User Tools

Site Tools


v2session20

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
v2session20 [2007/11/17 14:47] jimsv2session20 [2017/05/27 18:57] (current) – external edit 127.0.0.1
Line 4: Line 4:
  
 ^ Player ^ Character ^ Race ^ Class ^ ^ Player ^ Character ^ Race ^ Class ^
-| Ken | [[Ash]] | Human(Aasimar| Paladin/5 |+| Ken | [[Ash]] | Aasimar | Paladin/5 |
 | THF | [[Líkami]] | Human | Monk/6 | | THF | [[Líkami]] | Human | Monk/6 |
 | VW | [[Heilli]] | Human | Soulknife/5, Psion/1 | | VW | [[Heilli]] | Human | Soulknife/5, Psion/1 |
 | Kurt | [[Ketamine]] | [[Crag Gnome]] | Barbarian/1, [[Witch]]/5 | | Kurt | [[Ketamine]] | [[Crag Gnome]] | Barbarian/1, [[Witch]]/5 |
 | Chris | [[Yosi]] | Wood Elf | Barbarian/6 | | Chris | [[Yosi]] | Wood Elf | Barbarian/6 |
-| Val | [[Allie]] | Human(Aasimar| Favored Soul/5, Ranger/1 |+| Val | [[Allie]] | [[Lesser Aasimar]] | Favored Soul/5, Ranger/1 |
  
 //Note: This adventure comes from  //Note: This adventure comes from 
Line 22: Line 22:
 === 11 October 1111 === === 11 October 1111 ===
  
-The party returns to Es Sarch the ring that he gave them to get into the+{{ v2-20-snakewell.jpg?200}} 
 + 
 +The party returns to Es Sarch the ring that he gave them to get into the 
 Necromancer's Spire.  He convinces them to leave the second ring in  Necromancer's Spire.  He convinces them to leave the second ring in 
-[[Fadheela]]'s lair -- since they need it to get back into the spire, but +[[Fadheela]]'s lair -- since they need it to get back into the spire, but won' 
-won't need it once they go through the gate.  He promises not to retrieve +need it once they go through the gate.  He promises not to retrieve this second  
-this second ring for one week (in case the party needs to return through +ring for one week (in case the party needs to return through the gate and escape  
-the gate and escape the spire).+the spire).
  
-Since he has a resistance to electricity, [[Ash]] opens the gate using +Since he has a resistance to electricity, [[Ash]] opens the gate using  
-[[Fadheela]]'s //Snake Key// and holds it open while the rest of the +[[Fadheela]]'s //Snake Key// and holds it open while the rest of the party goes  
-party goes through.  As they are the last two through, [[Freyrik]] and +through.  As they are the last two through, [[Freyrik]] and [[Ash]] get a mild  
-[[Ash]] get a mild shock as the gate drops.  Without the resistance to +shock as the gate drops.  Without the resistance to electricity, [[Freyrik]]  
-electricity, [[Freyrik]] finds that his magical abilities have been +finds that his magical abilities have been "short circuited" and is unable to  
-"short circuited" and is unable to contribute in any meaningful way.+contribute in any meaningful way.
  
 //Area F)// The Surrounding Fields //Area F)// The Surrounding Fields
  
-From a small rise, the party observes a small farming community outside +From a small rise, the party observes a small farming community outside the  
-the gates of a massive fortress set into a cliff face.+gates of a massive fortress set into a cliff face.
  
-They proceed down and encounter a Dark Naga name Lieth, along with her +They proceed down and encounter a Dark Naga name Lieth, along with her pet Dire  
-pet Dire Snake and a squad of four Pureblood Yuan-Ti.  Once this group is +Snake and a squad of four Pureblood Yuan-Ti.  Once this group is defeated, a  
-defeated, a group of human and halfling slaves timidly approach the party. +group of human and halfling slaves timidly approach the party. Their leader is a  
-Their leader is a woman named Clora -- who tells the party of the snakemen +woman named Clora -- who tells the party of the snakemen and agrees to shelter  
-and agrees to shelter them for the night.+them for the night.
  
-=== 11 October 1111 ===+**Clora**: //The castle is called Serastis -- a horrible place inhabited by  
 +hideous snake-folk. Some are almost human, while others arc like giant serpents  
 +with hands. Gods only know what they do in there.// 
 + 
 +//Only a few of us are native to these lands, for the snake-folk are careful not  
 +to attract the attention of the closer villages. Most of our number were  
 +captured on the road or in distant settlements, brought here to serve the  
 +masters of the castle. We toil so that they might eat and keep warm. Those who  
 +take sick or become too weak for laboring are taken to the castle and never seen  
 +again.// 
 + 
 +//There has been much activity in Serastis over the past few months. Many more  
 +groups of snake-folk go in and out than in the past. Whatever horrors that place  
 +hides, they appear to be escalating.// 
 + 
 +//We thank you for your efforts, but I fear that few of us are strong enough to  
 +travel far, The snake-folk allow us little food or sleep. Even if we could  
 +leave, we would not get far enough to escape should they try to hunt us down. We  
 +will pray for your success, but as long as the snake-folk rule Castle Serastis,  
 +we remain slaves.// 
 + 
 +//If you intend to enter Serastis, beware. A horrible skeletal lizard-creature  
 +appears there when the main door is open. We have also overheard guards whisper  
 +of strange magic controlling movement within the place.// 
 + 
 +//Finally, the snake-folk have difficulty telling us 'mammals' apart. Should you  
 +need a place to hide, we might be able to pass you off as slaves for a time.// 
 + 
 +=== 12 October 1111 === 
 + 
 +{{v2-20-serastis.jpg?400 }}
  
