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voyagernotes84 [2007/07/01 14:48] – external edit 127.0.0.1voyagernotes84 [2017/05/27 18:58] (current) – external edit 127.0.0.1
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 [[voyagernotes83|(Previous Session Notes)]] [[voyager|(Back to Voyager page)]] [[voyagernotes85|(Next Session Notes)]] [[voyagernotes83|(Previous Session Notes)]] [[voyager|(Back to Voyager page)]] [[voyagernotes85|(Next Session Notes)]]
  
-==== Voyager84 - 15 September 2006 - Godstone ====+==== Voyager84 -- 15 September 2006 -- Godstone ====
  
 Outline: Outline:
-1. Cleaning up after the ghosts +  - Cleaning up after the ghosts 
-2. The Temple to Lolth +  The Temple to Lolth 
-3. The toll bridge +  The toll bridge 
-4. Carrion Crawlers +  Carrion Crawlers 
-5. Annihilator + Beholder +  Annihilator + Beholder 
-6. Godstone+  Godstone
  
 +=== 1. Cleaning up after the ghosts ===
  
-1. Cleaning up after the ghosts +Because of the ghosts' Rejuvenation ability, the group will reform in 2d4 days, 
- +unless the party opts to figure out why they are here and deal with them.  I 
-Because of the ghosts' Rejuvenation ability, the group will reform in 2d4 +seriously doubt they will care, though -- so I have prepared nothing for this 
-days, unless the party opts to figure out why they are here and deal with +possibility.
-them.  I seriously doubt they will care, though - so I have prepared nothing +
-for this possibility.+
  
 However, there still remain 8 Troll Hunters (MM, p.247) who were not present However, there still remain 8 Troll Hunters (MM, p.247) who were not present
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 after the others were killed. after the others were killed.
  
-The exact timeline was never established - so I'll do so here...+The exact timeline was never established -- so I'll do so here...
  
-The party had to wait for the Dancer to cross the surface of the full moon. +The party had to wait for the [[cosmos#Dancer|Dancer]] to cross the surface  
-As full moon's rise at sunset, this occultation must have occurred between +of the full moon. As full moon's rise at sunset, this occultation must have  
-sunset and sunrise.  By random determination, this was at the midpoint of the +occurred between sunset and sunrise.  By random determination, this was at the  
-night, which would put it around 1:30AM.  Very little time was spent in +midpoint of the night, which would put it around 1:30AM.  Very little time was  
-combat and discussion with Matron Talice, so they would have cast their Find +spent in combat and discussion with Matron Talice, so they would have cast their  
-The Path spell and left the city no later than 2AM.  This means that the +Find The Path spell and left the city no later than 2AM.  This means that the  
-fight with the Trolls occurred around 5:30AM.  With a half hour to "wind +fight with the Trolls occurred around 5:30AM.  With a half hour to "wind down",  
-down", and eight hours of rest, they will be preparing new spells around 2PM. +and eight hours of rest, they will be preparing new spells around 2PM. This will  
-This will put them back on the quest around 3-4PM (at the earliest).+put them back on the quest around 3-4PM (at the earliest).
  
 If they remain in the area any longer, the Trolls will return.  Use the "Drow If they remain in the area any longer, the Trolls will return.  Use the "Drow
 Enclave" map for this fight. Enclave" map for this fight.
  
- +=== 2. The Temple to Lolth ===
-2. The Temple to Lolth+
  
 For the inside of the temple, use the "Fane of Lolth" battle map. For the inside of the temple, use the "Fane of Lolth" battle map.
  
-In here, the party will find dozens of additional ghosts.  However, inside +In here, the party will find dozens of additional ghosts.  However, inside the 
-the temple, they will appear as normal, corporeal Drow.  In addition, they +temple, they will appear as normal, corporeal Drow.  In addition, they are 
-are entirely non-combat.  If one is attacked in any way, it will fade onto +entirely non-combat.  If one is attacked in any way, it will fade onto the 
-the ethereal plane - only to reappear a round later in the same spot (unaware +ethereal plane -- only to reappear a round later in the same spot (unaware that 
-that anything unusual happened).+anything unusual happened).
  
