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Voyager03 - 14 June 2002 - A slight detour

Previous calendar:

  • Third Age, Year 1108
  • 22 Feb - Leave the village of Chesmu
  • 24 Feb - Arrive in Brishen
  • 25 Feb - Witness two Elementals fight
  • 26 Feb - Arrive third village (name unknown)

General Outline of the session:

  • I. The storm
  • II. The fork in the road
  • III. Encounters

Details:

I. The storm

As the party arrived in the third village (whose name they still do not know), the weather had turned quite ugly. It had been raining and there was some hail after they arrived. The next morning (February 27th), the weather hasn't improved much. The skies are partly clear, but the wind is very strong. As the natives here are quite friendly, it would be in the party's best interests to wait the coming storm out.

If the party decides to stay, then the second and third encounters listed for this day will be non-threatening. However, if they head out, then the encounters must be dealt with directly. See “III. Encounters” below.

An additional benefit to staying an extra day is that the villagers will tell them about the Rain King and clue them in on how sophisticated the northern tribes are.

If they do decide to head out, they will make little progress before the first encounter - at which point, they will be forced to seek shelter or return to the village.

The first encounter will occur regardless of whether the party leaves the village. It is integral to the storm and consists of two small armies of shadow and mist elementals battling each other in the sky. Due to the nature of the combatants, no clear victor will be observed. In fact, the fight will still be going as the clouds pass out of sight.

Note: Only one of the elementals will swoop down to investigate the party. Any threatening action from the PC's will result in an attack. Roll randomly to determine whether it is a shadow or a mist elemental that they encounter. (Note: The party may not be able to easily tell the difference. The mist elemental looks quite unlike the water elemental they saw earlier)

 Medium Shadow Elemental, 29 hp
 HD: 4d8+12 (30 hp)
 Init: +3 (Dex)
 Speed: 40 feet
 AC: 16 (+0 Size, +3 Dex, +3 Natural)
 Attacks: Slam +6 melee
 Damage: 1d8+4
 Special Attacks: Shadow mastery
 Everything else: Same as Medium Water Elemental
 Medium Mist Elemental, 30 hp
 HD: 4d8+12 (30 hp)
 Init: +4 (+3 Dex, +1 Improved Initiative)
 Speed: 30 ft, Fly 50 feet
 AC: 18 (+0 Size, +3 Dex, +5 Natural)
 Attacks: Slam +6 melee
 Damage: 1d8+4
 Special Attacks: Mist (Water/Air) mastery, Drench, Whirlwind
 Saves: Fort +5, Ref +5, Will +1
 Everything else: Same as Medium Air Elemental
II. The fork in the road

In the late afternoon of the first day (or early in the second if they braved the storm on the 27th), the party will come to a fork in the trail. It should be pointed out early that the trails here are becoming quite good. They appear to have been travelled often. The fork gives the party two choices: follow the coast, or head toward the hills (which are several miles away). If they go left, toward the hills, the trail will cut inland for two miles or so, then turn north again. This is the “high” road. The “low” road follows the coast and would appear to be more direct. After a few miles, the terrain on the left becomes a cliff - punctuated every mile or so by a small waterfall. After about ten miles of this, there is a larger waterfall that feeds into a huge, swampy area. This will turn out to be difficult to traverse and could provide multiple nasty encounters.

III. Encounters

#1) Elemental storm - see section I.

#2) Monstrous Centipedes, 2 hp each (10 x Small, p.207 in Monster Manual) - A wilderness lore roll against DC15 will spot these critters before they are dangerous.

#3) Huge Viper Snake, 18hp (p.202 in Monster Manual)

#4) Manticore, 50hp (p.130 in Monster Manual)

#5) Dretch Swarm (14 of them) with dead Vrock leader (p.41 in Monster Manual). These are more refugees from the elemental planes (in this case, the negative energy plane). Their leader was killed (along with several other Dretches) by the shadow elementals that chased them. They now huddle in an alien land, uncertain what they should do next.


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voyagernotes03.txt · Last modified: 2017/05/27 18:57 by 127.0.0.1