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sim:action [2017/11/27 01:43] jimssim:action [2017/11/28 18:16] (current) – removed jims
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-====== The Kingdom Simulator Actions ====== 
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-After each community's [["Move"]] is completed, the actions are resolved. 
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-First, all "[[#Initial]]" actions happen, then the "[[#Planned]]" action occurs. 
-Finally, at the end of the turn, the "[[#Automatic]]" actions occur. 
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-==== Initial ==== 
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-Each turn has a series of "Automatic" actions.  These are: 
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-  * Farmers produce Stores 
-  * Producers produce Wealth 
-  * Population consumes Stores 
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-==== Planned ==== 
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-Only one planned action is allowed per turn and may be one of the following: 
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-  * Attack 
-    * Use Attack to attack neighbor 
-    * Provides penalty to Defense for rest of turn 
-    * Can target any stat (Population, Infrastructure, Wealth, or Stores) 
-       * Each has its own mechanism, but all are defended by Military(Defense) 
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-  * Import 
-     * Use Diplomacy to buy Stores from neighbor 
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-  * Non-combat intervention 
-     * Use skill(s) to affect neighbor 
-     * Can target any skill (?) 
-        * Each has its own mechanism 
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-==== Automatic ==== 
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-  * Characteristics decay or grow 
-  * More??? 
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-[[start|Back to the start]] 
  
sim/action.1511768610.txt.gz · Last modified: 2017/11/27 01:43 by jims