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==== Voyager67 - 9 December 2005 - The Underworld (aka Out of the Frying Pan) ==== | ==== Voyager67 - 9 December 2005 - The Underworld (aka Out of the Frying Pan) ==== | ||
- | Outline: | + | === Outline: |
- | + | ||
- | == I. The Lake of Blood == | + | |
- | I. The Lake of Blood | + | |
- | == II. The Lake of Fire == | + | |
- | == III. Passage Up == | + | |
- | == IV. The Trial of Pavo == | + | |
- | == V. The Trial of Aramil == | + | |
- | V. The Trial of Aramil | + | |
- | == VI. The Trial of Bria == | + | |
- | == VII. The Trial of Vincent == | + | |
- | == VIII. The Trial of Bigby == | + | |
- | IX. The Trial of Roderick | + | |
- | X. Godsland | + | |
+ | * I. The Lake of Blood | ||
+ | * II. The Lake of Fire | ||
+ | * III. Passage Up | ||
+ | * IV. The Trial of Pavo | ||
+ | * V. The Trial of Aramil | ||
+ | * V. The Trial of Aramil | ||
+ | * VI. The Trial of Bria | ||
+ | * VII. The Trial of Vincent | ||
+ | * VIII. The Trial of Bigby | ||
+ | * IX. The Trial of Roderick | ||
+ | * X. Godsland | ||
- | Details: | + | === Details: |
== I. The Lake of Blood (see map " | == I. The Lake of Blood (see map " | ||
Quick summary: | Quick summary: | ||
- | * The divine dispel | + | |
- | * Necronauts! | + | * Necronauts! |
- | * Pain from the forehead mark | + | * Pain from the forehead mark |
- | * Body parts falling from above (now inert) | + | * Body parts falling from above (now inert) |
As the party passed through Gruumsh' | As the party passed through Gruumsh' | ||
necromantic energy that powered the rivers was drained to power the pyramid. | necromantic energy that powered the rivers was drained to power the pyramid. | ||
- | ** As a side effect of this drain, ALL active spells that the party had up will | + | **As a side effect of this drain, ALL active spells that the party had up will |
- | be dispelled (no roll necessary). | + | be dispelled (no roll necessary).** |
Once through the drain, the party (along with tons of dismembered body parts) | Once through the drain, the party (along with tons of dismembered body parts) | ||
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there is light other than what the party can provide. | there is light other than what the party can provide. | ||
- | ** The psychic marks that each of the party was given when they arrived on | + | **The psychic marks that each of the party was given when they arrived on |
Prison Plane 121 will become noticeable while in the Underworld. | Prison Plane 121 will become noticeable while in the Underworld. | ||
- | is constant, but has no combat effect. | + | is constant, but has no combat effect.** |
The level loss from the prison plane will remain, but unlike on the prison | The level loss from the prison plane will remain, but unlike on the prison | ||
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" | " | ||
- | ** The body parts that fall from above are no longer animated (as their | + | **The body parts that fall from above are no longer animated (as their |
necromantic energies were drained by Gruumsh' | necromantic energies were drained by Gruumsh' | ||
- | provide a clawing/ | + | provide a clawing/ |
- | ** On opposite sides of the lake are a total of FOUR massive necromantic | + | **On opposite sides of the lake are a total of FOUR massive necromantic |
machines that collect the body parts from the lake and reassemble them into | machines that collect the body parts from the lake and reassemble them into | ||
- | the living dead. These are Necronauts (MMIII p.108), however unlike the | + | the living dead.** These are Necronauts (MMIII p.108), however unlike the |
writeup, these creatures cannot move from their location without much | writeup, these creatures cannot move from their location without much | ||
difficulty. | difficulty. | ||
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be only with TWO of them). | be only with TWO of them). | ||
CR 13). | CR 13). | ||
+ | |||
First challenge: Reach the shore without being carved up by these machines | First challenge: Reach the shore without being carved up by these machines | ||
and escape past them to the outer chambers. | and escape past them to the outer chambers. | ||
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limbs for attacks. | limbs for attacks. | ||
their opponents back into the Lake. | their opponents back into the Lake. | ||
- | |||
== II. The Lake of Fire (see map " | == II. The Lake of Fire (see map " | ||
- | ** This cavern is the shore of a lake with wisps of flame skittering across its | + | **This cavern is the shore of a lake with wisps of flame skittering across its |
- | surface (akin to the dragon' | + | surface (akin to the dragon' |
- | ** This is where a pair of inquisitors stand. | + | **This is where a pair of inquisitors stand. |
the name of each dead person and directing them to one of three boats for | the name of each dead person and directing them to one of three boats for | ||
- | ** their continuing journey through the Underworld. | + | their continuing journey through the Underworld.** The boats are massive and |
