4e:start
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Table of Contents
4th Edition Dungeons & Dragons
This page details how I intend to use the 4th edition rules. Comments welcome.
Included Rules
For now, any 4th edition book published by Wizards of the Coast will be considered acceptable, though I reserve the right to call “foul” at articles published in “Dragon” magazine.
More importantly, no custom races/classes/powers/etc. will be allowed.
Here are the books I currently own:
- Player's Handbook
- Dungeon Master's Guide
- Monster Manual
- Player's Handbook 2
- Manual of the Planes
Unlike my 3rd edition guideline, I don't need to own a book for you to use one of its rules.
Deviations
- Dragonborn are not allowed as player characters.1)
- Teleportation Circles exist, but are not accessible via the “Linked Portal” or “Reverse Portal” rituals.
- Eladrin are commonly known as “High Elves”. They are rare and will often turn heads.
- Chris Bezodis is not allowed to play a character with lower-than-average intelligence3)
- …more to come…
Class Summary
All classes are allowed. Please see the Summary Table.
Race Summary
All races except Dragonborn are allowed. Please see the Summary Table.
1)
I am not completely closing the door here – but I still think the race is silly
2)
I'm trying to avoid edicts here, but I'm still on the fence as to whether I'm even going to allow these races
3)
as he is too good of a role-player, this will significantly impact the collective intelligence of the group
4e/start.1243482520.txt.gz · Last modified: 2017/05/27 18:58 (external edit)