4e:start
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4th Edition Dungeons & Dragons
This page is a placeholder to include any variants and/or clarifications about the 4th edition rules.
Included Rules
For now, any 4th edition book published by Wizards of the Coast will be considered acceptable, though I reserve the right to call “foul” at articles published in “Dragon” magazine.
More importantly, no custom races/classes/powers/etc. will be allowed.
Here are the books I currently own:
- Player's Handbook
- Dungeon Master's Guide
- Monster Manual
- Player's Handbook 2
- Manual of the Planes
Unlike my 3rd edition guideline, I don't need to own a book for you to use one of its rules.
Deviations
- Dragonborn are not allowed as player characters.1)
- Teleportation Circles exist, but are not accessible via the “Linked Portal” or “Reverse Portal” rituals.
- Eladrin are commonly known as “High Elves”. They are rare and will often turn heads.
- …more to come…
Class Summary
Why this table isn't available in the books, I don't know…
Class Role Source Book | Abilities | Armor | Weapons | Implements | Defenses | HP@1 | HP/L | Surges | Trained Skills | Class Skills |
---|---|---|---|---|---|---|---|---|---|---|
Avenger | Wisdom | Cloth | Simple Melee | Holy Symbols | +1 Fortitude | 14+ | 6 | 7+ | Religion + 3 | Acrobatics |
Striker | Dexterity | Military Melee | +1 Reflex | Athletics | ||||||
Divine | Intelligence | Simple Ranged | +1 Will | Endurance | ||||||
PHB2 | Heal | |||||||||
Intimidate | ||||||||||
Perception | ||||||||||
Religion | ||||||||||
Stealth | ||||||||||
Streetwise | ||||||||||
Class Role Source Book | Abilities | Armor | Weapons | Implements | Defenses | Hp@1 | Hp/L | Surges | Trained Skills | Class Skills |
Barbarian | Strength | Cloth | Simple Melee | +2 Fortitude | 15+ | 6 | 8+ | 3 | Acrobatics | |
Striker | Constitution | Leather | Military Melee | Athletics | ||||||
Primal | Charisma | Hide | Endurance | |||||||
PHB2 | Heal | |||||||||
Intimidate | ||||||||||
Nature | ||||||||||
Perception | ||||||||||
Class Role Source Book | Abilities | Armor | Weapons | Implements | Defenses | Hp@1 | Hp/L | Surges | Trained Skills | Class Skills |
Bard | Charisma | Cloth | Simple Melee | Wands | +1 Reflex | 12+ | 5 | 7+ | Arcana + 4 | Acrobatics |
Leader | Intelligence | Leather | Longsword | +1 Will | Arcana | |||||
Arcane | Constitution | Hide | Scimitar | Athletics | ||||||
PHB2 | Chainmail | Short Sword | Bluff | |||||||
Light Shield | Short Sword | Bluff | ||||||||
Simple Ranged | Diplomacy | |||||||||
Military Ranged | Dungeoneering | |||||||||
Heal | ||||||||||
History | ||||||||||
Insight | ||||||||||
Intimidate | ||||||||||
Nature | ||||||||||
Perception | ||||||||||
Religion | ||||||||||
Streetwise | ||||||||||
Class Role Source Book | Abilities | Armor | Weapons | Implements | Defenses | Hp@1 | Hp/L | Surges | Trained Skills | Class Skills |
Cleric | Wisdom | Cloth | Simple Melee | Holy Symbol | +2 Will | 12+ | 5 | 7+ | Religion + 3 | Arcana |
Leader | Strength | Leather | Simple Ranged | Diplomacy | ||||||
Divine | Charisma | Hide | Heal | |||||||
PHB | Chainmail | History | ||||||||
Insight | ||||||||||
Religion | ||||||||||
Class Role Source Book | Abilities | Armor | Weapons | Implements | Defenses | Hp@1 | Hp/L | Surges | Trained Skills | Class Skills |
Druid | Wisdom | Cloth | Simple Melee | Staffs | +1 Reflex | 12+ | 5 | 7+ | Nature + 3 | Arcana |
Controller | Dexterity | Leather | Simple Ranged | Totems | +1 Will | Athletics | ||||
Primal | Constitution | Hide | Diplomacy | |||||||
PHB2 | Endurance | |||||||||
Heal | ||||||||||
History | ||||||||||
Insight | ||||||||||
Nature | ||||||||||
Perception | ||||||||||
Class Role Source Book | Abilities | Armor | Weapons | Implements | Defenses | Hp@1 | Hp/L | Surges | Trained Skills | Class Skills |
Fighter | Strength | Cloth | Simple Melee | +2 Fortitude | 15+ | 6 | 9+ | 3 | Athletics | |
Defender | Dexterity | Leather | Military Melee | Endurance | ||||||
Martial | Wisdom | Hide | Simple Ranged | Heal | ||||||
PHB | Constitution | Chainmail | Military Ranged | Intimidate | ||||||
