User Tools

Site Tools


throne_of_ilay_adventure

This is an old revision of the document!


Throne of Ilay

The notes for this adventure are sparse (as are many from this era). They are presented here essentially as stored in my notebook – without much explanation or context.

At the Cave of the Throne of Ilay:

To protect the throne from being used by others, the Dark Mage and his Demonwraiths have set up a powerful magical ward against the power of any but HADES. Carefully painted in human blood is a pentagram. The blood glows slightly and is as fresh as when it was poured. Imprisoned here and forced to guard is a TYPE VI DEMON with 58 hit points. In addition to the listed powers, he has the following PSIONIC disciplines: Det Good/Evil, Precognition, Clairvoyance, Levitation, Astral Projection, Mass Domination.

The demon, however, will not manifest himself unless somebody enters the pentagram or breaks it.

First, however, there are two “lesser” creatures to deal with: 1 DRACOLISK, hp 23; 1 GORGIMERA, hp 33. Both of these monsters were drawn by the evil of the encased demon.

The Dark Mage will know of the party's presence here and will show up with seven of his Demonwraiths.

The throne can be reached easily by stepping around the pentagram, but unless the demon is released the magical ward will allow only contact with HADES. If the demon is released and the Dark Mage is nearby, the demon will gate in help and attack the Dark Mage. The party should, if possible, take advantage of this and flee!

The seven Demonwraiths: Nightmare
#4 Form II 43 hp 40
#5 Form II 80 hp 27
#6 MU/13 53 hp 36
#7 C/11 67 hp 30
#9 T/12 50 hp 26
+2 WRAITH IMPOSTERS for #2, #3: hp 24, 23
All ride NIGHTMARES: DM 38
#4-#9 see above
Wraith 1 31
Wraith 2 42

Arral's Lair

Test of Intelligence

throne_of_ilay_adventure.1243292919.txt.gz · Last modified: 2017/05/27 18:44 (external edit)