voyagernotes82
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=== People, Places, and Things: === | === People, Places, and Things: === | ||
- | Dezzavold - the Drow enclave where the Heat Crystal used to reside | + | == Dezzavold - the Drow enclave where the Heat Crystal used to reside |
- | Mar' | + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | Erel Hudai - Drow clan with crystal; Used to run Dezzavold' | + | |
- | | + | |
- | | + | |
Stolen from the City of the Spider Queen web enhancement: | Stolen from the City of the Spider Queen web enhancement: | ||
Line 35: | Line 34: | ||
Mlezzir, Pharn, Rrostarr, Telenna, Vrinn, Xarann, Zolond. | Mlezzir, Pharn, Rrostarr, Telenna, Vrinn, Xarann, Zolond. | ||
+ | ^ Names with apostrophes (for use by critters and some Drow): ^^^ | ||
+ | | Dynayrd' | ||
+ | | Tia' | ||
+ | | Sw' | ||
+ | | Loraynn' | ||
+ | | Draooll' | ||
+ | | Lor' | ||
+ | | Del' | ||
+ | | Mor' | ||
+ | | M' | ||
+ | | An' | ||
+ | | Unt' | ||
+ | | Ardor' | ||
+ | | Y' | ||
+ | | Ceriep' | ||
+ | | Che' | ||
+ | | Ath' | ||
- | Names with apostrophes (for use by critters and some Drow): | + | === I. The grand unified story... |
- | + | ||
- | * Dynayrd' | + | |
- | * Tia' | + | |
- | * Sw' | + | |
- | * Loraynn' | + | |
- | * Draooll' | + | |
- | * Lor' | + | |
- | * Del' | + | |
- | * Mor' | + | |
- | * M' | + | |
- | * An' | + | |
- | * Unt' | + | |
- | * Ardor' | + | |
- | * Y' | + | |
- | * Ceriep' | + | |
- | * Che' | + | |
- | * Ath' | + | |
- | + | ||
- | + | ||
- | == I. The grand unified story... == | + | |
Shadow has been using the crystals to keep the party moving along his desired | Shadow has been using the crystals to keep the party moving along his desired | ||
Line 75: | Line 71: | ||
this information is dangerously out of date... | this information is dangerously out of date... | ||
- | [[ Does Einerk serve a positive role in this story at all? Perhaps he's | + | [ [ //Does Einerk serve a positive role in this story at all? |
- | | + | Perhaps he's leading the party astray for a reason.// ] ] |
The chain gate is a two-way gate that links to a fixed location in a Drow | The chain gate is a two-way gate that links to a fixed location in a Drow | ||
enclave. | enclave. | ||
- | + | === II. The state of the Drow: === | |
- | == II. The state of the Drow: == | + | |
This adventure takes place in a small side chamber just outside the city of | This adventure takes place in a small side chamber just outside the city of | ||
Line 109: | Line 104: | ||
Mar' | Mar' | ||
- | (actually a Godstone), whereupon they brought down the cavern on the portal, | + | (actually a [[Godstone]]), whereupon they brought down the cavern on the portal, |
cutting off Erel Hudai from the rest of the Underdark. | cutting off Erel Hudai from the rest of the Underdark. | ||
Line 118: | Line 113: | ||
Duergar discovered their existance - and by then, it was too late. | Duergar discovered their existance - and by then, it was too late. | ||
- | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | + | ---- |
In recent history, Erel Hudai are the drow responsible for the failed orc | In recent history, Erel Hudai are the drow responsible for the failed orc | ||
Line 147: | Line 142: | ||
But more on this in later sessions... | But more on this in later sessions... | ||
- | + | === III. The Teleport Chain === | |
- | == III. The Teleport Chain == | + | |
The chain is made up of hundreds of tiny black metal links - each one only a | The chain is made up of hundreds of tiny black metal links - each one only a | ||
