5erules
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| 5erules [2022/01/04 15:39] – jims | 5erules [2022/08/21 12:42] (current) – 50.45.185.57 | ||
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| ======== 5th Edition Dungeons & Dragons ======== | ======== 5th Edition Dungeons & Dragons ======== | ||
| - | This page details how I use the 5th edition rules. Comments welcome. | + | This page details how I use the 5th edition rules. |
| ==== Included Rules ==== | ==== Included Rules ==== | ||
| - | Race and Class options | + | In general, rules are only allowed from the following books: |
| * Player' | * Player' | ||
| * Dungeon Master' | * Dungeon Master' | ||
| Line 18: | Line 18: | ||
| ==== Deviations ==== | ==== Deviations ==== | ||
| - | * **Races**: Only races from the Player' | + | * **Races**: Only races from the Player' |
| - | * Dragonborn, Tieflings, and Drow (Dark Elves) are //highly | + | * Dragonborn, Tieflings, and Drow (Dark Elves) are //very unusual// and will be met with stares and/ |
| + | * Orcs are allowed as a player race -- though they will be met with some suspicion in certain " | ||
| + | * Goblins are allowed as a player race -- however they are //highly unusual// and generally hated by everyone. | ||
| * **Variant Rules**: All variant rules in the Player' | * **Variant Rules**: All variant rules in the Player' | ||
| * Equipment Sizes (PHB, p.144): Using armor of a different size is allowed without modification. | * Equipment Sizes (PHB, p.144): Using armor of a different size is allowed without modification. | ||
| - | * //(others?)// | + | * Some variant rules from the DMG are also used. |
| - | * **Significant Injury Houserule**: | + | * **Significant Injury Houserule**: |
| * **Unconscious** condition: Ignore the last bullet point: "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature." | * **Unconscious** condition: Ignore the last bullet point: "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature." | ||
| * **Grid-based combat**: Combat is almost always done on a square-grid battlemat with miniatures or other tokens. | * **Grid-based combat**: Combat is almost always done on a square-grid battlemat with miniatures or other tokens. | ||
| - | * **Persistent Damage**: //write-up coming soon// | + | * **Persistent Damage**: //(see below)// |
| + | * **Wizard enhancements**: | ||
| + | * Wizards can put spells in their spellbook even if they are of a level higher than they can prepare. | ||
| + | * Wizards can use //Ritual Casting// to attempt casting spells of a level higher than they can prepare. | ||
| * **Deities**: | * **Deities**: | ||
| * [[Celtic]] -- also worshipped in [[Spindrift]] | * [[Celtic]] -- also worshipped in [[Spindrift]] | ||
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| * [[Egyptian]] -- also worshipped in [[Backbone]] | * [[Egyptian]] -- also worshipped in [[Backbone]] | ||
| * [[asgardian|Norse]] -- also worshipped in [[Rota]] | * [[asgardian|Norse]] -- also worshipped in [[Rota]] | ||
| + | * **Level Advancement**: | ||
| + | * **Economy**: | ||
| + | * **Languages**: | ||
| + | * **Flanking**: | ||
| + | |||
| + | === Persistent Damage === | ||
| + | * //Sadly, playtesting determined this rule to be cumbersome and it has been jettisoned.// | ||
| + | * < | ||
| + | * < | ||
| + | * < | ||
| + | * < | ||
| + | * < | ||
| + | * < | ||
| \\ [[start|Back to the start page]] | \\ [[start|Back to the start page]] | ||
5erules.1641332349.txt.gz · Last modified: by jims
