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voyagernotes67 [2007/07/01 14:48] – external edit 127.0.0.1voyagernotes67 [2017/05/27 18:58] (current) – external edit 127.0.0.1
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 ==== Voyager67 - 9 December 2005 - The Underworld (aka Out of the Frying Pan) ==== ==== Voyager67 - 9 December 2005 - The Underworld (aka Out of the Frying Pan) ====
  
-Outline: +=== Outline: ===
- +
-== I. The Lake of Blood == +
-I. The Lake of Blood +
-== II. The Lake of Fire == +
-== III. Passage Up == +
-== IV. The Trial of Pavo == +
-== V. The Trial of Aramil == +
-V. The Trial of Aramil +
-== VI. The Trial of Bria == +
-== VII. The Trial of Vincent == +
-== VIII. The Trial of Bigby == +
-  IX. The Trial of Roderick +
-X. Godsland+
  
 +  * I. The Lake of Blood
 +  * II. The Lake of Fire
 +  * III. Passage Up
 +  * IV. The Trial of Pavo
 +  * V. The Trial of Aramil
 +  * V. The Trial of Aramil
 +  * VI. The Trial of Bria
 +  * VII. The Trial of Vincent
 +  * VIII. The Trial of Bigby
 +  * IX. The Trial of Roderick
 +  * X. Godsland
  
-Details:+=== Details: ===
  
 == I. The Lake of Blood (see map "Underworld1.jpg") == == I. The Lake of Blood (see map "Underworld1.jpg") ==
  
 Quick summary: Quick summary:
-* The divine dispel +  * The divine dispel 
-* Necronauts! +  * Necronauts! 
-* Pain from the forehead mark +  * Pain from the forehead mark 
-* Body parts falling from above (now inert)+  * Body parts falling from above (now inert)
  
 As the party passed through Gruumsh's prison (see Voyager #66), the As the party passed through Gruumsh's prison (see Voyager #66), the
 necromantic energy that powered the rivers was drained to power the pyramid. necromantic energy that powered the rivers was drained to power the pyramid.
-** As a side effect of this drain, ALL active spells that the party had up will +**As a side effect of this drain, ALL active spells that the party had up will 
-be dispelled (no roll necessary).+be dispelled (no roll necessary).**
  
 Once through the drain, the party (along with tons of dismembered body parts) Once through the drain, the party (along with tons of dismembered body parts)
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 there is light other than what the party can provide. there is light other than what the party can provide.
  
-** The psychic marks that each of the party was given when they arrived on+**The psychic marks that each of the party was given when they arrived on
 Prison Plane 121 will become noticeable while in the Underworld.  This pain Prison Plane 121 will become noticeable while in the Underworld.  This pain
-is constant, but has no combat effect.+is constant, but has no combat effect.**
  
 The level loss from the prison plane will remain, but unlike on the prison The level loss from the prison plane will remain, but unlike on the prison
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 "topless".) "topless".)
  
-** The body parts that fall from above are no longer animated (as their+**The body parts that fall from above are no longer animated (as their
 necromantic energies were drained by Gruumsh's prison).  Thus, they no longer necromantic energies were drained by Gruumsh's prison).  Thus, they no longer
-provide a clawing/biting threat.  Also, the fear effect from them is gone.+provide a clawing/biting threat.  Also, the fear effect from them is gone.**
  
-** On opposite sides of the lake are a total of FOUR massive necromantic+**On opposite sides of the lake are a total of FOUR massive necromantic
 machines that collect the body parts from the lake and reassemble them into machines that collect the body parts from the lake and reassemble them into
-the living dead.  These are Necronauts (MMIII p.108), however unlike the+the living dead.**  These are Necronauts (MMIII p.108), however unlike the
 writeup, these creatures cannot move from their location without much writeup, these creatures cannot move from their location without much
 difficulty.  Still, because of their reach, they block the exits and getting difficulty.  Still, because of their reach, they block the exits and getting
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 be only with TWO of them).  (Because of their lack of mobility, they are only be only with TWO of them).  (Because of their lack of mobility, they are only
 CR 13). CR 13).
 +
 First challenge: Reach the shore without being carved up by these machines First challenge: Reach the shore without being carved up by these machines
 and escape past them to the outer chambers.  There are two exits on each side and escape past them to the outer chambers.  There are two exits on each side
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 limbs for attacks.  They also prefer using their "Awesome Blow" feat to toss limbs for attacks.  They also prefer using their "Awesome Blow" feat to toss
 their opponents back into the Lake. their opponents back into the Lake.
- 
  