Line 218: | Line 212: | ||
(See Section V. below) | (See Section V. below) | ||
- | + | === IV. The Vials === | |
- | == IV. The Vials == | + | |
If Bigby opts to combine the contents of his vials (and the vials | If Bigby opts to combine the contents of his vials (and the vials | ||
Line 234: | Line 227: | ||
Shadow' | Shadow' | ||
the following effects (all at caster level 20): | the following effects (all at caster level 20): | ||
- | | + | * 1) Chain Dispel (PHB2, p.105) |
- | 2) Mana Flux (PHB2, p.119) - 20' radius from Apenimon | + | |
- | 3) Symbol of Spell Loss (SpC, p.218) | + | |
In addition, Apenimon' | In addition, Apenimon' | ||
Line 271: | Line 264: | ||
then he will almost certainly fall back into Shadow' | then he will almost certainly fall back into Shadow' | ||
- | + | === V. The Portal Room === | |
- | == V. The Portal Room == | + | |
When the party first emerges through the teleport chain, they will find | When the party first emerges through the teleport chain, they will find | ||
Line 279: | Line 271: | ||
The room has the following features: | The room has the following features: | ||
- | | + | * It is cold here - though not dangerously so. |
- | Four teleport platforms (marked with different colors) - each one is on a | + | |
- | platform raised about two feet off the ground floor and has a set of | + | |
- | steps leading down from them. The party will be arriving at the | + | |
- | " | + | |
- | Platform activity indicators - Two sets of four colored lights on the | + | |
- | walls in the main room and the guard room. Each light is keyed to a | + | |
- | portal and glows faintly when the portal is active. | + | |
- | arrives, the Green light will be lit. | + | |
- | Sealing Wall (marked in brown) - This magical wall can be sealed by | + | |
- | command word (" | + | |
- | can only be unsealed from outside. | + | |
- | "Cover walls" (marked in Orange) - these are three-foot-tall stone walls | + | |
- | designed to provide cover for Drow archers. | + | |
- | Spiderstone Golems (marked with black stars) - These four-armed obsidian | + | |
- | creatures will appear as statues initially. | + | |
- | Faerie Fire torches (marked with yellow dots) - to provide illumination | + | |
- | throughout the room. Note: This makes this room brighter than most | + | |
- | other places in Dezzavold. | + | |
- | Guard Room - The wall has ten arrow slits to provide the guards | + | |
- | opportunity to fire from concealment. | + | |
- | Indoor toilet - Corner of guard room, behind second door. (The guards | + | |
- | must remain at their post for long periods of time). Note: This could | + | |
- | be used as an escape route for a tiny creature and eventually leads | + | |
- | into the river on the city map from Voyager #69 - TrialBriaCity.jpg | + | |
- | Curtain - In the guard room, marked with a red wavy line. Provides some | + | |
- | privacy and blocks line of sight for spellcasters looking in through | + | |
- | the arrow slits. | + | |
- | Sink - blue basin on far wall in guard room. Provides magical source of | + | |
- | water. | + | |
- | Weapons Rack - marked in red in the guard room along the far wall. | + | |
- | Numerous barrels and crates - To hold food for the guards if they are | + | |
- | sealed in for a long period of time. (What are Drow barrels made of?) | + | |
If the party takes any time to actually go through the gate, the portal | If the party takes any time to actually go through the gate, the portal | ||
