magic
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| - | ====== | + | ====== Magic ====== |
| - | [[World|Back to main World page]] | + | //Note: This article discusses magic independent of game terms. |
| + | be taken to contradict or override the game rules!// | ||
| + | |||
| + | //Common Knowledge//: | ||
| + | |||
| + | Some believe that magic is a natural force that has existed since the creation of the universe. | ||
| + | Others believe it was a gift bestowed by the gods when the mortal species were created. | ||
| + | |||
| + | Regardless, it is a force that allows people to perform amazing acts -- both for the betterment | ||
| + | and detriment of those around them. | ||
| + | |||
| + | There are two distinct groups of magic: Divine and Arcane. | ||
| + | " | ||
| + | caster invoking the magical effect themselves. | ||
| + | |||
| + | //Expert Knowledge//: | ||
| + | |||
| + | The difference between arcane and divine spells is probably cosmetic. | ||
| + | that while divine spells include a plea to some divine creature, that plea is for show and | ||
| + | the actual magical effect is brought forth in the same manner as an arcane spell. | ||
| + | |||
| + | The counter-argument is that divine spellcasters often do not study arcane principles | ||
| + | before mastering their spellcasting abilities. | ||
| + | |||
| + | While Spell magic is the most common form, there are three other less common ways to | ||
| + | invoke magic -- known as Rune, Voice, and Psionic magic. | ||
| + | yet all use the same enigmatic matter/ | ||
| + | and required by all forms of life and is in constant motion with the surrounding world. | ||
| + | |||
| + | Since mana is very difficult to manipulate directly, wizards over the millennia have | ||
| + | developed " | ||
| + | The most common mechanism is to use a " | ||
| + | elemental world and then siphon in elemental energy to produce the desired effect. | ||
| + | |||
| + | //Hidden Knowledge//: | ||
| + | |||
| + | Due to the relatively low levels of mana on the [[prime world]], a | ||
| + | [[wall|"wall around the world" | ||
| + | small region. | ||
| + | of considerable theological debate. | ||
| + | |||
| + | The prevailing theory about the wall's function is that it brings mana from the | ||
| + | outside world into the " | ||
| + | level outside the wall, yet make the inner world very rich in magic of all types. | ||
| + | (See [[Cosmos]]). | ||
| + | |||
| + | ---- | ||
| + | |||
| + | A brief overview of the types of magic follows: | ||
| + | |||
| + | ==== Spell Magic ==== | ||
| + | |||
| + | By a simple mind exercise (reminiscent of psionic magic), a weakening between | ||
| + | the plane the user is on and the energy planes is accomplished. | ||
| + | the " | ||
| + | is perhaps the most difficult skill to grasp and is quite possibly the cause of | ||
| + | most spell failures. | ||
| + | |||
| + | Once triggered, the siphoned energy is then channeled through the caster' | ||
| + | and via gestures, incantations, | ||
| + | |||
| + | The limitations are obvious: | ||
| + | extra-planar activity, there exists the possibility of attracting attention from | ||
| + | not only otherworldly beings, but also of spell-users on the plane of origin. | ||
| + | Secondly, since the user's body is the focus for the energy, damage could result | ||
| + | from overuse. | ||
| + | triggering effect, it is quite easy for an out-of-control user to abort the | ||
| + | invocation at any time. | ||
| + | |||
| + | The main advantage of spell magic is simplicity. | ||
| + | [[mana]] is needed to invoke the cross-planar siphoning, it is a significantly | ||
| + | easier skill to learn than Rune, Voice, and Psionic magic. | ||
| + | person can learn basic spell magic over the course of a few years, most cannot | ||
| + | fathom Rune, Voice, or Psionic magic -- ever! | ||
| + | |||
| + | ==== Rune Magic ==== | ||
| + | |||
| + | By aligning material in a certain way (depending on the material and the desired | ||
| + | effect), the mana flow is channeled through the material to invoke said effect. | ||
| + | The requirements on the materials and structure create a certain frailty to this | ||
| + | type of magic. | ||
| + | more powerful invocations to be accomplished. | ||
| + | |||
| + | All magic items are based (to at least a minor degree) on Rune magic in that | ||
| + | their materials must be aligned in such a way as to naturally invoke an enchantment. | ||
| + | Thus, a spell-magic sword has a rune-magic invocation that allows the spell to | ||
| + | remain in effect indefinitely. | ||
| + | are a limited form of rune magic. | ||
| + | |||
| + | ==== Voice Magic ==== | ||
| + | |||
| + | Voice magic (in its simplest terms) is a variant of Rune magic. | ||
| + | vibrating (aligning) the air in a specific manner, magical effects are invoked. | ||
| + | The most common invocations are offensive in nature and generally | ||
| + | involve hitting a target with a concentrated blast of energy. | ||
| + | Voice magic is slightly easier than Rune magic, but is limited to | ||
| + | quick, non-complex invocations. | ||
| + | occasionally be invoked by nature. | ||
| + | howl through mountains, making such a sound as to invoke a magical effect. | ||
| + | Usually, these natural magics take the form of enormous visual displays similar | ||
| + | to the Aurora Borealis on Earth. | ||
| + | |||
| + | ==== Psionic Magic ==== | ||
