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norwood_s_dryad

(← The Nine Hells) (Back to Adventures Index) (The Curse of the Ruby Rod →)

This adventure was run for Karelia in October, 1984 (during my senior year in college). It was inspired by an adventure that I wrote (but never ran) called The Curse of the Ruby Rod. The only idea that remained from that original adventure was Norwood.

Norwood's Dryad

In an Oak tree on Lendore island, up the river from the lake north of Restenford, lives a DRYAD (hp10). Four years ago, an athletic young man of lord status happened upon this particular wood nymph and through her charms, fell madly in love with her. Now, time has passed, and the Dryad had grown weary of her captive lover. She let him go back to his world, none the wiser for his stay. Only when he returned to civilization did he realize what had happened. Now, Lord Norwood has returned to the Dryad's Oak tree and seeks vengeance for the four years she robbed from him.

Lord Norwood wears +2 Chainmail and carries a two-handed sword. The dryad, being no match for him in combat, has fled into her tree seeing that her charms have done no good. Norwood, not only robbed of four years, but now robbed of his chance for revenge, is now madly hacking away at the tree to get at the “wench” inside. But, the local Druid…

NORWOOD (S18/00 I10 W14 D16 C16 Ch17 Co19) is a 10th level Cavalier with a +2 Two-Handed Sword. His combat statistics are: AC1,MV12“,#AT3/2,Dam d10+8(+5 to hit),hp88. He is LG and has a dark, neatly trimmed beard and mustache.

norwoods_dryad1.jpg norwoods_dryad2.jpg

(1) The Orcs (see prev. encounter) have indicated this cottage as their base of operations. The owner is a quiet old woman named Whitney. She is a 10th level Witch aligned CN: (11th w/familiar)

S 11
I 18 AC 7
W 16 MV 12”
D 17 hp 4/3/2/2/4/3/1/2/3/3 = 27 (35)
C 13
Ch 11 Deity: Agni
Co 11

She is not in now (see (6) below) and this room is deserted. There are several shelves of books here, a barrel of clean water, and a table with three chairs. In the corner if a fireplace with a fire going slightly. There is food of a non-perishable form on the table but nobody is home.

(2) This is a bedroom with a bed, a rug, a dresser, a closet, and a broom in the corner. There is a small window which is open and a lazy cat rests on the bed. The cat is actually a Quark, the witch's familiar and will thus warn the witch of intruders. If attacked, the cat will fell out the window. The broom is a Broom of Flying; in the closet are several sets of clothing (many plain dresses); in the dresser are more clothings as well as an ornate silver (non-magical) dagger. In the lower drawer are (apparently) material components for all manner or spells as well as 60cp, 29sp, 6gp, and 3pp, plus 2 gems and 2 potion vials: Fire Resistance and Vitality.

norwoods_dryad3.jpg

(3) This entire hallway is magical and has a powerful illusion cast on it. The effect is that any creature who walks down the hall will decrease in height but will not notice the shift. The end result is that the creature will be 1/12th of his/her original height. The effect is two-way until the doorway is stepped through. At that point, the open door will disappear and there will be no doorway to re-open (woe to anybody who goes down the hallway more than once).

(4) In this room are 2 Large Cats (HD 6+2, #AT3, D d8/d8/d8 + d8/d8 rake, hp 37,28) who have been told that nobody is to enter from the north door. The door to the east is a cat door and pushes sideways.

norwoods_dryad4.jpg

(5) This is a store room with food and equipment of many types.

(6) Here is where Whitney is praying. There are also 7 Orcs who have been charmed here. The orcs are armed only with clubs and have no armor. Due to their size (48' tall relatively), they are: 12 HD, #AT1, D 5d6 (“small club”), AC10, hp 58,52,57,55,55,70,52.

Whitney's Memorized Spells: 9/6/5/4/2
I Change Self I/1
Cure Wounds (x2) d6
Darkness I/1
Detect Poison D/1
Give Wounds d6
Magic Boomerang R2“ +3 TH 1pt per hit or 8 pts in one hit
Mending MU/1
Sleep MU/1 + special
II Bless C/1
Find Traps C/2
Hold Person C/2
x Locate Object MU/2
Pacify R6” D15T AofE 1“x1”x2“ d8 creatures <6HD Save or stop fighting
Speak with Animals D/1
III Cure Disease (x2) C/3
Dissipate Vapor R1” D2T AofE (5“)3
Fireball MU/3
Seduction III special
IV Control Fluid special
Cure Serious Wounds 2d6+1
x Polymorph Other MU/4
x Shock AofE 6” radius D1T 4d8 damage Save for 1/2
V Produce Flame D/2 + special
Weakness D11T Rtouch AofE 1 creature Cuts STR in 1/2
HSO Maze MU/8
The Familiar:
Quark AC 2
MV 9“/18” (MC:A)
HD 2 (hp 8)
#AT 1
D by weapon type
SA Yes
SD Yes
MR 25%
Weapons: Longsword (d4)
Bow (d4+1)
Regenerate @ 1hp/round
Immune to cold & electricity
+1 or better to hit or a stone weapon
Save vs. all spells as 7 HD
Invisible at will
Commune 1/week
Infravision & Ultravision to 6“
Detect good or evil at will
Speak with animals
Immune to acids, alkalis, normal fires, natural poisons, or petrification
1/2 damage from magical fire or dragon breath (save for none)
Limited shapechange
Confusion 1/day, Dur 2 rounds, on touch
Combat rules for 1/12 size:
All creatures have 4xHD and 4xDamage
example Wild Cat 4 HD
#AT3
D d8/d8/d8 + Rear claws for d8/d8
Quark 8 HD (hp 32)
#AT1
D 2d8 (longsword) or 2d6 (arrow)
Witch fights as a 10HD monster (hp 140)
#AT1
D 2d8+8 (magical dagger)


(← The Nine Hells) (Back to Adventures Index) (The Curse of the Ruby Rod →)

norwood_s_dryad.txt · Last modified: 2017/05/27 18:56 by 127.0.0.1