witch
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==== Witch ==== | ==== Witch ==== | ||
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This is a D&D character class, originally based on the example given on page 175 of the DMG. | This is a D&D character class, originally based on the example given on page 175 of the DMG. | ||
This version, however, is based on the **[[http:// | This version, however, is based on the **[[http:// | ||
class. | class. | ||
- | == Alignment == | + | |
+ | //Further character class details pending...// | ||
+ | == Alignment == | ||
any. | any. | ||
== Hit Die == | == Hit Die == | ||
- | |||
d6. | d6. | ||
=== Class Skills === | === Class Skills === | ||
- | |||
The witch' | The witch' | ||
Handle Animal (Cha), Heal (Wis), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), | Handle Animal (Cha), Heal (Wis), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), | ||
- | Listen (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), | + | Listen (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), |
- | and Swim (Str). | + | Swim (Str), and Use Magic Device (Cha). |
== Skill Points at 1st Level == | == Skill Points at 1st Level == | ||
- | |||
(6 + Int modifier) ×4. | (6 + Int modifier) ×4. | ||
== Skill Points at Each Additional Level == | == Skill Points at Each Additional Level == | ||
- | |||
(6 + Int modifier). | (6 + Int modifier). | ||
=== Table: The Witch === | === Table: The Witch === | ||
- | + | ^ ^^^^^^ | |
- | ^ ^^^^^^ | + | |
^ Level ^ Base\\ Attack Bonus ^ Fort\\ Save ^ Ref\\ Save ^ Will\\ Save ^ Special ^ 0 ^ 1st ^ 2nd ^ 3rd ^ 4th ^ 5th ^ 6th ^ 7th ^ 8th ^ 9th ^ | ^ Level ^ Base\\ Attack Bonus ^ Fort\\ Save ^ Ref\\ Save ^ Will\\ Save ^ Special ^ 0 ^ 1st ^ 2nd ^ 3rd ^ 4th ^ 5th ^ 6th ^ 7th ^ 8th ^ 9th ^ | ||
- | | 1st | +0 | +0 | +0 | +2 | Animal companion, | + | | 1st | +0 | +0 | +0 | +2 | Brew Potion, Nature Sense, Shapeshift - Predator |
- | | 2nd | +1 | +0 | +0 | +3 | Nature sense | 4 | 2 | | | | | | | | | | + | | 2nd | +1 | +0 | +0 | +3 | Wild Empathy |
- | | 3rd | +2 | +1 | +1 | +3 | Wild empathy | + | | 3rd | +2 | +1 | +1 | +3 | Poison Use | 4 | 3 | 1 | | | | | | | | |
- | | 4th | +3 | +1 | +1 | +4 | Resist nature' | + | | 4th | +3 | +1 | +1 | +4 | Strong Stomach, predator mobility |
- | | 5th | +3 | +1 | +1 | +4 | Speak w/ animals | + | | 5th | +3 | +1 | +1 | +4 | Bonus Creation feat, Shapeshift - Aerial |
- | | 6th | +4 | +2 | +2 | +5 | Bonus Brew feat | 5 | 5 | 3 | 2 | | | | | | | | + | | 6th | +4 | +2 | +2 | +5 | Speak w/ Animals |
- | | 7th | +5 | +2 | +2 | +5 | -- | 6 | 5 | 4 | 2 | | | | | | | | + | | 7th | +5 | +2 | +2 | +5 | Magical Wild Empathy, Aerial flyby attack |
- | | 8th | +6/+1 | +2 | +2 | +6 | Venom immunity | + | | 8th | +6/+1 | +2 | +2 | +6 | Venom immunity, Shapeshift - Slayer |
- | | 9th | +6/+1 | +3 | +3 | +6 | -- | 6 | 5 | 4 | 3 | 2 | | | | | | | + | | 9th | +6/+1 | +3 | +3 | +6 | Bonus Creation feat | 6 | 5 | 4 | 3 | 2 | | | | | | |
- | | 10th | +7/+2 | +3 | +3 | +7 | Bonus Brew feat | 7 | 5 | 4 | 3 | 2 | 1 | | | | | | + | | 10th | +7/+2 | +3 | +3 | +7 | Slayer improved criticals |
- | | 11th | +8/+3 | +3 | +3 | +7 | -- | 7 | 6 | 5 | 4 | 3 | 2 | | | | | | + | | 11th | +8/+3 | +3 | +3 | +7 | Speak w/ Magical Beasts |
- | | 12th | +9/+4 | +4 | +4 | +8 | **Tongues**((aka "Speak with Monsters" | + | | 12th | +9/+4 | +4 | +4 | +8 | Bonus Creation Feat, Shapeshift |
- | | 13th | +9/+4 | +4 | +4 | +8 | -- | + | | 13th | +9/+4 | +4 | +4 | +8 | |
- | | 14th | +10/+5 | +4 | +4 | +9 | Bonus Brew feat | + | | 14th | +10/+5 | +4 | +4 | +9 | Destroyer overrun |
- | | 15th | +11/+6/+1 | +5 | +5 | +9 | - | 9 | 8 | 6 | 5 | 4 | 3 | 2 | 1 | | | | + | | 15th | +11/+6/+1 | +5 | +5 | +9 | Bonus Creation Feat |
- | | 16th | +12/+7/+2 | +5 | +5 | +10 | - | 10 | 8 | 7 | 5 | 4 | 4 | 3 | 2 | | | | + | | 16th | +12/+7/+2 | +5 | +5 | +10 | Shapeshift |
- | | 17th | +12/+7/+2 | +5 | +5 | +10 | - | 10 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | | | | + | | 17th | +12/+7/+2 | +5 | +5 | +10 | |
- | | 18th | +13/+8/+3 | +6 | +6 | +11 | Bonus Brew feat | 11 | 9 | 8 | 6 | 5 | 4 | 3 | 3 | 1 | | | + | | 18th | +13/+8/+3 | +6 | +6 | +11 | Bonus Creation |
- | | 19th | +14/+9/+4 | +6 | +6 | +11 | - | 11 | 10 | 8 | 7 | 5 | 5 | 4 | 3 | 2 | | | + | | 19th | +14/+9/+4 | +6 | +6 | +11 | |