 Because of their strange state of mind, they will not recognize the party as Because of their strange state of mind, they will not recognize the party as
-enemies - thinking them to be Drow who have come here to worship.  The most+enemies -- thinking them to be Drow who have come here to worship.  The most
 common question asked of newcomers is, "Have you come to supplicate to the common question asked of newcomers is, "Have you come to supplicate to the
-Queen?"  Any answer other than "Yes" will receive a harsh rebuke and will +Queen?"  Any answer other than "Yes" will receive a harsh rebuke and will likely 
-likely end with the Drow asking the party to leave.+end with the Drow asking the party to leave.
  
 Because of Roderick's strange quality vs. Ghosts, he is completely unaware of Because of Roderick's strange quality vs. Ghosts, he is completely unaware of
 them and will be immune to anything they attempt.  Similarly, they will be them and will be immune to anything they attempt.  Similarly, they will be
-completely unaware of them.  This puts him into a convenient position to +completely unaware of them.  This puts him into a convenient position to explore 
-explore the temple without putting anyone else in jeopardy.+the temple without putting anyone else in jeopardy.
  
-In the temple, there is a large altar (area 18).  Behind this is a large +In the temple, there is a large altar (area 18).  Behind this is a large statue 
-statue of Lolth (area 21).  The only thing of consequence in this entire area +of Lolth (area 21).  The only thing of consequence in this entire area is a 
-is a highly magical obsidian statue of a spider - which is actually the +highly magical obsidian statue of a spider -- which is actually the handle to a 
-handle to a crystal shard that it set in a holder in the stone at the base of +crystal shard that it set in a holder in the stone at the base of the larger 
-the larger statue.  The crystal shard is clear and is the exact dimensions as +statue.  The crystal shard is clear and is the exact dimensions as one half of 
-one half of one of the "dark crystals".+one of the "dark crystals".
  
-This is an artifact - whose purpose will be revealed once the party reaches +This is an artifact -- whose purpose will be revealed once the party reaches the 
-the vault of Erel Hudai.  (The short version is this: Once it replaces the +vault of Erel Hudai.  (The short version is this: Once it replaces the heat 
-heat crystal, it will weaken the Erel Hudai undead and allow the party to +crystal, it will weaken the Erel Hudai undead and allow the party to defeat 
-defeat them).+them).
  
- +=== 3. The toll bridge ===
-3. The toll bridge+
  
 After the Ghosts, the secret passage intersects back with the primary passage After the Ghosts, the secret passage intersects back with the primary passage
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 gold pieces for each creature who wishes to pass.  However, Roderick's path gold pieces for each creature who wishes to pass.  However, Roderick's path
 veers to the right and plunges over the edge of the chasm rather than going veers to the right and plunges over the edge of the chasm rather than going
-over the bridge - so the party really doesn't need to use the bridge.+over the bridge -- so the party really doesn't need to use the bridge.
  
 The Drow will not mind if the party opts to go down the cliff, but will take The Drow will not mind if the party opts to go down the cliff, but will take
 opportunistic shots at them if they become vulnerable in any way. opportunistic shots at them if they become vulnerable in any way.
  
 +=== 4. Carrion Crawlers ===
  
-4. Carrion Crawlers +Down in the chasm, there is a large amount of refuse -- which is "tended" to
- +
-Down in the chasm, there is a large amount of refuse - which is "tended" to+
 by a large colony of Carrion Crawlers. by a large colony of Carrion Crawlers.
  
