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immenri_campaign [2025/08/14 14:21] jimsimmenri_campaign [2026/02/02 15:08] (current) jims
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 ====== The Immenri Campaign ====== ====== The Immenri Campaign ======
-==== (aka The Sefni Campaign) ==== 
  
 For an overview of the world, see [[outline|A Player's Handbook for the Third Age]] -- though I have not updated those pages in years and make no promises as to their accuracy. For an overview of the world, see [[outline|A Player's Handbook for the Third Age]] -- though I have not updated those pages in years and make no promises as to their accuracy.
 +
 +For Game rules notes, please see: [[immenri_rules|Immenri Campaign Rules Notes]].
  
 ==== Overview ==== ==== Overview ====
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 The patriarch of the family, Adrian Harra (along with his small private army), began exploring the land around the portal on the western shores of [[Immenri]].  There, they encountered the northern Orc tribes, and with a combination of strength and trade, were able to create a foothold and establish the town of [[Sefni]] (pronounced SEF-knee). The patriarch of the family, Adrian Harra (along with his small private army), began exploring the land around the portal on the western shores of [[Immenri]].  There, they encountered the northern Orc tribes, and with a combination of strength and trade, were able to create a foothold and establish the town of [[Sefni]] (pronounced SEF-knee).
  
-As the move had exhausted nearly all of the family's resources, they began recruiting more settlers by offering free land” –- even though they held no legal possession of the land in question.  (Of course, from the colonizers’ perspective, neither did anybody else - so who was going to complain!)+As the move had exhausted nearly all of the family's resources, they began recruiting more settlers by offering "free land" -- even though they held no legal possession of the land in question.  (Of course, from the colonizers’ perspective, neither did anybody else -- so who was going to complain!)
  
-Near Sefni are the ruins of a large, ancient city that thrived in the second age before the [[end of the world]].  A river runs through it, and a massive waterfall (and small lake) are adjacent.  Due to a series of unfortunate incidents soon after settlement, this ruined city is considered cursed by most of the locals.  (Some monster lairs, dungeons, and actual magical effects reinforce this notion).  While the original city’s name was Ameland” (pronounced A-muh-lund), that name is known to only a handful of scholars, and most of the new residents simply call it The City.+Near Sefni are the ruins of a large, ancient city that thrived in the second age before the "[[end of the world]]".  A river runs through it, and a massive waterfall (and small lake) are adjacent.  Due to a series of unfortunate incidents soon after settlement, this ruined city is considered cursed by most of the locals.  (Some monster lairs, dungeons, and actual magical effects reinforce this notion).  While the original city’s name was "Ameland(pronounced A-muh-lund), that name is known to only a handful of scholars, and most of the new residents simply call it "The City".
  
