v2session31a
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| v2session31a [2008/06/29 13:11] – jims | v2session31a [2017/05/27 18:57] (current) – external edit 127.0.0.1 | ||
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| | Val | [[Allie]] | [[Lesser Aasimar]] | Favored Soul/7, Ranger/1 | | | Val | [[Allie]] | [[Lesser Aasimar]] | Favored Soul/7, Ranger/1 | | ||
| - | ---- | + | //Note: This session is merely a summary of an email session. |
| - | First up: An encounter on the road from Castle Serastis. | + | === An encounter on the road from Castle Serastis |
| As you shepherd the freed slaves toward civilization, | As you shepherd the freed slaves toward civilization, | ||
| Line 42: | Line 42: | ||
| barony (where your characters call home). | barony (where your characters call home). | ||
| - | ---- | + | === Kevin Arcana' |
| Chris Havel wrote: | Chris Havel wrote: | ||
| Line 102: | Line 102: | ||
| a dozen baronies away from his lands... | a dozen baronies away from his lands... | ||
| - | ---- | + | === Serastis de-brief === |
| In the absense of other player input, I will take [[Heilli]]/ | In the absense of other player input, I will take [[Heilli]]/ | ||
| Line 134: | Line 134: | ||
| As for the refugees, Adrian offers two options: Bring them to the nearby village | As for the refugees, Adrian offers two options: Bring them to the nearby village | ||
| - | of Inger or bring them to "[[Neroth]]" | + | of Inger or bring them to [["Neroth"]] (which he says is [[Kevin Arcana]]' |
| of operations). | of operations). | ||
| where you are and where you need to go to get home. (Note: If you opt for | where you are and where you need to go to get home. (Note: If you opt for | ||
| Line 143: | Line 143: | ||
| Adrian' | Adrian' | ||
| distrust of Baroness Karoline (in whose barony Inger is located). | distrust of Baroness Karoline (in whose barony Inger is located). | ||
| + | |||
| + | === The trip to Neroth === | ||
| + | |||
| + | When you decide to make the trip to [[Neroth]], Adrian tasks a young man from | ||
| + | his support train to guide you. He is unwilling to send any of his main army | ||
| + | for fear that he will need every one of them when they reach Serastis. | ||
| + | |||
| + | His name is Didrik and while he seems mildly disappointed at having to miss the | ||
| + | " | ||
| + | of your names. | ||
| + | businessman or political leader. | ||
| + | |||
| + | The rest of that day goes without a hitch. | ||
| + | reached that day under normal circumstances, | ||
| + | the refugees slows you down and forces you to camp the night. | ||
| + | |||
| + | During this time, Didrik fills you in on some of the details of [[Neroth]] and | ||
| + | [[Kevin Arcana]]. | ||
| + | (like most wizards) had a reputation as an eccentric. | ||
| + | enough from the cities to gain respect from the rural communities, | ||
| + | other hand, he alienated many by offering his magical services only with a | ||
| + | ruthless capitalism. | ||
| + | |||
| + | Three years ago, though, everything changed. | ||
| + | which those in the know recognize as the year the magic changed. | ||
| + | massive construction project at a site near where he lived. | ||
| + | was done with such an urgency and the pay was so high that it drained the | ||
| + | resources from the surrounding farmlands. | ||
| + | none too pleased about the productivity of her peasants, but an " | ||
| + | was made which seemed to make her happy (at least for a time). | ||
| + | |||
| + | Since then, construction has never stopped. | ||
| + | massive, walled castle complex with three nearby stone-walled buildings and | ||
| + | numerous wooden buildings -- including dormitories for the workers. | ||
| + | all measures, a town in and of itself. | ||
| + | |||
| + | And, while [[Karoline|Baroness Karoline]] seems to have lost her patience with | ||
| + | him, he now commands a massive contingent of mercenaries, | ||
| + | be foolish to oppose him with force. | ||
| + | relays with great pride). | ||
| + | |||
| + | Even with all of this information, | ||
| + | [[Neroth]], you are amazed at its size. And, while the buildings and | ||
| + | decorations are certainly not audacious, they still represent a vast wealth. | ||
| + | This fact is augmented by Didrik -- who tells stories of wagons full of gold and | ||
| + | silver that come and go in the wee hours. | ||
| + | and when pressed, admits that he's never actually //seen// the wagons -- he's | ||
| + | only heard about them from others). | ||
| + | |||
| + | You are greeted at an outer gate to the complex by a squadron of armed soldiers. | ||
| + | Didrik then does something unusal. | ||
| + | chain and places it into a stone pedestal near the gate. An orange glow arises | ||
| + | from the pedestal -- at which point one of the guards opens the gate and the | ||
| + | rest all step aside. | ||
| + | |||
| + | Didrik then leads you to the main castle, where the process is repeated. | ||
| + | same orange glow from a similar pedestal elicits the same response from the | ||
| + | (very well) armed guards. | ||
| + | speech -- which appears to be one he says often. | ||
| + | |||
| + | " | ||
| + | supernatural abilities is strictly prohibited. | ||
| + | automatically enforced by the castle itself, so I would advise you to dismiss | ||
| + | any active spells immediately." | ||
| ---- | ---- | ||
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