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witch [2007/07/18 18:49] jimswitch [2017/05/27 18:58] (current) – external edit 127.0.0.1
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 class. class.
  
-== Alignment ==+  
 +//Further character class details pending...// 
 + 
 +== Alignment == 
 any. any.
  
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 The witch's class skills (and the key ability for each skill) are Craft (Int), The witch's class skills (and the key ability for each skill) are Craft (Int),
 Handle Animal (Cha), Heal (Wis), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), Handle Animal (Cha), Heal (Wis), Knowledge (Arcana) (Int), Knowledge (Nature) (Int),
-Listen (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), +Listen (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), 
-and Swim (Str).+Swim (Str), and Use Magic Device (Cha).
  
 == Skill Points at 1st Level == == Skill Points at 1st Level ==
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 === Table: The Witch === === Table: The Witch ===
-^ ^^^^^^  Spells per Day  ^^^^^^^^^^+^ ^^^^^^  Spells per Day (and Known)  ^^^^^^^^^^
 ^ Level ^ Base\\ Attack Bonus ^ Fort\\ Save ^ Ref\\ Save ^ Will\\ Save ^ Special ^ 0 ^ 1st ^ 2nd ^ 3rd ^ 4th ^ 5th ^ 6th ^ 7th ^ 8th ^ 9th ^ ^ Level ^ Base\\ Attack Bonus ^ Fort\\ Save ^ Ref\\ Save ^ Will\\ Save ^ Special ^ 0 ^ 1st ^ 2nd ^ 3rd ^ 4th ^ 5th ^ 6th ^ 7th ^ 8th ^ 9th ^
-| 1st | +0 | +0 | +0 | +2 | Animal companion, Brew Potion  | 3 | 2 | | | | | | | | |  +| 1st | +0 | +0 | +0 | +2 | Brew Potion, Nature Sense, Shapeshift - Predator   | 3 | 2 | | | | | | | | |  
-| 2nd | +1 | +0 | +0 | +3 | Nature sense  | 4 | 2 | | | | | | | | |  +| 2nd | +1 | +0 | +0 | +3 | Wild Empathy  | 4 | 2 | | | | | | | | |  
-| 3rd | +2 | +1 | +1 | +3 | Wild empathy  | 4 | 3 | 1 | | | | | | | |  +| 3rd | +2 | +1 | +1 | +3 | Poison Use  | 4 | 3 | 1 | | | | | | | |  
-| 4th | +3 | +1 | +1 | +4 | Resist nature's lure  | 5 | 4 | 2 | | | | | | | |  +| 4th | +3 | +1 | +1 | +4 | Strong Stomach, predator mobility  | 5 | 4 | 2 | | | | | | | |  
-| 5th | +3 | +1 | +1 | +4 | Speak w/ animals  | 5 | 4 | 2 | 1 | | | | | | |  +| 5th | +3 | +1 | +1 | +4 | Bonus Creation feat, Shapeshift - Aerial  | 5 | 4 | 2 | 1 | | | | | | |  
-| 6th | +4 | +2 | +2 | +5 | Bonus Brew feat  | 5 | 5 | 3 | 2 | | | | | | |  +| 6th | +4 | +2 | +2 | +5 | Speak w/ Animals  | 5 | 5 | 3 | 2 | | | | | | |  
-| 7th | +5 | +2 | +2 | +5 | --  | 6 | 5 | 4 | 2 | | | | | | |  +| 7th | +5 | +2 | +2 | +5 | Magical Wild Empathy, Aerial flyby attack  | 6 | 5 | 4 | 2 | | | | | | |  
-| 8th | +6/+1 | +2 | +2 | +6 | Venom immunity  | 6 | 5 | 4 | 3 | 1 | | | | | |  +| 8th | +6/+1 | +2 | +2 | +6 | Venom immunity, Shapeshift - Slayer  | 6 | 5 | 4 | 3 | 1 | | | | | |  
-| 9th | +6/+1 | +3 | +3 | +6 | --  | 6 | 5 | 4 | 3 | 2 | | | | | |  +| 9th | +6/+1 | +3 | +3 | +6 | Bonus Creation feat  | 6 | 5 | 4 | 3 | 2 | | | | | |  
