Both sides previous revisionPrevious revisionNext revision | Previous revision |
4e:start [2009/04/23 18:12] – jims | 4e:start [2017/05/27 19:00] (current) – external edit 127.0.0.1 |
---|
==== 4th Edition Dungeons & Dragons ==== | ======== 4th Edition Dungeons & Dragons ======== |
| |
This page is a placeholder to include any variants and/or clarifications about | This page details how I intend to use the 4th edition rules. Comments welcome. |
the 4th edition rules. | |
| |
=== Included Rules === | ==== Included Rules ==== |
| |
For now, any 4th edition book published by Wizards of the Coast will be considered | For now, any 4th edition book published by Wizards of the Coast will be considered |
More importantly, **no custom races/classes/powers/etc. will be allowed.** | More importantly, **no custom races/classes/powers/etc. will be allowed.** |
| |
Here are the books I currently own: | ==== Deviations ==== |
* Player's Handbook | |
* Dungeon Master's Guide | |
* Monster Manual | |
* Player's Handbook 2 | |
* Manual of the Planes | |
Unlike my 3rd edition guideline, I don't need to own a book for you to use one of its rules. | |
| |
=== Deviations === | * All races from the Player's Handbook are allowed with the following restrictions: |
| * Dragonborn are not allowed. |
* [[Dragonborn]] are not allowed as player characters.((I am not //completely// closing the door here -- but I still think the race is silly)) | * The Tiefling, Deva, and Goliath races are //rare// and will draw unwanted attention. |
* [[:twenty portals|Teleportation Circles]] exist, but are not accessible via the "Linked Portal" or "Reverse Portal" rituals. | * [[Eladrin]] are commonly known as "High Elves". They are //rare// and will often turn heads. |
* [[Eladrin]] are commonly known as "High Elves". They are //rare// and will often turn heads. | * Races from other books are allowed only with prior approval. |
* The [[Tiefling]], [[Deva]], and [[Goliath]] races are //rare// and may draw unwanted attention.((I'm trying to avoid edicts here, but I'm still on the fence as to whether I'm even going to allow these races)) | * [[:portals|Teleportation Circles]] exist, but are not accessible via the "Linked Portal" or "Reverse Portal" rituals. |
* //...more to come...// | * Certain rituals may be cast "for free". Ritual casters are given an allowance equal to 10gp per character level each day to use on these rituals. (//List of qualifying rituals TBD//). |
| * Rules published in sources outside the main books are at my discretion. This includes Dragon Magazine, and the Eberron, Forgotten Realm, and Dark Sun settings. |
=== Class Summary === | * XP will be distributed to all PCs regardless of attendance (however it will still be calculated based on attendance). |
| * [[Treasure]] will be parceled out as described in the "Rules Compendium" (pp. 295-302). Magic items will be given in the form of one or more "Level N" item(s) of specific rarity. The players (as a team) are allowed to decide what the magic items really are. For more information, see [[treasure|the treasure page]]. |
Why this table isn't available in the books, I don't know... | |
| |
^ Class\\ Role\\ Source\\ Book ^ Abilities ^ Armor ^ Weapons ^ Implements ^ Defenses ^ HP@1 ^ HP/L ^ Surges ^ Trained Skills ^ Class Skills ^ | |