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 advanced to 9HD) advanced to 9HD)
  
-Advanced Carrion Crawler (Large Aberration) +Advanced Carrion Crawler (Large Aberration) ^^ 
-Hit Dice .............  9d8+18 (hp 58) +Hit Dice 9d8+18 (hp 58) | 
-Initiative ...........  +2 +Initiative +2 | 
-Speed ................  30' / climb 15' +Speed 30' / climb 15' | 
-AC (Size/Dex/Natural).  19 (-1/+3/+7), touch 12, flat-footed 16 +AC (Size/Dex/Natural) 19 (-1/+3/+7), touch 12, flat-footed 16 | 
-BAB/Grapple ..........  +6/+12 +BAB/Grapple +6/+12 | 
-Attack ...............  Tentacle +7 melee (paralysis) +Attack Tentacle +7 melee (paralysis) | 
-Full Attack ..........  8 Tentacles +7 melee (paralysis) +Full Attack 8 Tentacles +7 melee (paralysis) and bite +2 melee (1d4+1) | 
-                           and bite +2 melee (1d4+1) +Space/Reach 10/5 | 
-Space/Reach ..........  10/5 +Special Attacks Paralysis (DC 16 or paralyzed for 2d4 rounds) | 
-Special Attacks ......  Paralysis (DC 16 or paralyzed for 2d4 rounds) +Special Qualities Darkvision 60', Scent | 
-Special Qualities ....  Darkvision 60', Scent +|  Saving Throws: Fort +5 | 
-Saving Throws: Fort ..  +5 +|  Reflex +5 | 
-                Reflex ..  +5 +|  Will +8 | 
-                  Will ..  +8 +|  Abilities: Str 14 (+2) | 
-Abilities:  Str ......  14 (+2) + Dex | 16 (+3) | 
-               Dex ......  16 (+3) + Con | 14 (+2) | 
-               Con ......  14 (+2) +|  Int 1 (-5) | 
-               Int ......   1 (-5) + Wis | 15 (+2) | 
-               Wis ......  15 (+2) +|  Cha 6 (-2) | 
-               Cha ......   6 (-2) +|  Skills Climb +14Listen +8Spot +8 | 
-Skills:   Climb ......  +14 + Feats | Alertness(B)Combat ReflexesTrackImproved Natural ArmorWeapon Focus (Tentacles) | 
-            Listen ......  +8 +Environment Underground | 
-              Spot ......  +8 +Organization Colony | 
-Feats ................  Alertness(B) +Challenge Rating | 
-                           Combat Reflexes +Treasure None | 
-                           Track +Alignment Always Neutral |
-                           Improved Natural Armor +
-                           Weapon Focus (Tentacles) +
-Environment ..........  Underground +
-Organization .........  Colony +
-Challenge Rating .....  +
-Treasure .............  None +
-Alignment ............  Always Neutral+
  
 Note: Even with the numbers, this combat is likely not worth any XP. Note: Even with the numbers, this combat is likely not worth any XP.
  
- +=== 5. Annihilator + Beholder ===
-5. Annihilator + Beholder+
  
 The chasm under the toll bridge is actually the passage connecting hexes W-12 The chasm under the toll bridge is actually the passage connecting hexes W-12
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 than the other places.  However, Roderick's path will steer them clear of all than the other places.  However, Roderick's path will steer them clear of all
 these distractions.  This section stretches eight miles before reaching the these distractions.  This section stretches eight miles before reaching the
-Godstone - which is guarded by a particularly nasty Beholder.+Godstone -- which is guarded by a particularly nasty Beholder.
  
 The first encounter will be with a bizarre assortment of Beholder Thralls. The first encounter will be with a bizarre assortment of Beholder Thralls.
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 Use the "Mushroom Cavern" map from "Hellspike Prison" Use the "Mushroom Cavern" map from "Hellspike Prison"
  
-The assortment consists of the following: +The assortment consists of the following: //(Adjust based on miniature collection!)// 
-(Adjust based on miniature collection!) +  1 Gauth Beholder (MM, p.26) 
-      1 Gauth Beholder (MM, p.26) +  2 "Lieutenant" Drow (Dezzavold, p.93) 
-      2 "Lieutenant" Drow (Dezzavold, p.93) +  3 Average Xorns (MM, p.260-261) 
-      3 Average Xorns (MM, p.260-261) +  4 Ettins (MM, p.106-107) 
-      4 Ettins (MM, p.106-107) +  5 Bugbear Captains (see "Gelgar" stat sheet) 
-      5 Bugbear Captains (see "Gelgar" stat sheet) +  5 Human Fighters (see "Serjeant Thed" stat sheet)
-      5 Human Fighters (see "Serjeant Thed" stat sheet)+
 Each of these creatures is CR 6 Each of these creatures is CR 6
  
