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V2 Session Twelve - 20 July 2007 - "Unfamiliar Ground"
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Player | Character | Race | Class |
---|---|---|---|
Dave | Freyrik | Human(Feytouched) | Warlock/4 |
THF | Líkami | Human | Monk/3 |
Ken | Ash | Human(Aasimar) | Paladin/2 |
VW | Heilli | Human | Soulknife/3, Psion/1 |
Kurt | Ketamine | Crag Gnome | Barbarian/1, Witch/3 |
Chris | Yosi | Wood Elf | Barbarian/4 |
Val | Allie | Human(Aasimar) | Favored Soul/3, Fighter/1 |
Note: This adventure comes from “Salvage Operation”, by Christopher West, with some very nice artwork from Joachim Barrum. It was published in "Dungeon Magazine" #119, February, 2005, pages 18-28.
21 June 1111
Rianna, the Ranger who helped Ash and Líkami babysit the villagers in Kingsholm, arrives in Stillsquall to get the party's assistance. She has found the Imp who escaped their previous encounter – and wants to kill him once and for all. Ash enthusiastically agrees to help and rounds up the rest of the party.
22-24 June 1111
Travel to Kingsholm by way of Southbay. The party spends the night with the Aldorans at their camp. The Druid, Cordelia, reintroduces herself and asks about the goings-on at the “Barrow of the Forgotten King”.
25 June 1111
Rianna leads the party to a spot where she has seen the Imp three times, but has to return to the camp to attend to something “urgent”. The party discovers a cave entrance on the far side of a small lake. Líkami tries to scout ahead quietly, but is discovered by a Hobgoblin on guard duty. The party rushes the cave entrance and finds themselves in a running battle with twelve Hobgoblins and their Cleric leader, Neegla.
Eventually, the main group of Hobgoblins are killed. The leader flees to a back chamber, where the party finds the Imp they are after, as well as a group of animated Skeletons and a large Dragon Skeleton. The Dragon is so frightening that much of the party flees on the spot, leaving only the twins – who decide it would be best to retreat and regroup(!!).
Freyrik, also affected by the Dragon's Frightful Presence is cut off from the main group and is unable to flee away, so he cowers in a side room. The Imp, who he learns is named “Hezzrack”, insists he play a game of chess with his “masterwork” chess set (crudely carved from dragon bone). Freyrik goes along for the time being, hoping the bide time until the rest of the party returns.
Once the fear effect wears off and the party regroups, they prepare for a second assault. This time, Ash and Allie are unaffected by the Dragon's Frightful Presence. Allie, though, spends her time corralling the frightened party members – while Ash and the twins tackle the dragon, the Imp, and a mysterious old man.
The man, caught unawares by the party's arrival, makes a feeble attempt to convince the party that he is in need of rescuing. While Yosi takes him seriously, nobody else does – which is good since it is actually the Hobgoblin Neegla with a Disguise Self spell active.
Ash and the twins make short work of Neegla, but then find themselves in a fierce fight with the Dragon. After a brilliant display of tactical movement, though, the Dragon is defeated.
In the confusion, though, Hezzrack, the Imp, turns invisible and flees – cackling on his way out, saying, “Thanks for killing the Hobgoblins for me!”
Summary of Treasure Recovered (listed by room) | |
---|---|
6) Neegla's Room | |
Thunderstone | keep |
Jagged steel knife | 45 |
Copper Chalice | 5 |
Set of books | 300 |
Potions of CLW x3 | keep |
35 gp | 35 |
7) Storage Area | |
Masterwork Lyre | 50 |
5-gallon keg of fine ale | 10 |
Bottle of find elven wine | 45 |
(Bloodstained) Masterwork Manacles | 25 |
10) Refuse Pit | |
Tiny silvered dagger | 22 |
13) Fountain Chamber | |
Everburning Torches (x3) | keep |
Scrying Pool1) | – |
14) Hezzrack's Den | |
care-worn wooden chessboard w/pieces carved from dragon bone | ?2) |
15) Necromantic Laboratory | |
Personal Journal of Ancient Necromancer3) | 1504) |
Damaged Spellbook (who's got Read Magic?) | ? |
47gp, 6pp | 107 |
Vial of Silver Ink | 15 |
Silver Ink Pen | 15 |
Scroll: Animate Dead | ? |
Total: | 674+ |
25 June 1111
For the remainder of the day, the party rests and recuperates with Rianna's people, the Aldorans. Cordelia, the Druid, offers her healing and much information is shared.
26-27 June 1111
Travel to Southbay and do some business.
28 June 1111
Travel to Feather. Baron Johann invites the party to spend the night at his keep – where he reveals that he has hired a scholar to help him decipher the books the party recovered near the village of Thistle.
Most of the books were worthless, but one book turned out to have a wealth of information. This is what he has learned for sure:
- They are written in the Yuan-Ti script.
- The Yuan-Ti are a race of “snakemen” who come from the tropics.
- The book documents decades of activities (many nefarious) of the “House of Circlet”.
- The people and places are referred to with code words, so it is not a “smoking wand”.
- He believes his family has been wooed (and possibly recruited) since at least the time of his grandfather.
These points are mostly supposition:
- The House of Circlet is allied with the Yuan-Ti.
- There is an organization called “The Vanguard of Sertrous” - which is either the same as or allied with the House.
- The Lizard Men from Mosamor Marsh are allies with the House.
- There are references to both "Mosargrax" and “The Black” - which refer to the Black Dragon who has ruled Mosamor Marsh for centuries. It is unclear whether it is an ally.