nations
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- | ====== Overview of the Modern | + | ==== The Modern |
- | [[start|Back | + | For detailed information about each nation, please go to its page. |
- | //For information on how the magic change has affected these nations, please see | + | ^ Nation ^ Location ^ Status ^ |
- | [[Recent# | + | | [[Backbone]] |
- | + | | [[Lowland]] | |
- | ==== Backbone ==== | + | | [[Resh]] |
- | + | | [[Blanan]] | |
- | [[Backbone]] | + | | [[Pleven]] | Northern |
- | Before the wars, the peoples of [[Backbone]] were arrogant to a fault. | + | | [[Spindrift]] | North of Thentao | Civil unrest |
- | theirs was the first organized kingdom to emerge from the chaos that ended the | + | | [[Rota]] | Western |
- | second age, they considered themselves special. | + | | [[Baka]] | Central |
- | washed away that nationalism and it is only now beginning to come back. Rathwyn | + | | [[Comani]] | Central |
- | has tried to rule the country with an even hand, but once the orcs were no | + | | [[Etenaî]] |
- | longer a threat, she was faced with increasingly violent and angry citizens. | + | | [[Dyanaî]] |
- | She established an arena for gladiatorial-style combat which seems to have | + | | [[Fadil]] | The [[Sea of Sand]] |
- | served as a release for some of this violence, but she constantly worries about | + | | [[Mosaî]] | Western |
- | organized revolt. | + | | [[Teleme]] ("The Southlands") | Southern |
- | very prominent | + | | [[Ouraî]] | Southern [[Thentao]] | No change | |
- | slipping into their hands. | + | | [[Arela]] |
- | power of the [[trios of might|Trio of Might]] to keep the peace. | + | | [[Dumaka]] | Southern |
- | + | ||
- | ==== Lowland ==== | + | |
- | + | ||
- | [[Lowland]] | + | |
- | mysteriously vanished in the spring of 1107, but the orcs remain. | + | |
- | known whether | + | |
- | the freedom to roam the world now that his curse of unlife has been lifted. | + | |
- | The country itself is still quite bleak. | + | |
- | over eleven years, longer than any other place in the world. | + | |
- | has not fully recovered and so the animals have not returned in great number. | + | |
- | Much of the country is considered a desert. | + | |
- | + | ||
- | ==== Resh ==== | + | |
- | + | ||
- | [[Resh]] | + | |
- | this land in 1104, the entire population was slain. | + | |
- | every aspect of the eco-system died with them. Animals were slain by the | + | |
- | psychic assault as well as the humans, and the plants, while unaffected | + | |
- | initially, soon withered and died. After the portal was dispersed in 1105, | + | |
- | the [[storm cloud]] from [[Lowland]] drifted to what was once the capital city and it | + | |
- | is believed that many demons and undead have taken refuge under its evil | + | |
- | shadow. | + | |
- | but no one lives there, nor does anybody want to. | + | |
- | + | ||
- | ==== Blanan ==== | + | |
- | + | ||
- | [[Blanan]], the dwarven kingdom, is remarkably intact. | + | |
- | the mines and turned the dwarven population to stone in 1098 and so the | + | |
- | dwarves were spared from the ravages of the [[storm cloud]]. When they were | + | |
- | revived in 1106, the world was in a much more stable condition. | + | |
- | though, rely on trade with other races in order to survive. | + | |
- | humans in large numbers would live in their outer cities | + | |
- | goods and services that could not be found in their mines and caverns. | + | |
- | the mines were sealed in 1098, the humans outside the walls were forced to | + | |
- | flee to [[Backbone]]. Many died in those years and few have returned since the | + | |
- | wars ended. | + | |
- | (primarily agricultural) that they detest. | + | |
- | since the two lands are separated | + | |
- | this zone, but the dwarves have made a concerted effort to carve a safe | + | |
- | route. | + | |
- | commit her soldiers to patrol these dangerous trade routes. | + | |
- | is simple: | + | |
- | that the dwarves find unacceptable! | + | |
- | + | ||
- | ==== Pleven ==== | + | |
- | + | ||
- | [[Pleven]], the elf land, is still ripe with orcs. After the elves vanished in | + | |
- | 1099, hundreds | + | |
- | forests. | + | |
- | didn't care much for the forests. | + | |
- | they had no controlling force nor any common enemies to bind them together. | + | |
- | This level of peace was unknown to most orcs, so they chose to fight each | + | |
- | other. | + | |
- | seen in some time. The population | + | |
- | have retreated back into the mountains from where they came. Without | + | |
- | [[Dark Mage]]'s power to hold them together, the orcs would undoubtedly lose if a | + | |
- | concerted effort were made to retake | + | |
- | + | ||
- | ==== Spindrift ==== | + | |
- | + | ||
- | [[Spindrift]] has fractured into three separate countries (and some say four). | + | |
- | The two islands Midore and Aldore split peacefully from Norwood's leadership | + | |
