sim:action
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- | ====== The Kingdom Simulator Actions ====== | ||
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- | After each community' | ||
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- | First, all " | ||
- | Finally, at the end of the turn, the " | ||
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- | ==== Initial ==== | ||
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- | Each turn has a series of " | ||
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- | * Farmers produce Stores | ||
- | * Producers produce Wealth | ||
- | * Population consumes Stores | ||
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- | ==== Planned ==== | ||
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- | Only one planned action is allowed per turn and may be one of the following: | ||
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- | * Attack | ||
- | * Use Attack to attack neighbor | ||
- | * Provides penalty to Defense for rest of turn | ||
- | * Can target any stat (Population, | ||
- | * Each has its own mechanism, but all are defended by Military(Defense) | ||
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- | * Import | ||
- | * Use Diplomacy to buy Stores from neighbor | ||
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- | * Non-combat intervention | ||
- | * Use skill(s) to affect neighbor | ||
- | * Can target any skill (?) | ||
- | * Each has its own mechanism | ||
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- | ==== Automatic ==== | ||
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- | * Characteristics decay or grow | ||
- | * More??? | ||
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- | [[start|Back to the start]] | ||
sim/action.1511768610.txt.gz · Last modified: 2017/11/27 01:43 by jims