Table of Contents

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Time Trip: Kwalish vs. the Dark Mage

This adventure was a solo adventure written for Lord Ozzie and run on May 27, 1984. It follows the story introduced in “The Time Machine”, an adventure written for Sly and Ozzie and run on Feb 19, 1984.

Page 1) Hall of Giants

Note: My original paper had notes scribbled on it. It appears I used it to keep track of combat stats as I ran the game. This wiki page is presented as it was before the markups.

Main Map

Open Air Courtyard 1 Guard (hp 23) Dd8+7 (+3 to hit)
+ A chained Bear (HD 5+5, hp 27)
Main Entrance 2 Guards (hp 31, 30) asleep
Children's Quarters 7 Children (HD 4; hp 15, 23, 23, 15) Dd6+2 (+1 to hit)
Common Area 7 Hill Giants (hp 27, 37, 27, 33, 38, 36, 40)
Chief's Quarters Chief (hp 66, Dd10+7 (+3 to hit, longsword) ), Female (hp 15)
5,000 gp, 10,000 sp, 10,000 cp, 500 pp, 10 gems (100 gp ea.)
2 Ptn X Healing; +3 Plate mail (Human sized); +1 Cloak
Main Hall 1 Drunk Hill Giant (hp 40)
Handwritten Note:
Spriggan 45
50

The rest of the information on this page were notes written after-the-fact regarding XP calculation and distribution.

Page 2) Kwalish vs. The Dark Mage

Map

Later, while Kwalish's magical barriers are still down (Parádoxa's doing), the Dark Mage and a henchman will arrive wanting the Time Machine:

Nakam Alkat F//MU (Lich) 7//29 AL:NE
S 18/19
I 22 hp 10/9/5/5/9/10/9 // 6/5/4/4 + 18 = 130
W 19
D 13 Psi 124/124; All/FGHI Clairaudience Aura Alteration
C 18 Det. Magic Dimension Walk
Ch 17 AC 0 (-2 vs. Good) Levitation
Co n/a Det. Good/Evil
+ Permanent Protection from Good, Unseen Servant, Det. Invisibility, Comp. Lang.
Magic Items: His Sceptre
His Medallion
+3 Two Handed Sword of Defending - Red Flame
(can absorb up to 15 spell levels as a Rod of Absorption - can't be recast; On a natural 20, it releases this energy in the form of fire damage 1d6/level spent (wielder's option). Victim gets save vs. spell for 1/2 damage (undead get no save). With at least one level absorbed, it can glow fiery red (as a torch) and set fire to things as a flame tongue)

Page 3) Rattray

The Henchman: Rattray F//T 7//6 Bard/4 AL:NE
S 18/55 Age 30 yrs Charm 24%
I 13 LL 10%
W 16 hp 10/4/1/3/2/10/10 // 5/3/4 = 72
D 17
C 16 Brass Dragon Lthr/NS AC 3/6/6
Ch 16
Co 11 Magic Items: Wand of Negation
Ptn Rainbow Hues
6'5“ Longsword +1, +3 vs. Lycanthropes & Shape changers (NSA)
209# Ptn Invisbility (full doses)
#AT 3/2 +3 to hit; +4 on damage

Rattray has charmed and, with the Dark Mage's help, has enslaved a Pegasus (hp 17) to use as a steed. If the Bard is killed, the charm will be broken and the Pegasus will most likely adopt the bard's slayer as its new companion!

Memorized Spells: 7/7/7/7/6/6/6/6/6
The Dark Mage –
I Charm Person V Animate Dead X
Identify Cloudkill X
Magic Missile X Cone of Cold (x2) X
Shield Telekinesis
Shocking Grasp VI Geas (x2)
Sleep Project Image
Mount Flesh to Stone X
II Darkness, 15' radius (x2) Chain Lightning
ESP Monster Summoning IV
Invisibility VII Limited Wish (x2)
Mirror Image Monster Summoning V
Web Vanish
Melf's Acid Arrow Delayed Blast Fireball
III Dispel Magic (x2) X X Power Word, Stun X
Fireball (x2) VIII Incendiary Cloud
Phantasmal Force Mass Charm
Slow X Maze (x2)
Suggestion Monster Summoning VI
IV Charm Monster (x2) Bigby's Clenched Fist
Fear (x2) IX Astral Spell
Minor Globe of Invulnerability X Gate
Wall of Ice Meteor Swarm
Monster Summoning II Monster Summoning VII X
Prismatic Sphere
Wish
Note: “X” marks are game-time notes that indicate the spell was cast

