4e:start
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Table of Contents
4th Edition Dungeons & Dragons
This page details how I intend to use the 4th edition rules. Comments welcome.
Included Rules
For now, any 4th edition book published by Wizards of the Coast will be considered acceptable, though I reserve the right to call “foul” at articles published in “Dragon” magazine.
More importantly, no custom races/classes/powers/etc. will be allowed.
Here are the books I currently own:
- Player's Handbook
- Player's Handbook 2
- Player's Handbook 3
- Dungeon Master's Guide
- Dungeon Master's Guide 2
- Monster Manual
- Monster Manual 2
- Manual of the Planes
- Open Grave
- Dungeon Delve
- Martial Power
- Underdark
- The Plane Below
- (plus numerous modules)
Unlike my 3rd edition guideline, I don't need to own a book for you to use one of its rules.
Deviations
- Dragonborn are not allowed as player characters.
- Teleportation Circles exist, but are not accessible via the “Linked Portal” or “Reverse Portal” rituals.
- Eladrin are commonly known as “High Elves”. They are rare and will often turn heads.
- The Tiefling, Deva, and Goliath races are rare and will draw unwanted attention.
- Rules published in sources outside the main books are at my discretion. This includes Dragon Magazine, and the Eberron and Forgotten Realm settings.
Class Summary
All classes are allowed. Please see the Summary Table.
Race Summary
All races except Dragonborn are allowed. Please see the Summary Table.
Miscellaneous
- XP will be distributed to all PCs regardless of attendance (however it will still be calculated based on attendance).
- Treasure will be parceled out in the form of one or more “Level N” item(s) alongside generic “cash” treasure. The players (as a team) will have to decide what the magic items really are. For more information, see the treasure page.
4e/start.1270405176.txt.gz · Last modified: 2017/05/27 18:58 (external edit)