v2session01
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| - | ====== V2 Session One - 19 January 2007 - "The Grackle" | + | ==== V2 Session One - 19 January 2007 - "The Grackle" |
| (No Previous Session) [[v2# | (No Previous Session) [[v2# | ||
| ^ Player ^ Character ^ Race ^ Class ^ | ^ Player ^ Character ^ Race ^ Class ^ | ||
| - | | VW | [[Heilli]] | Human | Soulknife/1 | | + | | Dave | [[freyrik|Freyrik Ulthkell]] | Human(Feytouched) |
| | THF | [[Líkami]] | Human | Monk/1 | | | THF | [[Líkami]] | Human | Monk/1 | | ||
| + | | Ken | [[Ash]] | Aasimar | Paladin/ | ||
| + | | VW | [[Heilli]] | Human | Soulknife/1 | | ||
| | Kurt | [[Ketamine]] | [[Crag Gnome]] | [[Witch]]/1 | | | Kurt | [[Ketamine]] | [[Crag Gnome]] | [[Witch]]/1 | | ||
| | Chris | [[Yosi]] | Wood Elf | Barbarian/1 | | | Chris | [[Yosi]] | Wood Elf | Barbarian/1 | | ||
| - | | Val | [[Alleraia]] | Human(Aasimar) | Favored Soul/1 | | + | | Val | [[Allie]] | [[Lesser |
| - | | Ken | [[Ash]] | Human(Aasimar) | Paladin/1 | | + | |
| - | | Dave | [[freyrik|Freyrik Ulthkell]] | Human(Feytouched) | Warlock/1 | | + | |
| - | **//19 January | + | //Note: This adventure was adapted from "Box of Flumph", |
| + | published in [[http:// | ||
| + | January, 2005, pages 16-31.// | ||
| - | The magistrate in the town of [[Stillsquall]] has a problem. | + | === 19 January 1111 === |
| - | "The Grackle" | + | |
| - | some kind of con, and an assault on a merchant, the magistrate wants nothing more than to | + | |
| - | see "The Grackle" | + | |
| - | However, with the town guards occupied by other matters, and with The Grackle' | + | Magistrate Aurus in the town of [[Stillsquall]] has a problem. |
| - | as a skilled fighter with a short temper, the magistrate is not too keen to expend resources | + | as "The Grackle" |
| - | tracking this criminal down. His solution: Post a healthy reward (50 gold pieces) and hope | + | involving smuggling, some kind of con, and an assault on a merchant, the |
| - | the citizens step up to the task. | + | magistrate wants nothing more than to see "The Grackle" |
| + | Westman) behind bars. | ||
| + | |||
| + | However, with the town guards occupied by other matters, and with The Grackle' | ||
| + | reputation | ||
| + | keen to expend resources tracking this criminal down. His solution: Post a | ||
| + | healthy reward (50 gold pieces) and hope the citizens step up to the task. | ||
| Enter our " | Enter our " | ||
| - | [[freyrik|Freyrik Ulthkell]], a recently fired bartender with a dark secret, sees the wanted | + | [[freyrik|Freyrik Ulthkell]], a recently fired bartender with a dark secret, |
| - | flyer posted in the “Central Wharfs”. | + | sees the wanted flyer posted in the “Central Wharfs”. |
| - | he can handle, he draws upon a network of contacts he's developed over his years tending | + | criminal might be more trouble than he can handle, he draws upon a network of |
| - | bar. He draws in [[Yosi]], a hot-tempered, | + | contacts he's developed over his years tending bar. He draws in [[Yosi]], a |
| - | and [[Alleraia]], and the twins, [[Heilli]] and [[Líkami]]. | + | hot-tempered, |
| + | [[Allie]], and the twins, [[Heilli]] and [[Líkami]]. | ||
| - | As [[Freyrik]] shows the new team the " | + | As [[Freyrik]] shows the new team the " |
| - | happens by and decides she could help with the mission. | + | Gnome]] [[Witch]] happens by and decides she could help with the mission. |
| - | will have a gang of thugs with him, [[Ketamine]]' | + | it is feared that "The Grackle" |
| + | [[Ketamine]]' | ||
| - | The party starts out by asking around town to see whether anybody has seen their target. | + | The party starts out by asking around town to see whether anybody has seen their |
| - | They luck out by finding an old dwarf beggar named Goffi. | + | target. They luck out by finding an old dwarf beggar named Goffi. |
| - | promise of 2 gold if his information leads to the reward, Goffi tells them that he saw | + | of ale, and a promise of 2 gold if his information leads to the reward, Goffi |