-| 10th | +7/+2 | +3 | +3 | +7 | Bonus Brew feat  | 7 | 5 | 4 | 3 | 2 | 1 | | | | |  +| 10th | +7/+2 | +3 | +3 | +7 | Slayer improved criticals  | 7 | 5 | 4 | 3 | 2 | 1 | | | | |  
-| 11th | +8/+3 | +3 | +3 | +7 | --  | 7 | 6 | 5 | 4 | 3 | 2 | | | | |  +| 11th | +8/+3 | +3 | +3 | +7 | Speak w/ Magical Beasts  | 7 | 6 | 5 | 4 | 3 | 2 | | | | |  
-| 12th | +9/+4 | +4 | +4 | +8 | Speak with Monsters((somewhat like //Tongues// -- but //different//))  | 8 | 6 | 5 | 4 | 3 | 2 | | | | |  +| 12th | +9/+4 | +4 | +4 | +8 | Bonus Creation Feat, Shapeshift Destroyer  | 8 | 6 | 5 | 4 | 3 | 2 | | | | |  
-| 13th | +9/+4 | +4 | +4 | +8 | --  | 8 | 7 | 5 | 4 | 3 | 3 | 1 | | | |  +| 13th | +9/+4 | +4 | +4 | +8 |                       | 8 | 7 | 5 | 4 | 3 | 3 | 1 | | | |  
-| 14th | +10/+5 | +4 | +4 | +9 | Bonus Brew feat  | 9 | 7 | 6 | 5 | 4 | 3 | 2 | | | |  +| 14th | +10/+5 | +4 | +4 | +9 | Destroyer overrun | 9 | 7 | 6 | 5 | 4 | 3 | 2 | | | |  
-| 15th | +11/+6/+1 | +5 | +5 | +9 | | 9 | 8 | 6 | 5 | 4 | 3 | 2 | 1 | | |  +| 15th | +11/+6/+1 | +5 | +5 | +9 | Bonus Creation Feat  | 9 | 8 | 6 | 5 | 4 | 3 | 2 | 1 | | |  
-| 16th | +12/+7/+2 | +5 | +5 | +10 | - | 10 | 8 | 7 | 5 | 4 | 4 | 3 | 2 | | |  +| 16th | +12/+7/+2 | +5 | +5 | +10 | Shapeshift Elemental | 10 | 8 | 7 | 5 | 4 | 4 | 3 | 2 | | |  
-| 17th | +12/+7/+2 | +5 | +5 | +10 | | 10 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | | |  +| 17th | +12/+7/+2 | +5 | +5 | +10 |                     | 10 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | | |  
-| 18th | +13/+8/+3 | +6 | +6 | +11 | Bonus Brew feat  | 11 | 9 | 8 | 6 | 5 | 4 | 3 | 3 | 1 | |  +| 18th | +13/+8/+3 | +6 | +6 | +11 | Bonus Creation feat, Elemental Cleave | 11 | 9 | 8 | 6 | 5 | 4 | 3 | 3 | 1 | |  
-| 19th | +14/+9/+4 | +6 | +6 | +11 | | 11 | 10 | 8 | 7 | 5 | 5 | 4 | 3 | 2 | |  +| 19th | +14/+9/+4 | +6 | +6 | +11 |                     | 11 | 10 | 8 | 7 | 5 | 5 | 4 | 3 | 2 | |  
-| 20th | +15/+10/+5 | +6 | +6 | +12 | | 12 | 10 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |+| 20th | +15/+10/+5 | +6 | +6 | +12 |                    | 12 | 10 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
  
-Spells are based on Charisma, with //no extra spells for a high stat.//+Spells are based on Charisma, with bonus spells known //and// bonus spells per day for a high stat.
  
 === Class Features === === Class Features ===
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 known as spells per day.  Essentially, a witch could (if she so chooses) cast  known as spells per day.  Essentially, a witch could (if she so chooses) cast 
 each spell she knows exactly once per day.  Spells are based on Charisma, and  each spell she knows exactly once per day.  Spells are based on Charisma, and 
-unlike other spellcasters, she receives NO bonus spells per day if she has a  +unlike other spellcasters, she receives bonus to both spells per day //and// 
-high Charisma score.+spells known if she has a high Charisma score.
  