Line 344: | Line 316: | ||
- | == VI. The Drow of House Mar' | + | === VI. The Drow of House Mar' |
Because of the lack of the " | Because of the lack of the " | ||
- | | + | * The " |
- | When the Drow got the Heat crystal, they settled here because they could | + | |
- | make it comfortable. | + | |
- | When the crystal was stolen, they opted to stay because it wasn't *that* | + | |
- | cold - and they could compensate with natural and magical fires. | + | |
- | This means that the city area is unusually hazy from all the smoke. | + | |
If (when) the party breaches the sealing wall, they will be confronted by | If (when) the party breaches the sealing wall, they will be confronted by | ||
Line 384: | Line 354: | ||
- | == VII. Negotiation == | + | === VII. Negotiation |
If the party gets the upper hand in this fight, Talice will call her forces | If the party gets the upper hand in this fight, Talice will call her forces | ||
Line 411: | Line 381: | ||
Her demands are simple: | Her demands are simple: | ||
- | | + | * 1) Return from where you came |
- | 2) Return the stolen teleport chain | + | |
Item #1 is negotiable, #2 is NOT | Item #1 is negotiable, #2 is NOT | ||
Line 429: | Line 399: | ||
If the party reveals that they are after the crystal, she will be very open | If the party reveals that they are after the crystal, she will be very open | ||
about the theft of the crystal by Erel Hudai. | about the theft of the crystal by Erel Hudai. | ||
- | that her house forced them out. In fact, any conflict against Erel Hudai | + | that her house forced them out. In fact, any conflict against Erel Hudai will |
- | will be spun as punishment against criminals. | + | be spun as punishment against criminals. |
- | send a guide to help the party locate the collapsed | + | guide to help the party locate the collapsed |
- | only be offered as a last resort, though. | + | offered as a last resort, though. |
If the party begins to lose, Talice will also appear - although this time, | If the party begins to lose, Talice will also appear - although this time, | ||
Line 438: | Line 408: | ||
- | == VIII. Dezzavold == | + | === VIII. Dezzavold |
If the party manages to woo Talice sufficiently, | If the party manages to woo Talice sufficiently, | ||
Line 446: | Line 416: | ||
The more likely result is that the party will see Dezzavold only in passing. | The more likely result is that the party will see Dezzavold only in passing. | ||
+ | === IX. Combat Statistics === | ||
- | IX. Combat Statistics | + | == Advanced " |
- | Advanced " | + | Hit Dice ............. |
- | Hit Dice ............. | + | |
- | Initiative ........... | + | |
- | Speed ................ | + | |
- | AC (Size/ | + | |
- | BAB/Grapple .......... | + | |
- | Attack ............... | + | |
- | Full Attack .......... | + | |
- | Damage ............... | + | |
- | Space/Reach .......... | + | |
- | Special Attacks ...... | + | |
- | Special Qualities .... Darkvision 60' | + | |
| | ||
DR 10/- | DR 10/- | ||
- | Saving Throws: Fort .. +27 (22+5) | + | Saving Throws: Fort .. +27 (22+5) |
Reflex .. +20 (13+7) | Reflex .. +20 (13+7) | ||
Will .. +16 (13+1+2) | Will .. +16 (13+1+2) | ||
- | Abilities: | + | Abilities: |
Dex ...... | Dex ...... | ||
Con ...... | Con ...... | ||
Line 472: | Line 442: | ||
Wis ...... | Wis ...... | ||
Cha ...... | Cha ...... | ||
- | Skills: | + | Skills: |
Spot ...... | Spot ...... | ||
| | ||
Line 478: | Line 448: | ||
Disguise ...... | Disguise ...... | ||
Search ...... | Search ...... | ||
