voyagernotes88
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Chaos. | Chaos. | ||
- | The river of blood (see Voyager #87) returned from its journey through the | + | The river of blood (see [[voyager87|Voyager #87]]) returned from its journey through the |
slave pits and emptied into this gate. It is a magical mirror-image of the | slave pits and emptied into this gate. It is a magical mirror-image of the | ||
- | gate the party found on Prison Plane 121 (see Voyager #66). A successful | + | gate the party found on Prison Plane 121 (see [[voyager66|Voyager #66]]). A successful |
Spellcraft roll against DC 30 will reveal that the magical signature is the | Spellcraft roll against DC 30 will reveal that the magical signature is the | ||
exact opposite of that gate. This is due to the fact that this is the other | exact opposite of that gate. This is due to the fact that this is the other | ||
side of a one-way gate. There is no way to tell, however, where it goes. | side of a one-way gate. There is no way to tell, however, where it goes. | ||
- | The gate itself is an arch of Shadow that stands around 20 feet tall and | + | The gate itself is an arch of [[Shadow]] that stands around 20 feet tall and |
roughly 20 feet wide. Anyone walking through the gate from either side will | roughly 20 feet wide. Anyone walking through the gate from either side will | ||
be transported to the Elemental Plane of Fire. It was created by the | be transported to the Elemental Plane of Fire. It was created by the | ||
- | Shadowlord, so it cannot be dispelled by normal means. | + | [[Shadowlord]], so it cannot be dispelled by normal means. |
the gate on the prison plane, this one cannot be dispelled by a massive | the gate on the prison plane, this one cannot be dispelled by a massive | ||
- | influx of shadow. | + | influx of [[shadow]]. (That only works on the destination gate). |
- | Note that while most of Elm' | + | Note that while most of Elm' |
- | Desecrate spells, there is a region at the back that is free from these | + | //Desecrate// spells, there is a region at the back that is free from these |
- | effects. However, the Underdark' | + | effects. However, the [[Underdark]]'s natural faerzress means that a DC 35 |
- | Spellcraft check must be made for a regular Teleport, or a DC 25 check for an | + | Spellcraft check must be made for a regular |
- | " | + | " |
=== 2. Through Alchemy to Divination === | === 2. Through Alchemy to Divination === | ||
- | The party intends to return to Blanan in order to combine Bigby' | + | The party intends to return to [[Blanan]] in order to combine |
vials near Lake Arain. | vials near Lake Arain. | ||
- | (including the vials themselves) will form into Apenimon, the Janni who | + | (including the vials themselves) will form into [[Apenimon]], the Janni who |
helped the party when they were stranded on the ethereal plane way back in | helped the party when they were stranded on the ethereal plane way back in | ||
- | Voyager #20. | + | [[voyager20|Voyager #20]]. |
- | He was sent by the Rivers to the Elemental Plane of Fire to find out what | + | He was sent by [[The Rivers]] to the Elemental Plane of Fire to find out what |
- | Shadow was up to and was given a powerful spell so that if (when) he was | + | [[Shadowlord|Shadow]] was up to and was given a powerful spell so that if (when) he was |
- | killed, his spirit would return to Godsland so he could be debriefed. | + | killed, his spirit would return to [[Godsland]] so he could be debriefed. |
- | Unfortunately, | + | Unfortunately, |
killing him. | killing him. | ||
- | Shadow' | + | [[Shadowlord|Shadow]]'s spell is in the form of a rune on the Janni' |
minute, the rune will perform the following effects (all at caster level 20): | minute, the rune will perform the following effects (all at caster level 20): | ||
- | | + | |
- | * targeted " | + | * targeted |
* (1d20+25 vs. DC 11+CL for each active spell) | * (1d20+25 vs. DC 11+CL for each active spell) | ||
- | | + | |
* 20' radius emanation: 20% failure on all spells, etc. (No Save, No SR) | * 20' radius emanation: 20% failure on all spells, etc. (No Save, No SR) | ||