 ==== Timeline ==== ==== Timeline ====
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   * Spring 1109 -- Portals are revealed by Kevin Arcana   * Spring 1109 -- Portals are revealed by Kevin Arcana
   * Year 0 -- Summer 1109 -- Harra family begins settling and adventurers begin exploring   * Year 0 -- Summer 1109 -- Harra family begins settling and adventurers begin exploring
-  * Year 1 -- Summer 1110 -- Settlers begin arriving to claim the free land; Orcs begin harassing+  * Year 1 -- Summer 1110 -- Settlers begin arriving to claim the "free land"; Orcs begin harassing
   * Year 7 -- 1116 -- Peace treaty with Orc tribes   * Year 7 -- 1116 -- Peace treaty with Orc tribes
-  * Year 8 -- 1117 -- Sefni city charter adopted; Independent” government formed +  * Year 8 -- 1117 -- Sefni city charter adopted; "Independentgovernment formed 
-  * Year 22 -- 29 Oct 1131 -- The Blindness" event+  * Year 22 -- 29 Oct 1131 -- "The Blindness" event
   * Year 31 -- 1140 -- Death of Adrian Harra   * Year 31 -- 1140 -- Death of Adrian Harra
   * Year 36 -- 1145 -- Present day   * Year 36 -- 1145 -- Present day
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   * **Government** -- The citizens wanted some form of "independent" government, so the Harra family created a charter that allows for one.  However, in practice, all political appointments are carefully controlled by the family, so independence is (currently) a myth.   * **Government** -- The citizens wanted some form of "independent" government, so the Harra family created a charter that allows for one.  However, in practice, all political appointments are carefully controlled by the family, so independence is (currently) a myth.
   * **Religion (old world)** -- Since many of the citizens came originally from Lowland, the Olympian pantheon is the most prominent.  However, other pantheons are honored, and small shrines are scattered throughout the region.  The main church, though, is consecrated to the Olympians, and those clerics have much more power than others.   * **Religion (old world)** -- Since many of the citizens came originally from Lowland, the Olympian pantheon is the most prominent.  However, other pantheons are honored, and small shrines are scattered throughout the region.  The main church, though, is consecrated to the Olympians, and those clerics have much more power than others.
-  * **Religion (new world)** -- A new religion has gained a foothold since [[The Blindness]].  It claims that all pantheons are the same and that many gods overlap from one to another (just using different names).  The old-world church considers this to be a form of blasphemy, and they are trying their best to squash this new church.  However, its popularity is keeping it alive.+  * **Religion (new world)** -- A new religion has gained a foothold since "[[The Blindness]]".  It claims that all pantheons are the same and that many gods overlap from one to another (just using different names).  The old-world church considers this to be a form of blasphemy, and they are trying their best to squash this new church.  However, its popularity is keeping it alive.
   * **Religion (indigenous)** -- The gods worshiped by the indigenous tribes were generally unknown to the colonists, but some have taken a liking to them.  (See Deities of Greyhawk)   * **Religion (indigenous)** -- The gods worshiped by the indigenous tribes were generally unknown to the colonists, but some have taken a liking to them.  (See Deities of Greyhawk)
-  * **Guilds** -- Many different guilds work in the region, using the portals to import and export products.  The miners’ guild is one of the more powerful, as there are many nearby mines, mainly for a quality iron ore that is becoming popular back in "civilization".+  * **Guilds** -- Many different guilds work in the region, using the portals to import and export products.  The minersguild is one of the more powerful, as there are many nearby mines, mainly for a quality iron ore that is becoming popular back in "civilization".
  
 ==== Dramatis personae ==== ==== Dramatis personae ====
  
-^ Player Characters ^^^ +^ Player Characters ^^^^ 
-| **Amirah** | Human/F Rogue (Criminal) | Becky | +| **Amirah** | Human/F Rogue (Criminal) | Becky 
-| **Iniko Evenstar** | Human/M Monk (Wayfarer) | David | +| **Iniko Evenstar** | Human/M Monk (Wayfarer) | David 
-| **Tuotatm** | Wood Elf/M Sorcerer (Acolyte) | Dominic | +| **Tuotatm** | Wood Elf/M Sorcerer (Acolyte) | Dominic | | 
-| **Ozzy** | High Elf/M Bard (Hermit) | Scott | +| **Dravindi** | Goliath/? Ranger (Guide) | Wendy | 
-| **Arit** | Human/F Cleric (Acolyte) | Sydney | +| **Ozzy** | High Elf/M Bard (Hermit) | Scott | //Retired after Session #5// 
-| **Dravindi** | Goliath/? Ranger (Guide) | Wendy +| **Arit** | Human/F Cleric (Acolyte) | Sydney | //Retired after Session #2// 
-| <del>**Leslie**</del>((Died in Session #2)) | Human/M Rogue (Soldier) | Becky |+| <del>**Leslie**</del> | Human/M Rogue (Soldier) | Becky | //Died in Session #2// |
  
