5erules
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5erules [2022/01/25 13:23] – jims | 5erules [2022/08/21 12:42] (current) – 50.45.185.57 | ||
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======== 5th Edition Dungeons & Dragons ======== | ======== 5th Edition Dungeons & Dragons ======== | ||
- | This page details how I use the 5th edition rules. Comments welcome. | + | This page details how I use the 5th edition rules. |
==== Included Rules ==== | ==== Included Rules ==== | ||
- | Race and Class options | + | In general, rules are only allowed from the following books: |
* Player' | * Player' | ||
* Dungeon Master' | * Dungeon Master' | ||
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* **Races**: Only races from the Player' | * **Races**: Only races from the Player' | ||
- | * Dragonborn, Tieflings, and Drow (Dark Elves) are //highly | + | * Dragonborn, Tieflings, and Drow (Dark Elves) are //very unusual// and will be met with stares and/ |
* Orcs are allowed as a player race -- though they will be met with some suspicion in certain " | * Orcs are allowed as a player race -- though they will be met with some suspicion in certain " | ||
* Goblins are allowed as a player race -- however they are //highly unusual// and generally hated by everyone. | * Goblins are allowed as a player race -- however they are //highly unusual// and generally hated by everyone. | ||
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* Equipment Sizes (PHB, p.144): Using armor of a different size is allowed without modification. | * Equipment Sizes (PHB, p.144): Using armor of a different size is allowed without modification. | ||
* Some variant rules from the DMG are also used. //(Need a list)// | * Some variant rules from the DMG are also used. //(Need a list)// | ||
- | * **Significant Injury Houserule**: | + | * **Significant Injury Houserule**: |
* **Unconscious** condition: Ignore the last bullet point: "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature." | * **Unconscious** condition: Ignore the last bullet point: "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature." | ||
* **Grid-based combat**: Combat is almost always done on a square-grid battlemat with miniatures or other tokens. | * **Grid-based combat**: Combat is almost always done on a square-grid battlemat with miniatures or other tokens. | ||
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* [[Egyptian]] -- also worshipped in [[Backbone]] | * [[Egyptian]] -- also worshipped in [[Backbone]] | ||
* [[asgardian|Norse]] -- also worshipped in [[Rota]] | * [[asgardian|Norse]] -- also worshipped in [[Rota]] | ||
+ | * **Level Advancement**: | ||
+ | * **Economy**: | ||
+ | * **Languages**: | ||
+ | * **Flanking**: | ||
=== Persistent Damage === | === Persistent Damage === | ||
- | * Any time a character takes damage, they incur one point of " | + | * //Sadly, playtesting determined this rule to be cumbersome and it has been jettisoned.// |
- | * This damage is part of (not in addition to) the normal hit point damage they take and needs to be kept track of separately. | + | * <del>Any time a character takes damage, they incur one point of " |
- | * Each point of Persistent Damage reduces the character' | + | * <del>This damage is part of (not in addition to) the normal hit point damage they take and needs to be kept track of separately.</ |
- | * If the total of Persistent Damage equals the character' | + | * <del>Each point of Persistent Damage reduces the character' |
- | * Magical healing (except for Healing Word) restores one point of Persistent Damage for each die rolled. | + | * <del>Magical healing (except for Healing Word) restores one point of Persistent Damage for each die rolled.</ |
- | * Hit dice rolled after a Short Rest has no effect on Persistent Damage. | + | * <del>Hit dice rolled after a Short Rest has no effect on Persistent Damage.</ |
- | * A Long Rest restores ONE point of Persistent Damage. | + | * <del>A Long Rest restores ONE point of Persistent Damage.</ |
\\ [[start|Back to the start page]] | \\ [[start|Back to the start page]] | ||
5erules.1643138614.txt.gz · Last modified: 2022/01/25 13:23 by jims