| **Avenger** | Wisdom | Cloth | Simple Melee | Holy Symbols | +1 Fortitude | 14+ | 6 | 7+ | Religion + 3 | Acrobatics | | |
| Striker | Dexterity | | Military Melee | | +1 Reflex | | | | | Athletics | | |
| Divine | Intelligence | | Simple Ranged | | +1 Will | | | | | Endurance | | |
| PHB2 | | | | | | | | | | Heal | | |
| | | | | | | | | | | Intimidate | | |
| | | | | | | | | | | Perception | | |
| | | | | | | | | | | Religion | | |
| | | | | | | | | | | Stealth | | |
| | | | | | | | | | | Streetwise | | |
^ Class\\ Role\\ Source\\ Book ^ Abilities ^ Armor ^ Weapons ^ Implements ^ Defenses ^ Hp@1 ^ Hp/L ^ Surges ^ Trained Skills ^ Class Skills ^ | |
| **Barbarian** | Strength | Cloth | Simple Melee | | +2 Fortitude | 15+ | 6 | 8+ | 3 | Acrobatics | | |
| Striker | Constitution | Leather | Military Melee | | | | | | | Athletics | | |
| Primal | Charisma | Hide | | | | | | | | Endurance | | |
| PHB2 | | | | | | | | | | Heal | | |
| | | | | | | | | | | Intimidate | | |
| | | | | | | | | | | Nature | | |
| | | | | | | | | | | Perception | | |
^ Class\\ Role\\ Source\\ Book ^ Abilities ^ Armor ^ Weapons ^ Implements ^ Defenses ^ Hp@1 ^ Hp/L ^ Surges ^ Trained Skills ^ Class Skills ^ | |
| **Bard** | Charisma | Cloth | Simple Melee | Wands | +1 Reflex | 12+ | 5 | 7+ | Arcana + 4 | Acrobatics | | |
| Leader | Intelligence | Leather | Longsword | | +1 Will | | | | | Arcana | | |
| Arcane | Constitution | Hide | Scimitar | | | | | | | Athletics | | |
| PHB2 | | Chainmail | Short Sword | | | | | | | Bluff | | |
| | | Light Shield | Short Sword | | | | | | | Bluff | | |
| | | | Simple Ranged | | | | | | | Diplomacy | | |
| | | | Military Ranged | | | | | | | Dungeoneering | | |
| | | | | | | | | | | Heal | | |
| | | | | | | | | | | History | | |
| | | | | | | | | | | Insight | | |
| | | | | | | | | | | Intimidate | | |
| | | | | | | | | | | Nature | | |
| | | | | | | | | | | Perception | | |
| | | | | | | | | | | Religion | | |
| | | | | | | | | | | Streetwise | | |
^ Class\\ Role\\ Source\\ Book ^ Abilities ^ Armor ^ Weapons ^ Implements ^ Defenses ^ Hp@1 ^ Hp/L ^ Surges ^ Trained Skills ^ Class Skills ^ | |
| **Cleric** | Wisdom | Cloth | Simple Melee | Holy Symbol | +2 Will | 12+ | 5 | 7+ | Religion + 3 | Arcana | | |
| Leader | Strength | Leather | Simple Ranged | | | | | | | Diplomacy | | |
| Divine | Charisma | Hide | | | | | | | | Heal | | |
| PHB | | Chainmail | | | | | | | | History | | |
| | | | | | | | | | | Insight | | |
| | | | | | | | | | | Religion | | |
^ Class\\ Role\\ Source\\ Book ^ Abilities ^ Armor ^ Weapons ^ Implements ^ Defenses ^ Hp@1 ^ Hp/L ^ Surges ^ Trained Skills ^ Class Skills ^ | |
| **Druid** | Wisdom | Cloth | Simple Melee | Staffs | +1 Reflex | 12+ | 5 | 7+ | Nature + 3 | Arcana | | |
| Controller | Dexterity | Leather | Simple Ranged | Totems | +1 Will | | | | | Athletics | | |
| Primal | Constitution | Hide | | | | | | | | Diplomacy | | |
| PHB2 | | | | | | | | | | Endurance | | |
| | | | | | | | | | | Heal | | |
| | | | | | | | | | | History | | |
| | | | | | | | | | | Insight | | |
| | | | | | | | | | | Nature | | |
| | | | | | | | | | | Perception | | |
^ Class\\ Role\\ Source\\ Book ^ Abilities ^ Armor ^ Weapons ^ Implements ^ Defenses ^ Hp@1 ^ Hp/L ^ Surges ^ Trained Skills ^ Class Skills ^ | |