| - | a man matching The Grackle' | + | tells them that he saw a man matching The Grackle' |
| - | earlier and then rowing it out in the direction of //The Angelina//, a merchant ship | + | onto a small rowboat two nights earlier and then rowing it out in the direction |
| - | anchored in the harbor. | + | of //The Angelina//, a merchant ship anchored in the harbor. |
| + | [[Allie]] and [[Ash]] locate Robert, a friendly sailor who is willing | ||
| + | to ferry the party out to //The Angelina// at sunset. | ||
| + | they can feign to row //past// //The Angelina//, then at the last minute turn | ||
| + | and board the ship before the crew is able to react. | ||
| + | Meanwhile, [[Freyrik]] spends the afternoon watching the ship from the docks and | ||
| + | concludes that there is a crew of perhaps two dozen. | ||
| + | be hostile, they will likely be in over their heads. | ||
| - | //Note: This adventure was adapted from the adventure | + | The party climbs into Robert' |
| - | as published in the January, 2005 issue of [[http://paizo.com/dungeon|" | + | thing they notice is that the currents are swifter than their boatsman expected. |
| - | pages 16-31.// | + | Then, when they begin the "assault", |
| + | their stealthy assault, the skiff ends up slamming unceremoniously into the side | ||
| + | of //The Angelina//, which alerts two of the sailors on deck. | ||
| - | XP awarded: //to be determined// | + | Surprisingly (or Luckily), the sailors react as if the approaching skiff is |
| + | " | ||
| + | greet the party. | ||
| + | He introduces himself as Captain Sarim Pepper, and asks what the party is doing | ||
| + | here. When [[Heilli]] says they are here to apprehend a criminal, the captain | ||
| + | seems slightly offended. | ||
| + | are criminals, let alone this " | ||
| + | especially a shady-looking half-orc -- react uncomfortably when The Grackle' | ||
| + | name is mentioned. | ||
| + | |||
| + | After a short debate, the captain agrees to let the party aboard so they can | ||
| + | inspect his crew. Upon hearing this, the half-orc jogs down into the ship's | ||
| + | hold -- just as the captain calls every man on deck. | ||
| + | |||
| + | [[Heilli]], [[Ketamine]], | ||
| + | is a hatch leading below deck. [[Allie]], [[Ash]], [[Líkami]], | ||
| + | meanwhile, head to the stairs that descend into the common room. | ||
| + | |||
| + | Trouble erupts almost immediately, | ||
| + | the Anchor Room and is attacked by somebody hiding in the shadows. | ||
| + | immediately falls unconscious, | ||
| + | behind him. | ||
| + | |||
| + | [[Yosi]] drops into the Anchor Room, and seeing his companion on the floor, | ||
| + | flies into a rage and barges through the closed door. As he does this, | ||
| + | [[Ketamine]] drops into the Anchor Room to magically tend to the wounds [[Heilli]] | ||
| + | has suffered at the hands of their new-found foe. | ||
| + | |||
| + | On the other end of the ship, the three who took the stairs into the common room | ||
| + | make their way to the door on the other side of the ship's hold. [[Líkami]] is | ||
| + | first to arrive at the door, and he decides to wait outside -- expecting the | ||
| + | villain to emerge. | ||
| + | |||
| + | On deck, the captain yells out that the ship is adrift and the sailors begin to | ||
| + | scramble to unfurl the sails. | ||
| + | |||
| + | [[Yosi]], meanwhile, finds himself in the ship's hold, but he sees nobody else | ||
| + | here! With nobody' | ||
| + | cargo. | ||
| + | attack, missing the elven barbarian by inches. | ||
| + | |||
| + | Hearing the noise from within, [[Líkami]] opens the door to see their target | ||
| + | attacking [[Yosi]]. | ||
| + | his fists. | ||
| + | due to the cramped quarters. | ||
| + | |||
| + | After [[Yosi]] barely misses the Grackle with his greatclub, [[Líkami]] lands a | ||
| + | glancing blow, reducing the villian to near unconsciousness and minimal tactical | ||
| + | options. | ||
| + | |||