- | | + | |
* Drains prepared spells from spellcasters within 60' (Will save DC 25) | * Drains prepared spells from spellcasters within 60' (Will save DC 25) | ||
* (highest level spells first, one saving throw per round) | * (highest level spells first, one saving throw per round) | ||
- | | + | |
While the rune is " | While the rune is " | ||
- | everybody will have a sense of dread. | + | everybody will have a sense of dread. |
able to recount the following: | able to recount the following: | ||
- | | + | //Since this is clearly not [[Godsland]], something must have gone very wrong.// |
- | + | ||
- | I was sent to the Elemental World as a scout to see if I could find out | + | |
- | what Shadow had done with the Lords. | + | |
- | ' | + | |
- | renewed and I would still be able to report what I found. | + | |
- | + | ||
- | Unfortunately, | + | |
- | recall spell. | + | |
- | of his own. (gestures to his forehead - which contains the rune of Shadow | + | |
- | burned into the skin). | + | |
- | + | ||
- | We have very little time before his minions will discover that I am here. | + | |
- | + | ||
- | Shadow has constructed a great prison on the plane of fire and imprisoned | + | |
- | Kossuth, the Fire Lord in it. This prison is powered by necromancy and I | + | |
- | fear that once triggered, its seal will be unbreakable. | + | |
- | + | ||
- | There is an arching gate made of Shadow from which a conduit has been cut | + | |
- | that leads into the prison. | + | |
- | necromancy from being sent through. | + | |
- | After this speech, give the party two minutes of real time to quiz Apenimon | + | //I was sent to the Elemental World as a scout to see if I could find out what |
+ | [[Shadowlord|Shadow]] had done with the Lords. | ||
+ | ' | ||
+ | renewed and I would still be able to report what I found.// | ||
+ | |||
+ | // | ||
+ | recognized the recall spell. | ||
+ | with one of his own. (gestures to his forehead - which contains the rune of | ||
+ | [[shadow]] burned into the skin).// | ||
+ | |||
+ | //We have very little time before his minions will discover that I am here.// | ||
+ | |||
+ | // | ||
+ | imprisoned Kossuth, the Fire Lord in it. This prison is powered by necromancy | ||
+ | and I fear that once triggered, its seal will be unbreakable.// | ||
+ | |||
+ | //There is an arching gate made of [[shadow]] from which a conduit has been cut | ||
+ | that leads into the prison. | ||
+ | from being sent through.// | ||
+ | |||
+ | After this speech, give the party two minutes of real time to quiz [[Apenimon]] | ||
for more details (use a beeping timer, if possible). | for more details (use a beeping timer, if possible). | ||
first of the Shadow Elementals will arrive. | first of the Shadow Elementals will arrive. | ||
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* The other Elemental Lords are: Istishia (Water), Grumbar (Earth), Akadi (Air). | * The other Elemental Lords are: Istishia (Water), Grumbar (Earth), Akadi (Air). | ||
- | While Apenimon does not understand the significance of the pyramid, it will | + | While [[Apenimon]] does not understand the significance of the pyramid, it will |
be very clear to the party that it precisely matches the layout (and | be very clear to the party that it precisely matches the layout (and | ||
- | function) of the prison where the gods hold Gruumsh. | + | function) of the prison where the gods hold [[Gruumsh]]. |
- | Apenimon' | + | [[Apenimon]]'s spell/curse will summon up to six Advanced Elder Shadow Elementals |
(see stats below). | (see stats below). | ||
anybody he has come into contact with. These elementals will arrive one at a | anybody he has come into contact with. These elementals will arrive one at a | ||
time with 1d4 " | time with 1d4 " | ||
- | If Apenimon is killed, no more elementals will arrive. | + | If [[Apenimon]] is killed, no more elementals will arrive. |
- | river, he may flee into it to seek the safety of Godsland - however he will | + | river, he may flee into it to seek the safety of [[Godsland]] - however he will |
probably not come to this realization himself. | probably not come to this realization himself. | ||