- | Feats ................ | + | Feats ................ |
Flyby Attack | Flyby Attack | ||
Dodge | Dodge | ||
Line 488: | Line 458: | ||
Power Attack | Power Attack | ||
| | ||
- | Environment .......... | + | Environment .......... |
- | Organization ......... | + | |
- | Challenge Rating ..... CR 15 | + | |
- | Treasure ............. | + | |
- | Alignment ............ | + | |
- | Generic Drow Fighter CR 10 -- From d20 NPC Wiki | + | |
- | Female drow elf fighter 9 | + | == Female drow elf fighter 9 == |
- | NE Medium humanoid | + | |
- | Init +4; Senses darkvision 120 ft; Listen +6, Spot +6 | + | |
- | Languages Common, Elf, Undercommon | + | |
- | AC 21, touch 14, flat-footed 17; Dodge, Mobility, Spring Attack | + | NE Medium humanoid |
- | hp 63 (9 HD) | + | Init +4; Senses darkvision 120 ft; Listen +6, Spot +6 |
- | Immune sleep | + | |
- | SR 20 | + | AC 21, touch 14, flat-footed 17; Dodge, Mobility, Spring Attack |
- | Fort +7, Ref +7, Will +5 (+7 vs. spells or spell-like abilities, +9 vs. | + | |
+ | | ||
+ | | ||
+ | | ||
enchantments) | enchantments) | ||
- | Weakness light blindness | + | Weakness light blindness |
- | + | | |
- | Spd 35 ft | + | |
- | Melee +1 short sword +16/+11 melee (1d6+3 plus poison/1920) | + | |
- | Ranged mwk hand crossbow +14 (1d4 plus poison/1920) | + | |
- | Base Atk +9; Grp +9 | + | |
- | Special Atk poison (DC 13, unconsciousness 1 minute/ | + | |
- | Combat Gear potion of spider climb, 2 potions of cure light wounds | + | |
- | Spell-Like Abilities (CL 9th): 1/daydancing | + | |
shadows | shadows | ||
- | + | Abilities Str 10, Dex 18, Con 12, Int 10, Wis 14, Cha 14 | |
- | Abilities Str 10, Dex 18, Con 12, Int 10, Wis 14, Cha 14 | + | |
- | SQ drow traits | + | |
- | Feats Combat Reflexes (b), Dash, Dodge, Mobility (b), Stealthy, Spring Attack, | + | |
Weapon Finesse (b), Weapon Focus (short sword) (b), Weapon Specialization | Weapon Finesse (b), Weapon Focus (short sword) (b), Weapon Specialization | ||
(short sword) (b) | (short sword) (b) | ||
- | Skills Hide +9 (+12 with cloak drawn), Listen +6, Move Silently +12, Search +6, | + | Skills Hide +9 (+12 with cloak drawn), Listen +6, Move Silently +12, Search +6, |
Spot +6 | Spot +6 | ||
- | Possessions combat gear, drow cloak, drow boots, +2 mithral shirt, +1 buckler, | + | Possessions combat gear, drow cloak, drow boots, +2 mithral shirt, +1 buckler, |
+2 short sword, masterwork dagger, masterwork hand crossbow and 10 bolts, | +2 short sword, masterwork dagger, masterwork hand crossbow and 10 bolts, | ||
drow poison (5 doses), 47 gp | drow poison (5 doses), 47 gp | ||
+ | ==Drow Invoker CR 9 -- From d20 NPC Wiki == | ||
- | Drow Invoker CR 9 -- From d20 NPC Wiki | + | Male drow elf wizard (invoker) 7 |
- | + | | |
- | Male drow elf wizard (invoker) 7 | + | |
- | NE Medium humanoid | + | |
- | Init: +7; Senses: darkvision 120 ft; Listen +2, Spot +2 | + | |
- | Languages: Common, Elf, Undercommon | + | |
- | + | | |
- | AC: 18, touch 15, flat-footed 15 | + | |
- | hp: 27 (6 HD) | + | |
- | Immune: sleep | + | |
- | SR: 17 | + | |
- | Fort: +7, Ref: +8, Will: +7 (+9 vs. spells or spell-like abilities, +11 vs. | + | |
enchantments) | enchantments) | ||
- | Weakness: light blindness | + | Weakness: light blindness |
- | + | | |
- | Spd: 30 ft | + | |
- | Melee: +1 short sword +3 (1d6 plus poison/1920) | + | |
- | Ranged: mwk hand crossbow +7 (1d4 plus poison/1920) | + | |
- | Base Atk: +3; Grp +2 | + | |
- | Special Atk: poison (DC 13, unconsciousness 1 minute, unconsciousness 2d4 hours) | + | |
