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4e:start

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4th Edition Dungeons & Dragons

This page details how I intend to use the 4th edition rules. Comments welcome.

Included Rules

For now, any 4th edition book published by Wizards of the Coast will be considered acceptable, though I reserve the right to call “foul” at articles published in “Dragon” magazine.

More importantly, no custom races/classes/powers/etc. will be allowed.

Here are the books I currently own:

  • Player's Handbook
  • Dungeon Master's Guide
  • Monster Manual
  • Player's Handbook 2
  • Manual of the Planes

Unlike my 3rd edition guideline, I don't need to own a book for you to use one of its rules.

Deviations

  • Dragonborn are not allowed as player characters.1)
  • Teleportation Circles exist, but are not accessible via the “Linked Portal” or “Reverse Portal” rituals.
  • Eladrin are commonly known as “High Elves”. They are rare and will often turn heads.
  • The Tiefling, Deva, and Goliath races are rare and may draw unwanted attention.2)
  • …more to come…

Class Summary

All classes are allowed. Please see the Summary Table.

Race Summary

All races except Dragonborn are allowed. Please see the Summary Table.

1)
I am not completely closing the door here – but I still think the race is silly
2)
I'm trying to avoid edicts here, but I'm still on the fence as to whether I'm even going to allow these races
4e/start.1240528689.txt.gz · Last modified: 2017/05/27 18:58 (external edit)