nymph will rise up to the surface and beckon. | nymph will rise up to the surface and beckon. | ||
- | then he will almost certainly fall back into Shadow' | + | then he will almost certainly fall back into [[Shadowlord|Shadow]]'s hands. |
Important combat details: | Important combat details: | ||
- | | + | * [[Bigby]]) In a previous adventure, |
- | | + | * [[Aramil]]) His sword has been infused with Chaos. |
- | | + | * [[Vincent]]) His bow of distance is a special chaotic weapon. |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | + | ||
- | | + | |
- | | + | |
- | | + | |
- | + | ||
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | + | ||
- | | + | |
- | Hit Dice ............. | + | |
- | | + | |
- | Speed ................ | + | |
- | AC (Size/ | + | |
- | | + | |
- | | + | |
- | Full Attack .......... | + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | Immunity to poison, sleep effects, paralysis, and stunning | + | |
- | Not subject to critical hits or flanking | + | |
- | DR 10/- | + | |
- | 10 pts of Energy Resistance against all five forms | + | |
- | | + | |
- | Reflex .. +20 (13+7) | + | |
- | Will .. +16 (13+1+2) | + | |
- | | + | |
- | Dex ...... | + | |
- | Con ...... | + | |
- | Int ...... | + | |
- | Wis ...... | + | |
- | Cha ...... | + | |
- | | + | |
- | Spot ...... | + | |
- | | + | |
- | Hide ...... | + | |
- | Disguise ...... | + | |
- | Search ...... | + | |
- | Feats ................ | + | |
- | Flyby Attack (Standard Action during Move Action) | + | |
- | Dodge (+1 AC vs. chosen opponent) | + | |
- | | + | |
- | | + | |
- | Imp Bull Rush (No AoO during Bull Rush) | + | |
- | Iron Will (included above) | + | |
- | Blind Fight (Re-roll if miss because of concealment) | + | |
- | Power Attack (Shift up to +30 from attack to damage) | + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | Regular " | + | ^ ^ Advanced " |
- | | + | | Hit Dice .............| 40d8+200 (380) |
- | | + | | Initiative ...........| +11 | +10 | |
- | | + | | Speed ................| 40'/ |
- | | + | | AC (Size/ |
- | | + | | BAB/Grapple ..........| +30/ |
- | | + | | Attack ...............| Slam +36 |
- | | + | | Full Attack ..........| 2 Slams +36 | 2 Slams +24 | |
- | | + | | Damage ...............| 2d10+8/ |
- | | + | | Space/Reach ..........| 15/15 | 15/15 | |
- | | + | | Special |
- | | + | | Special |
- | | + | | |
- | | + | | | Immunity to poison, sleep effects, paralysis, and stunning | DR 10/- | |
- | | + | | | Not subject to critical hits or flanking |
- | Reflex .. +14 | + | | | DR 10/- | | |
- | Will .. +10 | + | | | 10 pts of Energy Resistance against all five forms | | |
- | | + | | Saving Throws: Fort ..| +27 (22+5) |
- | | + | | |
- | | + | | |
- | | + | | Abilities: |
- | | + | | Dex ......| 24 (+7) | 23 (+6) | |
- | | + | | Con ......| 20 (+5) | 20 (+5) | |
- | | + | | Int ......| 12 (+1) | 10 (+0) | |
- | Spot ...... | + | | Wis ......| 12 (+1) | 11 (+0) | |
- | Feats ................ | + | | Cha ......| 11 (+0) | 11 (+0) | |
- | | + | | Skills: |
- | | + | | |
- | | + | | |
- | | + | | Hide ......| +15 | | |
- | | + | | Disguise ......| +20 | | |
- | | + | | Search ......| +19 | | |
- | | + | | Feats ................| Improved Initiative |
- | | + | | |
- | | + | | | Dodge (+1 AC vs. chosen opponent) |
- | | + | | |
- | | + | | |
- | | + | | | Imp Bull Rush (No AoO during Bull Rush) | Imp Bull Rush | |
- | | + | | |
- | | + | | |
- | | + | | | Power Attack (Shift up to +30 from attack to damage) |
- | | + | | |
+ | | Environment ..........| Elemental | ||
+ | | Organization .........| Solitary | ||
+ | | Challenge Rating .....| CR 15 (?) | CR 11 | | ||
+ | | Treasure .............| None | ||
+ | | Alignment ............| N(CN) | N(CN) | | ||
+ | | Advancement ..........| | 25-48 HD (H) | | ||
+ | | Level Adjustment .....| | -- | | ||
=== 3. The Pyramid === | === 3. The Pyramid === | ||
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Fire. This means several things. | Fire. This means several things. | ||
fire damage every round and unprotected clothing and other flammable | fire damage every round and unprotected clothing and other flammable | ||