- | | 20th | +15/+10/+5 | +6 | +6 | +12 | - | 12 | 10 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | | + | | 20th | +15/+10/+5 | +6 | +6 | +12 | | 12 | 10 | 9 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | |
- | Spells are based on Charisma, with //no extra spells for a high stat.// | + | Spells are based on Charisma, with bonus spells known //and// bonus spells |
=== Class Features === | === Class Features === | ||
- | |||
== Weapon & Armor Proficiencies == | == Weapon & Armor Proficiencies == | ||
- | |||
Witches are proficient with the following weapons: club, dagger, dart, quarterstaff, | Witches are proficient with the following weapons: club, dagger, dart, quarterstaff, | ||
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== Spells == | == Spells == | ||
- | |||
A witch casts arcane spells, which are drawn from the witch spell list. She can | A witch casts arcane spells, which are drawn from the witch spell list. She can | ||
cast any spell she knows without preparing it ahead of time. To learn or cast a | cast any spell she knows without preparing it ahead of time. To learn or cast a | ||
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known as spells per day. Essentially, | known as spells per day. Essentially, | ||
each spell she knows exactly once per day. Spells are based on Charisma, and | each spell she knows exactly once per day. Spells are based on Charisma, and | ||
- | unlike other spellcasters, | + | unlike other spellcasters, |
- | high Charisma score. | + | spells known if she has a high Charisma score. |
The witch' | The witch' | ||
knowing only three 0-level and two 1st level spells of your choice. At each new | knowing only three 0-level and two 1st level spells of your choice. At each new | ||
witch level, she gains one or more new spells, as indicated on Table: The Witch. | witch level, she gains one or more new spells, as indicated on Table: The Witch. | ||
- | (Like spells per day, the number of spells a witch knows is also not affected by | + | (Like spells per day, the number of spells a witch knows is also affected by |
- | her Charisma score; the numbers on Table: The Witch are fixed.) | + | her Charisma score.) |
Upon reaching 5th level, and at every third witch level after that (8th, 11th, | Upon reaching 5th level, and at every third witch level after that (8th, 11th, | ||
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spell she knows at any time, assuming she has not yet used up her allotment of | spell she knows at any time, assuming she has not yet used up her allotment of | ||
spells per day for the spell' | spells per day for the spell' | ||
- | |||
- | == Animal Companion (Ex) == | ||
- | |||
- | //(As druid, with the exception that a limited list of magical beasts can be | ||
- | chosen at higher levels in lieu of the Druid' | ||
- | animals.) -- we need to edit the text below...// | ||
- | |||
- | A witch may begin play with an animal companion selected from the following | ||
- | list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or | ||
- | heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes | ||
- | place wholly or partly in an aquatic environment, | ||
- | also available: manta ray, porpoise, Medium shark, and squid. This animal is a | ||
- | loyal companion that accompanies the witch on her adventures as appropriate for | ||
- | its kind. | ||
- | |||
- | A 1st-level witch' | ||
- | below. As a witch advances in level, the animal' | ||
- | the table. If a witch releases her companion from service, she may gain a new | ||
- | one by performing a ceremony requiring 24 uninterrupted hours of prayer. This | ||
- | ceremony can also replace an animal companion that has perished. | ||
- | |||
- | A witch of 4th level or higher may select from alternative lists of animals. | ||
- | Should she select an animal companion from one of these alternative lists, the | ||
- | creature gains abilities as if the character' | ||
- | actually is. Subtract the value indicated in the appropriate list header from | ||
- | the character' | ||
- | the table to determine the animal companion' | ||
- | reduce the witch' | ||
- | a companion.) | ||
== Brew Potion == | == Brew Potion == | ||
- | |||
At 1st level, a witch gains Brew Potion as a bonus feat. At 8th, 10th, and 13th | At 1st level, a witch gains Brew Potion as a bonus feat. At 8th, 10th, and 13th | ||