| **Fighter** | Strength | Cloth | Simple Melee | | +2 Fortitude | 15+ | 6 | 9+ | 3 | Athletics | | |
| Defender | Dexterity | Leather | Military Melee | | | | | | | Endurance | | |
| Martial | Wisdom | Hide | Simple Ranged | | | | | | | Heal | | |
| PHB | Constitution | Chainmail | Military Ranged | | | | | | | Intimidate | | |
| | | Scale | | | | | | | | Streetwise | | |
| | | | Light Shield | | | | | | | | | |
| | | | Heavy Shield | | | | | | | | | |
^ Class\\ Role\\ Source\\ Book ^ Abilities ^ Armor ^ Weapons ^ Implements ^ Defenses ^ Hp@1 ^ Hp/L ^ Surges ^ Trained Skills ^ Class Skills ^ | |
| **Invoker** | Wisdom | Cloth | Simple Melee | Rods | +1 Fortitude | 10+ | 4 | 6+ | Religion + 3 | Arcana | | |
| Controller | Constitution | Leather | Simple Ranged | Staffs | +1 Reflex | | | | | Diplomacy | | |
| Divine | Intelligence | Hide | | | +1 Will | | | | | Endurance | | |
| PHB2 | | Chainmail | | | | | | | | History | | |
| | | | | | | | | | | Insight | | |
| | | | | | | | | | | Intimidate | | |
| | | | | | | | | | | Religion | | |
^ Class\\ Role\\ Source\\ Book ^ Abilities ^ Armor ^ Weapons ^ Implements ^ Defenses ^ Hp@1 ^ Hp/L ^ Surges ^ Trained Skills ^ Class Skills ^ | |
| **Paladin** | Strength | Cloth | Simple Melee | Holy Symbol | +1 Fortitude | 15+ | 6 | 10+ | Religion + 3 | Diplomacy | | |
| Defender | Charisma | Leather | Military Melee | | +1 Reflex | | | | | Endurance | | |
| Divine | Wisdom | Hide | Simple Ranged | | +1 Will | | | | | Heal | | |
| PHB | | Chainmail | | | | | | | | History | | |
| | | Scale | | | | | | | | Insight | | |
| | | Plate | | | | | | | | Intimidate | | |
| | | Light Shield | | | | | | | | Religion | | |
| | | Heavy Shield | | | | | | | | | | |
^ Class\\ Role\\ Source\\ Book ^ Abilities ^ Armor ^ Weapons ^ Implements ^ Defenses ^ Hp@1 ^ Hp/L ^ Surges ^ Trained Skills ^ Class Skills ^ | |
| **Ranger** | Strength | Cloth | Simple Melee | | +1 Fortitude | 12+ | 5 | 6+ | Dungeoneering | Acrobatics | | |
| Striker | Dexterity | Leather | Military Melee | | +1 Reflex | | | | or | Athletics | | |
| Martial | Wisdom | Hide | Simple Ranged | | | | | | Nature | Dungeoneering | | |
| PHB | | | Military Ranged | | | | | | +4 | Endurance | | |
| | | | | | | | | | | Heal | | |
| | | | | | | | | | | Nature | | |
| | | | | | | | | | | Perception | | |
| | | | | | | | | | | Stealth | | |
^ Class\\ Role\\ Source\\ Book ^ Abilities ^ Armor ^ Weapons ^ Implements ^ Defenses ^ Hp@1 ^ Hp/L ^ Surges ^ Trained Skills ^ Class Skills ^ | |
| **Rogue** | Dexterity | Cloth | Dagger | | +2 Reflex | 12+ | 5 | 6+ | Stealth And Thievery + 4 | Acrobatics | | |
| Striker | Strength | Leather | Hand Crossbow | | | | | | | Athletics | | |
| Martial | Charisma | | Shuriken | | | | | | | Bluff | | |
| PHB | | | Sling | | | | | | | Dungeoneering | | |
| | | | Short Sword | | | | | | | Insight | | |
| | | | | | | | | | | Intimidate | | |
| | | | | | | | | | | Perception | | |
| | | | | | | | | | | Stealth | | |
| | | | | | | | | | | Streetwise | | |
| | | | | | | | | | | Thievery | | |
^ Class\\ Role\\ Source\\ Book ^ Abilities ^ Armor ^ Weapons ^ Implements ^ Defenses ^ Hp@1 ^ Hp/L ^ Surges ^ Trained Skills ^ Class Skills ^ | |
| **Shaman** | Wisdom | Cloth | Simple Melee | Totems | +1 Fortitude | 12+ | 5 | 7+ | Nature + 3 | Arcana | | |
| Leader | Constitution | Leather | Longspear | | +1 Will | | | | | Athletics | | |