- | Combat Gear: wand of magic missiles (3rd level caster), scroll of ice storm, | + | |
potion of blur | potion of blur | ||
- | Spells Prepared: (CL 7th, +6 ranged touch): | + | Spells Prepared: (CL 7th, +6 ranged touch): |
- | + | 3—gaseous | |
- | 3gaseous | + | 2—hideous |
- | 2hideous | + | |
spider climb | spider climb | ||
- | 1burning | + | 1—burning |
enfeeblement, | enfeeblement, | ||
- | 0dancing | + | 0—dancing |
+ | | ||
+ | | ||
- | Prohibited Schools: Abjuration, Conjuration | + | Abilities: Str 8, Dex 16, Con 14, Int 19, Wis 11, Cha 14 |
- | Spell-Like Abilities (CL 7th): 1/ | + | |
- | + | ||
- | Abilities: Str 8, Dex 16, Con 14, Int 19, Wis 11, Cha 14 | + | |
- | Feats: Combat Casting, Improved Initiative, Scribe Scroll, Silent Spell, Spell | + | |
Focus (evocation) | Focus (evocation) | ||
- | Skills: Concentration +12 (+16 casting defensively), | + | Skills: Concentration +12 (+16 casting defensively), |
Decipher Script +9, Knowledge (arcana) +13, Knowledge (dungeoneering) +13, | Decipher Script +9, Knowledge (arcana) +13, Knowledge (dungeoneering) +13, | ||
Knowledge (religion) +9, Knowledge (the planes) +9, Listen +2, Search +6, | Knowledge (religion) +9, Knowledge (the planes) +9, Listen +2, Search +6, | ||
Spellcraft +13, Spot +2 | Spellcraft +13, Spot +2 | ||
- | Possessions: | + | Possessions: |
resistance +2, +1 short sword, masterwork hand crossbow, vial of drow | resistance +2, +1 short sword, masterwork hand crossbow, vial of drow | ||
knockout poison (4 doses), 40 gp | knockout poison (4 doses), 40 gp | ||
- | + | //(Stats for numerous other Drow were edited out here for two reasons: | |
- | These Drow are here just in case I need more high-level NPCs for later: | + | 1) They were not used in the session, and 2) They were taken from copyrighted material)// |
- | + | ||
- | Tyslin San; Drow-Elf female Wiz15: CR 15; Medium Humanoid (Elf); HD 15d4+90; | + | |
- | hp 134; Init +10; Spd 30; AC 29 (FF 23, Touch 21); Base Atk +8/+3 base melee, | + | |
- | +13/+8 base ranged; Grapple +8; Full Atk +13/+8 Melee (+5 dagger 1d4+6/ | + | |
- | 17- 20/x2); +12/+7 Ranged (+5 darkwood shortbow, composite ( +2 Str Bonus) | + | |
- | 1d6+6/crit 20/x3); +4/-1 Melee (Unarmed strike 1d3+1/crit 20/x2); SA: Poison | + | |
- | (Ex) , Spell-Like Abilities (dancing lights, darkness, faerie fire, CL 1, | + | |
- | 1/day) | + | |
- | + | ||
- | SQ: Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. | + | |
- | Enchantment Spells | + | |
- | Effects, Light Blindness (Ex), Spell Resistance (Ex): 11 + Class Level ; | + | |
- | Class Features: Wizard: Spells, Scribe Scroll, Summon Familiar, Spellbooks, | + | |
- | Bonus Feat (3); AL CN; SV Fort +16, Ref +16, Will +14; STR 12, DEX 22, CON | + | |
- | 22, INT 26, WIS 10, CHA 15. | + | |
- | + | ||
- | Skills and Feats: Concentration +24, Decipher Script +20, Hide +9, Knowledge | + | |
- | (Arcana) +26, Knowledge (Architecture and Engineering) +11, Knowledge | + | |
- | (Dungeoneering) +10, Knowledge (Geography) +9, Knowledge (History) +14, | + | |
- | Knowledge (Local) +13, Knowledge (Nature) +13, Knowledge (Religion) +10, | + | |
- | Knowledge (The Planes) +18, Knowledge (Underdark) +13, Listen +2, Move | + | |
- | Silently +9, Search +10, Spellcraft +27, Spot +2; Combat Casting, Craft Rod, | + | |
- | Craft Wand, Craft Wondrous Item, Empower Spell, Improved Initiative, Quicken | + | |
- | Spell, Scribe Scroll, Spell Focus: Conjuration, | + | |
- | + | ||
- | Spells Known (Wiz 4/ | + | |