 The witch's selection of spells is extremely limited. A witch begins play  The witch's selection of spells is extremely limited. A witch begins play 
 knowing only three 0-level and two 1st level spells of your choice. At each new  knowing only three 0-level and two 1st level spells of your choice. At each new 
 witch level, she gains one or more new spells, as indicated on Table: The Witch.  witch level, she gains one or more new spells, as indicated on Table: The Witch. 
-(Like spells per day, the number of spells a witch knows is also not affected by  +(Like spells per day, the number of spells a witch knows is also affected by  
-her Charisma score; the numbers on Table: The Witch are fixed.)+her Charisma score.)
  
 Upon reaching 5th level, and at every third witch level after that (8th, 11th, Upon reaching 5th level, and at every third witch level after that (8th, 11th,
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 spell she knows at any time, assuming she has not yet used up her allotment of spell she knows at any time, assuming she has not yet used up her allotment of
 spells per day for the spell's level. spells per day for the spell's level.
- 
-== Animal Companion (Ex) == 
-//(As druid, with the exception that a limited list of magical beasts can be  
-chosen at higher levels in lieu of the Druid's choices of large, powerful  
-animals.) -- we need to edit the text below...// 
- 
-A witch may begin play with an animal companion selected from the following  
-list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or  
-heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes  
-place wholly or partly in an aquatic environment, the following creatures are  
-also available: manta ray, porpoise, Medium shark, and squid. This animal is a  
-loyal companion that accompanies the witch on her adventures as appropriate for  
-its kind. 
- 
-A 1st-level witch's companion is completely typical for its kind except as noted  
-below. As a witch advances in level, the animal's power increases as shown on  
-the table. If a witch releases her companion from service, she may gain a new  
-one by performing a ceremony requiring 24 uninterrupted hours of prayer. This  
-ceremony can also replace an animal companion that has perished. 
- 
-A witch of 4th level or higher may select from alternative lists of animals.  
-Should she select an animal companion from one of these alternative lists, the  
-creature gains abilities as if the character's witch level were lower than it  
-actually is. Subtract the value indicated in the appropriate list header from  
-the character's witch level and compare the result with the witch level entry on  
-the table to determine the animal companion's powers. (If this adjustment would  
-reduce the witch's effective level to 0 or lower, she can't have that animal as  
-a companion.) 
  
 == Brew Potion == == Brew Potion ==
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 5th, and 6th level (respecively), as long as that spell has a casting time of  5th, and 6th level (respecively), as long as that spell has a casting time of 
 less than 1 minute. less than 1 minute.
 +
 +== Shapeshift (Su) ==
 +Witches can shapeshift at will into powerful animal or nature-oriented forms. Each time she uses this ability, she can choose the exact look that her shapeshifted form takes. Witches pick animals from the terrain and climate they're most familiar with. For example, a witch from a jungle might adopt the form of a black panther when in predator form, while one from a colder climate might shapeshift into a white wolf. the two forms look different, but functionally, they're identical. This is a supernatural ability. It requires only a swift action to shapeshift. If a witch is capable of taking more than one form, she can shapeshift directly between the two forms without returning to her normal form. There is no limit to the number of times per day you can change forms, nor to the amount of time you can spend in a shapeshifted form.
 +
 +A witch retains normal hit dice, hit points, base attack bonus, base saving throw bonuses, and skill ranks regardless of her form. She also retains her normal ability scores, though each form grants a bonus to her strength scores. The witch keeps all extraordinary, supernatural, and spell-like special attacks and qualities of your normal form, exceot those requiring a body part your new form does not have. All her held, carried, or worn gear melds into her new form and becomes non-functional until she returns to her normal form. She cannot speak in shapeshifted form, and her limbs lack the precision required to wield a weapon or perform tasks requiring fine manipulation. She cannot cast spells or activate magic items while in shapeshifted form, even if she has the natural spell feat or other ability that would allow her to cast spells while wild shaped.
 +
 +Unless otherwise noted in the descriptiopns below, the witch retains her size and space when she adopts a new form. She alwys retainsher type and subtype, regardless of the nature of the form assumed. She does not gain any special attacks or qualities while shapeshifted except as described below.
 +
 +Whne a witch shapeshifts to a form other than her own, she gains natural weapons (and reach with those weapons) as described below. These natural weaponsgain an enhancement bonus on attack and damage rolls equal to 1/4 her witch level, and at 4th level and higher they are treated as magic weapons for the purpose of overcoming damage reduction. (The damage given is for small witches; for smaller or larger characters, adjust values according to the values given on page 28 of the DMG.) If knocked unconscious or slain in shapeshifted form, she returns to her original form.
 +
 +== Predator Form (Su) ==
 +At 1st level, a witch can shapeshift into the form of a wolf, panther, or other predatory animal the same size catagory as her ordinary form. While in predator form, she gains a primary bite attack that deals 1d4 points of damage. She gains a +4 enhancement to strength, and her natural armor improves by 4. Her base land speed becomes 50 feet.
  
