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v2session22 [2008/01/06 13:03] jimsv2session22 [2017/05/27 18:57] (current) – external edit 127.0.0.1
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 ^ Player ^ Character ^ Race ^ Class ^ ^ Player ^ Character ^ Race ^ Class ^
 | Dave | [[Freyrik]] | Human(Feytouched) | Warlock/7 | | Dave | [[Freyrik]] | Human(Feytouched) | Warlock/7 |
-| Ken | [[Ash]] | Human(Aasimar| Paladin/5 |+| Ken | [[Ash]] | Aasimar | Paladin/5 |
 | VW | [[Heilli]] | Human | Illumine Soul/1, Soulknife/5, Psion/1 | | VW | [[Heilli]] | Human | Illumine Soul/1, Soulknife/5, Psion/1 |
 | Kurt | [[Ketamine]] | [[Crag Gnome]] | Barbarian/1, [[Witch]]/6 | | Kurt | [[Ketamine]] | [[Crag Gnome]] | Barbarian/1, [[Witch]]/6 |
 | Chris | [[Yosi]] | Wood Elf | Barbarian/7 | | Chris | [[Yosi]] | Wood Elf | Barbarian/7 |
-| Val | [[Allie]] | Human(Aasimar| Favored Soul/6, Ranger/1 |+| Val | [[Allie]] | [[Lesser Aasimar]] | Favored Soul/6, Ranger/1 |
  
 //Note: This adventure comes from  //Note: This adventure comes from 
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 //Area Y1)// Staging Area //Area Y1)// Staging Area
  
-Through the door at the top of the stairs.  Fight a **dragon** and a Yuan-ti  +After dispatching the Lizardfolk guards, the party uses their keys to open the  
-wizard. From the wizard (who they later learn is named "Issiel"), the party gets  +door at the top of the stairs.  Inside, the find themselves at the base of the  
-**2 potions** of //levitate//, **//bracers of armor +4//**, and two keys (which  +highest (middle) tower.  A man-sized **bronze dragon** drops down from a high  
-they find go to areas Y2 and Y3).  From the dragon, they get  +balcony, claiming to be an abused captive.  Up on the balcony, a Yuan-ti wizard  
-**//[[http://www.d20srd.org/srd/magicItems/wondrousItems.htm#glovesofArrowSnaring +begins casting spells. 
-|gloves of arrow snaring]]//**.+ 
 +During the initial instant of doubt, the dragon positions himself so that his  
 +lightning "breath" can affect as many of the characters as possible.  This, 
 +of course, erases any doubt about the dragon's intentions. 
 + 
 +When the battle is over, both the dragon and the wizard are dead From the  
 +wizard (who they later learn was named "Issiel"), the party gets **2 potions**  
 +of //levitate//, **//bracers of armor +4//**, and two keys (which they find go  
 +to areas Y2 and Y3).  From the dragon, they get a pair of  
 +**//[[http://www.d20srd.org/srd/magicItems/wondrousItems.htm#glovesofArrowSnaring| 
 +gloves of arrow snaring]]//**. 
 + 
 +{{ v2-22-portal.jpg|The portals -- as found throughout "The Fortress of the Yuan-ti"}}
  
 //Area Y2)// Map Room //Area Y2)// Map Room
  
-Find a **silver mirror** worth 1,000 gp and a **scroll** of //explosive runes//,  +This room contains numerous scroll cases, sheaves of parchment, and  
-//magic mouth// and //sepia snake sigil//.+cartographers' tools.  In the scroll tubes and on the table are many maps -- 
 +which the party gathers in case they will be useful.  While many of the maps are  
 +of places they do not recognize, some are places they know -- including the  
 +"Barrow of the Forgotten King", the Underdark city of Pedestal, and the area  
 +around [[Kingsholm]]. 
 + 
 +Over the table, [[Ketamine]] pries 2-foot by 4-foot **mirror of polished  
 +silver** off the wall (It is worth 1,000 gp).  Also, among the scroll tubes,  
 +[[Freyrik]] finds a **scroll** of //explosive runes//, //magic mouth// and  
 +//sepia snake sigil//.
  
