voyagernotes03
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| [[voyagernotes02|(Previous Session Notes)]] [[voyager|(Back to Voyager page)]] [[voyagernotes04|(Next Session Notes)]] | [[voyagernotes02|(Previous Session Notes)]] [[voyager|(Back to Voyager page)]] [[voyagernotes04|(Next Session Notes)]] | ||
| - | ====== Voyager Game Notes 03 ====== | + | ==== Voyager03 - 14 June 2002 - A slight detour |
| - | Voyager03 | + | === Previous calendar: === |
| - | ------------------------------------------------- | + | * Third Age, Year 1108 |
| + | * 22 Feb - Leave the village of Chesmu | ||
| + | * 24 Feb - Arrive in Brishen | ||
| + | * 25 Feb - Witness two Elementals fight | ||
| + | * 26 Feb - Arrive third village (name unknown) | ||
| + | === General Outline of the session: === | ||
| + | * I. The storm | ||
| + | * II. The fork in the road | ||
| + | * III. Encounters | ||
| + | |||
| + | === Details: === | ||
| + | |||
| + | == I. The storm == | ||
| + | |||
| + | As the party arrived in the third village (whose name they still do | ||
| + | not know), the weather had turned quite ugly. It had been raining | ||
| + | and there was some hail after they arrived. | ||
| + | (February 27th), the weather hasn't improved much. The skies are | ||
| + | partly clear, but the wind is very strong. | ||
| + | quite friendly, it would be in the party' | ||
| + | the coming storm out. | ||
| + | |||
| + | If the party decides to stay, then the second and third encounters | ||
| + | listed for this day will be non-threatening. | ||
| + | out, then the encounters must be dealt with directly. | ||
| + | Encounters" | ||
| + | |||
| + | An additional benefit to staying an extra day is that the villagers | ||
| + | will tell them about the Rain King and clue them in on how | ||
| + | sophisticated the northern tribes are. | ||
| + | |||
| + | If they do decide to head out, they will make little progress | ||
| + | before the first encounter - at which point, they will be forced to | ||
| + | seek shelter or return to the village. | ||
| + | |||
| + | The first encounter will occur regardless of whether the party | ||
| + | leaves the village. | ||
| + | two small armies of shadow and mist elementals battling each other | ||
| + | in the sky. Due to the nature of the combatants, no clear victor | ||
| + | will be observed. | ||
| + | clouds pass out of sight. | ||
| + | |||
| + | Note: Only one of the elementals will swoop down to investigate the | ||
| + | party. | ||
| + | attack. | ||
| + | mist elemental that they encounter. | ||
| + | able to easily tell the difference. | ||
| + | unlike the water elemental they saw earlier) | ||
| + | |||
| + | | ||
| + | HD: 4d8+12 (30 hp) | ||
| + | Init: +3 (Dex) | ||
| + | | ||
| + | AC: 16 (+0 Size, +3 Dex, +3 Natural) | ||
| + | | ||
| + | | ||
| + | | ||
| + | | ||
| + | |||
| + | | ||
| + | HD: 4d8+12 (30 hp) | ||
| + | Init: +4 (+3 Dex, +1 Improved Initiative) | ||
| + | | ||
| + | AC: 18 (+0 Size, +3 Dex, +5 Natural) | ||
| + | | ||
| + | | ||
| + | | ||
| + | | ||
| + | | ||
| + | |||
| + | == II. The fork in the road == | ||
| + | |||
| + | In the late afternoon of the first day (or early in the second if | ||
| + | they braved the storm on the 27th), the party will come to a fork | ||
| + | in the trail. | ||
| + | are becoming quite good. They appear to have been travelled often. | ||
| + | The fork gives the party two choices: follow the coast, or head | ||
| + | toward the hills (which are several miles away). | ||
| + | toward the hills, the trail will cut inland for two miles or so, | ||
| + | then turn north again. | ||
| + | follows the coast and would appear to be more direct. | ||
| + | miles, the terrain on the left becomes a cliff - punctuated every | ||
| + | mile or so by a small waterfall. | ||
| + | there is a larger waterfall that feeds into a huge, swampy area. | ||
| + | This will turn out to be difficult to traverse and could provide | ||
| + | multiple nasty encounters. | ||
| + | |||
| + | == III. Encounters == | ||
| + | |||
| + | #1) Elemental storm - see section I. | ||
| + | |||
| + | #2) Monstrous Centipedes, 2 hp each (10 x Small, p.207 in Monster | ||
| + | Manual) - A wilderness lore roll against DC15 will spot these | ||
| + | critters before they are dangerous. | ||
| + | |||
| + | #3) Huge Viper Snake, 18hp (p.202 in Monster Manual) | ||
| + | |||
| + | #4) Manticore, 50hp (p.130 in Monster Manual) | ||
| + | |||
| + | #5) Dretch Swarm (14 of them) with dead Vrock leader (p.41 in | ||
| + | Monster Manual). | ||
| + | (in this case, the negative energy plane). | ||
| + | (along with several other Dretches) by the shadow elementals that | ||
| + | chased them. They now huddle in an alien land, uncertain what they | ||
| + | should do next. | ||
| \\ | \\ | ||
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