 ^ Prominent Non-Player Characters ^^^ ^ Prominent Non-Player Characters ^^^
 ^ Name ^ Species/Gender ^ Description ^ ^ Name ^ Species/Gender ^ Description ^
-| **Vassia Harra** (nee Mula) | Human/Female | The widow of Adrian, she is considered the family elder and maintains a (tenuous) grip on power.  Morally ambiguous; In it only for the money.  Will protect her family and holdings at all costs.  Power is slipping ever since her husband died five years ago.  She is especially being challenged by one of her grandsonsDimos. |+| **Vassia Harra** (nee Mula) | Human/Female | The widow of Adrian, she is considered the family elder and maintains a (tenuous) grip on power.  Morally ambiguous; In it only for the money.  Will protect her family and holdings at all costs.  Power has been slipping ever since her husband died five years ago.  Her son, Dimos, is especially challenging her, though he is wise enough to do so surreptitiously. | 
 +| **Athina Harra** | Human/Female | Eldest daughter of Vassia and Adrian.  Ranger who spends most of her time away from Sefni. |
 | **Dimos Harra** | Human/Male | The family brought with them a respect (and worship) of the Olympic pantheon.  Dimos, though, has developed an affinity for Hades, despite (and probably because) worship of him is forbidden in so many locales.  He seems to want to overthrow his grandmother and take control of the family. | | **Dimos Harra** | Human/Male | The family brought with them a respect (and worship) of the Olympic pantheon.  Dimos, though, has developed an affinity for Hades, despite (and probably because) worship of him is forbidden in so many locales.  He seems to want to overthrow his grandmother and take control of the family. |
-| **Despina Harra** | Human/Female | Lesser member of main family: The black sheep; She was born here but considers what the family is doing to be morally wrong.  Though she does not have much power, and is unwilling to go against her grandmother publicly. |+| **Despina Harra** | Human/Female | Lesser member of main family: The black sheep; She was born here but considers what the family is doing to be morally wrong.  Although she has little power, she is unwilling to go against her grandmother publicly. |
 | **Duje Ranoga** | Human/Male | A spokesman (some say "fixer") for the Harra family.  //Extremely// pragmatic.  Rarely shows emotion and always negotiates for the betterment of the family. | | **Duje Ranoga** | Human/Male | A spokesman (some say "fixer") for the Harra family.  //Extremely// pragmatic.  Rarely shows emotion and always negotiates for the betterment of the family. |
 | **Endrita**, the Portalmaster | Human/Female | She is responsible for monitoring the portal and selling access gems.  Allied with Pylrum. | | **Endrita**, the Portalmaster | Human/Female | She is responsible for monitoring the portal and selling access gems.  Allied with Pylrum. |
-| **Pylrum** | Human/Male | Arcanist/Scholar.  He is an educational master who runs a school as his day job, but whose life’s work is to uncover the secrets of the [[Alaî empire]].  Supported by the Harra family, but not beholden to them. |+| **Pylrum** | Human/Male | Arcanist/Scholar.  He is an educational master who runs a school as his day job, but whose life’s work is to uncover the secrets of the [[Alaî empire]].  Supported by the Harra family, but not beholden to them.  Has a magical tattoo on his arm, wears expensive clothing, and has an arcane familiar: a black cat named Marzipan who often wears a tiny backpack. |
 | **Isso** | Dragonborn/Female | On a quest to contact an ancient dragon that lives in the region. | | **Isso** | Dragonborn/Female | On a quest to contact an ancient dragon that lives in the region. |
 | **Rose Marsh** | Human/Female | Mysterious Arcanist of unknown origin.  She is ethnically different from both the colonists and the indigenous. | | **Rose Marsh** | Human/Female | Mysterious Arcanist of unknown origin.  She is ethnically different from both the colonists and the indigenous. |
- +**Fleg Mordolet** | Human/Male | Owner and operator of Mordolet's Trading Post.  Run under charter from the Harra familythis shop routinely imports goods through the portal from Restenford on Lendore Island.  Most everything in the PHB can be bought here (though much is done indirectly via subsidiaries elsewhere in town). |
-==== Game-specific Notes ==== +
- +
-  __**Class comments**__: +
-    * **Barbarian** -- Either a fighting style or part of a group/tribe.  If the latter, consider being from an indigenous tribe. +
-    * **Bard** -- Either self-taught or part of a group.  If the latteryou are likely a colonist. +
-    * **Cleric** -- Ideally, pick a single god.  See the page about [[religion]].  Colonists: Olympian is the most common.  The indigenous peoples worship the [[wp>Greyhawk deities]]. +
-    * **Druid** -- Colonist: Maybe affiliated with the "organized" Druids.  Indigenous: More likely to be a "lone wolf"+
-    * **Fighter** -- Can be either self-taught or from an organization.  The Sefni Army is a good choice. +
-    * **Monk** -- Likely from a group.  Probably a colonist. +
-    * **Paladin** -- See Cleric +
-    * **Ranger** -- See Druid +
-    * **Rogue** -- Organized crime is not a big thing here (but it's starting to become //something//+
-    * **Sorcerer** -- No training needed, so you are probably self-taught. +
-    * **Warlock** -- Work with me to see who your pact is with. +
-    * **Wizard** -- Likely a colonist who studied back in "civilization"+
-  * __**Species comments**__: +
-    * **Aasimar** -- You are essentially a Human, and only an expert can tell the difference. +
-    * **Dragonborn** -- You are an outsider who has travelled a long distance to be here.  Your home region is far to the south of [[thentao|the main continent]], so this climate is //much// colder than you are accustomed to. +
-    * **Dwarf** -- While there are Dwarves on this continent, they live //far// to the east, so you are likely to be a colonist. +
-    * **Elf** -- If you are indigenous, you are "Grugach" (a "Wild" Elf).  For game purposes, this is the same as a Wood Elf. +
-      * Also, as I am still a little old school, **Drow** are impractical as a PC race.  The original description (from Gary Gygax's Module G3says, "they dislike bright light. They will not venture forth into daylight except on the cloudiest, gloomiest days." +
-    * **Gnome** -- You are a colonist.  There are no //known// Gnomes on this continent. +
-    * **Goliath** -- You are indigenous.  You are also essentially a tall Human, and only an expert can tell the difference. +
-    * **Halfling** -- You are a colonist.  There are no //known// Halflings on this continent. +
-    * **Human** -- Anything is possible. +
-    * **Orc** -- You are //probably// indigenous, but more and more Orcs from the Main Continent are traveling the portals these days. +
-    * **Tiefling** -- You are essentially a Human, and only an expert can tell the difference.  No horns! +
-  * **Ability Scores**: Please use the Standard Array. +
-  * **Alignment**: This is not terribly important, but selecting "Evil" will make your DM unhappy.+
  