Scale | Streetwise | |||||||||
Light Shield | ||||||||||
Heavy Shield | ||||||||||
Class Role Source Book | Abilities | Armor | Weapons | Implements | Defenses | Hp@1 | Hp/L | Surges | Trained Skills | Class Skills |
Invoker | Wisdom | Cloth | Simple Melee | Rods | +1 Fortitude | 10+ | 4 | 6+ | Religion + 3 | Arcana |
Controller | Constitution | Leather | Simple Ranged | Staffs | +1 Reflex | Diplomacy | ||||
Divine | Intelligence | Hide | +1 Will | Endurance | ||||||
PHB2 | Chainmail | History | ||||||||
Insight | ||||||||||
Intimidate | ||||||||||
Religion | ||||||||||
Class Role Source Book | Abilities | Armor | Weapons | Implements | Defenses | Hp@1 | Hp/L | Surges | Trained Skills | Class Skills |
Paladin | Strength | Cloth | Simple Melee | Holy Symbol | +1 Fortitude | 15+ | 6 | 10+ | Religion + 3 | Diplomacy |
Defender | Charisma | Leather | Military Melee | +1 Reflex | Endurance | |||||
Divine | Wisdom | Hide | Simple Ranged | +1 Will | Heal | |||||
PHB | Chainmail | History | ||||||||
Scale | Insight | |||||||||
Plate | Intimidate | |||||||||
Light Shield | Religion | |||||||||
Heavy Shield | ||||||||||
Class Role Source Book | Abilities | Armor | Weapons | Implements | Defenses | Hp@1 | Hp/L | Surges | Trained Skills | Class Skills |
Ranger | Strength | Cloth | Simple Melee | +1 Fortitude | 12+ | 5 | 6+ | Dungeoneering | Acrobatics | |
Striker | Dexterity | Leather | Military Melee | +1 Reflex | or | Athletics | ||||
Martial | Wisdom | Hide | Simple Ranged | Nature | Dungeoneering | |||||
PHB | Military Ranged | +4 | Endurance | |||||||
Heal | ||||||||||
Nature | ||||||||||
Perception | ||||||||||
Stealth | ||||||||||
Class Role Source Book | Abilities | Armor | Weapons | Implements | Defenses | Hp@1 | Hp/L | Surges | Trained Skills | Class Skills |
Rogue | Dexterity | Cloth | Dagger | +2 Reflex | 12+ | 5 | 6+ | Stealth And Thievery + 4 | Acrobatics | |
Striker | Strength | Leather | Hand Crossbow | Athletics | ||||||
Martial | Charisma | Shuriken | Bluff | |||||||
PHB | Sling | Dungeoneering | ||||||||
Short Sword | Insight | |||||||||
Intimidate | ||||||||||
Perception | ||||||||||
Stealth | ||||||||||
Streetwise | ||||||||||
Thievery | ||||||||||
Class Role Source Book | Abilities | Armor | Weapons | Implements | Defenses | Hp@1 | Hp/L | Surges | Trained Skills | Class Skills |
Shaman | Wisdom | Cloth | Simple Melee | Totems | +1 Fortitude | 12+ | 5 | 7+ | Nature + 3 | Arcana |
Leader | Constitution | Leather | Longspear | +1 Will | Athletics | |||||
Primal | Intelligence | Endurance | ||||||||
PHB2 | Heal | |||||||||
History | ||||||||||
Insight | ||||||||||
Nature | ||||||||||
Perception | ||||||||||
Religion | ||||||||||
Class Role Source Book | Abilities | Armor | Weapons | Implements | Defenses | Hp@1 | Hp/L | Surges | Trained Skills | Class Skills |
Sorcerer | Charisma | Cloth | Simple Melee | Daggers | +2 Will | 12+ | 5 | 6+ | Arcana + 3 | Arcana |
Striker | Dexterity | Simple Ranged | Staffs | Athletics | ||||||
Arcane | Strength | Bluff | ||||||||
PHB2 | Diplomacy | |||||||||
Dungeoneering | ||||||||||
Endurance | ||||||||||
History | ||||||||||
Insight | ||||||||||
Intimidate | ||||||||||
Nature | ||||||||||
Class Role Source Book | Abilities | Armor | Weapons | Implements | Defenses | Hp@1 | Hp/L | Surges | Trained Skills | Class Skills |
Warden | Strength | Cloth | Simple Melee | +1 Fortitude | 17+ | 7 | 9+ | Nature + 3 | Athletics | |
Defender | Constitution | Leather | Military Melee | +1 Will | Dungeoneering | |||||
Primal | Wisdom | Hide | Simple Ranged | Endurance | ||||||
PHB2 | Light Shield | Simple Ranged | Heal | |||||||
Heavy Shield | Intimidate | |||||||||
Nature | ||||||||||
Perception | ||||||||||
Class Role Source Book | Abilities | Armor | Weapons | Implements | Defenses | Hp@1 | Hp/L | Surges | Trained Skills | Class Skills |
Warlock | Charisma | Cloth | Simple Melee | Rods | +1 Reflex | 12+ | 5 | 6+ | 4 | Arcana |
Striker | Constitution | Leather | Simple Ranged | Wands | +1 Will | Bluff | ||||
Arcane | Intelligence | History | ||||||||
PHB | Insight | |||||||||
Intimidate | ||||||||||