- | lights, daze, detect ghost, detect magic, detect poison, disrupt ectoplasm, | + | |
- | disrupt undead, flare, ghost sound, light, mage hand, mending, message, no | + | |
- | light, open/close, preserve ectoplasm, preserve organ, prestidigitation, | + | |
- | of frost, read magic, resistance, slash tongue, touch of fatigue, unnerving | + | |
- | gaze; 1st -- alarm, burning hands, charm person, color spray, comprehend | + | |
- | languages, disguise self, expeditious retreat, feather fall, identify, jump, | + | |
- | mage armor, magic missile, obscuring mist, protection | + | |
- | enfeeblement, | + | |
- | true strike; 2nd -- arcane lock, bear`s endurance, cat`s grace, darkness, | + | |
- | daze monster, detect thoughts, fox`s cunning, glitterdust, | + | |
- | mirror image, protection from arrows, scorching ray, see invisibility, | + | |
- | mask, summon monster II, summon swarm, tasha`s hideous laughter, touch of | + | |
- | idiocy, web; 3rd -- arcane sight, dispel magic, displacement, | + | |
- | haste, hold person, lightning bolt, magic circle against evil, protection | + | |
- | from energy, sepia snake sigil, shadow cache, stinking cloud, summon monster | + | |
- | III, tongues, vampiric touch; 4th - - arcane eye, charm monster, confusion, | + | |
- | detect scrying, dimension door, fear, fire trap, ice storm, invisibility, | + | |
- | greater, phantasmal killer, scrying, solid fog, stoneskin, summon monster IV; | + | |
- | 5th -- break enchantment, | + | |
- | person, mirage arcana, planar binding, lesser, shadow evocation, shadowfade, | + | |
- | summon monster V, symbol of sleep, teleport, wall of stone; 6th -- acid fog, | + | |
- | antimagic field, contingency, | + | |
- | wards, mislead, planar binding, repulsion, shadow walk, summon monster VI, | + | |
- | true seeing; 7th -- banishment, phase door, plane shift, project image, | + | |
- | reality maelstrom, reverse gravity, spell turning, summon monster VII, symbol | + | |
- | of stunning, teleport, greater, waves of exhaustion; 8th -- binding, horrid | + | |
- | wilting, planar binding, greater, summon monster VIII. | + | |
- | + | ||
- | Spells Prepared (Wiz 4/ | + | |
- | flare, mending; 1st - disguise self, identify, magic missile x2, obscuring | + | |
- | mist, shield; 2nd - detect thoughts, glitterdust, | + | |
- | scorching ray, shadow mask; 3rd - fireball, fly, haste, lightning bolt, magic | + | |
- | circle against evil, protection from energy; 4th - confusion, dimension door, | + | |
- | fear, invisibility, | + | |
- | enchantment, | + | |
- | contingency, | + | |
- | turning, waves of exhaustion; 8th - horrid wilting, planar binding, greater. | + | |
- | + | ||
- | Possessions: | + | |
- | shortbow, composite ( +2 str bonus, seeking, shadowstrike), | + | |
- | health, boots of teleportation, | + | |
- | resistance, +6 gloves of dexterity, +6 headband of intellect, ioun stone, | + | |
- | pink and green [sphere], cloak of displacement, | + | |
- | ring of spell storing, minor, spellbook, spell component case. | + | |
- | + | ||
- | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | + | |
- | + | ||
- | Second Daughter of House DoUrden (Joined Bregan Daerthe as Noamuth Lil The | + | |
- | Wanderer after the fall of House DoUrden, Deceased, killed near Mithril | + | |
- | Hall by Drizzt DoUrden) | + | |
- | + | ||
- | Vierna DoUrden: Female Drow Clr16; CR 17; Medium Humanoid (Elf); HD 16d8+80; | + | |
- | hp 166; Init +4; Spd 30 ft.; AC 28 (touch 18, flat-footed 24); Base Atk +12; | + | |
- | Grp +14; Atk +19 melee (1d8+7, +5 Drowcraft Heavy Mace) or +16 melee (1d8+4 | + | |
