v2session22
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| v2session22 [2008/01/03 23:43] – jims | v2session22 [2017/05/27 18:57] (current) – external edit 127.0.0.1 | ||
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| ^ Player ^ Character ^ Race ^ Class ^ | ^ Player ^ Character ^ Race ^ Class ^ | ||
| | Dave | [[Freyrik]] | Human(Feytouched) | Warlock/7 | | | Dave | [[Freyrik]] | Human(Feytouched) | Warlock/7 | | ||
| - | | Ken | [[Ash]] | Human(Aasimar) | Paladin/5 | | + | | Ken | [[Ash]] | Aasimar | Paladin/5 | |
| | VW | [[Heilli]] | Human | Illumine Soul/1, Soulknife/ | | VW | [[Heilli]] | Human | Illumine Soul/1, Soulknife/ | ||
| | Kurt | [[Ketamine]] | [[Crag Gnome]] | Barbarian/ | | Kurt | [[Ketamine]] | [[Crag Gnome]] | Barbarian/ | ||
| | Chris | [[Yosi]] | Wood Elf | Barbarian/7 | | | Chris | [[Yosi]] | Wood Elf | Barbarian/7 | | ||
| - | | Val | [[Allie]] | Human(Aasimar) | Favored Soul/6, Ranger/1 | | + | | Val | [[Allie]] | [[Lesser |
| //Note: This adventure comes from | //Note: This adventure comes from | ||
| Line 20: | Line 20: | ||
| //Area Y1)// Staging Area | //Area Y1)// Staging Area | ||
| - | Through | + | After dispatching |
| - | From the wizard (who they later learn is named " | + | door at the top of the stairs. |
| - | of // | + | highest (middle) tower. |
| - | Y2 and Y3). From the dragon, they get **//gloves of arrow snaring// | + | balcony, claiming to be an abused captive. |
| + | begins casting spells. | ||
| + | |||
| + | During the initial instant of doubt, the dragon positions himself so that his | ||
| + | lightning " | ||
| + | of course, erases any doubt about the dragon' | ||
| + | |||
| + | When the battle is over, both the dragon and the wizard are dead. | ||
| + | wizard (who they later learn was named " | ||
| + | of // | ||
| + | to areas Y2 and Y3). From the dragon, they get a pair of | ||
| + | **//[[http:// | ||
| + | gloves of arrow snaring]]//**. | ||
| + | |||
| + | {{ v2-22-portal.jpg|The portals -- as found throughout "The Fortress of the Yuan-ti" | ||
| //Area Y2)// Map Room | //Area Y2)// Map Room | ||
| - | Find a **silver | + | This room contains numerous scroll cases, sheaves of parchment, and |
| - | //magic mouth// and //sepia snake sigil//. | + | cartographers' |
| + | which the party gathers in case they will be useful. | ||
| + | of places they do not recognize, some are places they know -- including the | ||
| + | " | ||
| + | around [[Kingsholm]]. | ||
| + | |||
| + | Over the table, [[Ketamine]] pries a 2-foot by 4-foot | ||
| + | silver** off the wall (It is worth 1,000 gp). Also, among the scroll tubes, | ||
| + | [[Freyrik]] finds a **scroll** of //explosive runes//, //magic mouth// and | ||
| + | //sepia snake sigil//. | ||
| //Area Y3)// Living Quarters | //Area Y3)// Living Quarters | ||
| - | Find **Issiel' | + | Under a false bottom in the wardrobe, the party finds **Issiel' |
| + | ((0-level -- All except conjuration and transmutation, | ||
| + | //ray of enfeeblement//, | ||
| + | hands//, // | ||
| + | //blur//, // | ||
| + | //daze monster//, 3rd -- //deep slumber//, //dispel magic//, //lightning bolt//)) | ||
| //Area Y4)// The Winding Stair | //Area Y4)// The Winding Stair | ||
| + | |||
| + | This long stairway merely connects the " | ||
| //Area Y5)// The Lower Landing | //Area Y5)// The Lower Landing | ||
| - | Here is where Issiel, "The Master of the Way" fought. | + | Here is where Issiel, "The Master of the Way" fought. |