Page 4) Kwalish's Spells

Kwalish - 6/6/6/6/5/5/5/5/5
I Comp Lang X V Conjure Elemental
Fthr Fall Cone of Cold X
Identify Contact Other Plane
Light X Extension II
Prot Evil Telekinesis X
Shield X1) VI Extension III (x2)
II Invisibility Move Earth
Mirror Image (x2) X X Invisible Stalker X
Web Trans. H2O → Dust
Wizard Lock VII Bigby's Grasping Hand
Tasha's Unc. Hid. Laugh. X Monster Summoning V X
III Fly Teleport Without Error (x2)
Haste X Truename X
Hold Person VIII Bigby's Clenched Fist (x2)
Lightning Bolt X Polymorph Any Object (x2) X X
Slow X Permanency
Tongues X IX Gate
IV Charm Monster Temporal Stasis X
Extension I (x2) X Time Stop X
Fire Charm Wish X
Polymorph Self (x2) X Wall of Time X
Note: “X” marks are game-time notes that indicate the spell was cast

Page 5) Kwalish vs. Parádoxa

Map

Kwalish
S 13 Age P 21
I 18 Age M 135
W 19 AL: LG
D 13(18) No Psi
C 15 hp 4/4/3/4/4/2
Ch 16 3/3/1/4/1
Co 13 +15 = 61 (63)
5'4”; 152# AC 6/6/10
Hear 4/20
Right handed
Languages: Common 42
Hobbit 80
Dwarf 63
Kingdom 28
Other 90
Orc 32
Elf 90
Primary 96
Spells: 6/6/6/6/5/5/5/5/5
Familiar: Brownie hp 2
+ Homonculous (hp 10)
Magic Items: Robe of Eyes
Fig. Wond. Pow: Serp. Owl
Ring Warmth
Scroll: Passwall (x2)
Scroll: Invisibility
Scroll: Strength
Scroll: Pyrotechnics
Scroll: Prot. Devils
Dagger +2, +3 vs. large
I12 det. invisible

A battle between Kwalish and Parádoxa takes place here. Kwalish has just sent his machine off through time so that Parádoxa won't get it. However, Parádoxa merely sent it back to this time and, after Ozzie steps out, will destroy it by aging it to dust. Afterwards, Parádoxa will confront Ozzie and admit that he is not a paradox. Then he will leave.

Parádoxa AC 0
MV 6“
HD 200 hp
#At 1
D 6d6
SA Aging as a Noble Time Elemental (x10)
SD +4 weapon to hit
MR 95% unadjusted (50% normal if attacker has time travel)
INT Godlike (21)
SZ L : 12' tall

+ A Noble Time Elemental (HD 20; hp 89)
+ 2 Common Time Elementals (HD 12; hp 63, 50)

Page 6) Kwalish's Spell Book (1-3)

Kwalish's Spell Book (1-3)
I Affect Normal Fires II Audible Glamer III Explosive Runes
Comprehend Languages Invisibility Fly
Dancing Lights Locate Object Gust of Wind
Enlarge Magic Mouth Haste
Feather Fall Mirror Image Hold Person
Find Familiar Pyrotechnics Infravision
Friends Ray of Enfeeblement Invisibility, 10' Radius
Hold Portal Strength Leomund's Tiny Hut
Identify Web Lightning Bolt
Light Wizard Lock Slow
Mending Bind Tongues
Nystul's Magic Aura Flaming Sphere Detect Illusion
Protection From Evil Irritation Item
Push Tasha's Unc. Hid. Laughter Secret Page
Read Magic Whip
Shield
Shocking Grasp
Sleep
Spider Climb
Tenser's Floating Disc
Unseen Servant
Write
Armor
Firewater
Grease
Melt
Precipitation
Run
Wizard Mark

Page 7) Kwalish's Spell Book (4-9)

Kwalish's Spell Book (4-9)
IV Charm Monster V Animate Dead VI Extension III
Dig Conjure Elemental Invisible Stalker
Enchanted Weapon Cone of Cold Move Earth
Extension I Contact Other Plane Tenser's Transformation
Fire Charm Distance Distortion Contingency
Fire Trap Extension II Transmute Water to Dust
Hallucinatory Terrain Passwall
Monster Summoning II Telekinesis
Plant Growth Wall of Iron
Polymorph Self Avoidance
Remove Curse
Wall of Ice
Wizard Eye
Leomund's Secure Shelter
Ultravision
VII Bigby's Grasping Hand VIII Bigby's Clenched Fist IX Gate
Cacodemon Permanency Meteor Swarm
Monster Summoning V Polymorph Any Object Power Word, Kill
Modenkainen's Sword Binding Temporal Stasis
Teleport Without Error Time Stop
Truename Wish
Succor
Wall of Time


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1)
Note to the side reads “Shield Down”