 Alternate assortment consists of the following: Alternate assortment consists of the following:
-      1 Gauth Beholder (MM, p.26) Advanced to 18HD (CR 9) +  * 1 Gauth Beholder (MM, p.26) Advanced to 18HD (CR 9) 
-      2 "Captain" Drow (Dezzavold, p.93) +  2 "Captain" Drow (Dezzavold, p.93) 
-      6 Troll Hunters (MM, p.247) +  6 Troll Hunters (MM, p.247) 
-      6 Ogre Tempest (MM4, p.109)+  6 Ogre Tempest (MM4, p.109)
 These creatures are CR 9-11 These creatures are CR 9-11
  
 After a few rounds, three Annihilators (Underdark, p.79-80) will enter the After a few rounds, three Annihilators (Underdark, p.79-80) will enter the
-map - along with their master, Ton'ang the Beholder Sorcerer.  Since the+map -- along with their master, Ton'ang the Beholder Sorcerer.  Since the
 Annihilators Disintegrate power deals up to 40d6 damage (on a failed save), Annihilators Disintegrate power deals up to 40d6 damage (on a failed save),
 I've rolled a few results here to save me the trouble of corralling that many I've rolled a few results here to save me the trouble of corralling that many
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 The Advanced Gauth's stats are as follows: The Advanced Gauth's stats are as follows:
  
-Advanced Gauth Beholder (Large Aberration) +Advanced Gauth Beholder (Large Aberration) ^^ 
-Hit Dice .............  18d8+72 (153 hp) +Hit Dice 18d8+72 (153 hp) | 
-Initiative ...........  +6 +Initiative +6 | 
-Speed ................  5' / fly 20' (good) +Speed 5' / fly 20' (good) | 
-AC (Size/Dex/Natural).  24 (-1/+2/+13), touch 11, flat-footed 22 +AC (Size/Dex/Natural)24 (-1/+2/+13), touch 11, flat-footed 22 | 
-BAB/Grapple ..........  +13/+13 +BAB/Grapple +13/+13 | 
-Attack ...............  Eye rays +15 ranged touch and Bite +8 melee (1d8) +Attack Eye rays +15 ranged touch and Bite +8 melee (1d8) | 
-Full Attack ..........  Eye rays +15 ranged touch and Bite +8 melee (1d8) +Full Attack Eye rays +15 ranged touch and Bite +8 melee (1d8) | 
-Space/Reach ..........  10/5 +Space/Reach 10/5 | 
-Special Attacks ......  Eye rays (Save DC of 20), stunning gaze +Special Attacks Eye rays (Save DC of 20), stunning gaze | 
-Special Qualities ....  All-around vision, Darkvision 60', Flight +Special Qualities All-around vision, Darkvision 60', Flight | 
-Saving Throws: Fort ..  +10 +|  Saving Throws: Fort +10 | 
-                Reflex ..  +8 + Reflex | +8 | 
-                  Will ..  +15 + Will | +15 | 
-Abilities:  Str ......  10 (+0) +|  Abilities:  Str 10 (+0) | 
-               Dex ......  14 (+2) +|  Dex 14 (+2) | 
-               Con ......  18 (+4) + Con | 18 (+4) | 
-               Int ......  15 (+2) + Int | 15 (+2) | 
-               Wis ......  15 (+2) + Wis | 15 (+2) | 
-               Cha ......  13 (+1) +|  Cha 13 (+1) | 
-Skills: ..............  Hide +11, Knowledge (Arcana) +11, Listen +4, +Skills Hide +11, Knowledge (Arcana) +11, Listen +4, Search +15, Spot +17, Survival +2 (+4 tracking) | 
-                           Search +15, Spot +17, Survival +2 (+4 tracking) +Feats Alertness(B), Flyby Attack, Improved Initiative, Iron Will | 
-Feats ................  Alertness(B), Flyby Attack, +Challenge Rating | 
-                           Improved Initiative, Iron Will +Treasure Standard | 
-Challenge Rating .....  +Alignment Lawful Evil |
-Treasure .............  Standard +
-Alignment ............  Lawful Evil+
  