 == Nature Sense (Ex) == == Nature Sense (Ex) ==
-witch gains a +2 bonus on Knowledge (nature) and Survival checks.+At 1st level, a  witch gains a +2 bonus on Knowledge (nature) and Survival checks.
  
 == Wild Empathy (Ex) == == Wild Empathy (Ex) ==
-witch can improve the attitude of an animal. This ability functions just like  +Starting at 2nd level, a witch can improve the attitude of an animal or beast 
-a Diplomacy check made to improve the attitude of a person. The witch rolls 1d20  +This ability functions just like a Diplomacy check made to improve the attitude  
-and adds her witch level and her Charisma modifier to determine the wild empathy  +of a person. The witch rolls 1d20 and adds her witch level and her Charisma  
-check result.+modifier to determine the wild empathy check result.
  
 The typical domestic animal has a starting attitude of indifferent, while wild  The typical domestic animal has a starting attitude of indifferent, while wild 
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 with influencing people, it might take more or less time. with influencing people, it might take more or less time.
  
-A witch can also use this ability to influence a magical beast with an  +A witch can also use this ability to influence an intelligent creature of the 
-Intelligence score of 1 or 2, but she takes a -4 penalty on the check. +magical beast type, but she takes a -4 penalty on the check.
  
-== Resist Nature’s Lure (Ex) == +== Poison Use (Ex) == 
-Starting at 4th level, a witch gains a +4 bonus on saving throws against +At 3rd level, Witches potion brewing abilities broaden to encompass  
-the spell-like abilities of fey+creation and handling of poisons, and never risk accidentally poisoning  
 +themselves when handling poisons.
  