levels, she can use this feat to duplicate the effects of spells of up to 4th, | levels, she can use this feat to duplicate the effects of spells of up to 4th, | ||
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less than 1 minute. | less than 1 minute. | ||
- | == Nature Sense (Ex) == | + | == Shapeshift |
+ | Witches can shapeshift at will into powerful animal or nature-oriented forms. Each time she uses this ability, she can choose the exact look that her shapeshifted form takes. Witches pick animals from the terrain and climate they' | ||
- | A witch gains a +2 bonus on Knowledge (nature) | + | A witch retains normal hit dice, hit points, base attack bonus, base saving throw bonuses, and skill ranks regardless of her form. She also retains her normal ability scores, though each form grants |
- | == Wild Empathy (Ex) == | + | Unless otherwise noted in the descriptiopns below, the witch retains her size and space when she adopts a new form. She alwys retainsher type and subtype, regardless of the nature of the form assumed. She does not gain any special attacks or qualities while shapeshifted except as described below. |
- | A witch can improve the attitude of an animal. This ability functions just like | + | Whne a witch shapeshifts to a form other than her own, she gains natural weapons (and reach with those weapons) as described below. These natural weaponsgain an enhancement bonus on attack and damage rolls equal to 1/4 her witch level, and at 4th level and higher they are treated as magic weapons for the purpose of overcoming damage reduction. (The damage given is for small witches; for smaller or larger characters, adjust values according to the values given on page 28 of the DMG.) If knocked unconscious or slain in shapeshifted form, she returns to her original form. |
- | a Diplomacy check made to improve the attitude of a person. The witch rolls 1d20 | + | |
- | and adds her witch level and her Charisma modifier to determine the wild empathy | + | == Predator Form (Su) == |
- | check result. | + | At 1st level, a witch can shapeshift into the form of a wolf, panther, or other predatory animal the same size catagory as her ordinary form. While in predator form, she gains a primary bite attack that deals 1d4 points of damage. She gains a +4 enhancement to strength, and her natural armor improves by 4. Her base land speed becomes 50 feet. |
+ | |||
+ | == Nature Sense (Ex) == | ||
+ | At 1st level, a witch gains a +2 bonus on Knowledge (nature) and Survival checks. | ||
+ | |||
+ | == Wild Empathy (Ex) == | ||
+ | Starting at 2nd level, a witch can improve the attitude of an animal | ||
+ | This ability functions just like a Diplomacy check made to improve the attitude | ||
+ | of a person. The witch rolls 1d20 and adds her witch level and her Charisma | ||
+ | modifier to determine the wild empathy check result. | ||
The typical domestic animal has a starting attitude of indifferent, | The typical domestic animal has a starting attitude of indifferent, | ||
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with influencing people, it might take more or less time. | with influencing people, it might take more or less time. | ||
- | A witch can also use this ability to influence | + | A witch can also use this ability to influence an intelligent creature |
- | Intelligence score of 1 or 2, but she takes a -4 penalty on the check. | + | magical beast type, but she takes a -4 penalty on the check. |
- | == Resist Nature’s Lure (Ex) == | + | == Poison Use (Ex) == |
+ | At 3rd level, Witches potion brewing abilities broaden to encompass | ||
+ | creation and handling of poisons, and never risk accidentally poisoning | ||
+ | themselves when handling poisons. | ||
- | Starting at 4th level, a witch gains a +4 bonus on saving throws against | + | == Pedator Mobility (Ex) == |
- | the spell-like abilities | + | At 4th level, |
+ | |||
+ | == Strong Stomach (Ex) == | ||
+ | At 4th level, Witches gain the Strong Stomach feat, even if they do not | ||
+ | meet the prerequisites for the feat. | ||
+ | |||
+ | Through their extended exposure to all forms of illness and foul substances, they | ||
+ | have a greater resilience to foul odors than most people. They reduce the effects | ||
+ | of sickening and nausea by one step. They cannot become nauseated. If they are | ||
+ | exposed to an effect or condition that would normally make them nauseated, they become | ||