 //Area K1)// The Serpent's Stair //Area K1)// The Serpent's Stair
  
-In bird form, [[Ketamine]] scouts the fortress and learns there are no +In bird form, [[Ketamine]] scouts the fortress and learns there are no entrances  
-entrances other than the main door.  She returns to her normal form and +other than the main door.  She returns to her normal form and secures a rope to  
-secures a rope to hold the portcullis open while the party plans on +hold the portcullis open while the party plans on how to get in.
-how to get in.+
  
 //Area K2)// The Mouth of Serastis //Area K2)// The Mouth of Serastis
 +
 +While the rest of the party is deciding that they should wait for a patrol to 
 +return and use that event to somehow gain access to the inside, [[Ketamine]] 
 +fiddles with the mechanism that controls the gate and portcullis.  Quite by 
 +accident, she trips the portcullis -- which fails to drop because of the rigging 
 +she put in place earlier.  Undeterred, she continues fiddling and after a few 
 +minutes, the massive doors spring to life and open!
  
 //Area K3)// The Great Hall //Area K3)// The Great Hall
 +
 +{{ v2-20-megaraptor.jpg?200}}
 +
 +Fight an evil half-elf cleric and his pet Megaraptor Skeleton.
 +
 +In the back of the room, at the bottom of a shallow pool, [[Ketamine]] discovers 
 +a 12-inch wide silver inlay in the shape of a coiled snake (worth 1,500 gp).
  
 //Area K4)// Dining Hall //Area K4)// Dining Hall
 +
 +Under a large table in this room, [[Ketamine]] discovers a small drain that 
 +leads down into darkness.
  
 //Area K5)// Kitchen //Area K5)// Kitchen
 +
 +Another drain leads down from this room.
  
 //Area K6)// Torture Chamber //Area K6)// Torture Chamber
 +
 +Currently unoccupied, this room contains implements of torture and three small 
 +jail cells.
  
 //Area K7)// Meeting Hall //Area K7)// Meeting Hall
 +
 +[[Yosi]] "discovers" a hidden pit trap and falls into what appears to be a 
 +prison cell on a lower level.  He hears ragged breathing and the occasional sob 
 +nearby, and concludes that the other cells must contain prisoners.
 +
 +[[Líkami]] helps him back up and the party continues their exploration of what 
 +they realize is "Level 2" of the fortress.
  
 //Area K8)// The Lesser Shrine //Area K8)// The Lesser Shrine
 +
 +{{ v2-20-chavakuth.jpg?200}}
 +
 +The party meets Chavakuth, a Lizardfolk of the Dark Talon tribe.  He tries to
 +convince them to kill rival Lizardfolk from the Poison Dusk tribe, but is
 +insufficiently convincing and ends up dead.
  
 //Inching ever closer to the **TPK**!// //Inching ever closer to the **TPK**!//
  
 ^ # ^ Challenge ^  CR  ^ ^ # ^ Challenge ^  CR  ^
-//TBD// //TBD//  |  //TBD//  | +Dark Naga (Lieth, the Taskmaster)  |  8  | 
-^ ^ Total XP (each) ^  //TBD//<sup>6</sup>  ^+| 1 | Dire Snake  |  5  | 
 +| 4 | Yuan-Ti Purebloods  |  3  | 
 +| 2 | Iron Portcullis  |  4  | 
 +| 1 | Elvarel Prath, Half-Elf Cleric  |  5  | 
 +| 1 | Megaraptor Skeleton  |  6  | 
 +| 1 | Hidden Pit Trap  |  3  | 
 +| 1 | Chavakuth, Lixardfolk Druid  |   | 
 +^ ^ Total XP (each) ^  2,400<sup>6</sup>  ^
  
 [[v2session19|(Previous Session)]] [[v2#session_notes|(Back to V2 Index)]] [[v2session21|(Next Session)]] [[v2session19|(Previous Session)]] [[v2#session_notes|(Back to V2 Index)]] [[v2session21|(Next Session)]]
  
v2session20.1195332470.txt.gz · Last modified: 2017/05/27 18:45 (external edit)