| Primal | Intelligence | | | | | | | | | Endurance | | |
| PHB2 | | | | | | | | | | Heal | | |
| | | | | | | | | | | History | | |
| | | | | | | | | | | Insight | | |
| | | | | | | | | | | Nature | | |
| | | | | | | | | | | Perception | | |
| | | | | | | | | | | Religion | | |
^ Class\\ Role\\ Source\\ Book ^ Abilities ^ Armor ^ Weapons ^ Implements ^ Defenses ^ Hp@1 ^ Hp/L ^ Surges ^ Trained Skills ^ Class Skills ^ | |
| **Sorcerer** | Charisma | Cloth | Simple Melee | Daggers | +2 Will | 12+ | 5 | 6+ | Arcana + 3 | Arcana | | |
| Striker | Dexterity | | Simple Ranged | Staffs | | | | | | Athletics | | |
| Arcane | Strength | | | | | | | | | Bluff | | |
| PHB2 | | | | | | | | | | Diplomacy | | |
| | | | | | | | | | | Dungeoneering | | |
| | | | | | | | | | | Endurance | | |
| | | | | | | | | | | History | | |
| | | | | | | | | | | Insight | | |
| | | | | | | | | | | Intimidate | | |
| | | | | | | | | | | Nature | | |
^ Class\\ Role\\ Source\\ Book ^ Abilities ^ Armor ^ Weapons ^ Implements ^ Defenses ^ Hp@1 ^ Hp/L ^ Surges ^ Trained Skills ^ Class Skills ^ | |
| **Warden** | Strength | Cloth | Simple Melee | | +1 Fortitude | 17+ | 7 | 9+ | Nature + 3 | Athletics | | |
| Defender | Constitution | Leather | Military Melee | | +1 Will | | | | | Dungeoneering | | |
| Primal | Wisdom | Hide | Simple Ranged | | | | | | | Endurance | | |
| PHB2 | | Light Shield | Simple Ranged | | | | | | | Heal | | |
| | | Heavy Shield | | | | | | | | Intimidate | | |
| | | | | | | | | | | Nature | | |
| | | | | | | | | | | Perception | | |
^ Class\\ Role\\ Source\\ Book ^ Abilities ^ Armor ^ Weapons ^ Implements ^ Defenses ^ Hp@1 ^ Hp/L ^ Surges ^ Trained Skills ^ Class Skills ^ | |
| **Warlock** | Charisma | Cloth | Simple Melee | Rods | +1 Reflex | 12+ | 5 | 6+ | 4 | Arcana | | |
| Striker | Constitution | Leather | Simple Ranged | Wands | +1 Will | | | | | Bluff | | |
| Arcane | Intelligence | | | | | | | | | History | | |
| PHB | | | | | | | | | | Insight | | |
| | | | | | | | | | | Intimidate | | |
| | | | | | | | | | | Religion | | |
| | | | | | | | | | | Streetwise | | |
| | | | | | | | | | | Thievery | | |
^ Class\\ Role\\ Source\\ Book ^ Abilities ^ Armor ^ Weapons ^ Implements ^ Defenses ^ Hp@1 ^ Hp/L ^ Surges ^ Trained Skills ^ Class Skills ^ | |
| **Warlord** | Strength | Cloth | Simple Melee | | +1 Fortitude | 12+ | 5 | 7+ | 4 | Athletics | | |
| Leader | Intelligence | Leather | Military Melee | | +1 Will | | | | | Diplomacy | | |
| Martial | Charisma | Hide | Simple Ranged | | | | | | | Endurance | | |
| PHB | | Chainmail | | | | | | | | Heal | | |
| | | Light Shield | | | | | | | | History | | |
| | | | | | | | | | | Intimidate | | |
^ Class\\ Role\\ Source\\ Book ^ Abilities ^ Armor ^ Weapons ^ Implements ^ Defenses ^ Hp@1 ^ Hp/L ^ Surges ^ Trained Skills ^ Class Skills ^ | |
| **Wizard** | Intelligence | Cloth | Dagger | Orbs | +2 Will | 10+ | 4 | 6+ | Arcana + 3 | Arcana | | |
| Controller | Wisdom | | Quarterstaff | Staffs | | | | | | Diplomacy | | |
| Arcane | Dexterity | | | Wands | | | | | | Dungeoneering | | |
| PHB | | | | | | | | | | History | | |
| | | | | | | | | | | Insight | | |
| | | | | | | | | | | Nature | | |
| | | | | | | | | | | Religion | | |
| |
^ Race ^ Size ^ Speed ^ Vision ^ Ability Bonuses ^ Skill Bonuses ^ Save Bonuses ^ Weapons ^ Languages ^ Special ^ | |
