This is an old revision of the document!
II-M-2) Congal's Tomb
Editor's Note
This was a Good Party adventure run some time in 1983. It was an offshoot of the tedious "Mountain Crossing" adventure.
Page 1
Outside this crumbling building are 10 GARGOYLES (AC 5, MV 9“/15”, HD 4+4, #AT 4, D d3/d3/d6/d4, hp 29, 26, 24, 21, 3×20, 18, 16, 15) which appear to be ornamental statues. As the party approaches, however, they will attack.
Inside is a small shrine used ages ago to pay homage to the dead. Lying & “sitting” around are 22 human corpses which are actually 22 GHOULS (AC 6, MV 9“, HD 2, #AT 3, D d3/d3/d6+paralyzation, hp 14, 13, 12, 10, 8, 3×7, 5, 4, 2×2, 13, 12, 10, 2×9, 4×8, 7)1). There is no treasure here. To the right and left are doors which lead into 2 identical areas where sarcophagi are kept. There is no treasure here, just centuries old coffins.
Downstairs: All undead are turned as if they were 1 place higher.
(1) In this room are 24 SKELETONS (AC 7, MV 12”, HD 1, #AT 1, D d6, hp variable(1-8)).
(2) In six, large, ornamental coffins here are 6 MUMMIES (AC 3, MV 6“, HD 6+3, #AT 1, D d12+disease+fear, hp 39, 35, 32, 31, 27, 22). In their coffin is a silver pendant set w/gems (500 gp) and 750 gp.
(3) This is a storage/sleeping area. In here now are 2 CLERICS (AC 4 (Chain/Sh), MV 9”, 2nd level, #AT 1, D d6+1 (mace) + spells (3 first), hp 14, 10). One carries a large black opal in a belt pouch (1500 gp).
(4) This temple/conference room contains 2 CLERICS (as above, hp 16 ea.),
a 6th level CLERIC (AC 3 (+1 Chain/Sh), MV 12“, #AT 1, D d6+1 (mace),
spells (5/5/3), hp 46), a 3rd level MAGIC-USER (AC 10, MV 12”, #AT 1, hp 6,
D d4+spells (MMissile x 2, Sleep, Shield & Invisibility x2)), and CONGAL an
evil half-orc fighter lord (see accompanying sheet). If any
combat has gone on in area (3), these people will be aware
and cannot be surprised. Congal wears a gold and silver medallion
set with gems which depicts a setting moon painted blue and
white. It is worth 1000 gp and represents Hecate. The 6th level
cleric also carries a potion of Extra Healing. Also here are 2 HELL
HOUNDS (AC 4, MV 12“, HD 6, #AT 1, D d10+breath, hp 32, 20).