| + | |||
| + | This is another specific version of Rune magic in that the magical effects are | ||
| + | invoked when the brain is structured in a certain way, and a triggering thought | ||
| + | process is done. However, this magic is also unique in that the body and mind | ||
| + | are used as a gateway for the energies. | ||
| + | is not siphoned off of another plane, but instead comes from [[mana]]. | ||
| + | psionic magic is a combination of Rune and Spell magic, where pure mana is | ||
| + | funneled through the user instead of siphoned energy. | ||
| + | |||
| + | The limitations are clear. | ||
| + | lost. Unlike spell magic, though, there is no trigger effect to control the | ||
| + | energy. | ||
| + | Combat using psionic magic is also very specific. | ||
| + | this style are almost exclusively based on overloading the sensitive patterns | ||
| + | within another psionicist' | ||
| + | psionic attack. | ||
| + | current can do tremendous damage to electronic devices such as computers, while | ||
| + | that same amount can do no damage at all to a non-electronic device, such as a | ||
| + | person.] | ||
| + | |||
| + | ==== Common invocations ==== | ||
| + | |||
| + | **Detect Magic** -- This invocation simply detects weak spots between the user' | ||
| + | plane and the energy planes. | ||
| + | siphoned, as well as showing the form of that energy in this plane. | ||
| + | feature is how experienced wizards can determine the nature of a magic item or | ||
| + | spell. | ||
| + | planes and the user's plane, its use (like that of all spell magic) on other | ||
| + | planes is dependent on their proximity to the energy planes. | ||
| + | |||
| + | **Dispel Magic** -- This invocation patches over weak spots between the energy | ||
| + | planes and the local area. Since it stops the flow of energy, it disrupts | ||
| + | spells likewise. | ||
| + | level and so does not affect any of the other types of magics. | ||
| + | spell-invocations have built-in safeguards where another trigger effect is | ||
| + | automatically started when the siphoned energy stops. | ||
| + | inactive for a short time. | ||
| + | |||
| + | **Identify** -- This invocation is essentially a fine-tuned detect magic. | ||
| + | experienced wizards to examine in detail the exact specifications of siphoned | ||
| + | energies. | ||
| + | |||
| + | **Detect Mana** -- This invocation registers the level of mana in an area. Note | ||
| + | that when used on a spell-magic invocation, it may register an identical level | ||
| + | for widely different power levels since mana is used only as a trigger. | ||
| + | |||
| + | **Dispel Mana** -- This complex (and extremely difficult) invocation removes all | ||
| + | mana from an area. The most common method is to use up the mana very quickly | ||
| + | (such as with an infinite progression power siphon). | ||
| + | area to be devoid of mana for a few moments (until replenished by the flow). | ||
| + | During the mana crisis on Earth after the gods fled, this drain was permanent | ||
| + | and so was not used unless absolutely necessary. | ||
| + | that spell-magic uses only a minor trigger effect, and once it is in effect the | ||
| + | siphoned energy keeps the spell active. | ||
| + | magics already active will be unaffected, though new spells cannot be cast until | ||
| + | the mana is replenished. | ||
| + | |||
| + | **Magic Suppression** -- This invocation constricts the flow of siphoned energy to | ||
| + | an area. Thus, most spell-based magic will fail to work in that area. Even the | ||
| + | " | ||
| + | will not let any extra-planar energy through. | ||
| + | for spell-users, | ||
| + | |||
| + | **[[Underdark]] Magic Items** -- The dark elves are quite fluent with rune magic and | ||
| + | use it frequently to construct their " | ||
| + | These items, being based on Rune magic, do not register on a detect magic and | ||
| + | cannot be dispelled. | ||
| + | Since sunlight has a decaying effect on the materials used, these items cannot | ||
| + | be exposed to sunlight, or else the delicate alignment is ruined and the magic | ||
| + | will not be invoked. | ||
| + | |||
| + | ==== The Mana Flow ==== | ||
| + | |||
| + | By using too much [[mana]] too quickly, the mana in an area can be depleted. | ||
| + | of the time, the mana is restored to an area from the [[mana flow]] while the | ||
| + | invocation is active. | ||
| + | generated enormous invocations that have depleted the mana in an area for | ||
| + | several seconds or minutes. | ||
| + | forth such great magic that the area's mana was depleted for over a week. | ||
| + | These tales, however, are dismissed by learned mana-masters. | ||
| + | |||
| + | The mana flow is simply the flow of [[mana]] from one place to another. | ||
| + | unusual about it, though, is that it follows specific patterns based on terrain. | ||
| + | Weather causes some variation, though this is usually negligible. | ||
| + | result is a web-like pattern of mana intensity all over the globe. | ||
| + | lines of the web cross, the mana is rich. Between the lines, the mana is | ||
| + | weaker. | ||
| + | the mana is too weak to cast a spell-magic trigger. | ||
| + | variation worldwide. | ||
| + | some powerful invocations may not work in the shallow " | ||
| + | |||
| + | ==== State of Magic after III:1108 ==== | ||
