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sim:action

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The Kingdom Simulator Actions

After each community's "Move" is completed, the actions are resolved.

First, all “Initial” actions happen, then the “Planned” action occurs. Finally, at the end of the turn, the “Automatic” actions occur.

Initial

Each turn has a series of “Automatic” actions. These are:

  • Farmers produce Stores
  • Producers produce Wealth
  • Population consumes Stores

Planned

Only one planned action is allowed per turn and may be one of the following:

  • Attack
    • Use Attack to attack neighbor
    • Provides penalty to Defense for rest of turn
    • Can target any stat (Population, Infrastructure, Wealth, or Stores)
      • Each has its own mechanism, but all are defended by Military(Defense)
  • Import
    • Use Diplomacy to buy Stores from neighbor
  • Non-combat intervention
    • Use skill(s) to affect neighbor
    • Can target any skill (?)
      • Each has its own mechanism

Automatic

  • Characteristics decay or grow
  • More???

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sim/action.1511768610.txt.gz · Last modified: 2017/11/27 01:43 by jims