impressive - and very different from each other. | impressive - and very different from each other. | ||
" | " | ||
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Kir Ganin (an anagram of Rain King) has been sent by Matchitisiu to help the | Kir Ganin (an anagram of Rain King) has been sent by Matchitisiu to help the | ||
- | party out of the Underworld. | + | party out of the Underworld. |
- | ** one significant trait: He is blind! | + | one significant trait: He is blind! |
see anything - however he can navigate as well as a sighted person by his | see anything - however he can navigate as well as a sighted person by his | ||
- | ** hearing and other supernatural senses. | + | hearing and other supernatural senses.** He also carries a Helm of |
Invisibility (suspiciously like the one Hades himself owns). | Invisibility (suspiciously like the one Hades himself owns). | ||
helm, he wears very little: just a loincloth and a leather belt with a small | helm, he wears very little: just a loincloth and a leather belt with a small | ||
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pressed. | pressed. | ||
- | | + | //Upon a secret journey\\ |
- | I met a holy man | + | I met a holy man\\ |
- | His blindness was his wisdom | + | His blindness was his wisdom\\ |
- | I'm such a lonely man | + | I'm such a lonely man\\ // |
+ | |||
+ | //You will see light in the darkness\\ | ||
+ | You will make some sense of this\\ | ||
+ | And when you've made your secret journey\\ | ||
+ | You will find the love you miss\\ // | ||
- | You will see light in the darkness | ||
- | You will make some sense of this | ||
- | And when you've made your secret journey | ||
- | You will find the love you miss | ||
There are two reasons for Kir's secrecy: First, his queen believes that | There are two reasons for Kir's secrecy: First, his queen believes that | ||
Roderick does not trust her and would likely refuse her advice if he knows | Roderick does not trust her and would likely refuse her advice if he knows | ||
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surface, he will return back down. | surface, he will return back down. | ||
- | ** There are two exits from the Lake of Fire area - each one guarded by a Death | + | **There are two exits from the Lake of Fire area - each one guarded by a Death |
- | Knight (see attached stats). | + | Knight (see attached stats).** These guards will not allow anyone to pass, but |
will not leave their spot. Instead, they will summon a total of SIX Advanced | will not leave their spot. Instead, they will summon a total of SIX Advanced | ||
Spectres (see below) to attack the party. | Spectres (see below) to attack the party. | ||
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which will cause it to leave its post. | which will cause it to leave its post. | ||
- | Advanced Spectres: | + | ^ Advanced Spectres: |
- | Hit Dice: 14d12 (90 hp) | + | | Hit Dice: 14d12 (90 hp) ||| |
- | Base Attack: +7 | + | | Base Attack: +7 ||| |
- | Attack: +10 melee, 1d8 plus energy drain (2 negative levels) | + | | Attack: +10 melee, 1d8 plus energy drain (2 negative levels) |
- | Full Attack: +10/+5, 1d8 plus energy drain | + | | Full Attack: +10/+5, 1d8 plus energy drain ||| |
- | Saves: Fort +4 | + | | Saves: |
- | | + | | | Reflex |
- | | + | | | Will |
- | CR: 9 | + | | CR: 9 ||| |
- | other stats essentially the same as a normal Spectre | + | | other stats essentially the same as a normal Spectre |
== III. Passage Up == | == III. Passage Up == | ||
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original steeply sloping stone passage. | original steeply sloping stone passage. | ||
- | *** What is the sigil? | + | //What is the sigil? |
The encounters and trials the party will face on the way out are not of Hades | The encounters and trials the party will face on the way out are not of Hades | ||
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Quick summary: | Quick summary: | ||
- | * Strange echoing footsteps | + | |
- | * The Dwarven Hall | + | * The Dwarven Hall |
- | * Booming noise up ahead | + | * Booming noise up ahead |
- | * Dwarves bunkered down | + | * Dwarves bunkered down |
As the party walks through the fog, they will first notice the floor become | As the party walks through the fog, they will first notice the floor become | ||
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(as written up in MM, p.199) and one 10th level Ogre Barbarian: | (as written up in MM, p.199) and one 10th level Ogre Barbarian: | ||
- | | + | ^ 10th level Ogre Barbarian ^^^ |
- | Init +1 | + | | HD 4d8+19 plus 10d12+40 (159 hp) Rage: 187 hp ||| |
- | Speed 40' in armor | + | | Init +1 ||| |
- | AC 20 (-1 Size, +1 Dex, +5 Natural, +4 armor, +1 ring), touch 11, flat 19, rage 18 | + | | Speed 40' in armor ||| |
- | Base Attack: +13/+8/+3 | + | | AC 20 (-1 Size, +1 Dex, +5 Natural, +4 armor, +1 ring), touch 11, flat 19, rage 18 ||| |
- | Attack: +1 Greatclub, +23 melee, 2d8+13 (Rage: +25, 2d8+15) | + | | Base Attack: +13/ |
- | Full Attack: +1 Greatclub, +23/+18/+13 melee, 2d8+13 (Rage: +25/ | + | | Attack: +1 Greatclub, +23 melee, 2d8+13 (Rage: +25, 2d8+15) |