| Outside the physical plane of existence is, among other things, a dimension | Outside the physical plane of existence is, among other things, a dimension | ||
| - | called [[Cosmology# | + | called [[Cosmos# |
| - | know the it, but instead an enormous storehouse for the six elements: the four | + | know it, but is instead an enormous storehouse for the six elements: the four |
| physical elements (Air, Earth, Fire, and Water) and the two spiritual elements | physical elements (Air, Earth, Fire, and Water) and the two spiritual elements | ||
| (Positive and Negative, also called Good and Evil). | (Positive and Negative, also called Good and Evil). | ||
| - | elements is a special mixture of all which is called Shadow. | + | elements is a special mixture of all, which is called Shadow. |
| - | spiritual elements, the physical elements are rather insignificant, | + | with the Shadowfell). |
| - | combined they do not assert themselves as do positive and negative energy. | + | |
| - | During his battle | + | |
| - | off energies from the positive and negative planes - an ability given to him by | + | |
| - | the Shadowlord. However, to rise to the level of the Godslayer, Ozzie had to | + | |
| - | drain an enormous amount of energy very quickly. This left a void on the | + | |
| - | elemental world into which Shadow was able to move. It is now believed that The | + | |
| - | Shadowlord planned for this scenario all along. It is not known, however, how he | + | |
| - | knew that Lord Ozzie would come to need that much power. | + | |
| - | Back on the "prime world", the elemental energies played a key role | + | Next to the spiritual elements, the physical elements are rather insignificant, |
| - | in the nature of magic. | + | when combined, they do not assert themselves as do positive and negative energy. |
| - | known to wizards. | + | During his battle with the [[Godslayer]], |
| - | harder | + | by siphoning off energies |
| - | must tap into a small amount of mana to draw in the required | + | to him by the [[Shadowlord]]. |
| - | energy. | + | had to drain an enormous |
| - | taught | + | elemental world into which Shadow was able to move. It is now believed that the |
| - | grasp and is quite probably the cause of most spell failures. | + | Shadowlord planned for this scenario |
| - | mana, using elemental energy is trivial. | + | |
| - | based on the following two-step process: 1) Use mana as the trigger spell to | + | |
| - | draw in a certain amount of a certain type of elemental energy and 2) | + | |
| - | Manipulate that energy to produce the desired effect. | + | |
| - | The problem | + | Since elemental energies are a key component in spell magic, the Shadowlord' |
| - | Suddenly, when a wizard needed two parts fire and one part water, he got | + | had a profound effect on the use of spells worldwide. |
| - | three parts shadow! | + | this effect is still debated, it seemed to arise because |
| - | available, it would not produce the desired effect. However, within a month | + | Suddenly, when a wizard needed two parts fire and one part water, he got three parts |
| - | of Shadow' | + | shadow! |
| - | world returned to their normal state. | + | desired effect. |
| - | above example, the wizard would get two parts fire and one part water. | + | |
| - | However, this did not seem to solve the problem and wizards around the world | + | In late March 1109, the |
| - | continued to struggle with their spells. | + | [[council|Council of Wizards]] convened for the first time since the change and |
| - | Wizards convened for the first time since the change and discussed what had | + | discussed what had happened. |
| - | happened. | + | agreed upon, an edict was issued which stated (in part) that "The magic change |
| - | edict was issued which stated (in part) that "The magic change | + | appears |
| - | permanent and that all spellcasters should learn a new Trigger Spell" | + | However, since no details of this new Trigger spell were supplied, the |
| - | However, since no details of this new Trigger spell were not supplied, the | + | |
| membership has been left to fend for themselves. | membership has been left to fend for themselves. | ||
| Many magicians have been unable to do the required research to replace their | Many magicians have been unable to do the required research to replace their | ||
| - | spells and so have effectively lost their powers. | + | spells and so have effectively lost their powers. |
| - | items used the same two-step process and so have been altered irrevocably. | + | used the same two-step process and so have been altered irrevocably. The |
| - | The frustrating thing is that they remain magical at the same level that they | + | frustrating thing is that they remain magical at the same level that they were |
| - | were before, but they no longer do what they did! | + | before, but they no longer do what they did! |
| - | Mana itself remains unaffected by the Shadowlord' | + | [[Mana]] itself remains unaffected by the [[Shadowlord]]'s takeover and so any magic |
| - | that used mana exclusively is just as potent as it was before January, 1108. | + | that used mana exclusively is just as potent as it was before January 1108. |
| Psionic powers and certain artifacts are the best examples of this situation. | Psionic powers and certain artifacts are the best examples of this situation. | ||
| - | |||
| - | [[World|Back to main World page]] | ||
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