| **Dwarf** | M | 5 | Low Light | +2 Consitution | +2 Dungeoneering | +5 vs Poison | Throwing Hammer | Common | Use second wind as minor action | | |
| | | | | +2 Wisdom | +2 Endurance | | War Hammer | Dwarven | Move normal speed when encumbered | | |
| | | | | | | | | | Resist push/pull/slide by 1 square, save to fall prone | | |
| **Eladrin** | M | 6 | Low Light | +2 Dexterity | +2 Arcana | +1 Will | Long Sword | Common | Gain additional skill | | |
| | | | | +2 Intelligence | +2 History | +5 vs Charm | | Elven | Go into trance for 4 hours rather than sleep, but maintain alertness | | |
| | | | | | | | | | Fey Step: Teleport 5 squares - 1/Enc | | |
| **Elf** | M | 7 | Low Light | +2 Dexterity | +2 Nature | | Longbow | Common | Non-elf allies within 5 squares gain +1 to perception | | |
| | | | | +2 Wisdom | +2 Perception | | Shortbow | Elven | Ignore difficult terrain when you shift | | |
| | | | | | | | | | Elven Accuracy: You may re-roll an attack roll - 1/Enc | | |
| **Gnome** | S | 5 | Low Light | +2 Intelligence | +2 Arcana | +5 vs Illusions | | Common | Wizard cantrip Ghost Sound as minor action - 1/Enc | | |
| | | | | +2 Charisma | +2 Stealth | | | Elven | If you have cover at initiative check, you may make stealth roll | | |
| | | | | | | | | | Fade Away: If you take damage, you may turn invisible - 1/Enc | | |
| **Goliath** | M | 6 | Normal | +2 Strength | +2 Athletics | +1 Will | | Common | When you make Athletics roll to jump or climb, roll twice, pick best | | |
| | | | | +2 Consititution | +2 Nature | | | Dwarven or | Stone's Endurance: Resist 5 to all damage until next turn - 1/Enc | | |
| | | | | | | | | Giant | | | |
| **Half-Elf** | M | 6 | Low Light | +2 Constitution | +2 Diplomacy | | | Common | Choose an At-Will power from different class use 1/Enc | | |
| | | | | +2 Charisma | +2 Insight | | | Elven | You may take feats for either elf or humans | | |
| | | | | | | | | Choose 1 | Allies within 10 squares gain +1 diplomacy | | |
| **Halfling** | S | 6 | Normal | +2 Dexterity | +2 Acrobatics | +5 vs Fear | | Common | Gain +2 to AC vs opportunity attacks | | |
| | | | | +2 Charisma | +2 Thievery | | | Choose 1 | Second Chance: If hit, force enemy to reroll - 1/Enc | | |
| **Half-Orc** | M | 6 | Low Light | +2 Strength | +2 Endurance | | | Common | First time you are bloodied, gain 5 temporary hit points - 1/Enc | | |
| | | | | +2 Dexterity | +2 Intimidate | | | Giant | Gain +2 to speed when charging | | |
| | | | | | | | | | Furious Assault: When you hit, add 1[W] damage or 1d8 - 1/Enc | | |
| **Human** | M | 6 | Normal | +2 Ability of choice | | +1 Fortitude | | Common | You know one extra At-Will power from your class | | |
| | | | | | | +1 Reflex | | Choose 1 | You gain one extra feat at 1st level | | |
| | | | | | | +1 Will | | | You gain one extra skill from class skill list | | |
| **Shifter Longtooth** | M | 6 | Low Light | +2 Strength | +2 Athletics | | | Common | Longtooth Shifting: When bloodied, +2 dmg, regeneration 2 | | |
| | | | | +2 Wisdom | +2 Endurance | | | Choose 1 | | | |
| **Shifter Razorclaw** | M | 6 | Low Light | +2 Dexterity | +2 Acrobatics | | | Common | Razorclaw Shifting: When bloodied, Speed +2, AC +1, Reflex +1 | | |
| | | | | +2 Wisdom | +2 Stealth | | | Choose 1 | | | |
| |