- | materials catch fire immediately. | + | materials catch fire immediately. |
recipient' | recipient' | ||
Line 240: | Line 186: | ||
The river channel that once carried the blood (and necromantic energy) is now | The river channel that once carried the blood (and necromantic energy) is now | ||
- | empty. | + | empty. |
and has magically smoothed sides. | and has magically smoothed sides. | ||
about 500 feet before it reaches one of the corners of the pyramid (see map | about 500 feet before it reaches one of the corners of the pyramid (see map | ||
Line 249: | Line 195: | ||
The pyramid is about a mile from the walls of a great, ornate city that | The pyramid is about a mile from the walls of a great, ornate city that | ||
serves as the capital of the Fire plane. | serves as the capital of the Fire plane. | ||
- | massive geyser of Shadow | + | massive geyser of [[shadow]] |
- | constantly erupting volcano. | + | constantly erupting volcano. |
- | over the elemental planes. | + | over the elemental planes. |
- | positive and negative energy planes, Shadow struck all six elemental capitals | + | positive and negative energy planes, |
at once - obliterating the throne cities at once. He then sent his | at once - obliterating the throne cities at once. He then sent his | ||
elementals to mop up the scattered resistance and capture the Lords. | elementals to mop up the scattered resistance and capture the Lords. | ||
Line 274: | Line 220: | ||
trapped souls and blood of the slaves killed in the Erel Hudai slave pits. | trapped souls and blood of the slaves killed in the Erel Hudai slave pits. | ||
- | Inside the pyramid is an Aspect of the Shadowlord (see stats below). | + | Inside the pyramid is an Aspect of the [[Shadowlord]] (see stats below). |
to two additional Elder Shadow Elementals to taste. | to two additional Elder Shadow Elementals to taste. | ||
- | It is at this point that the party will likely opt to // | + | It is at this point that the party will likely opt to // |
+ | here - I was probably pressed for time or else decided it wasn't worth | ||
+ | speculating on what the party would do at this point)) | ||
=== Elm' | === Elm' | ||
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Important combat details: | Important combat details: | ||
- | | + | All the same information presented earlier is true, along with: |
- | | + | * [[Pavo]]) His Fire Staff axe can be used here without expending charges. |
- | + | * [[Kesi]]) Once [[Shadowlord|Shadow]] realizes that there is an opponent he cannot see, he will immediately suspect Chaos is responsible. | |
- | | + | * [[Bigby]]) If [[Shadowlord|Shadow]] begins to lose, he will realize that his one-time ally Chaos is behind his defeat. |
- | | + | |
- | | + | |
- | | + | |
- | + | ||
- | | + | |
- | | + | |
- | | + | |
=== The Dark Crystals: === | === The Dark Crystals: === | ||
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* 5) Summon Elder Elemental | * 5) Summon Elder Elemental | ||
- | Any use (other than the Orb of Energy) resets the " | + | Any use (other than the //Orb of Energy//) resets the " |
words, to do a 20d6 Energy Ray, you cannot use the crystal in the previous | words, to do a 20d6 Energy Ray, you cannot use the crystal in the previous | ||
minute. | minute. | ||
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Fire Elemental on the Plane of Fire requires only one minute. | Fire Elemental on the Plane of Fire requires only one minute. | ||
- | ---- | + | === Elm' |
- | Spells memorized: (*) = Probably missing material components | + | ^ Spells memorized: (*) = Probably missing material components |
+ | | Cleric 0 || Wizard 0 || | ||
+ | | | 7+1 (your choice) | ||
+ | | Cleric 1 || | Mage Hand | | ||
+ | | (*) | Protection from Good (domain) | ||
+ | | | Obscuring Mist | ||
+ | | (*) | Sanctuary | ||
+ | | | 3 more (your choice) | ||
+ | | Cleric 2 || | Expeditious Retreat, Swift | | ||
+ | | (*) | Darkness | ||
+ | | | Enthrall | ||
+ | | (*) | Hold Person | ||
+ | | (*) | Spiritual Weapon | ||
+ | | Cleric 3 || (*) | True Strike (domain) | | ||
+ | | | Blindness/ | ||
+ | | | Dispel Magic | ||
+ | | | Dispel Magic | ||