 == II. The Lake of Fire (see map "Underworld2.jpg") == == II. The Lake of Fire (see map "Underworld2.jpg") ==
  
-** This cavern is the shore of a lake with wisps of flame skittering across its +**This cavern is the shore of a lake with wisps of flame skittering across its 
-surface (akin to the dragon's lake in the movie Dragonslayer).+surface (akin to the dragon's lake in the movie Dragonslayer).**
  
-** This is where a pair of inquisitors stand.  They are tasked with looking up+**This is where a pair of inquisitors stand.  They are tasked with looking up
 the name of each dead person and directing them to one of three boats for the name of each dead person and directing them to one of three boats for
-** their continuing journey through the Underworld.  The boats are massive and+their continuing journey through the Underworld.**  The boats are massive and
 impressive - and very different from each other.  The first is akin to a impressive - and very different from each other.  The first is akin to a
 "normal" sailing vessel found on the prime material.  The second is a simple "normal" sailing vessel found on the prime material.  The second is a simple
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 Kir Ganin (an anagram of Rain King) has been sent by Matchitisiu to help the Kir Ganin (an anagram of Rain King) has been sent by Matchitisiu to help the
-party out of the Underworld.  He is a Monk/Adept (see attached stats) who has +party out of the Underworld.  **He is a Monk/Adept (see attached stats) who has 
-** one significant trait: He is blind!  His eyes are frosted white and he cannot+one significant trait: He is blind!  His eyes are frosted white and he cannot
 see anything - however he can navigate as well as a sighted person by his see anything - however he can navigate as well as a sighted person by his
-** hearing and other supernatural senses.  He also carries a Helm of+hearing and other supernatural senses.**  He also carries a Helm of
 Invisibility (suspiciously like the one Hades himself owns).  Aside from the Invisibility (suspiciously like the one Hades himself owns).  Aside from the
 helm, he wears very little: just a loincloth and a leather belt with a small helm, he wears very little: just a loincloth and a leather belt with a small
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 pressed. pressed.
  
-      Upon a secret journey +//Upon a secret journey\\ 
-      I met a holy man +I met a holy man\\ 
-      His blindness was his wisdom +His blindness was his wisdom\\ 
-      I'm such a lonely man+I'm such a lonely man\\ // 
 + 
 +//You will see light in the darkness\\ 
 +You will make some sense of this\\ 
 +And when you've made your secret journey\\ 
 +You will find the love you miss\\ //
  
-      You will see light in the darkness 
-      You will make some sense of this 
-      And when you've made your secret journey 
-      You will find the love you miss 
 There are two reasons for Kir's secrecy: First, his queen believes that There are two reasons for Kir's secrecy: First, his queen believes that
 Roderick does not trust her and would likely refuse her advice if he knows Roderick does not trust her and would likely refuse her advice if he knows
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 surface, he will return back down. surface, he will return back down.
  
-** There are two exits from the Lake of Fire area - each one guarded by a Death +**There are two exits from the Lake of Fire area - each one guarded by a Death 
-Knight (see attached stats).  These guards will not allow anyone to pass, but+Knight (see attached stats).**  These guards will not allow anyone to pass, but
 will not leave their spot.  Instead, they will summon a total of SIX Advanced will not leave their spot.  Instead, they will summon a total of SIX Advanced
 Spectres (see below) to attack the party.  These creatures will emerge from Spectres (see below) to attack the party.  These creatures will emerge from
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 which will cause it to leave its post. which will cause it to leave its post.
  
