nations
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| nations [2007/01/04 00:32] – old revision restored jims | nations [2017/05/27 18:56] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Overview of the Modern | + | ==== The Modern |
| - | [[World|Back | + | For detailed information about each nation, please go to its page. |
| - | //For information on how the magic change | + | ^ Nation ^ Location ^ Status ^ |
| - | [[Recent# | + | | [[Backbone]] | Northern [[Thentao]] | Active resettlement in progress | |
| + | | [[Lowland]] | Northern [[Thentao]] | One settlement active | | ||
| + | | [[Resh]] | Northern [[Thentao]] | Dead | | ||
| + | | [[Blanan]] | Northern [[Thentao]] | Alive and Kicking | | ||
| + | | [[Pleven]] | Northern [[Thentao]] | Elves vanished; Overrun by orcs | | ||
| + | | [[Spindrift]] | North of Thentao | Civil unrest | ||
| + | | [[Rota]] | Western [[N' | ||
| + | | [[Baka]] | Central [[N' | ||
| + | | [[Comani]] | Central [[N' | ||
| + | | [[Etenaî]] | Central [[N' | ||
| + | | [[Dyanaî]] | Eastern [[N' | ||
| + | | [[Fadil]] | ||
| + | | [[Mosaî]] | Western [[Thentao]] | No change | | ||
| + | | [[Teleme]] ("The Southlands" | ||
| + | | [[Ouraî]] | Southern [[Thentao]] | No change | | ||
| + | | [[Arela]] | Southern [[Thentao]] | No change | | ||
| + | | [[Dumaka]] | Southern [[Thentao]] | No change | | ||
| - | ==== Backbone ==== | ||
| - | |||
| - | Backbone is a feudal society which worships the gods of the Egyptians. | ||
| - | Before the wars, the peoples of Backbone were arrogant to a fault. | ||
| - | theirs was the first organized kingdom to emerge from the chaos that ended | ||
| - | the second age, they considered themselves special. | ||
| - | Mage washed away that nationalism and it is only now beginning to come back. | ||
| - | Rathwyn has tried to rule the country with an even hand, but once the orcs | ||
| - | were no longer a threat, she was faced with increasingly violent and angry | ||
| - | citizens. | ||
| - | to have served as a release for some of this violence, but she constantly | ||
| - | worries about organized revolt. | ||
| - | families have become very prominent in the city and her control over the | ||
| - | militia and city guard is slipping into their hands. | ||
| - | frequently she has had to rely on the power of the Trio of Might to keep the | ||
| - | peace. | ||
| - | |||
| - | ==== Lowland ==== | ||
| - | |||
| - | Lowland is still uninhabited. | ||
| - | mysteriously vanished in the spring of 1107, but the orcs remain. | ||
| - | known whether Pelham still remains in the city or not. Presumably, he has | ||
| - | the freedom to roam the world now that his curse of unlife has been lifted. | ||
| - | The country itself is still quite bleak. | ||
| - | over eleven years, longer than any other place in the world. | ||
| - | has not fully recovered and so the animals have not returned in great number. | ||
| - | Much of the country is considered a desert. | ||
| - | |||
| - | ==== Resh ==== | ||
| - | |||
| - | Resh is an eery ghost land. When the Godslayer asserted his presence into | ||
| - | this land in 1104, the entire population was slain. | ||
| - | every aspect of the eco-system died with them. Animals were slain by the | ||
| - | psychic assault as well as the humans, and the plants, while unaffected | ||
| - | initially, soon withered and died. After the portal was dispersed in 1105, | ||
| - | the storm cloud from Lowland drifted to what was once the capital city and it | ||
| - | is believed that many demons and undead have taken refuge under its evil | ||
| - | shadow. | ||
| - | but no one lives there, nor does anybody want to. | ||
| - | |||
| - | ==== Blanan ==== | ||
| - | |||
| - | Blanan, the dwarven kingdom, is remarkably intact. | ||
| - | the mines and turned the dwarven population to stone in 1098 and so the | ||
| - | dwarves were spared from the ravages of the storm cloud. | ||
| - | revived in 1106, the world was in a much more stable condition. | ||
| - | though, rely on trade with other races in order to survive. | ||
| - | humans in large numbers would live in their outer cities and provide the | ||
| - | goods and services that could not be found in their mines and caverns. | ||
| - | the mines were sealed in 1098, the humans outside the walls were forced to | ||
| - | flee to Backbone. | ||
| - | wars ended. | ||
| - | (primarily agricultural) that they detest. | ||
| - | since the two lands are separated by a great distance and orcs still plague | ||
| - | this zone, but the dwarves have made a concerted effort to carve a safe | ||
| - | route. | ||
| - | commit her soldiers to patrol these dangerous trade routes. | ||
| - | is simple: | ||
| - | that the dwarves find unacceptable! | ||
| - | |||
| - | ==== Pleven ==== | ||
| - | |||
| - | Pleven, the elf land, is still ripe with orcs. After the elves vanished in | ||
| - | 1099, hundreds of tribes made the trek from the mountains down into the | ||
| - | forests. | ||
| - | didn't care much for the forests. | ||
| - | they had no controlling force nor any common enemies to bind them together. | ||
| - | This level of peace was unknown to most orcs, so they chose to fight each | ||
