(← The Secret of Resh) (Back to Adventures Index) (Norwood's Dryad →)
This adventure was run for The Good Party in September, 1984 (during my senior year in college).
| Map Color Key (1 Hex = 1 Mile) | ||
|---|---|---|
| Brown | Mtns | 2 hours |
| Yellow | Desert | 1 1/2 Hours |
| Green | Forest | 1 Hour |
| Red | Marsh | 1 Hour |
| Blue | River/Lake | – |
| Black | Chasm | – |
| Blank | Rocky Wasteland | 1 Hour |
| Codes | |
|---|---|
| A | Arrival Point |
| NG | Nomog-Geaya's Palace |
| W | Waterfalls |
| P | Portal to Prime Material |
| AK | Akhnatep's Castle |
| Every mile of movement roll a d12 for a physical effect | |||
|---|---|---|---|
| 1 | Fireball for 2-7 d6 damage forms as per Nine Hells pt. I, pg. 181) | ||
| 2 | Surprise Pit 10-60' deep (save vs. Dex or fall in – entire party) | ||
| 3 | Pit (as above) with planted spikes (additional 1/2 d6 per 10' fallen) 50% of spikes are poisoned at -2 to +3 (d6-3) |
||
| 4 | Cave w/Trap (Dungeon Masters Guide Appendix G or use imagination) | ||
| 5 | Cave w/Encounter | ||
| 6 | Cave (Empty) | ||
| 7 | Gas Vent opens: Roll d12 | ||
| 1 | Blinding | Save vs. Poison or be blinded. Duration is either 2-8 rounds, 2-8 hours, 2-8 days, or permanent (d4) | |
| 2 | Corroding | Acid damage of 1-4 d6, Save vs. Poison for 1/2 | |
| 3 | Fear | Save vs. Spell or Flee for 1-20 rounds (10% chance per round of falling 1-20') |
|
| 4 | Nausea | Save vs. Poison or be helpless. Duration as #1 | |
| 5 | Obscuring | Duration 1-20 rounds | |
| 6 | Poison | As per MM2, p.111 (from the “Snake” entry – see table below) | |
| 7 | Sleep | Save vs. Poison. Duration as #1 | |
| 8 | Slowing | Save vs. Poison. Duration as #1 | |
| 9 | Weakness | Save vs. Poison or lose 1-6 pts Strength. Duration as #1 | |
| 10 | Zombie-like | Save vs. Poison. Duration as #1 | |
| 11 | Ageing | Save vs. Poison or Age 1-20 years. Duration as #1 | |
| 12 | Alignment | Save vs. Poison or become LE. Duration as #1 | |
| 8 | Landslide for 3d6-3 dice of damage (Save vs. Dex for 1/2) | ||
| 9 | Trick (as per Dungeon Masters Guide Appendix H) | ||
| 10-12 | Nothing hazardous | ||
| Snake poison from AD&D Monster Manual II, p. 111 | ||
|---|---|---|
| Die Roll | Modifier To Save vs. Poison | Results of Failure to Save |
| 1-4 | +3 | Sickness + incapacitation, 2-8 days |
| 5-8 | +2 | Death |
| 9-11 | +1 | 2-8 points of damage |
| 12-14 | +/-0 | 3-12 points of damage |
| 15-17 | -1 | Sickness + incapacitation, 1-4 days |
| 18-19 | -2 | Sickness + incapacitation, 2-12 days |
| 20 | -3 | Death |
| Check every 4 hours – chance is 1/10 – Roll d100 | |
|---|---|
| 01-07 | Abishai |
| 08-14 | Erinyes Devil |
| 15-21 | Spined Devil |
| 22-28 | Mephit |
| 29-34 | Stench Kow |
| 35-40 | Larva |
| 41-46 | Orc |
| 47-50 | Nupperibo |
| 51-53 | Fire Giant |
| 54-57 | Goblin |
| 58-60 | Hobgoblin |
| 61-63 | Kobold |
| 64-66 | Wererat |
| 67-69 | Manticore |
| 70-72 | Wight |
| 73-75 | Wraith |
| 76-77 | Barbed Devil |
| 78-79 | Achaierai |
| 80-81 | Lemure |
| 82-83 | Blue Dragon |
| 84-85 | Green Dragon |
| 86-87 | Other Evil Dragon |
| 88 | Medusa |
| 89 | Mind Flayer |
| 90-91 | Mummy |
| 92 | Spectre |
| 93 | Muckdweller |
| 94 | Barghest Daemon |
| 95 | Hell Hound Imp |
| 96 | Hoardling Nightmare |
| 97 | Rakshasa Beholder |
| 98 | Ghost Ogre Mage Aboleth |
| 99 | Duergar Flind Mite |
| 00 | Arch-Devil Deity |
| Special Encounters (by terrain) | |
|---|---|
| Mtns | Galeb Duhr, 1 HD 9, hp 47 |
| Desert | Purple Worm, 1 HD 15, hp 65 |
| Forest | LE Treants, 3 HD 10,8,7; hp 36,46,26 |
| Marsh | LE Will O' Wisps, 2 HD 9, hp 42, 35 |
| River/Lake | Eye of the Deep (HD 12, hp 60) + 15 Sahuagin w/Trident, Net & Dagger (HD 2+2) |
| Chasm | 7 LE Pteranodons HD 3+3, hp 13,14,22,14,14,22,11 |
| Wasteland | Iron Golem hp 6 (Badly corroded) |
| Akhnatep | ||
|---|---|---|
| Pit Fiend | hp 71 | 5'11“ 163# |
| Mace (specialized) in Human Form, F/12 | ||
| S 18/00 | AC -3 | |
| I 15 | MV 6”/15“ | |
| W 13 | HD 13 | |
| D 12 | #AT 2 | |
| C 14 | D d4+4/2d6 | |
| Ch 16 | +2 weapon to hit | |
| Co 12 | MR 65% | |
| Psionics 106/107 | ACE/GHI | |
| Pyrotechnics | ||
| Produce Flame | ||
| Wall of Fire | ||
| Detect Magic | ||
| Detect Invisible | ||
| Polymorph Self | ||
| Hold Person | ||
| Gate (70% chance of success): 1-3 Barbed Devils 60%\\or another Pit Fiend 40% |
||
| (1/day) Symbol of Pain | ||
| (1/day) Fear 20' radius | ||
| Regenerate @ 2 hp/round | ||
| Constrict w/tail for 2d4 | ||
Approaching the hill: 1 GIANT SCORPION (hp 28)
(← The Secret of Resh) (Back to Adventures Index) (Norwood's Dryad →)