- | plus Special, Scourge of Fangs); Full Atk +19/+14/+9 melee (1d8+7, +5 | + | |
- | Drowcraft Heavy Mace) or +16/+11/+6 melee (1d8+4 plus Special, Scourge of | + | |
- | Fangs); Face/Reach 5 ft./5 ft.; SA Rebuke Undead; SQ Drow traits, SR 27; AL | + | |
- | CE; SV Fort +18, Ref +14, Will +23; Str 14, Dex 18, Con 20, Int 18, Wis 26, | + | |
- | Cha 21. | + | |
- | + | ||
- | Skills and Feats (counting all modifiers except equipment and attributes): | + | |
- | Bluff +4, Concentration +14, Craft (Alchemy) +12, Diplomacy +10, Intimidate | + | |
- | +4, Knowledge (Arcana) +10, Knowledge (The Planes) +7, Knowledge (Religion) | + | |
- | +14, Listen +4, Search +4, Sense Motive +4, Speak Language (Elven, | + | |
- | Undercommon, | + | |
- | Spot +4. Brew Potion, Craft Wondrous Item, Exotic Weapon (Scourge), Greater | + | |
- | Spell Penetration, | + | |
- | + | ||
- | Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled | + | |
- | to a Search check when passing within 5 feet of a secret or concealed door), | + | |
- | and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on | + | |
- | saves vs Enchantments; | + | |
- | Abilities; SR 27. Aura of Evil (aura equals cleric level); Rebuke Undead as | + | |
- | 16th level cleric 8/day. | + | |
- | + | ||
- | Spell-like Abilities (as 16th level caster) 1/ | + | |
- | Faerie Fire. | + | |
- | + | ||
- | Cleric Spells Prepared (6/ | + | |
- | spell level; caster level 16th). | + | |
- | + | ||
- | Deity: Lolth. Domains: Drow, Spider (Rebuke/ | + | |
- | cleric 8/day). | + | |
- | + | ||
- | Possessions: | + | |
- | Chainmail, +5 Drowcraft Heavy Mace, Scourge of Fangs, Arach-Tinilith Ring, | + | |
- | Drow Boots, Periapt of Wisdom +4, Piwafwi of Resistance +3, Ring of | + | |
- | Protection +4, other possessions unknown. | + | |
- | + | ||
- | Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Violet. | + | |
- | + | ||
- | Conversion Note: She is listed as Clr11 in Menzoberranzan boxed set with no | + | |
- | additional information. Gave her addition levels due to passage of time. | + | |
Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, | Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, | ||
DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), | DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), | ||
- | Players Guide to Faerun (3.5E), Races of Faerun (3E/3.5E), Serpent Kingdoms | + | Player’s |
- | (3.5E), Underdark (3.5E), and Dragon #302. | + | |
- | + | ||
- | Arach-Tinilith Ring: Created only for the highest-ranking priestesses of the | + | |
- | order of Arach-Tinilith, | + | |
- | enhancement bonus to Constitution and a +2 enhancement bonus to Charisma. It | + | |
- | also renders the wearer immune to Detect Thoughts, Discern Lies, and any | + | |
- | attempt to magically discern the wearers alignment. | + | |
- | + | ||
- | Source: Dragon Magazine #302, Rogues Gallery: The Heroes of the War of the | + | |
- | Spider Queen, by Richard Baker (revised to 3.5 by Joseph Weber). | + | |
- | + | ||
- | Moderate Abjuration and Transmutation; | + | |
- | Endurance, Eagles Splendor, Nondetection; | + | |
- | + | ||
- | Revision Note: Revision was addition of magic auras and adjustment of price. | + | |
- | + | ||
- | Piwafwi of Resistance: This black cloak adds a +1 to +5 resistance bonus to | + | |
- | the wearers saving throws and a +10 competence bonus to the wearers Hide | + | |
- | checks. | + | |
- | + | ||
- | Source: based on material from Dragon #302, Rogues Gallery: The Heroes of the | + | |
