nanietharil
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| ==== Nanietharil ==== | ==== Nanietharil ==== | ||
| - | {{ nanietharil.jpg?200}} | + | {{ nanietharil.jpg}} |
| + | |||
| + | //Note: This magic item was created by Ari Marmell | ||
| + | and appears in the module | ||
| + | [[http:// | ||
| + | " | ||
| + | Wizards of the Coast LLC]].// | ||
| Nanietharil is one of the legacy items used by King Theron ("The Forgotten King") | Nanietharil is one of the legacy items used by King Theron ("The Forgotten King") | ||
| and his entourage in the early days of the third age. It was found by [[V2]] in | and his entourage in the early days of the third age. It was found by [[V2]] in | ||
| - | the year 1111, along with the staff [[Banrhialorg]] | + | the year 1111, along with the staff [[Banrhialorg]], the sword [[Merthúvial]], |
| + | and the shield [[Aegis Inviolable]]. | ||
| // | // | ||
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| == Wielder Requirements == | == Wielder Requirements == | ||
| - | * Any non-evil except chaotic neutral | + | * Proficient in Medium armor. |
| - | * Base attack bonus +3 | + | * Any two of the following: Knowledge (nature) 4 ranks, Hide 4 ranks, Survival 4 ranks. |
| - | * Diplomacy 2 ranks | + | * Only those of either elven or orc blood can use the abilities of the armor for 11th level and higher.((This entry may be a typo. The module says " |
| == Penalties and Abilities == | == Penalties and Abilities == | ||
| - | ^ Wielder\\ Level ^ Attack\\ Penalty | + | ^ Wielder\\ Level ^ Attack\\ Penalty |
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| - | | 10th | + | | |
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| - | | 13th | | + | | |
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| - | | 16th | + | | |
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| - | | 19th | + | |
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| == Legacy Item Abilities == | == Legacy Item Abilities == | ||
| - | {{theron.jpg?200 }} | + | **One With the Wild (Su)**: You gain a +5 competence bonus on wild empathy |
| + | checks. If you do not already have the wild empathy ability, you ins read gain | ||
| + | this ability as a druid of your character level -2. | ||
| - | **Detect Thoughts | + | **Walk Unseen |
| - | detect thoughts as the spell. The save DC is 13, or 12 + your Charisma modifier, | + | |
| - | whichever is higher. Caster level 5th. | + | |
| - | **Strength of Kings (Su)**: | + | **Walk Unheard |
| - | enhancement | + | |
| - | **Loyal Servitor | + | **Voice of the wild (Sp)**: With a command word, you can use //speak with animals// |
| - | unseen servant | + | (as the spell) five times per day. |
| - | area attack, or if it ceases to exist by moving more than 35 feet away from you, | + | |
| - | the servant re-forms 1 round later in any square adjacent to you. Caster level | + | |
| - | 5th. | + | |
| - | **Merciful Redress | + | **Armor of the wild (Su)**: You retain all the benefits and abilities of |
| - | use lesser restoration, | + | // |
| - | creature and speaking a command phrase, "Your strength shall return!" | + | shapechanging, such as // |
| - | level 10th. | + | |
| - | **Lordly Orator | + | **Predator' |
| - | Diplomacy checks. In addition, you can attempt a Diplomacy check as a full-round | + | |
| - | action without the normal -10 penalty (PH 72) unless the target is currently | + | |
| - | hostile. Against a hostile target, you still gain the competence bonus, but you | + | |
| - | must otherwise perform your Diplomacy check according to the normal rules for | + | |
| - | that skill. | + | |
| - | **Expel from the Realm (Sp)**: Starting at level, once per day by issuing the | + | **Shape of the Wild (Su)**: You gain one additional daily use of your wild shape |
| - | command word, " | + | ability. This additional use cannot be used to transform into an elemental, and |
| - | to return to its native plane, as by the dismissal spell. The base save DC is | + | you do not gain the wild shape ability if you do nor already have it. |
| - | 16, or 14 + your Cha modifier, whichever is higher. Add your character level to | + | |
| - | this number and subtract the target creature' | + | |
| - | DC. Caster level equals your character level. | + | |
| - | + | ||
| - | **Loyal Minions (Sp)**: At 16th level, once per day when you utter the command | + | |
| - | phrase "To me!" | + | |
| - | spell. You can summon only good or neutral creatures from that spell' | + | |
| - | Caster level 15th. | + | |
| - | + | ||
| - | **King' | + | |
| - | "Hear and obey!" and gesture with Merthúvial, | + | |
| - | the spell. The save DC is 23, or 19 + your Cha modifier, whichever is higher. | + | |
| - | Caster level 20th. | + | |
| == History == | == History == | ||
| - | It is said that dwarves forged Merthúvial in the heat of a volcano; its | + | //currently unknown// |
| - | adamantine blade proved devastating against marauding cave trolls and mountain | + | |
| - | orcs. The weapon was one of many, but it earned distinction when its wielder | + | |
| - | saved the life of the dwarf king by sundering a stone giant' | + | |
| - | spearing the creature on the point of the sword. The king ennobled this dwarf | + | |
| - | warrior, and the warrior, in turn, presented Merthúvial to his lord in tribute. | + | |
| - | (DC 20; King's Gift) | + | |
| == Legacy Rituals == | == Legacy Rituals == | ||
| - | Three rituals are required to unlock all the abilities of Merthúvial. | + | Two rituals are required to unlock all the abilities of // |
| - | + | ||
| - | **King' | + | |
| - | rightful owner or the owner' | + | |
| - | an attunement ritual with Merthúvial, | + | |
| - | Cost: 2,500 gp. Feat Granted: Least Legacy (Merthúvial). | + | |
| - | **Know the Pain**: //currently unknown// | + | **A Matter of Honor**: //currently unknown// |
| - | **Unite the People**: //currently unknown// | + | **An Echo of Old Alliances**: //currently unknown// |
| \\ [[start|Back to start page]] | \\ [[start|Back to start page]] | ||
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