-Note: The size change from Medium to Large modified his stats as follows: +Note: The size change from Medium to Large modified his stats as follows: STR 
-STR +2, DEX +0, CON +2, Natural AC +5, AC/Atk +0 (rather than the normal ++2, DEX +0, CON +2, Natural AC +5, AC/Atk +0 (rather than the normal progression 
-progression documented on MM p.291).  Also, I didn't bother applying extra +documented on MM p.291).  Also, I didn't bother applying extra 
-feats/skill/abilities - since he'll be dead quick enough as is...+feats/skill/abilities -- since he'll be dead quick enough as is...
  
 Ton'ang's stats are as follows: Ton'ang's stats are as follows:
  
-Advanced Beholder Sorcerer/8 (Large Aberration) +//Note: I was so pumped about this guy that I submitted him to the d20 NPC Wiki: 
-Hit Dice .............  15d8+60 plus 8d4+32 (170 hp) +[[http://d20npcs.wikia.com/wiki/Ton%27ang,_Advanced_Beholder_Sorcerer/8]].//
-Initiative ...........  +6 +
-Speed ................  5' fly 20' (good) +
-AC (Size/Dex/Natural) 26 (-1/+2/+15)touch 11, flat-footed 24 +
-BAB/Grapple ..........  +15/+19 +
-Attack ...............  Eye rays +16 ranged touch and Bite +9 melee (2d4) +
-Full Attack ..........  Eye rays +16 ranged touch and Bite +9 melee (2d4) +
-Space/Reach ..........  10/5 +
-Special Attacks ......  Eye rays (Save DC of 20) +
-Special Qualities ....  All-around vision, Antimagic Cone, Darkvision 60', Flight +
-Saving Throws: Fort ..  +13 +
-                Reflex ..  +11 +
-                  Will ..  +20 +
-Abilities:  Str ......  10 (+0) +
-               Dex ......  14 (+2) +
-               Con ......  18 (+4) +
-               Int ......  17 (+3) +
-               Wis ......  16 (+3) +
-               Cha ......  17 (+3) +
-Skills: ..............  Bluff +6, Concentration +15, Hide +16, +
-                           Knowledge (Arcana) +28, Knowledge (Dungeoneering) +6, +
-                           Listen +20, Move Silently +5, Search +25, +
-                           Spellcraft +16, Spot +26, Survival +5 (+7 tracking) +
-Feats ................  Alertness(B), Flyby Attack, Great Fortitude, +
-                           Improved Initiative, Iron Will, Lightning Reflexes, +
-                           Focused Antimagic, Skilled Telekinetic, Metaray +
-Challenge Rating .....  18 +
-Treasure .............  Double standard +
-Alignment ............  Lawful Evil +
-Spells ...............  (See separate sheet)+
  