| + | After the second blow, The Grackle goes down on a knee and sees that his options | ||
| + | have dwindled to one: surrender. | ||
| + | healed [[Heilli]] to bind him up with a rope -- who relieves him of his dagger | ||
| + | and // | ||
| + | [[Heilli]] know of this action...[[Heilli]] waited until [[Ash]] had left, to | ||
| + | minimize intraparty friction)) to keep him from escaping. | ||
| + | the nearly-crippled Grackle after Intimidating him with threats of additional | ||
| + | painful and debilitating wounds from the vengeful [[Heilli]] and barely | ||
| + | constrained rage of [[Yosi]]. | ||
| + | |||
| + | As the ship foundered, it was clear that the Grackle (and likely half-orc | ||
| + | accomplice) had done more that just cut the anchor line, as the sail lines were | ||
| + | also cut, causing //The Angelina// to founder in the strong currents. | ||
| + | rocks loomed large, [[Líkami]] took a rope and swam to a nearby boat, | ||
| + | stabilizing //The Angelina// for at least long enough for the crew to regain | ||
| + | control of the vessel. | ||
| + | |||
| + | [[Ketamine]] thoroughly searches the villain' | ||
| + | pouch in his belt that contain **5 platinum pieces**. | ||
| + | intimidates their captive into revealing which crate was the one he smuggled on | ||
| + | board. | ||
| + | main deck. | ||
| + | |||
| + | Back at the Town Hall, Magistrate Aurus is pleased at the Grackle' | ||
| + | after a brief hesitation, delivers the **50 gold piece** reward to the party. | ||
| + | In addition to the reward, the party confiscated the Grackle' | ||
| + | **weapon**, **belt**, and money -- all of which the magistrate allows them to | ||
| + | keep. | ||
| + | |||
| + | As they count out their gold and distribute it amongst each other, Baron Johann | ||
| + | Wildhurst makes a surprise entrance! | ||
| + | saying, "These are the people I told you about." | ||
| + | |||
| + | Because of their brilliant success in capturing the Grackle, the baron invites | ||
| + | them all to his keep to discuss a follow-on task. While he remains tight-lipped | ||
| + | about what this job might entail, the party agrees anyway. | ||
| + | they are to travel to the baron' | ||
| + | |||
| + | Quite unexpectedly, | ||
| + | successful adventuring party. | ||
| + | |||
| + | Now all they need is a name... | ||
| + | |||
| + | == Interlude == | ||
| + | //She paced slowly around the long table, absent-mindedly inspecting the place | ||
| + | settings. | ||
| + | prepared in the secret kitchen and the slaves who knew of the main ingredient | ||
| + | would be executed before dawn. The guards were charmed and even the best of | ||
| + | them were expendable. | ||
| + | |||
| + | //No, what troubled her was the meeting' | ||
| + | since the shadowcoup and their progress was lagging seriously behind schedule. | ||
| + | The window of opportunity, | ||
| + | |||
| + | //Perhaps the king's bones would be the difference, but even that mission was (at | ||
| + | best) only a stopgap. | ||
| + | takeover of the southern baronies might not be enough to hold these lands. | ||
| + | Perhaps the others would have better news. The church warden, especially, had | ||
| + | offered great promise.// | ||
| + | |||
| + | //As it had done many times before, the doubts crept into her mind. Was this plan | ||
| + | worth it? Was this climate too inhospitable for them? Were the natives too | ||
| + | organized? | ||
| + | kingdom. | ||
| + | was so great, it **must** be worth the risk. And there was over two centuries | ||
| + | of groundwork to back them up.// | ||
| + | |||
| + | // | ||
| + | faltering in the south. | ||
| + | have it -- no matter the cost!// | ||
| + | |||
| + | ==== XP ==== | ||
| + | |||
| + | ^ Challenge ^ CR ^ | ||
| + | | "The Grackle" | ||
| + | | Saving //The Angelina// | 1 | | ||
| + | | Story Bonus | 1 | | ||
| + | ^ Total XP (each) ^ 215 ^ | ||
| + | |||
| + | (No Previous Session) [[v2# | ||
v2session01.1169320815.txt.gz · Last modified: (external edit)