+ | | | Invisibility Purge | ||
+ | | (*) | Magic Circle against Good (domain) | ||
+ | | (*) | Nauseating Breath | ||
+ | | (*) | Stone Shape | (*) | Fireball | | ||
+ | | Cleric 4 || (*) | Fly | | ||
+ | | | Moon Bolt | (*) | Lightning Bolt | | ||
+ | | | Moon Bolt | (*) | Magic Circle against Good (domain) | | ||
+ | | (*) | Recitation | ||
+ | | | Unholy Blight (domain) | ||
+ | | Cleric 5 || (*) | Arcane Eye | | ||
+ | | (*) | Dispel Good (domain) | ||
+ | | (*) | Flame Strike | ||
+ | | | Inflict Light Wounds, Mass | ||
+ | | (*) | Sanctuary, Mass | Wizard 5 || | ||
+ | | | Slay Living | ||
+ | | (*) | True Seeing | ||
+ | | Cleric 6 || (*) | Summon Undead V | | ||
+ | | (*) | Create Undead (domain) | ||
+ | | | Inflict Moderate Wounds, Mass | (*) | Wall of Force | | ||
+ | | Cleric 7 || Wizard 6 || | ||
+ | | | Blasphemy (domain) | ||
+ | | | Inflict Serious Wounds, Mass | ||
+ | | | | | Overwhelm (PHB2, p.120) | | ||
+ | | | | Wizard 7 || | ||
+ | | | | | Arcane Sight, Greater | | ||
+ | | | | | Finger of Death | | ||
+ | | | | | Word of Chaos | | ||
- | Cleric 0 | + | === Aspect |
- | 7+1 (your choice) | + | |
- | Cleric 1 Mage Hand | + | |
- | | + | |
- | Obscuring Mist (*)Open/ | + | |
- | | + | |
- | 3 more (your choice) | + | |
- | Cleric 2 | + | |
- | | + | |
- | Enthrall | + | |
- | | + | |
- | | + | |
- | Cleric 3 (*)True Strike (domain) | + | |
- | Blindness/ | + | |
- | Dispel Magic (*)Detect Thoughts | + | |
- | Dispel Magic | + | |
- | Invisibility Purge | + | |
- | | + | |
- | | + | |
- | | + | |
- | Cleric 4 (*)Fly | + | |
- | Moon Bolt | + | |
- | Moon Bolt | + | |
- | | + | |
- | Unholy Blight (domain) | + | |
- | Cleric 5 (*)Arcane Eye | + | |
- | | + | |
- | | + | |
- | Inflict Light Wounds, Mass (*)Wall | + | |
- | | + | |
- | Slay Living | + | |
- | | + | |
- | Cleric 6 (*)Summon Undead V | + | |
- | | + | |
- | Inflict Moderate Wounds, Mass | + | |
- | Cleric 7 | + | |
- | Blasphemy (domain) | + | |
- | Inflict Serious Wounds, Mass Probe Thoughts | + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | Word of Chaos | + | |
- | + | ||
- | ---- | + | |
- | Aspect of Shadow (Huge: 40 ft., 20,000 lb.) | + | ^ Aspect of [[Shadowlord|Shadow]] (Huge: 40 ft., 20,000 lb.) ^^ |
- | | + | | Hit Dice ............. |
- | | + | | Initiative ........... |
- | | + | | Speed ................ |
- | | + | | AC (Size/ |
- | | + | | BAB/Grapple .......... |
- | | + | | Attack ............... |
- | | + | | Full Attack .......... |
- | | + | | Damage ............... |
- | | + | | Space/Reach .......... |
- | | + | | Special Attacks ...... |
- | | + | | |
- | | + | | Special Qualities .... |
- | | + | | |
- | Immunity to poison, sleep effects, paralysis, and stunning | + | | |
- | Not subject to critical hits or flanking | + | | |
- | | + | | |
- | | + | | |
- | | + | | |
- | | + | | |
- | | + | | |
- | | + | | |
- | | + | | Saving Throws: Fort .. |
- | Reflex .. +24 (14+10) | + | | |
- | Will .. +20 (14+4+2) | + | | |
- | | + | | Abilities: |
- | | + | | Dex ...... |
- | | + | | Con ...... |
- | | + | | Int ...... |
- | | + | | Wis ...... |
- | | + | | Cha ...... |
- | | + | | Skills: |
- | Spot ...... | + | | |
- | | + | | Concentration ...... |
- | | + | | Escape Artist ...... |
- | Hide ...... | + | | |
- | Disguise ...... | + | | |
- | Search ...... | + | | |
- | Spellcraft ...... | + | | |
- | | + | | Feats ................ |
- | | + | | |
- | | + | | |
- | | + | | |
- | | + | | |
- | | + | | |
- | | + | | |
- | | + | | |
- | | + | | |
- | | + | | |
- | | + | | |
- | | + | | Environment .......... |
- | | + | | Organization ......... |
- | | + | | Challenge Rating ..... |
- | | + | | Treasure ............. |
- | | + | | Alignment ............ |
- | + | ^ Spell-like Abilities: (Caster level 20th, melee touch +40, ranged touch +39) ^^ | |
- | Spell-like Abilities: (Caster level 20th, melee touch +40, ranged touch +39) | + | | |
- | At will -- Fireball (DC 19) | + | | | Lightning Bolt (DC 19) | |
- | | + | | | Scorching Ray (DC 18) | |
- | | + | | | Stone Shape | |
- | | + | | | Control Winds (DC 21) | |
- | | + | | | Control Water (DC 22) | |
- | | + | | |
- | 3/day -- Flame Strike (DC 21) | + | |
