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5erules [2022/01/28 12:11] jims5erules [2022/08/21 12:42] (current) 50.45.185.57
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 ======== 5th Edition Dungeons & Dragons ======== ======== 5th Edition Dungeons & Dragons ========
  
-This page details how I use the 5th edition rules.  Comments welcome.+This page details how I use the 5th edition rules.
  
 ==== Included Rules ==== ==== Included Rules ====
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     * [[asgardian|Norse]] -- also worshipped in [[Rota]]     * [[asgardian|Norse]] -- also worshipped in [[Rota]]
   * **Level Advancement**: Players can expect their characters to advance levels slowly.  Expect to be at first level for "a few" sessions -- and do not expect them to ever reach double-digit levels.  //(Unless I change my mind)//   * **Level Advancement**: Players can expect their characters to advance levels slowly.  Expect to be at first level for "a few" sessions -- and do not expect them to ever reach double-digit levels.  //(Unless I change my mind)//
-  * **Economy**: A quick rule-of-thumb is that one gold piece is equivalent to $100 in real-world spending.  Thus, a Longsword costs $1,500 equivalent (and is therefore considered an expensive accessory).+  * **Economy**: A quick rule-of-thumb is that one gold piece is equivalent to $50 in real-world spending.  Thus, a Longsword costs $7500 equivalent (and is therefore considered an expensive accessory). 
 +  * **Languages**: Not everyone speaks Common, but everyone has a native tongue.  //(Needs expansion)// 
 +  * **Flanking**: Let's try using the DMG Optional Rule: Flanking (p.251)
  
 === Persistent Damage === === Persistent Damage ===
-  * Any time a character takes damage, they incur one point of "Persistent Damage" for each die rolled against them. +  * //Sadly, playtesting determined this rule to be cumbersome and it has been jettisoned.// 
-  * This damage is part of (not in addition to) the normal hit point damage they take and needs to be kept track of separately. +  * <del>Any time a character takes damage, they incur one point of "Persistent Damage" for each die rolled against them.</del> 
-  * Each point of Persistent Damage reduces the character's maximum hit point total by one+  * <del>This damage is part of (not in addition to) the normal hit point damage they take and needs to be kept track of separately.</del> 
-  * <del>If the total of Persistent Damage equals the character's total hit points, they die.</del> +  * <del>Each point of Persistent Damage reduces the character's maximum hit point total by one.</del> 
-  * Magical healing (except for Healing Word) restores one point of Persistent Damage for each die rolled. +  * <del>Magical healing (except for Healing Word) restores one point of Persistent Damage for each die rolled.</del> 
-  * Hit dice rolled after a Short Rest has no effect on Persistent Damage. +  * <del>Hit dice rolled after a Short Rest has no effect on Persistent Damage.</del> 
-  * A Long Rest restores ONE point of Persistent Damage.+  * <del>A Long Rest restores ONE point of Persistent Damage.</del>
  
 \\ [[start|Back to the start page]] \\ [[start|Back to the start page]]
  
5erules.1643393485.txt.gz · Last modified: 2022/01/28 12:11 by jims