 +^ Advanced Beholder Sorcerer/8 (Large Aberration) ^^
 +| Hit Dice | 15d8+60 plus 8d4+32 (170 hp) |
 +| Initiative | +6 |
 +| Speed | 5' / fly 20' (good) |
 +| AC (Size/Dex/Natural)| 26 (-1/+2/+15), touch 11, flat-footed 24 |
 +| BAB/Grapple | +15/+19 |
 +| Attack | Eye rays +16 ranged touch and Bite +9 melee (2d4) |
 +| Full Attack | Eye rays +16 ranged touch and Bite +9 melee (2d4) |
 +| Space/Reach | 10/5 |
 +| Special Attacks | Eye rays (Save DC of 20) |
 +| Special Qualities | All-around vision, Antimagic Cone, Darkvision 60', Flight |
 +|  Saving Throws: Fort | +13 |
 +|  Reflex | +11 |
 +|  Will | +20 |
 +|  Abilities: Str | 10 (+0) |
 +|  Dex | 14 (+2) |
 +|  Con | 18 (+4) |
 +|  Int | 17 (+3) |
 +|  Wis | 16 (+3) |
 +|  Cha | 17 (+3) |
 +| Skills | Bluff +6, Concentration +15, Hide +16, Knowledge (Arcana) +28, Knowledge (Dungeoneering) +6, Listen +20, Move Silently +5, Search +25, Spellcraft +16, Spot +26, Survival +5 (+7 tracking) |
 +| Feats | Alertness(B), Flyby Attack, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Focused Antimagic, Skilled Telekinetic, Metaray |
 +| Challenge Rating | 18 |
 +| Treasure | Double standard |
 +| Alignment | Lawful Evil |
 +| Spells | (See separate sheet) |
  
-6. Godstone+=== 6. Godstone ===
  
 Beyond the "Mushroom Cavern", under about fifty feet of rubble, lies the Beyond the "Mushroom Cavern", under about fifty feet of rubble, lies the
-Godstone portal which leads the the N'Galt Underdark.+[[Godstone]] portal which leads the the N'Galt Underdark.
  
-For more information, see the "Godstones" article from Harnlore Issue 9 +For more information, see the 
-(Spring, 1990).+[[http://www.columbiagames.com/HarnPage/harnmaster/magic/godstone.html| 
 +"Godstones"]] article from Harnlore Issue 9 (Spring, 1990).
  
 The Beholder's treasure horde consists of the following random treasures: CR18x2 The Beholder's treasure horde consists of the following random treasures: CR18x2
 (Ton'ang), CR9 (Gauth), CR11x7 (Troll Hunters).  They are all combined below: (Ton'ang), CR9 (Gauth), CR11x7 (Troll Hunters).  They are all combined below:
  