-Advanced Spectres: +Advanced Spectres: ^^^ 
-      Hit Dice: 14d12 (90 hp) +Hit Dice: 14d12 (90 hp)  ||| 
-      Base Attack: +7 +Base Attack: +7  ||| 
-      Attack: +10 melee, 1d8 plus energy drain (2 negative levels) +Attack: +10 melee, 1d8 plus energy drain (2 negative levels)  ||| 
-      Full Attack: +10/+5, 1d8 plus energy drain +Full Attack: +10/+5, 1d8 plus energy drain  ||| 
-      Saves: Fort    +4 +Saves: Fort  +4  | 
-             Reflex  +7 +| | Reflex  +7 | 
-             Will   +11 +| | Will  +11 | 
-      CR: 9 +CR: 9  ||| 
-      other stats essentially the same as a normal Spectre+other stats essentially the same as a normal Spectre   |||
  
 == III. Passage Up == == III. Passage Up ==
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 original steeply sloping stone passage. original steeply sloping stone passage.
  
-*** What is the sigil?  Perhaps the rune of Law?+//What is the sigil?  Perhaps the rune of Law?//
  
 The encounters and trials the party will face on the way out are not of Hades The encounters and trials the party will face on the way out are not of Hades
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 Quick summary: Quick summary:
-* Strange echoing footsteps +  * Strange echoing footsteps 
-* The Dwarven Hall +  * The Dwarven Hall 
-* Booming noise up ahead +  * Booming noise up ahead 
-* Dwarves bunkered down+  * Dwarves bunkered down
  
 As the party walks through the fog, they will first notice the floor become As the party walks through the fog, they will first notice the floor become
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 (as written up in MM, p.199) and one 10th level Ogre Barbarian: (as written up in MM, p.199) and one 10th level Ogre Barbarian:
  
-      HD 4d8+19 plus 10d12+40 (159 hp) Rage: 187 hp +^ 10th level Ogre Barbarian ^^^ 
-      Init +1 +HD 4d8+19 plus 10d12+40 (159 hp) Rage: 187 hp ||| 
-      Speed 40' in armor +Init +1 ||| 
-      AC 20 (-1 Size, +1 Dex, +5 Natural, +4 armor, +1 ring), touch 11, flat 19, rage 18 +Speed 40' in armor ||| 
-      Base Attack: +13/+8/+3 +AC 20 (-1 Size, +1 Dex, +5 Natural, +4 armor, +1 ring), touch 11, flat 19, rage 18 ||| 
-      Attack: +1 Greatclub, +23 melee, 2d8+13 (Rage: +25, 2d8+15) +Base Attack: +13/+8/+3 ||| 
-      Full Attack: +1 Greatclub, +23/+18/+13 melee, 2d8+13 (Rage: +25/+20/+15, 2d8+15) +Attack: +1 Greatclub, +23 melee, 2d8+13 (Rage: +25, 2d8+15) ||| 
-      Space/Reach: 10'/10' +Full Attack: +1 Greatclub, +23/+18/+13 melee, 2d8+13 (Rage: +25/+20/+15, 2d8+15) ||| 
-      Special Attacks: Rage 3/day (9 rounds) +Space/Reach: 10'/10' ||| 
-      Special Qualities: Damage Reduction: 2/-, Fast Movement, Darkvision 60', +Special Attacks: Rage 3/day (9 rounds) ||| 
-         low-light vision, trap sense, Improved Uncanny Dodge +Special Qualities: Damage Reduction: 2/-, Fast Movement, Darkvision 60', ||| 
-      Saves: Fort   +15 (Rage: +17) +| | low-light vision, trap sense, Improved Uncanny Dodge || 
-             Reflex  +5 +Saves: Fort   +15 (Rage: +17) | 
-             Will    +4 +|        | Reflex +5 | 
-      Abilities: Str 26, Dex 12, Con 18, Int 10, Wis 10, Cha 4 +|        | Will   | +4 | 
-      Skills: Climb +13, Hide -6, Jump +17, Listen +6, Spot +2 (plus more) +Abilities: Str 26, Dex 12, Con 18, Int 10, Wis 10, Cha 4 ||| 
-      Feats: Power Attack, Toughness, Weapon Focus (Greatclub), Cleave, +Skills: Climb +13, Hide -6, Jump +17, Listen +6, Spot +2 (plus more) ||| 
-         Improved Overrun (STR Check = 1d20+16) +Feats: Power Attack, Toughness, Weapon Focus (Greatclub), Cleave, ||| 
-      CR: 13+| | Improved Overrun (STR Check = 1d20+16) || 
 +CR: 13 |||
  
