User Tools

Site Tools


v2session31a

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
v2session31a [2008/06/29 13:11] jimsv2session31a [2017/05/27 18:57] (current) – external edit 127.0.0.1
Line 12: Line 12:
 | Val | [[Allie]] | [[Lesser Aasimar]] | Favored Soul/7, Ranger/1 | | Val | [[Allie]] | [[Lesser Aasimar]] | Favored Soul/7, Ranger/1 |
  
-----+//Note: This session is merely a summary of an email session.  No XP was awarded and no module was used.//
  
-First up: An encounter on the road from Castle Serastis.+=== An encounter on the road from Castle Serastis ===
  
 As you shepherd the freed slaves toward civilization, Ash spots a pair of As you shepherd the freed slaves toward civilization, Ash spots a pair of
Line 42: Line 42:
 barony (where your characters call home). barony (where your characters call home).
  
-----+=== Kevin Arcana's Army ===
  
 Chris Havel wrote: Chris Havel wrote:
Line 102: Line 102:
 a dozen baronies away from his lands... a dozen baronies away from his lands...
  
-----+=== Serastis de-brief ===
  
 In the absense of other player input, I will take [[Heilli]]/VW's response to be In the absense of other player input, I will take [[Heilli]]/VW's response to be
Line 134: Line 134:
  
 As for the refugees, Adrian offers two options: Bring them to the nearby village As for the refugees, Adrian offers two options: Bring them to the nearby village
-of Inger or bring them to "[[Neroth]](which he says is [[Kevin Arcana]]'s base+of Inger or bring them to [["Neroth"]] (which he says is [[Kevin Arcana]]'s base
 of operations).  In the process of this discussion, he sketches out exactly of operations).  In the process of this discussion, he sketches out exactly
 where you are and where you need to go to get home.  (Note: If you opt for where you are and where you need to go to get home.  (Note: If you opt for
Line 143: Line 143:
 Adrian's preference is for you to go to [[Neroth]] - which you interpret as a Adrian's preference is for you to go to [[Neroth]] - which you interpret as a
 distrust of Baroness Karoline (in whose barony Inger is located). distrust of Baroness Karoline (in whose barony Inger is located).
 +
 +=== The trip to Neroth ===
 +
 +When you decide to make the trip to [[Neroth]], Adrian tasks a young man from
 +his support train to guide you.  He is unwilling to send any of his main army
 +for fear that he will need every one of them when they reach Serastis.
 +
 +His name is Didrik and while he seems mildly disappointed at having to miss the
 +"action", he quickly accepts his new assignment and makes a point to learn all
 +of your names.  He strikes you as the type who would have a great future as a
 +businessman or political leader.
 +
 +The rest of that day goes without a hitch.  While [[Neroth]] could have been
 +reached that day under normal circumstances, the large number (and condition) of
 +the refugees slows you down and forces you to camp the night.
 +
 +During this time, Didrik fills you in on some of the details of [[Neroth]] and
 +[[Kevin Arcana]].  Arcana has been known to the locals for several years and
 +(like most wizards) had a reputation as an eccentric.  On one hand, he lived far
 +enough from the cities to gain respect from the rural communities, but on the
 +other hand, he alienated many by offering his magical services only with a
 +ruthless capitalism.
 +
 +Three years ago, though, everything changed.  This was the summer of 1108 --
 +which those in the know recognize as the year the magic changed.  Arcana began a
 +massive construction project at a site near where he lived.  The construction
 +was done with such an urgency and the pay was so high that it drained the
 +resources from the surrounding farmlands.  [[Karoline|Baroness Karoline]] was
 +none too pleased about the productivity of her peasants, but an "arrangement"
 +was made which seemed to make her happy (at least for a time).
 +
 +Since then, construction has never stopped.  Now, [[Neroth]] consists of a
 +massive, walled castle complex with three nearby stone-walled buildings and
 +numerous wooden buildings -- including dormitories for the workers.  It is, by
 +all measures, a town in and of itself.
 +
 +And, while [[Karoline|Baroness Karoline]] seems to have lost her patience with
 +him, he now commands a massive contingent of mercenaries, so [[Karoline]] would
 +be foolish to oppose him with force.  (This last detail is one which Didrik
 +relays with great pride).
 +
 +Even with all of this information, when you arrive the following day at
 +[[Neroth]], you are amazed at its size.  And, while the buildings and
 +decorations are certainly not audacious, they still represent a vast wealth.
 +This fact is augmented by Didrik -- who tells stories of wagons full of gold and
 +silver that come and go in the wee hours.  (Naturally, he offers no specifics
 +and when pressed, admits that he's never actually //seen// the wagons -- he's
 +only heard about them from others).
 +
 +You are greeted at an outer gate to the complex by a squadron of armed soldiers.
 +Didrik then does something unusal.  He pulls from his pocket a small gem on a
 +chain and places it into a stone pedestal near the gate.  An orange glow arises
 +from the pedestal -- at which point one of the guards opens the gate and the
 +rest all step aside.
 +
 +Didrik then leads you to the main castle, where the process is repeated.  The
 +same orange glow from a similar pedestal elicits the same response from the
 +(very well) armed guards.  However, this time, one of the guards recites a small
 +speech -- which appears to be one he says often.
 +
 +"Welcome to [[Neroth]].  Within the walls of this castle, any use of
 +supernatural abilities is strictly prohibited.  This prohibition is
 +automatically enforced by the castle itself, so I would advise you to dismiss
 +any active spells immediately."
  
 ---- ----
v2session31a.1214763084.txt.gz · Last modified: 2017/05/27 18:46 (external edit)