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5erules [2022/01/25 13:23] jims5erules [2022/08/21 12:42] (current) 50.45.185.57
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 ======== 5th Edition Dungeons & Dragons ======== ======== 5th Edition Dungeons & Dragons ========
  
-This page details how I use the 5th edition rules.  Comments welcome.+This page details how I use the 5th edition rules.
  
 ==== Included Rules ==== ==== Included Rules ====
  
-Race and Class options are only allowed from the following books:+In general, rules are only allowed from the following books:
   * Player's Handbook   * Player's Handbook
   * Dungeon Master's Guide   * Dungeon Master's Guide
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   * **Races**: Only races from the Player's Handbook are allowed with the following exceptions and notes:   * **Races**: Only races from the Player's Handbook are allowed with the following exceptions and notes:
-    * Dragonborn, Tieflings, and Drow (Dark Elves) are //highly unusual// and will be met with stares and/or hostility everywhere they go.+    * Dragonborn, Tieflings, and Drow (Dark Elves) are //very unusual// and will be met with stares and/or discrimination everywhere they go.
     * Orcs are allowed as a player race -- though they will be met with some suspicion in certain "civilized" towns.     * Orcs are allowed as a player race -- though they will be met with some suspicion in certain "civilized" towns.
     * Goblins are allowed as a player race -- however they are //highly unusual// and generally hated by everyone.     * Goblins are allowed as a player race -- however they are //highly unusual// and generally hated by everyone.
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     * Equipment Sizes (PHB, p.144): Using armor of a different size is allowed without modification.  However, a day of this will incur one level of Exhaustion (PHB, p.291).     * Equipment Sizes (PHB, p.144): Using armor of a different size is allowed without modification.  However, a day of this will incur one level of Exhaustion (PHB, p.291).
     * Some variant rules from the DMG are also used.  //(Need a list)//     * Some variant rules from the DMG are also used.  //(Need a list)//
-  * **Significant Injury Houserule**:  Any time a character fails a death saving throw, they acquire one level of Exhaustion (PHB, p.291).+  * **Significant Injury Houserule**: When a character wakes up after being unconscious, they acquire one level of Exhaustion (PHB, p.291) if they failed at least one death saving throw while unconscious.
   * **Unconscious** condition: Ignore the last bullet point: "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature."  Such an attack may or may not be a critical hit based on the normal rules for critical hits.   * **Unconscious** condition: Ignore the last bullet point: "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature."  Such an attack may or may not be a critical hit based on the normal rules for critical hits.
   * **Grid-based combat**: Combat is almost always done on a square-grid battlemat with miniatures or other tokens.   * **Grid-based combat**: Combat is almost always done on a square-grid battlemat with miniatures or other tokens.
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     * [[Egyptian]] -- also worshipped in [[Backbone]]     * [[Egyptian]] -- also worshipped in [[Backbone]]
     * [[asgardian|Norse]] -- also worshipped in [[Rota]]     * [[asgardian|Norse]] -- also worshipped in [[Rota]]
 +  * **Level Advancement**: Players can expect their characters to advance levels slowly.  Expect to be at first level for "a few" sessions -- and do not expect them to ever reach double-digit levels.  //(Unless I change my mind)//
 +  * **Economy**: A quick rule-of-thumb is that one gold piece is equivalent to $50 in real-world spending.  Thus, a Longsword costs $7500 equivalent (and is therefore considered an expensive accessory).
 +  * **Languages**: Not everyone speaks Common, but everyone has a native tongue.  //(Needs expansion)//
 +  * **Flanking**: Let's try using the DMG Optional Rule: Flanking (p.251)
  
 === Persistent Damage === === Persistent Damage ===
-  * Any time a character takes damage, they incur one point of "Persistent Damage" for each die rolled against them. +  * //Sadly, playtesting determined this rule to be cumbersome and it has been jettisoned.// 
-  * This damage is part of (not in addition to) the normal hit point damage they take and needs to be kept track of separately. +  * <del>Any time a character takes damage, they incur one point of "Persistent Damage" for each die rolled against them.</del> 
-  * Each point of Persistent Damage reduces the character's maximum hit point total by one. +  * <del>This damage is part of (not in addition to) the normal hit point damage they take and needs to be kept track of separately.</del> 
-  * If the total of Persistent Damage equals the character's total hit points, they die. +  * <del>Each point of Persistent Damage reduces the character's maximum hit point total by one.</del> 
-  * Magical healing (except for Healing Word) restores one point of Persistent Damage for each die rolled. +  * <del>Magical healing (except for Healing Word) restores one point of Persistent Damage for each die rolled.</del> 
-  * Hit dice rolled after a Short Rest has no effect on Persistent Damage. +  * <del>Hit dice rolled after a Short Rest has no effect on Persistent Damage.</del> 
-  * A Long Rest restores ONE point of Persistent Damage.+  * <del>A Long Rest restores ONE point of Persistent Damage.</del>
  
 \\ [[start|Back to the start page]] \\ [[start|Back to the start page]]
  
5erules.1643138614.txt.gz · Last modified: 2022/01/25 13:23 by jims