-coin: 485 pp +  * coin: 485 pp 
-coin: 21,536 gp +  coin: 21,536 gp 
-coin: 1,296 sp +  coin: 1,296 sp 
-coin: 1,450 cp +  coin: 1,450 cp 
- +  gem: alexandrite (400 gp) 
-gem: alexandrite (400 gp) +  gem: amethyst (120 gp) 
-gem: amethyst (120 gp) +  gem: aquamarine (700 gp) 
-gem: aquamarine (700 gp) +  gem: azurite (12 gp) 
-gem: azurite (12 gp) +  gem: azurite (13 gp) 
-gem: azurite (13 gp) +  gem: azurite (5 gp) 
-gem: azurite (5 gp) +  gem: banded agate (9 gp) 
-gem: banded agate (9 gp) +  gem: black opal (3,000 gp) 
-gem: black opal (3,000 gp) +  gem: black opal (3,000 gp) 
-gem: black opal (3,000 gp) +  gem: black pearl (400 gp) 
-gem: black pearl (400 gp) +  gem: black pearl (600 gp) 
-gem: black pearl (600 gp) +  gem: bloodstone (50 gp) 
-gem: bloodstone (50 gp) +  gem: blue sapphire (5,000 gp) 
-gem: blue sapphire (5,000 gp) +  gem: chalcedony (50 gp) 
-gem: chalcedony (50 gp) +  gem: chalcedony (60 gp) 
-gem: chalcedony (60 gp) +  gem: chrysoberyl (110 gp) 
-gem: chrysoberyl (110 gp) +  gem: chrysoberyl (80 gp) 
-gem: chrysoberyl (80 gp) +  gem: deep blue spinel (400 gp) 
-gem: deep blue spinel (400 gp) +  gem: deep blue spinel (600 gp) 
-gem: deep blue spinel (600 gp) +  gem: emerald (6,000 gp) 
-gem: emerald (6,000 gp) +  gem: eye agate (12 gp) 
-gem: eye agate (12 gp) +  gem: eye agate (12 gp) 
-gem: eye agate (12 gp) +  gem: eye agate (9 gp) 
-gem: eye agate (9 gp) +  gem: freshwater (irregular) pearl (11 gp) 
-gem: freshwater (irregular) pearl (11 gp) +  gem: freshwater (irregular) pearl (12 gp) 
-gem: freshwater (irregular) pearl (12 gp) +  gem: golden pearl (80 gp) 
-gem: golden pearl (80 gp) +  gem: golden pearl (90 gp) 
-gem: golden pearl (90 gp) +  gem: golden yellow topaz (400 gp) 
-gem: golden yellow topaz (400 gp) +  gem: hematite (11 gp) 
-gem: hematite (11 gp) +  gem: hematite (13 gp) 
-gem: hematite (13 gp) +  gem: hematite (9 gp) 
-gem: hematite (9 gp) +  gem: iolite (20 gp) 
-gem: iolite (20 gp) +  gem: iolite (40 gp) 
-gem: iolite (40 gp) +  gem: jasper (50 gp) 
-gem: jasper (50 gp) +  gem: lapis lazuli (9 gp) 
-gem: lapis lazuli (9 gp) +  gem: malachite (11 gp) 
-gem: malachite (11 gp) +  gem: malachite (8 gp) 
-gem: malachite (8 gp) +  gem: moss agate (10 gp) 
-gem: moss agate (10 gp) +  gem: moss agate (6 gp) 
-gem: moss agate (6 gp) +  gem: obsidian (14 gp) 
-gem: obsidian (14 gp) +  gem: pink pearl (60 gp) 
-gem: pink pearl (60 gp) +  gem: red-brown spinel (130 gp) 
-gem: red-brown spinel (130 gp) +  gem: rhodochrosite (14 gp) 
-gem: rhodochrosite (14 gp) +  gem: rich purple corundum (8,000 gp) 
-gem: rich purple corundum (8,000 gp) +  gem: rose quartz (70 gp) 
-gem: rose quartz (70 gp) +  gem: sardonyx (40 gp) 
-gem: sardonyx (40 gp) +  gem: smoky quartz (20 gp) 
-gem: smoky quartz (20 gp) +  gem: smoky quartz (50 gp) 
-gem: smoky quartz (50 gp) +  gem: smoky quartz (70 gp) 
-gem: smoky quartz (70 gp) +  gem: star rose quartz (40 gp) 
-gem: star rose quartz (40 gp) +  gem: star rose quartz (60 gp) 
-gem: star rose quartz (60 gp) +  gem: tiger eye turquoise (10 gp) 
-gem: tiger eye turquoise (10 gp) +  gem: tiger eye turquoise (13 gp) 
-gem: tiger eye turquoise (13 gp) +  gem: violet garnet (300 gp) 
-gem: violet garnet (300 gp) +  gem: violet garnet (500 gp) 
-gem: violet garnet (500 gp) +  gem: white pearl (100 gp) 
-gem: white pearl (100 gp) +  gem: white pearl (60 gp) 
-gem: white pearl (60 gp) +  gem: zircon (20 gp) 