=== Secret Messages: === | === Secret Messages: === | ||
- | General: | + | == General |
There is a Nymph in the water. | There is a Nymph in the water. | ||
Line 486: | Line 425: | ||
arm out of the water and gestures for you to join her. | arm out of the water and gestures for you to join her. | ||
- | For Roderick: | + | == For Roderick |
Circling around the interior of the pyramid is a channel cut in the stone | Circling around the interior of the pyramid is a channel cut in the stone | ||
Line 493: | Line 432: | ||
blood, though, is thicker, darker and boiling. | blood, though, is thicker, darker and boiling. | ||
- | Salinthine whispers to you: //" | + | Salinthine whispers to you: //" |
**want** to be released!"// | **want** to be released!"// | ||
He sounds strangely calm. | He sounds strangely calm. | ||
- | --- | + | ---- |
As you activate the crystals, you sense a presence. | As you activate the crystals, you sense a presence. | ||
Line 511: | Line 450: | ||
The next thing you realize is that your senses are obscured - as if through | The next thing you realize is that your senses are obscured - as if through | ||
- | the facets of a gem. Roderick is dead and housed in his soul gem. | + | the facets of a gem. |
Elm' | Elm' | ||
Line 521: | Line 460: | ||
We will have to go in another room for the rest of the details... | We will have to go in another room for the rest of the details... | ||
- | For Bigby: | + | == For Bigby == |
As you activate the crystals, you sense a presence. | As you activate the crystals, you sense a presence. | ||
Line 534: | Line 473: | ||
Worse, however, is the realization that somebody else is *moving* your body. | Worse, however, is the realization that somebody else is *moving* your body. | ||
- | Bigby is dead. His soul, however, remains extant for some unknown reason. | + | [[Bigby]] is dead. His soul, however, remains extant for some unknown reason. |
- | Since Bigby will be unable to do anything, I would like you to run Bigby' | + | Since [[Bigby]] will be unable to do anything, I would like you to run [[Bigby]]'s |
body for the remainder of this combat. | body for the remainder of this combat. | ||
lich). | lich). | ||
Line 545: | Line 484: | ||
--- | --- | ||
- | Shadow does not seem to notice you. | + | [[Shadowlord|Shadow]] does not seem to notice you. |
--- | --- | ||
When I point my finger at you, please recite the following line: | When I point my finger at you, please recite the following line: | ||
- | " | ||
- | For Flint: | + | //" |
+ | |||
+ | == For Flint == | ||
You notice that your spear is still detecting negative energy. | You notice that your spear is still detecting negative energy. | ||
Line 564: | Line 504: | ||
You had not noticed this effect when the party had two or three crystals. | You had not noticed this effect when the party had two or three crystals. | ||
- | For Aramil: | + | == For Aramil |
You are having trouble with your axe. It doesn' | You are having trouble with your axe. It doesn' | ||
Line 571: | Line 511: | ||
Damage Reduction). | Damage Reduction). | ||
- | Shortbow of Distance (Vincent or Aramil): | + | == Shortbow of Distance (Vincent or Aramil) |
When your arrows reach the target, they flare with a strange prismatic energy | When your arrows reach the target, they flare with a strange prismatic energy | ||
Line 577: | Line 517: | ||
ignore the elemental' | ignore the elemental' | ||
- | For Kesi: | + | == For Kesi == |
- | You hear a voice in your head: "Keep your staff away from Shadow. | + | You hear a voice in your head: "Keep your staff away from [[Shadowlord|Shadow]]. He may be |
able to use it to find me." | able to use it to find me." | ||
- | You then notice that Bigby was looking directly at you while you heard this | + | You then notice that [[Bigby]] was looking directly at you while you heard this |
voice. | voice. | ||
- | For Pavo: | + | == For Pavo == |
You can sense the native fire energy from this plane interacting in positive | You can sense the native fire energy from this plane interacting in positive |
voyagernotes88.1183320007.txt.gz · Last modified: 2017/05/27 18:48 (external edit)