||
+ | decorations are certainly not audacious, they still represent a vast wealth. | ||
+ | This fact is augmented by Didrik -- who tells stories of wagons full of gold and | ||
+ | silver that come and go in the wee hours. | ||
+ | and when pressed, admits that he's never actually //seen// the wagons -- he's | ||
+ | only heard about them from others). | ||
+ | |||
+ | You are greeted at an outer gate to the complex by a squadron of armed soldiers. | ||
+ | Didrik then does something unusal. | ||
+ | chain and places it into a stone pedestal near the gate. An orange glow arises | ||
+ | from the pedestal -- at which point one of the guards opens the gate and the | ||
+ | rest all step aside. | ||
+ | |||
+ | Didrik then leads you to the main castle, where the process is repeated. | ||
+ | same orange glow from a similar pedestal elicits the same response from the | ||
+ | (very well) armed guards. | ||
+ | speech -- which appears to be one he says often. | ||
+ | |||
+ | " | ||
+ | supernatural abilities is strictly prohibited. | ||
+ | automatically enforced by the castle itself, so I would advise you to dismiss | ||
+ | any active spells immediately." | ||
+ | |||
+ | ---- | ||
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v2session31a.1214762618.txt.gz · Last modified: 2017/05/27 18:45 (external edit)