-gem: zircon (20 gp) +  gem: zircon (50 gp) 
-gem: zircon (50 gp) +  Total for all gems: 31,043 gp 
-Total for all gems: 31,043 gp +  art: carved harp of exotic wood with ivory inlay and zircon gems (400 gp) 
- +  art: carved harp of exotic wood with ivory inlay and zircon gems (800 gp) 
-art: carved harp of exotic wood with ivory inlay and zircon gems (400 gp) +  art: cloth of gold vestments (110 gp) 
-art: carved harp of exotic wood with ivory inlay and zircon gems (800 gp) +  art: cloth of gold vestments (110 gp) 
-art: cloth of gold vestments (110 gp) +  art: gold dragon comb with red garnet eye (1,200 gp) 
-art: cloth of gold vestments (110 gp) +  art: gold dragon comb with red garnet eye (800 gp) 
-art: gold dragon comb with red garnet eye (1,200 gp) +  art: jeweled electrum ring (4,000 gp) 
-art: gold dragon comb with red garnet eye (800 gp) +  art: old masterpiece painting (1,100 gp) 
-art: jeweled electrum ring (4,000 gp) +  art: old masterpiece painting (1,500 gp) 
-art: old masterpiece painting (1,100 gp) +  Total for all art: 10,020 gp 
-art: old masterpiece painting (1,500 gp) +  Arcane Scroll: Darkvision (2), Command Undead (2) 
-Total for all art: 10,020 gp +  Arcane Scroll: Invisibility Sphere (3) 
- +  Arcane Scroll: Magic Missile (1) 
-Arcane Scroll: Darkvision (2), Command Undead (2) +  Arcane Scroll: Magic Weapon (1), Unseen Servant (1) 
-Arcane Scroll: Invisibility Sphere (3) +  Arcane Scroll: Shatter (2), Hypnotism (1), Sound Burst (2) 
-Arcane Scroll: Magic Missile (1) +  Arcane Scroll: True Strike (1), False Life (2) 
-Arcane Scroll: Magic Weapon (1), Unseen Servant (1) +  Divine Scroll: Chill Metal (2), Hold Person (2) 
-Arcane Scroll: Shatter (2), Hypnotism (1), Sound Burst (2) +  Divine Scroll: Endure Elements (1), Virtue (0) 
-Arcane Scroll: True Strike (1), False Life (2) +  Ioun Stone, Scarlet and Blue Sphere (8,000 gp) 
-Divine Scroll: Chill Metal (2), Hold Person (2) +  Medium +2 Shield, Tower (4,360 gp) 
-Divine Scroll: Endure Elements (1), Virtue (0) +  Potion: Remove Paralysis (300 gp) 
-Ioun Stone, Scarlet and Blue Sphere (8,000 gp) +  Potion: Shield Of Faith +2 (50 gp) 
-Medium +2 Shield, Tower (4,360 gp) +  Ring Of Counterspells (4,000 gp) 
-Potion: Remove Paralysis (300 gp) +  Rod Of Metamagic, Silent, Lesser (3,000 gp) 
-Potion: Shield Of Faith +2 (50 gp) +  Rope Of Climbing (3,000 gp) 
-Ring Of Counterspells (4,000 gp) +  Small Glowing +3 Nunchaku (18,302 gp) 
-Rod Of Metamagic, Silent, Lesser (3,000 gp) +  Stone Of Alarm (2,700 gp) 
-Rope Of Climbing (3,000 gp) +  Tome Of Clear Thought +1 (27,500 gp) 
-Small Glowing +3 Nunchaku (18,302 gp) +  Wand Of Bear's Endurance (Charges 17) (1,530 gp)
-Stone Of Alarm (2,700 gp) +
-Tome Of Clear Thought +1 (27,500 gp) +
-Wand Of Bear's Endurance (Charges 17) (1,530 gp) +
- +
- +
-Challenges Overcome: +
- +
-8 Troll Hunters, CR 11 +
- +
-6 Ogre Tempest, CR 9 +
-7 Troll Hunters, CR 11 +
-2 Drow Captains, CR 9 +
-1 Advanced Gauth, CR 9+
  
-3 AnnihilatorsCR 15 +^ Challenges Overcome: ^^^ 
-1 BeholderCR 18+| 8 | Troll Hunters | CR 11 | 
 +| 6 | Ogre Tempest | CR 9 | 
 +| 7 | Troll Hunters | CR 11 | 
 +| 2 | Drow Captains | CR 9 | 
 +| 1 | Advanced Gauth | CR 9 | 
 +Annihilators CR 15 | 
 +Beholder CR 18 |
  
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voyagernotes84.1183319288.txt.gz · Last modified: 2017/05/27 18:48 (external edit)