| - | (five of which are " | + | portals -- five of which have a single bolt of electricity arcing across their |
| + | middles, while the remaining two radiate strong magic, | ||
| + | (See area K21 for more on these portals). | ||
| //Area Y6)// The Upper Landing | //Area Y6)// The Upper Landing | ||
| - | Sealed off top of the tower. | + | This unused area once may have looked out over the fields below. Now, though, |
| + | it is entirely sealed off (apparently by magical stone shaping spells).((The | ||
| + | combat encounter in this area was excised from the module-as-written)) | ||
| //Area K19)// The Heart of Darkness | //Area K19)// The Heart of Darkness | ||
| - | Take a secret passage up to Level 4. | + | Returning back to the main part of the fortress, the party goes back to the |
| + | Barracks (K16A) and takes the secret passage up to Level 4. | ||
| + | vast room where the air is desert-dry and carries a foul scent. | ||
| + | effect permeates the region and causes most of the party to become " | ||
| + | the center of the room stands a three-tiered ziggurat of black marble -- each | ||
| + | tier ten feet tall. | ||
| //Area K20)// The Black Ziggurat | //Area K20)// The Black Ziggurat | ||
| - | Battle | + | Resting on the far side of the Ziggurat is a Yuan-ti Abomination and a pair of |
| - | of **//lesser bracers of archery// | + | Purebloods. |
| + | the party. | ||
| + | the Yuan-ti are killed. | ||
| + | |||
| + | From atop the ziggurat, [[Ketamine]] (in bird form) recovers | ||
| + | **//[[http:// | ||
| + | lesser bracers of archery]]//**. | ||
| //Area K21)// The Gate Room | //Area K21)// The Gate Room | ||
| - | Find three gates - two of which are "open", the third merely | + | In addition to mundane sloping passageways up and down, the party finds three |
| + | more portals here. While the middle one has a single bolt of electricity | ||
| + | across it like the five in area Y5, the other two are covered in an electric | ||
| + | field. | ||
| + | |||
| + | From this and the other seven portals (as well as the portal they took from "The | ||
| + | Sinister Spire" | ||
| + | |||
| + | * Inactive: No electricity present | ||
| + | * Active: A single electric bolt | ||
| + | * Open: An electric field | ||
| + | |||
| + | As only " | ||
| + | the gate from Fadheela' | ||
| + | to have no effect on these gates. | ||
| + | around the gates, though, and the party decides that the means to activate the | ||
| + | gates must somehow involve these gems. | ||
| + | |||
| + | Not willing to trust their fate to these gates just yet, the party opts to | ||
| + | continue exploring the "mundane" | ||
| //Area K22)// The Outer Balcony | //Area K22)// The Outer Balcony | ||
| Line 66: | Line 130: | ||
| //Area P3)// Main Sanctuary | //Area P3)// Main Sanctuary | ||
| - | Fight Vsolt, a Yuan-ti Dread Necromancer and two Yuan-ti Halfblood Skeletons. | + | Fight Vsolt, a Yuan-ti Dread Necromancer and two Yuan-ti Halfblood Skeletons. |
| From Vsolt, the party gets a **potion** of // | From Vsolt, the party gets a **potion** of // | ||
| - | // | + | // |
| - | of resistance +1//**, and 4 onyxes (worth 100 gp). | + | **//+1 studded leather armor//**, a **//cloak of resistance +1//**, and 4 onyxes |
| + | (worth 100 gp). | ||
| + | |||
| + | Because of Vsolt' | ||
| + | points**// for defeating him. | ||
| - | //to be continued...// | + | //One session closer |
| ^ # ^ Challenge ^ CR ^ | ^ # ^ Challenge ^ CR ^ | ||
v2session22.1199425422.txt.gz · Last modified: (external edit)