 //Area Y3)// Living Quarters //Area Y3)// Living Quarters
  
-Find **Issiel's Spellbook**.+Under a false bottom in the wardrobe, the party finds **Issiel's Spellbook**.  
 +((0-level -- All except conjuration and transmutation, 1st -- //charm person//,  
 +//ray of enfeeblement//, //magic missile//, //shield//, //alarm//, //burning  
 +hands//, //hypnotism//, //Tenser's floating disk//, //true strike//, 2nd -- 
 +//blur//, //invisibility//, //Tasha's hideous laughter//, //touch of idiocy//,  
 +//daze monster//, 3rd -- //deep slumber//, //dispel magic//, //lightning bolt//))
  
 //Area Y4)// The Winding Stair //Area Y4)// The Winding Stair
 +
 +This long stairway merely connects the "Staging Area" with "The Lower Landing".
  
 //Area Y5)// The Lower Landing //Area Y5)// The Lower Landing
  
 Here is where Issiel, "The Master of the Way" fought.  It also houses seven  Here is where Issiel, "The Master of the Way" fought.  It also houses seven 
-portals (five of which are "active"but not open).+portals -- five of which have a single bolt of electricity arcing across their  
 +middles, while the remaining two radiate strong magic, but have no electricity.  
 +(See area K21 for more on these portals).
  
 //Area Y6)// The Upper Landing //Area Y6)// The Upper Landing
  
-Sealed off top of the tower.+This unused area once may have looked out over the fields below Now, though,  
 +it is entirely sealed off (apparently by magical stone shaping spells).((The  
 +combat encounter in this area was excised from the module-as-written))
  
 //Area K19)// The Heart of Darkness //Area K19)// The Heart of Darkness
  
-Take a secret passage up to Level 4.  Find a room steeped in evil.+Returning back to the main part of the fortress, the party goes back to the  
 +Barracks (K16A) and takes the secret passage up to Level 4.  They emerge into  
 +vast room where the air is desert-dry and carries a foul scent.  An //evil//  
 +effect permeates the region and causes most of the party to become "shaken" In  
 +the center of the room stands a three-tiered ziggurat of black marble -- each  
 +tier ten feet tall.
  
 //Area K20)// The Black Ziggurat //Area K20)// The Black Ziggurat
  
-Battle a Yuan-ti Abomination and a pair of Purebloods.  Recover a pair of  +Resting on the far side of the Ziggurat is a Yuan-ti Abomination and a pair of  
-**//[[http://www.d20srd.org/srd/magicItems/wondrousItems.htm#bracersofArcheryLesser +Purebloods.  As they are on the first tier, they use ranged weapons to attack  
-|lesser bracers of archery]]//**.+the party.  However, the party's ranged weapons prove superior and in the end,  
 +the Yuan-ti are killed. 
 + 
 +From atop the ziggurat, [[Ketamine]] (in bird form) recovers a pair of  
 +**//[[http://www.d20srd.org/srd/magicItems/wondrousItems.htm#bracersofArcheryLesser| 
 +lesser bracers of archery]]//**.
  
 //Area K21)// The Gate Room //Area K21)// The Gate Room
  
-Find three gates - two of which are "open", the third merely "active".+In addition to mundane sloping passageways up and down, the party finds three 
 +more portals here.  While the middle one has a single bolt of electricity 
 +across it like the five in area Y5, the other two are covered in an electric 
 +field. 
 + 
 +From this and the other seven portals (as well as the portal they took from "The  
 +Sinister Spireto here), the party deduces that the portals have three states: 
 + 
 +  * Inactive: No electricity present 
 +  * Active: A single electric bolt 
 +  * Open: An electric field 
 + 
 +As only "Open" portals can be used, [[Ash]] retrieves the key he used to open  
 +the gate from Fadheela's lair.  After some experimentation, though, it appears  
 +to have no effect on these gates.  A series of gemstones are set into the stone  
 +around the gates, though, and the party decides that the means to activate the  
 +gates must somehow involve these gems. 
 + 
 +Not willing to trust their fate to these gates just yet, the party opts to  
 +continue exploring the "mundaneway.
  
 //Area K22)// The Outer Balcony //Area K22)// The Outer Balcony
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 Because of Vsolt's importance to the Vanguard, the party //earns **three action  Because of Vsolt's importance to the Vanguard, the party //earns **three action 
 points**// for defeating him. points**// for defeating him.
 +
 +//One session closer to the TPK...//
  
 ^ # ^ Challenge ^  CR  ^ ^ # ^ Challenge ^  CR  ^
v2session22.1199646205.txt.gz · Last modified: 2017/05/27 18:45 (external edit)