- | Space/ | + | | Full Attack: +1 Greatclub, +23/+18/+13 melee, 2d8+13 (Rage: +25/ |
- | Special Attacks: Rage 3/day (9 rounds) | + | | Space/ |
- | Special Qualities: Damage Reduction: 2/-, Fast Movement, Darkvision 60', | + | | Special Attacks: Rage 3/day (9 rounds) |
- | | + | | Special Qualities: Damage Reduction: 2/-, Fast Movement, Darkvision 60', |
- | Saves: Fort +15 (Rage: +17) | + | | | low-light vision, trap sense, Improved Uncanny Dodge || |
- | | + | | Saves: |
- | | + | | | Reflex |
- | Abilities: Str 26, Dex 12, Con 18, Int 10, Wis 10, Cha 4 | + | | | Will | +4 | |
- | Skills: Climb +13, Hide -6, Jump +17, Listen +6, Spot +2 (plus more) | + | | Abilities: Str 26, Dex 12, Con 18, Int 10, Wis 10, Cha 4 ||| |
- | Feats: Power Attack, Toughness, Weapon Focus (Greatclub), | + | | Skills: Climb +13, Hide -6, Jump +17, Listen +6, Spot +2 (plus more) ||| |
- | | + | | Feats: Power Attack, Toughness, Weapon Focus (Greatclub), |
- | CR: 13 | + | | | Improved Overrun (STR Check = 1d20+16) |
+ | | CR: 13 ||| | ||
Conclusion: The setting here is the invasion of Blanan by the " | Conclusion: The setting here is the invasion of Blanan by the " | ||
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Myth target: p.175 - Xibalba, Xilonen, Xipe, Xochiquetzal | Myth target: p.175 - Xibalba, Xilonen, Xipe, Xochiquetzal | ||
- | |||
== V. The Trial of Aramil (see map " | == V. The Trial of Aramil (see map " | ||
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Myth target: p.86 - Imhotep! | Myth target: p.86 - Imhotep! | ||
- | |||
== VI. The Trial of Vincent (see map " | == VI. The Trial of Vincent (see map " | ||
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Myth target: p.63 - Eurynome (sister to Leuce!), Euterpe, Fafnir, Fama, Fates!, Fauna | Myth target: p.63 - Eurynome (sister to Leuce!), Euterpe, Fafnir, Fama, Fates!, Fauna | ||
+ | |||
== VII. The Trial of Bria (see "Drow Enclave" | == VII. The Trial of Bria (see "Drow Enclave" | ||
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Myth target: p.67 - Ganymede, Gautama, Ge, Gehenna!, Gemini, Genius | Myth target: p.67 - Ganymede, Gautama, Ge, Gehenna!, Gemini, Genius | ||
- | + | == IX. The Trial of Roderick | |
- | IX. The Trial of Roderick | + | |
Will meet Djinn whom he summoned way back a long time ago. Djinn will tell | Will meet Djinn whom he summoned way back a long time ago. Djinn will tell | ||
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Myth target: p.143 - Rakshasas, Rama, Ramayana, Ran (Norse), Rashnu, Ravana | Myth target: p.143 - Rakshasas, Rama, Ramayana, Ran (Norse), Rashnu, Ravana | ||
- | + | == X. Godsland | |
- | X. Godsland | + | |
When the party emerges from Roderick' | When the party emerges from Roderick' | ||
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direct form than ever before. | direct form than ever before. | ||
- | Miscellany: | + | == Miscellany: |
- | The Police - Secret Journey | + | //The Police - Secret Journey// |
- | Upon a secret journey | + | //Upon a secret journey\\ |
- | I met a holy man | + | I met a holy man\\ |
- | His blindness was his wisdom | + | His blindness was his wisdom\\ |
- | I'm such a lonely man | + | I'm such a lonely man\\ // |
- | And as the world was turning | + | //And as the world was turning\\ |
- | It rolled itself in pain | + | It rolled itself in pain\\ |
- | This does not seem to touch you | + | This does not seem to touch you\\ |
- | He pointed to the rain | + | He pointed to the rain\\ // |
- | You will see light in the darkness | + | //You will see light in the darkness\\ |
- | You will make some sense of this | + | You will make some sense of this\\ |
- | And when you've made your secret journey | + | And when you've made your secret journey\\ |
- | You will find the love you miss | + | You will find the love you miss\\ // |
- | And on the days that followed | + | //And on the days that followed\\ |
- | I listened to his words | + | I listened to his words\\ |
- | I strained to understand him | + | I strained to understand him\\ |
- | I chased his thoughts like birds | + | I chased his thoughts like birds\\ // |
- | You will see light in the darkness | + | //You will see light in the darkness\\ |
- | You will make some sense of this | + | You will make some sense of this\\ |
- | And when you've made your secret journey | + | And when you've made your secret journey\\ |
- | You will find the love you miss | + | You will find the love you miss\\ // |
- | You will see light in the darkness | + | //You will see light in the darkness\\ |
- | You will make some sense of this | + | You will make some sense of this\\ |
- | You will see joy in this sadness | + | You will see joy in this sadness\\ |
- | You will find this love you miss | + | You will find this love you miss\\ // |
- | And when you've made your secret journey | + | //And when you've made your secret journey\\ |
- | You will be a holy man | + | You will be a holy man\\ // |
\\ [[voyager|Back to Voyager page]] | \\ [[voyager|Back to Voyager page]] | ||
voyagernotes67.1183319285.txt.gz · Last modified: 2017/05/27 18:48 (external edit)