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V2 Session Nineteen - 26 October 2007 - "The Sinister Spire" (part 5)

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Player Character Race Class
Dave Freyrik Human(Feytouched) Warlock/6
Ken Ash Human(Aasimar) Paladin/4
THF Líkami Human Monk/5
VW Heilli Human Soulknife/5, Psion/1
Kurt Ketamine Crag Gnome Barbarian/1, Witch/4
Chris Yosi Wood Elf Barbarian/6
Val Allie Human(Aasimar) Favored Soul/5, Ranger/1

Note: This adventure comes from “The Sinister Spire”, by Bruce R. Cordell and Ari Marmell, as published by Wizards of the Coast.

18 September 1111

Rest at the Dripstone Inn in Pedestal.

19 September 1111

Return to the Necromancer's Spike.

Area S24) Hall of Mirrors

As they puzzle the meaning of six, large mirrors that make up the far wall of this room, the glass in the mirrors grinds and flows to form a large humanoid and two glass spiders. The ensuing battle involves flying daggers of glass, glass tentacles reaching from the other mirrors, and dangerous glass shards littering the floor.

With no obvious exits, the party searches for (and finds) a secret door.

Area S28) Shrine of Orcus

This evil shrine has two undead fire elementals and an incorporeal undead air elemental. Once they are defeated, the party recovers two Elemental Gems – one for Air and one for Fire.

Area S29) Cursed Stairs

As he steps onto the spiral staircase going down, Ash triggers a magical “curse” trap that he barely avoids. For his first Wisdom demonstration, Líkami wonders aloud whether the magical trap was a one-time or a recurring event as he steps on the stairs to find out. Cursed with reduced Constitution, he finds his answer.

After Freyrik dispels the magical trap, the party proceeds down the stairs, only to find that the whole thing is unstable. Freyrik and Ash tumble to the bottom amidst a pile of twisted iron.

The remaining party hurriedly fixes a rope and descends to rejoin the two.

Area S31) Gallery Hall

A short hallway houses alcoves with statues of various creatures (mostly Drow). Each appears to have been turned to stone, but has one feature (eyes in one, hands in another) that remains flesh.

Area S35) Fadheela's Lair

fadheela.jpg

In the last major room in the Spike, the party finally finds Fadheela (though they don't know it at the time). She turns out to be a hybrid Medusa/Yuan-Ti and presents a serious challenge. Through most of the fight, the party manages to avoid her petrifying gaze – but once her minions are destroyed, they must take more risks to take her down. In the end, Freyrik, Yosi, and Líkami are turned to stone! (The latter does so during his second Wisdom demonstration of the adventure).

Fadheela herself is kept from dying and a bag is placed over her head so that her gaze does not further trouble the party.

In a nearby storage room and a closet, the party finds the following items of interest: (In the interest of expedience, I am including game stats for the magic items and prices for the treasure – however I assume you will be spending money for the requisite identifies and performing the appropriate Appraise rolls)

  • Elemental Gem (Air) (from S28)
  • Elemental Gem (Fire) (from S28)
  • Two pieces of Art (200 gp each)
  • A crystal goblet (25 gp)
  • A set of gem-inset flatware (500 gp)
  • A gold comb (150 gp)
  • A platinum circlet (450 gp)
  • Documents – numerous papers written in Undercommon. These papers are apparently contracts put out on various figures in Pedestal. Almost all the contracts contain a scribble in Undercommon at the bottom that reads, “Complete.”
  • Three rolled scrolls written in Yuan-Ti.
  • Clothing: There are numerous outfits that appear to be traveling attire or black working suits designed for Fadheela's humanoid torso. However some of the outfits include pants or other leggings that clearly would not fit her.
  • Stone Chest containing 412 pp.1)
  • Field Provisions Box – This stone box is carved with runes denoting abundance. When activated, a field provisions box produces a full day's sustenance for up to fifteen humans or five horses. It functions once per day. Price: 2,000 gp.2)
  • Banrhialorg3) – A finely tapered staff of ash wood shod with unblemished gold on its foot and a golden draconic head with sapphire eyes and a ruby tongue on its top. Close examination reveals that the faint lines and veins in the wood form a sequence of arcane runes that repeat down the staff's length. Masterwork quarterstaff that also functions as a lesser metamagic rod of “Extend Spell”.4)

On Fadheela herself, the party finds:

  • Obsidian Ring – This ring has a skull glyph carved inside its loop.
  • Snake Key – This small gold rod has a head showing an opened, fanged mouth about to close over a blue agate that resembles a globe.
  • Potion of Cure Moderate Wounds
  • +1 studded leather
  • +1 buckler
  • +1 shortbow
  • 15 poisoned arrows
  • Key to Storage Room

Finally, Fadheela's lair has a functional Gargoyle Sink. That, along with the Field Provisions Box and the nearby lavatory means that a large group could live here for an indefinite time.

# Challenge CR
1 Shardcaster 7
2 Glass Spiders 3
1 Voidwraith 6
2 Fevers (Fire Necromentals) 4
1 Bestow Curse Trap 5
1 Fadheela (Medusa/Yuan-Ti Halfblood) 8
1 Bloodhulk Fighter 4
4 Grimlocks 1
Total XP (each) 2,0606
2,4205
1)
As written in the adventure, this chest also contained three vials of viscous oil which functioned as oil of stone to flesh – However, since VW made such light of the predictability of pre-fab adventures, I've decided to take his advice and remove this from the treasure list. You're welcome.
2)
You may assume you discover this one's function without requiring an Identify
3)
Anyone speak “Celestial”?
4)
No Identify is required for this information – including its name. When Ketamine (and only Ketamine) grasps the staff, the golden head's sapphire eyes flash with lightning and its tongue burns with fire, shedding light like a candle. She can suppress this display as a free action, but it returns when she picks up the staff anew.
v2session19.1193516350.txt.gz · Last modified: 2017/05/27 18:45 (external edit)