 Conclusion: The setting here is the invasion of Blanan by the "Wizard of Conclusion: The setting here is the invasion of Blanan by the "Wizard of
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 Myth target: p.175 - Xibalba, Xilonen, Xipe, Xochiquetzal Myth target: p.175 - Xibalba, Xilonen, Xipe, Xochiquetzal
- 
  
 == V. The Trial of Aramil (see map "TrialAramil.jpg") == == V. The Trial of Aramil (see map "TrialAramil.jpg") ==
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 Myth target: p.86 - Imhotep! Myth target: p.86 - Imhotep!
- 
  
 == VI. The Trial of Vincent (see map "TrialVincent.jpg") == == VI. The Trial of Vincent (see map "TrialVincent.jpg") ==
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 Myth target: p.63 - Eurynome (sister to Leuce!), Euterpe, Fafnir, Fama, Fates!, Fauna Myth target: p.63 - Eurynome (sister to Leuce!), Euterpe, Fafnir, Fama, Fates!, Fauna
 +
 == VII. The Trial of Bria (see "Drow Enclave" map - part of "Fane of the Drow" supplement) == == VII. The Trial of Bria (see "Drow Enclave" map - part of "Fane of the Drow" supplement) ==
  
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 Myth target: p.67 - Ganymede, Gautama, Ge, Gehenna!, Gemini, Genius Myth target: p.67 - Ganymede, Gautama, Ge, Gehenna!, Gemini, Genius
  
- +== IX. The Trial of Roderick ==
-IX. The Trial of Roderick+
  
 Will meet Djinn whom he summoned way back a long time ago.  Djinn will tell Will meet Djinn whom he summoned way back a long time ago.  Djinn will tell
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 Myth target: p.143 - Rakshasas, Rama, Ramayana, Ran (Norse), Rashnu, Ravana Myth target: p.143 - Rakshasas, Rama, Ramayana, Ran (Norse), Rashnu, Ravana
  
- +== X. Godsland ==
-X. Godsland+
  
 When the party emerges from Roderick's trial, they will come out of the When the party emerges from Roderick's trial, they will come out of the
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 direct form than ever before. direct form than ever before.
  
-Miscellany:+== Miscellany: ==
  
-The Police - Secret Journey+//The Police - Secret Journey//
  
-Upon a secret journey +//Upon a secret journey\\ 
-I met a holy man +I met a holy man\\ 
-His blindness was his wisdom +His blindness was his wisdom\\ 
-I'm such a lonely man+I'm such a lonely man\\ //
  
-And as the world was turning +//And as the world was turning\\ 
-It rolled itself in pain +It rolled itself in pain\\ 
-This does not seem to touch you +This does not seem to touch you\\ 
-He pointed to the rain+He pointed to the rain\\ //
  
-You will see light in the darkness +//You will see light in the darkness\\ 
-You will make some sense of this +You will make some sense of this\\ 
-And when you've made your secret journey +And when you've made your secret journey\\ 
-You will find the love you miss+You will find the love you miss\\ //
  
-And on the days that followed +//And on the days that followed\\ 
-I listened to his words +I listened to his words\\ 
-I strained to understand him +I strained to understand him\\ 
-I chased his thoughts like birds+I chased his thoughts like birds\\ //
  
-You will see light in the darkness +//You will see light in the darkness\\ 
-You will make some sense of this +You will make some sense of this\\ 
-And when you've made your secret journey +And when you've made your secret journey\\ 
-You will find the love you miss+You will find the love you miss\\ //
  
-You will see light in the darkness +//You will see light in the darkness\\ 
-You will make some sense of this +You will make some sense of this\\ 
-You will see joy in this sadness +You will see joy in this sadness\\ 
-You will find this love you miss+You will find this love you miss\\ //
  
-And when you've made your secret journey +//And when you've made your secret journey\\ 
-You will be a holy man+You will be a holy man\\ //
  
 \\ [[voyager|Back to Voyager page]] \\ [[voyager|Back to Voyager page]]
  
voyagernotes67.1183319285.txt.gz · Last modified: 2017/05/27 18:48 (external edit)