+ | sickened instead. If an effect or condition would normally sicken them, that effect | ||
+ | is negated. | ||
+ | |||
+ | == Aerial Form (Su) == | ||
+ | At 5th level, the witch can shapeshift into a flying creature of her original size category. Traditionally resembling an eagle, vulture, or bat, the aerial form enables fast travel and the ability to soar out of harm's way. | ||
+ | |||
+ | While in aerial form, the witch gains a primary talon attack that deals 1d4 points of damage, | ||
+ | |||
+ | == Bonus Creation feat == | ||
+ | At 5th level and every three levels thereafter, | ||
+ | creation feat she meets the prerequisites for from the following list: | ||
+ | Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Craft Magic Arms and | ||
+ | Armor, Forge Ring, Scribe Scroll, Efficient Alchemy, Greater Potion Brewing, | ||
+ | Improved Potion Brewing, Brew Spellvial | ||
+ | // (more likely to be added later)// | ||
+ | |||
+ | == Speak w/ animals (Su) == | ||
+ | At 6th level, the Witches' | ||
+ | intelligent creatures of the animal and beast creature types. This is a supernatural | ||
+ | ability usable at will, otherwise similar to the //Speak with Animals// | ||
+ | |||
+ | == Aerial Flyby Attack (Ex) == | ||
+ | At 7th level the witch gains the Flyby Attack as a bonus feat whenever she is in aerial form. | ||
+ | |||
+ | == Magical Wild Empathy (Ex) == | ||
+ | At 7th level, a witches' | ||
+ | expands to include intelligent creatures of the Magical Beast type. | ||
+ | |||
+ | |||
+ | == Slayer Form (Su) == | ||
+ | At 8th level, the witch can shift into a fierce predatory form such as a tiger, brown bear, or dire wolf. This form is one size category larger then her original form, and has standard size and reach for this new size category. While in Slayer form she gains a primary bite attack that deals 1d6 points of damage and two secondary claw attacks that deal 1d4 points of damage each. She gains a +8 enhancement bonus to strength, a +4 enhancement bonus on fortitude saves, her natural armor bonus improves by 8, and her base land speed changes to 40 feet. | ||
== Venom Immunity (Ex) == | == Venom Immunity (Ex) == | ||
+ | At 8th level, a witch gains immunity to all poisons and venoms. | ||
- | At 8th level, | + | == Slayer Improved Criticals (Ex) == |
+ | At 10th level, | ||
- | == Spell List == | + | == Speak w/ Magical Beasts (Su) == |
+ | At 11th level, the Witches' | ||
+ | intelligent creatures of the magical beast creature type. This is a supernatural | ||
+ | ability usable at will, otherwise similar to the //Speak with Animals// spell. | ||
+ | == Destroyer Form (Su) == | ||
+ | At 12th level, the witch can take the form of a powerful, rugged animal form, such as a Rhinocerous or Warhorse. This form will be one size category larger than her original form. While in destroyer form, the witch gains two primary slam attacks that deal 1d6 points of damage each, a +12 enhancement to strength, a +4 enhancement bonus on Fortitude and Will saves, her natural armor improves by 12, she gains damage reduction 5/slashing, and her base land speed becomes 20 feet. | ||
+ | |||
+ | == Destroyer Improved Overrun (Ex) == | ||
+ | At 14th level the witch gains Improved Overrun as a bonus feat while in destroyer form, even if she doesn' | ||
+ | |||
+ | == Elemental Form (Su) == | ||
+ | At 16th level, the witch can shapeshift into an elemental mass of either earth, air, fire, or water two categories larger than her original size. While in elemental form, she gains a pair of primary slam attacks that deal 1d10 points of damage, a +16 enhancement bonus to strength, a +4 enhancement bonus Fortitude, Reflex, and Will saves, her natural armor bonus improves by 16, she gains immunity to extra damage form critical hits while in elemental form, and gains immunity to an energy type related to the chosen elemental form (air=electricity, | ||
+ | |||
+ | == Elemental Cleave (Ex) == | ||
+ | At 18th level, the witch gains Great Cleave as a bonus feat while in elemental form even if she doesn' | ||
+ | |||
+ | == Spell List == | ||
Basically, this follows the general guidelines | Basically, this follows the general guidelines | ||
from the DMG, with very little overt power, and focusing primarily on flavor and | from the DMG, with very little overt power, and focusing primarily on flavor and |
witch.1183431237.txt.gz · Last modified: 2017/05/27 18:48 (external edit)