| - | other. | ||
| - | seen in some time. The population has drastically declined and many tribes | ||
| - | have retreated back into the mountains from where they came. Without the | ||
| - | Dark Mage's power to hold them together, the orcs would undoubtedly lose if a | ||
| - | concerted effort were made to retake Pleven. | ||
| - | |||
| - | ==== Spindrift ==== | ||
| - | |||
| - | Spindrift has fractured into three separate countries (and some say four). | ||
| - | The two islands Midore and Aldore split peacefully from Norwood' | ||
| - | in 1105. Norwood decided that force could not hold the kingdom together, so | ||
| - | he handed control over to the governors that he had appointed. | ||
| - | governors were unpopular because of their association with Norwood, but have | ||
| - | managed to hold onto their positions. | ||
| - | land. Norwood moved the capital seat back to Spindrift where it was before | ||
| - | Uith took over, but has not been able to restore the prosperity of 1090. To | ||
| - | compound this, the families of Restenford resent him because they no longer | ||
| - | have the prestige that they had under Uith. The political rivalry between | ||
| - | the northern and southern halves of the island has threatened to rip the | ||
| - | kingdom in two. As long as Norwood holds the sword of command, no one can | ||
| - | take him from his throne, yet he is reluctant to abuse the power of the | ||
| - | sword. | ||
| - | grant them a limited form of independence. | ||
| - | |||
| - | In between Lendore and Midore is Marshard island, which has been a refuge for | ||
| - | the druids for centuries. | ||
| - | and have traditionally avoided the political rivalries between the islands. | ||
| - | Technically, | ||
| - | Spindrift in the first place. | ||
| - | political process, they have found themselves acting as middlemen between the | ||
| - | island since Norwood took over. Luckily, the island itself is mostly wild | ||
| - | and has little usable land. Otherwise, one of the neighboring islands would | ||
| - | have tried to claim it for their own. Also, the druids have at their | ||
| - | disposal a fearsome kind of magic which would make even the strongest of | ||
| - | invaders think twice. | ||
| - | |||
| - | Farther up the chain is Sabit, a backwater little community generally | ||
| - | regarded by the rest of the islanders as " | ||
| - | level of civilization that the other islands enjoy, but they are a very proud | ||
| - | and self-sufficient community. | ||
| - | experienced the Dark Mage's storm cloud for a month. | ||
| - | |||
| - | ==== Rota ==== | ||
| - | |||
| - | With the fall of Backbone in 1098, Rota became the supreme power in the | ||
| - | world. | ||
| - | maintain that power. | ||
| - | together, but he is not the leader that his mother was. Cale and Strachan | ||
| - | are two of his most valued advisors and many of the other barons do not | ||
| - | respect his reliance on their magic. | ||
| - | Odin]], though, the church will side with the king in all matters. | ||
| - | |||
| - | ==== N'Galt Barbarians ==== | ||
| - | |||
| - | This was the setting for the initial chapters of the | ||
| - | [[Voyager|Voyager campaign]]. | ||
| - | It consists of three major tribes in the central plains: Baka, Etenaî, | ||
| - | and Comani, as well as a smaller, fourth tribe on the eastern shore over the | ||
| - | mountains: Dyanaî. | ||
| - | |||
| - | The Dark Mage's storm cloud covered this region for only four days and | ||
| - | retreated when he was defeated on January 8, 1105. The sudden appearance and | ||
| - | disappearance of the cloud shook the stability of the tribes, and several | ||
| - | small feuds blossomed into short wars. However, by the end of 1105, these | ||
| - | wars had faded and life returned to normal. | ||
| - | |||
| - | ==== The Sea of Sand ==== | ||
| - | |||
| - | In the central plains of the main continent is a vast desert known as the | ||
| - | "Sea of Sand" | ||
| - | displaced (but not seriously inconvenienced) by the Dark Mage's storm cloud. | ||
| - | |||
| - | ==== Teleme (The Southlands) ==== | ||
| - | |||
| - | Far to the south of the main continent, the Southlands was mostly untouched | ||
| - | by the wars. When the Dark Mage's fleet overran the country, the peoples | ||
| - | simply vanished into the jungles and waited for the armies of undead to pass. | ||
| - | The Dark Mage did not seem to care or even know about how their society was | ||
| - | structured and so within a few weeks, there was no sign of their march across | ||
| - | their peninsula. | ||
| - | against their original oppressors and most have fled north. | ||
| - | communities have been founded part way up the coast from the peninsula. | ||
| - | |||
| - | ==== Southern Tribes ==== | ||
| - | |||
| - | To the west of the Southlands are two countries of which very little is | ||
| - | known. | ||
| - | Arela. | ||
| - | Thentao. | ||
| - | artists. | ||
| - | Dumaka, a strange race which seems to use magic constantly in their everyday | ||
| - | lives. | ||
| - | |||
| - | [[World|Back to main World page]] | ||
nations.1167892337.txt.gz · Last modified: (external edit)