Religion | ||||||||||
Streetwise | ||||||||||
Thievery | ||||||||||
Class Role Source Book | Abilities | Armor | Weapons | Implements | Defenses | Hp@1 | Hp/L | Surges | Trained Skills | Class Skills |
Warlord | Strength | Cloth | Simple Melee | +1 Fortitude | 12+ | 5 | 7+ | 4 | Athletics | |
Leader | Intelligence | Leather | Military Melee | +1 Will | Diplomacy | |||||
Martial | Charisma | Hide | Simple Ranged | Endurance | ||||||
PHB | Chainmail | Heal | ||||||||
Light Shield | History | |||||||||
Intimidate | ||||||||||
Class Role Source Book | Abilities | Armor | Weapons | Implements | Defenses | Hp@1 | Hp/L | Surges | Trained Skills | Class Skills |
Wizard | Intelligence | Cloth | Dagger | Orbs | +2 Will | 10+ | 4 | 6+ | Arcana + 3 | Arcana |
Controller | Wisdom | Quarterstaff | Staffs | Diplomacy | ||||||
Arcane | Dexterity | Wands | Dungeoneering | |||||||
PHB | History | |||||||||
Insight | ||||||||||
Nature | ||||||||||
Religion |
Race | Size | Speed | Vision | Ability Bonuses | Skill Bonuses | Save Bonuses | Weapons | Languages | Special |
---|---|---|---|---|---|---|---|---|---|
Dwarf | M | 5 | Low Light | +2 Consitution | +2 Dungeoneering | +5 vs Poison | Throwing Hammer | Common | Use second wind as minor action |
+2 Wisdom | +2 Endurance | War Hammer | Dwarven | Move normal speed when encumbered | |||||
Resist push/pull/slide by 1 square, save to fall prone | |||||||||
Eladrin | M | 6 | Low Light | +2 Dexterity | +2 Arcana | +1 Will | Long Sword | Common | Gain additional skill |
+2 Intelligence | +2 History | +5 vs Charm | Elven | Go into trance for 4 hours rather than sleep, but maintain alertness | |||||
Fey Step: Teleport 5 squares - 1/Enc | |||||||||
Elf | M | 7 | Low Light | +2 Dexterity | +2 Nature | Longbow | Common | Non-elf allies within 5 squares gain +1 to perception | |
+2 Wisdom | +2 Perception | Shortbow | Elven | Ignore difficult terrain when you shift | |||||
Elven Accuracy: You may re-roll an attack roll - 1/Enc | |||||||||
Gnome | S | 5 | Low Light | +2 Intelligence | +2 Arcana | +5 vs Illusions | Common | Wizard cantrip Ghost Sound as minor action - 1/Enc | |
+2 Charisma | +2 Stealth | Elven | If you have cover at initiative check, you may make stealth roll | ||||||
Fade Away: If you take damage, you may turn invisible - 1/Enc | |||||||||
Goliath | M | 6 | Normal | +2 Strength | +2 Athletics | +1 Will | Common | When you make Athletics roll to jump or climb, roll twice, pick best | |
+2 Consititution | +2 Nature | Dwarven or | Stone's Endurance: Resist 5 to all damage until next turn - 1/Enc | ||||||
Giant | |||||||||
Half-Elf | M | 6 | Low Light | +2 Constitution | +2 Diplomacy | Common | Choose an At-Will power from different class use 1/Enc | ||
+2 Charisma | +2 Insight | Elven | You may take feats for either elf or humans | ||||||
Choose 1 | Allies within 10 squares gain +1 diplomacy | ||||||||
Halfling | S | 6 | Normal | +2 Dexterity | +2 Acrobatics | +5 vs Fear | Common | Gain +2 to AC vs opportunity attacks | |
+2 Charisma | +2 Thievery | Choose 1 | Second Chance: If hit, force enemy to reroll - 1/Enc | ||||||
Half-Orc | M | 6 | Low Light | +2 Strength | +2 Endurance | Common | First time you are bloodied, gain 5 temporary hit points - 1/Enc | ||
+2 Dexterity | +2 Intimidate | Giant | Gain +2 to speed when charging | ||||||
Furious Assault: When you hit, add 1[W] damage or 1d8 - 1/Enc | |||||||||
Human | M | 6 | Normal | +2 Ability of choice | +1 Fortitude | Common | You know one extra At-Will power from your class | ||
+1 Reflex | Choose 1 | You gain one extra feat at 1st level | |||||||
+1 Will | You gain one extra skill from class skill list | ||||||||
Shifter Longtooth | M | 6 | Low Light | +2 Strength | +2 Athletics | Common | Longtooth Shifting: When bloodied, +2 dmg, regeneration 2 | ||
+2 Wisdom | +2 Endurance | Choose 1 | |||||||
Shifter Razorclaw | M | 6 | Low Light | +2 Dexterity | +2 Acrobatics | Common | Razorclaw Shifting: When bloodied, Speed +2, AC +1, Reflex +1 | ||
+2 Wisdom | +2 Stealth | Choose 1 |
4e/start.1240528368.txt.gz · Last modified: 2017/05/27 18:58 (external edit)