- | War of the Spider Queen by Richard Baker. | + | |
- | + | ||
- | Faint Abjuration and Illusion; CL 5th; Craft Wondrous Item, Invisibility, | + | |
- | Resistance, Creator must be a Drow, Creators caster level must be at least | + | |
- | three times the resistance bonus; Price 11,500 gp (+1), 16,000 gp (+2), | + | |
- | 22,500 gp (+3), 31,000 gp (+4), 40,000 gp (+5); Weight 1 lb. | + | |
- | + | ||
- | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | + | |
- | + | ||
- | Elderboy of House DoUrden (Joined Bregan Daerthe after fall of House | + | |
- | DoUrden, turned into a Drider by Vierna DoUrden, Deceased, killed near | + | |
- | Mithril Hall by Bruenor Battlehammer) | + | |
- | + | ||
- | Dinin DoUrden: Male Drow Ftr12; CR 13; Medium Humanoid (Elf); HD 12d10+60; | + | |
- | hp 167; Init +4; Spd 40 ft.; AC 33 (touch 19, flat-footed 29); Base Atk +12; | + | |
- | Grp +15; Atk +21 melee (1d8+8, +5 Drowcraft Keen Adamantine Longsword); Full | + | |
- | Atk +17/+12/+7 melee (1d8+8, +5 Drowcraft Keen Adamantine Longsword) and | + | |
- | +17/+12/+7 (1d8+6, +5 Drowcraft Keen Adamantine Longsword); Face/Reach 5 | + | |
- | ft./5 ft.; SQ Drow traits, SR 23; AL CE; SV Fort +18, Ref +13, Will +10; Str | + | |
- | 16, Dex 18, Con 20, Int 14, Wis 12, Cha 15. | + | |
- | + | ||
- | Skills and Feats (counting all modifiers except equipment and attributes): | + | |
- | Bluff +4, Climb +8, Hide +5, Intimidate +8, Listen +4, Move Silently +5, | + | |
- | Search +4, Sense Motive +2, Speak Language (Elven, Undercommon, | + | |
- | Language, Goblin), Spot +4. Blind-Fight, | + | |
- | Dodge, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Mobility, | + | |
- | Point Blank Shot, Precise Shot, Quick Draw, Two-Weapon Fighting, Weapon Focus | + | |
- | (Longsword). | + | |
- | + | ||
- | Special Qualities: Drow traits: +2 Racial bonus on Listen, Search (entitled | + | |
- | to a Search check when passing within 5 feet of a secret or concealed door), | + | |
- | and Spot checks; Darkvision 120 ft.; Immune to Sleep; +2 Racial bonus on | + | |
- | saves vs Enchantments; | + | |
- | Abilities; SR 23. | + | |
- | + | ||
- | Spell-like Abilities (as 12th level caster) 1/ | + | |
- | Faerie Fire. | + | |
- | + | ||
- | Possessions: | + | |
- | Nimbleness, 2 +5 Drowcraft Keen Adamantine Longswords, Drow Boots, Masters | + | |
- | Ring, Piwafwi of Resistance +5, Ring of Protection +5, other possessions | + | |
- | unknown. | + | |
- | + | ||
- | Height: Unknown, Weight: Unknown, Hair: White, Eyes: Unknown. | + | |
- | + | ||
- | Conversion Note: He is listed as Ftr12 in Menzoberranzan boxed set with no | + | |
- | additional information. Dinin took Zaknafeins possessions. | + | |
- | + | ||
- | Sources: Drow of the Underdark (2E), Menzoberranzan boxed set (2E), PHB 3.5, | + | |
- | DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), | + | |
- | Players | + | |
Dragon #302, and Dragon #312. | Dragon #302, and Dragon #312. | ||
- | |||
- | |||
- | Challenges Overcome: | ||
- | |||
- | 3 | ||
- | 3 | ||
- | 8 Drow Portal Guards | ||
- | 1 | ||
- | |||
- | The CR for the Golems seems high, but the CR for the Bebeliths seems low, so | ||
- | I left them alone on the assumption that they cancel each other out. | ||
- | |||
- | No XP was awarded for Talice, the Priestesses, | ||
- | dozen Guards - all of whom were outside the portal room. | ||
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voyagernotes82.1183319287.txt.gz · Last modified: 2017/05/27 18:48 (external edit)