- | in 1105. Norwood decided that force could not hold the kingdom together, so | + | |
- | he handed control over to the governors that he had appointed. | + | |
- | governors were unpopular because of their association with Norwood, but have | + | |
- | managed to hold onto their positions. | + | |
- | land. Norwood moved the capital seat back to [[Spindrift]] where it was before | + | |
- | Uith took over, but has not been able to restore the prosperity of 1090. To | + | |
- | compound this, the families of Restenford resent him because they no longer | + | |
- | have the prestige that they had under Uith. The political rivalry between | + | |
- | the northern and southern halves of the island has threatened to rip the | + | |
- | kingdom in two. As long as Norwood holds the sword of command, no one can | + | |
- | take him from his throne, yet he is reluctant to abuse the power of the | + | |
- | sword. | + | |
- | grant them a limited form of independence. | + | |
- | + | ||
- | In between Lendore and Midore is Marshard island, which has been a refuge for | + | |
- | the druids for centuries. | + | |
- | and have traditionally avoided the political rivalries between the islands. | + | |
- | Technically, | + | |
- | [[Spindrift]] in the first place. | + | |
- | political process, they have found themselves acting as middlemen between the | + | |
- | island since Norwood took over. Luckily, the island itself is mostly wild | + | |
- | and has little usable land. Otherwise, one of the neighboring islands would | + | |
- | have tried to claim it for their own. Also, the druids have at their | + | |
- | disposal a fearsome kind of magic which would make even the strongest of | + | |
- | invaders think twice. | + | |
- | + | ||
- | Farther up the chain is Sabit, a backwater little community generally | + | |
- | regarded by the rest of the islanders as " | + | |
- | level of civilization that the other islands enjoy, but they are a very proud | + | |
- | and self-sufficient community. | + | |
- | experienced the [[Dark Mage]]'s [[storm cloud]] for a month. | + | |
- | + | ||
- | ==== Rota ==== | + | |
- | + | ||
- | With the fall of [[Backbone]] in 1098, [[Rota]] became the supreme power in the | + | |
- | world. | + | |
- | maintain that power. | + | |
- | together, but he is not the leader that his mother was. [[Cale & Strachan]] | + | |
- | are two of his most valued advisors and many of the other barons do not | + | |
- | respect his reliance on their magic. | + | |
- | Odin]], though, the church will side with the king in all matters. | + | |
- | + | ||
- | ==== N' | + | |
- | + | ||
- | This was the setting for the initial chapters of the | + | |
- | [[Voyager|Voyager campaign]]. | + | |
- | It consists of three major tribes in the central plains: [[Baka]], | + | |
- | and [[Comani]], as well as a smaller, fourth tribe on the eastern shore over the | + | |
- | mountains: | + | |
- | + | ||
- | The [[Dark Mage]]' | + | |
- | retreated when he was defeated on January 8, 1105. | + | |
- | disappearance of the cloud shook the stability of the tribes, and several | + | |
- | small feuds blossomed into short wars. However, by the end of 1105, these | + | |
- | wars had faded and life returned to normal. | + | |
- | + | ||
- | ==== The Sea of Sand ==== | + | |
- | + | ||
- | In the central plains of the main continent is a vast desert known as the | + | |
- | [["Sea of Sand"]]. It is home to numerous nomadic tribes who were | + | |
- | displaced (but not seriously inconvenienced) by the [[Dark Mage]]' | + | |
- | + | ||
- | ==== Teleme (The Southlands) | + | |
- | + | ||
- | Far to the south of the main continent, [[Teleme|The Southlands]] was mostly untouched | + | |
- | by the wars. When the [[Dark Mage]]'s fleet overran the country, the peoples | + | |
- | simply vanished into the jungles and waited for the armies of undead to pass. | + | |
- | The [[Dark Mage]] did not seem to care or even know about how their society was | + | |
- | structured and so within a few weeks, there was no sign of their march across | + | |
- | their peninsula. | + | |
- | against their original oppressors and most have fled north. | + | |
- | communities have been founded part way up the coast from the peninsula. | + | |
- | + | ||
- | ==== Southern | + | |
- | + | ||
- | To the west of [[Teleme|the Southlands]] are two countries of which very little | + | |
- | is known. | + | |
- | [[Arela]]. They live in the jungles about midway along the southern coast of | + | |
- | [[Thentao]]. Reports vary from these people being cannibalistic to peace loving | + | |
- | artists. | + | |
- | [[Dumaka]], a strange race which seems to use magic constantly in their everyday | + | |
- | lives. | + | |
- | + | ||
- | [[start|Back to start page]] | + | |
nations.1168142093.txt.gz · Last modified: 2017/05/27 18:42 (external edit)