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voyagernotes82 [2007/07/01 15:24] jimsvoyagernotes82 [2017/05/27 18:58] (current) – external edit 127.0.0.1
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 Mar'Sevul did manage to force Erel Hudai to flee through an ancient portal Mar'Sevul did manage to force Erel Hudai to flee through an ancient portal
-(actually a Godstone), whereupon they brought down the cavern on the portal,+(actually a [[Godstone]]), whereupon they brought down the cavern on the portal,
 cutting off Erel Hudai from the rest of the Underdark. cutting off Erel Hudai from the rest of the Underdark.
  
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       Since this is clearly not Godsland, something must have gone very wrong.       Since this is clearly not Godsland, something must have gone very wrong.
-      +
       I was sent to the Elemental World as a scout to see if I could find out       I was sent to the Elemental World as a scout to see if I could find out
       what Shadow had done with the Lords.  The gods sent me in with a 'recall'       what Shadow had done with the Lords.  The gods sent me in with a 'recall'
       spell so that if I were discovered and slain, my spirit would be renewed       spell so that if I were discovered and slain, my spirit would be renewed
       and I would still be able to report what I found.       and I would still be able to report what I found.
-      +
       Unfortunately, Shadow not only discovered me, but also recognized the       Unfortunately, Shadow not only discovered me, but also recognized the
       recall spell.  Since he could not counter the spell, he marked me with one       recall spell.  Since he could not counter the spell, he marked me with one
       of his own. (gestures to his forehead - which contains the rune of Shadow       of his own. (gestures to his forehead - which contains the rune of Shadow
       burned into the skin).       burned into the skin).
-      +
       We have very little time before his minions will discover that I am here.       We have very little time before his minions will discover that I am here.
  
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 If the party reveals that they are after the crystal, she will be very open If the party reveals that they are after the crystal, she will be very open
 about the theft of the crystal by Erel Hudai.  She will not, of course, admit about the theft of the crystal by Erel Hudai.  She will not, of course, admit
-that her house forced them out.  In fact, any conflict against Erel Hudai +that her house forced them out.  In fact, any conflict against Erel Hudai will 
-will be spun as punishment against criminals.  She also may be persuaded to +be spun as punishment against criminals.  She also may be persuaded to send a 
-send a guide to help the party locate the collapsed godstone.  This would +guide to help the party locate the collapsed [[Godstone]].  This would only be 
-only be offered as a last resort, though.+offered as a last resort, though.
  
 If the party begins to lose, Talice will also appear - although this time, If the party begins to lose, Talice will also appear - although this time,
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 The more likely result is that the party will see Dezzavold only in passing. The more likely result is that the party will see Dezzavold only in passing.
  
-=== IX. Combat Statistics === +=== IX. Combat Statistics ===
  
 == Advanced "Elder" Shadow Elemental (Huge: 40 ft., 20,000 lb.) == == Advanced "Elder" Shadow Elemental (Huge: 40 ft., 20,000 lb.) ==
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    Init +4; Senses darkvision 120 ft; Listen +6, Spot +6    Init +4; Senses darkvision 120 ft; Listen +6, Spot +6
    Languages Common, Elf, Undercommon    Languages Common, Elf, Undercommon
-    
    AC 21, touch 14, flat-footed 17; Dodge, Mobility, Spring Attack    AC 21, touch 14, flat-footed 17; Dodge, Mobility, Spring Attack
    hp 63 (9 HD)    hp 63 (9 HD)
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       enchantments)       enchantments)
    Weakness light blindness    Weakness light blindness
-    
    Spd 35 ft    Spd 35 ft
    Melee +1 short sword +16/+11 melee (1d6+3 plus poison/19–20)    Melee +1 short sword +16/+11 melee (1d6+3 plus poison/19–20)
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    Spell-Like Abilities (CL 9th): 1/day—dancing lights, faerie fire, veil of    Spell-Like Abilities (CL 9th): 1/day—dancing lights, faerie fire, veil of
       shadows       shadows
-    
    Abilities Str 10, Dex 18, Con 12, Int 10, Wis 14, Cha 14    Abilities Str 10, Dex 18, Con 12, Int 10, Wis 14, Cha 14
    SQ drow traits    SQ drow traits
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    Init: +7; Senses: darkvision 120 ft; Listen +2, Spot +2    Init: +7; Senses: darkvision 120 ft; Listen +2, Spot +2
    Languages: Common, Elf, Undercommon    Languages: Common, Elf, Undercommon
-    
    AC: 18, touch 15, flat-footed 15    AC: 18, touch 15, flat-footed 15
    hp: 27 (6 HD)    hp: 27 (6 HD)
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       enchantments)       enchantments)
    Weakness: light blindness    Weakness: light blindness
-    
    Spd: 30 ft    Spd: 30 ft
    Melee: +1 short sword +3 (1d6 plus poison/19–20)    Melee: +1 short sword +3 (1d6 plus poison/19–20)
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           enfeeblement, shocking grasp (DC 16)           enfeeblement, shocking grasp (DC 16)
        0—dancing lights, detect magic, flare, read magic, ray of frost        0—dancing lights, detect magic, flare, read magic, ray of frost
-    
    Prohibited Schools: Abjuration, Conjuration    Prohibited Schools: Abjuration, Conjuration
    Spell-Like Abilities (CL 7th): 1/day—dancing lights, darkness, faerie fire    Spell-Like Abilities (CL 7th): 1/day—dancing lights, darkness, faerie fire
-   +
    Abilities: Str 8, Dex 16, Con 14, Int 19, Wis 11, Cha 14    Abilities: Str 8, Dex 16, Con 14, Int 19, Wis 11, Cha 14
    Feats: Combat Casting, Improved Initiative, Scribe Scroll, Silent Spell, Spell    Feats: Combat Casting, Improved Initiative, Scribe Scroll, Silent Spell, Spell
voyagernotes82.1183321497.txt.gz · Last modified: 2017/05/27 18:48 (external edit)