 ==== Sessions ==== ==== Sessions ====
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 ^ Game Date ^ Campaign Date ^ Session ^ Description ^ Level ^ ^ Game Date ^ Campaign Date ^ Session ^ Description ^ Level ^
 |  11 July 2025 |  --  | Session Zero | Introductions and Information |  --  | |  11 July 2025 |  --  | Session Zero | Introductions and Information |  --  |
-| **Chapter One -- //TBD//**  ||||| +| **Chapter One -- Deception**  ||||| 
-|  25 July 2025  |  July 1145  | [[immenri_01|Session #1]] | The Heist |  1  | +|  25 July 2025  |  25 July 1145  | [[immenri_01|Session #1]] | The Heist |  1  | 
-|  8 Aug 2025  |  July 1145  | [[immenri_02|Session #2]] | Fires at the Ranch |  1  | +|  8 Aug 2025  |  25 July 1145  | [[immenri_02|Session #2]] | Fires at the Ranch |  1  | 
-|  15 Aug 2025  |  July 1145  | [[immenri_03|Session #3]] | //TBD// |  2  |+|  15 Aug 2025  |  25-27 July 1145  | [[immenri_03|Session #3]] | Investigation |  2  | 
 +|  5 Sep 2025  |  27-28 July 1145  | [[immenri_04|Session #4]] | Tracking |  2  | 
 +| **Chapter Two -- Borderlands**  ||||| 
 +|  3 Oct 2025  |  29 July - 5 Aug 1145  | [[immenri_05|Session #5]] | Overland |  2  | 
 +|  17 Oct 2025  |  5-7 Aug 1145  | [[immenri_06|Session #6]] | The Keep on the Borderlands |  2  | 
 +|  31 Oct 2025  |  7 Aug 1145  | [[immenri_07|Session #7]] | Mapping Expedition |  2  | 
 +|  14 Nov 2025  |  8-9 Aug 1145  | [[immenri_08|Session #8]] | Dragon Rescue |  2  | 
 +|  28 Nov 2025  |  9 Aug 1145  | [[immenri_09|Session #9]] | The Nothic's Research |  3  | 
 +|  12 Dec 2025  |  9-10 Aug 1145  | [[immenri_10|Session #10]] | The Minotaur's Cave |  3  | 
 +|  26 Dec 2025  |  10-11 Aug 1145  | [[immenri_11|Session #11]] | Ogre v. Gnolls |  3  | 
 +|  23 Jan 2026  |  11 Aug 1145  | [[immenri_12|Session #12]] | The Cult! |  3  |
  
 \\ [[start|Back to the start page]] \\ [[start|Back to the start page]]
  
immenri_campaign.1755199274.txt.gz · Last modified: by jims