5erules
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| 5erules [2019/10/07 22:59] – jims | 5erules [2022/08/21 12:42] (current) – 50.45.185.57 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ======== 5th Edition Dungeons & Dragons ======== | ======== 5th Edition Dungeons & Dragons ======== | ||
| - | This page details how I use the 5th edition rules. Comments welcome. | + | This page details how I use the 5th edition rules. |
| ==== Included Rules ==== | ==== Included Rules ==== | ||
| - | Only rules from the core rulebooks and Xanathar' | + | In general, |
| + | * Player' | ||
| + | * Dungeon Master' | ||
| + | * Monster Manual | ||
| + | * Xanathar' | ||
| + | * Tasha' | ||
| Character creation can be done using any method outlined in the PHB. However, if you choose to | Character creation can be done using any method outlined in the PHB. However, if you choose to | ||
| roll dice for your characteristics, | roll dice for your characteristics, | ||
| - | when you roll low... | + | when you roll low. (The same rule exists for hit points at levels 2 and above) |
| ==== Deviations ==== | ==== Deviations ==== | ||
| - | * All races from the Player' | + | * **Races**: Only races from the Player' |
| - | * All Variant Rules in the Player' | + | |
| + | * Orcs are allowed as a player race -- though they will be met with some suspicion in certain " | ||
| + | * Goblins are allowed as a player race -- however they are //highly unusual// | ||
| + | * **Variant Rules**: All variant rules in the Player' | ||
| * Equipment Sizes (PHB, p.144): Using armor of a different size is allowed without modification. | * Equipment Sizes (PHB, p.144): Using armor of a different size is allowed without modification. | ||
| - | * //(others?)// | + | * Some variant rules from the DMG are also used. |
| - | * Significant Injury Houserule: | + | |
| - | * Combat is typically | + | * **Unconscious** condition: Ignore the last bullet point: "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature." |
| + | * **Grid-based combat**: | ||
| + | * **Persistent Damage**: //(see below)// | ||
| + | * **Wizard enhancements**: | ||
| + | * Wizards can put spells in their spellbook even if they are of a level higher than they can prepare. | ||
| + | * Wizards can use //Ritual Casting// to attempt casting spells of a level higher than they can prepare. | ||
| + | * **Deities**: | ||
| + | * [[Celtic]] -- also worshipped in [[Spindrift]] | ||
| + | * [[Greek]] -- also worshipped in [[Lowland]] | ||
| + | * [[Egyptian]] -- also worshipped in [[Backbone]] | ||
| + | * [[asgardian|Norse]] -- also worshipped in [[Rota]] | ||
| + | * **Level Advancement**: | ||
| + | * **Economy**: | ||
| + | * **Languages**: | ||
| + | * **Flanking**: | ||
| + | |||
| + | === Persistent Damage === | ||
| + | * //Sadly, playtesting determined this rule to be cumbersome and it has been jettisoned.// | ||
| + | * < | ||
| + | * < | ||
| + | * < | ||
| + | * < | ||
| + | * < | ||
| + | * < | ||
| \\ [[start|Back to the start page]] | \\ [[start|Back to the start page]] | ||
5erules.1570507196.txt.gz · Last modified: by jims