-== Bonus Brew feat == +== Pedator Mobility (Ex) == 
-At 6th level and every four levels thereafter, the Witch may select a bonus brew feat +At 4th level, the witch gains Mobility as a bonus feat whenever she is in predator form, even if she does not meet the prerequisites. 
-from the following list: + 
-  //list to be added later//+== Strong Stomach (Ex) == 
 +At 4th level, Witches gain the Strong Stomach feat, even if they do not  
 +meet the prerequisites for the feat. 
 + 
 +Through their extended exposure to all forms of illness and foul substances, they  
 +have a greater resilience to foul odors than most people. They reduce the effects  
 +of sickening and nausea by one step. They cannot become nauseated. If they are  
 +exposed to an effect or condition that would normally make them nauseated, they become 
 +sickened instead. If an effect or condition would normally sicken them, that effect 
 +is negated. 
 + 
 +== Aerial Form (Su) == 
 +At 5th level, the witch can shapeshift into a flying creature of her original size category. Traditionally resembling an eagle, vulture, or bat, the aerial form enables fast travel and the ability to soar out of harm's way. 
 + 
 +While in aerial form, the witch gains a primary talon attack that deals 1d4 points of damage, a +2 enhancement bonus to strength, a +2 enhancement bonus on reflex saves, her natural armor bonus improves by 2, and she gains a fly speed of 40 feet. 
 + 
 +== Bonus Creation feat == 
 +At 5th level and every three levels thereafter, the Witch may select a bonus  
 +creation feat she meets the prerequisites for from the following list: 
 +Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Craft Magic Arms and 
 +Armor, Forge Ring, Scribe Scroll, Efficient Alchemy, Greater Potion Brewing, 
 +Improved Potion Brewing, Brew Spellvial 
 +// (more likely to be added later)// 
 + 
 +== Speak w/ animals (Su) == 
 +At 6th level, the Witches' empathic capacities confer the capacity to Speak with  
 +intelligent creatures of the animal and beast creature types. This is a supernatural 
 +ability usable at will, otherwise similar to the //Speak with Animals// spell. 
 + 
 +== Aerial Flyby Attack (Ex) == 
 +At 7th level the witch gains the Flyby Attack as a bonus feat whenever she is in aerial form. 
 + 
 +== Magical Wild Empathy (Ex) == 
 +At 7th level, a witches' ability to influence the attitude of other creatures 
 +expands to include intelligent creatures of the Magical Beast type. 
 + 
 + 
 +== Slayer Form (Su) == 
 +At 8th level, the witch can shift into a fierce predatory form such as a tiger, brown bear, or dire wolf. This form is one size category larger then her original form, and has standard size and reach for this new size category. While in Slayer form she gains a primary bite attack that deals 1d6 points of damage and two secondary claw attacks that deal 1d4 points of damage each. She gains a +8 enhancement bonus to strength, a +4 enhancement bonus on fortitude saves, her natural armor bonus improves by 8, and her base land speed changes to 40 feet.
  
 == Venom Immunity (Ex) == == Venom Immunity (Ex) ==
-At 8th level, a witch gains immunity to all poisons.+At 8th level, a witch gains immunity to all poisons and venoms. 
 + 
 +== Slayer Improved Criticals (Ex) == 
 +At 10th level, the witch gains Improved Critical (bite) and Improved Critical (claw) as bonus feats whenever she is in slayer form. 
 + 
 +== Speak w/ Magical Beasts (Su) == 
 +At 11th level, the Witches' empathic capacities confer the capacity to Speak with  
 +intelligent creatures of the magical beast creature type. This is a supernatural 
 +ability usable at will, otherwise similar to the //Speak with Animals// spell. 
 + 
 +== Destroyer Form (Su) == 
 +At 12th level, the witch can take the form of a powerful, rugged animal form, such as a Rhinocerous or Warhorse. This form will be one size category larger than her original form. While in destroyer form, the witch gains two primary slam attacks that deal 1d6 points of damage each, a +12 enhancement to strength, a +4 enhancement bonus on Fortitude and Will saves, her natural armor improves by 12, she gains damage reduction 5/slashing, and her base land speed becomes 20 feet. 
 + 
 +== Destroyer Improved Overrun (Ex) == 
 +At 14th level the witch gains Improved Overrun as a bonus feat while in destroyer form, even if she doesn't meet the normal prerequisites. 
 + 
 +== Elemental Form (Su) == 
 +At 16th level, the witch can shapeshift into an elemental mass of either earth, air, fire, or water two categories larger than her original size. While in elemental form, she gains a pair of primary slam attacks that deal 1d10 points of damage, a +16 enhancement bonus to strength, a +4 enhancement bonus Fortitude, Reflex, and Will saves, her natural armor bonus improves by 16, she gains immunity to extra damage form critical hits while in elemental form, and gains immunity to an energy type related to the chosen elemental form (air=electricity, earth=acid, fire=fire, water=cold) while in that particular elemental form. She gains no new modes of movement in any elemental forms and land speed is unchanged from her original form. The witch does not need to breathe while in elemental form. 
 + 
 +== Elemental Cleave (Ex) == 
 +At 18th level, the witch gains Great Cleave as a bonus feat while in elemental form even if she doesn't meet the normal prerequisites.
  
 == Spell List == == Spell List ==
witch.1184802575.txt.gz · Last modified: 2017/05/27 18:48 (external edit)