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voyagernotes80 [2008/03/02 15:15] jimsvoyagernotes80 [2017/05/27 18:58] (current) – external edit 127.0.0.1
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 ==== I. Investigation of theft ==== ==== I. Investigation of theft ====
  
-When the party returns from their dragon adventures in [[Resh]], [[Sorgul]] reports +When the party returns from their dragon adventures in [[Resh]], [[Sorgul]] 
-that somebody broke into the commune and stole a magical stone built by [[Edric]] +reports that somebody broke into the commune and stole a magical stone built by 
-to power his //"WorldWatch"// spell.  This happened on December 22nd - though +[[Edric]] to power his //"WorldWatch"// spell.  This happened on December 22nd - 
-[[Sorgul]] did not notice the theft until the 23rd.  The party returned from [[Resh]] +though [[Sorgul]] did not notice the theft until the 23rd.  The party returned 
-on December 26th.+from [[Resh]] on December 26th.
  
 The thief was the wizard, [[Kendrick]] - whom the party met way back in Voyagers The thief was the wizard, [[Kendrick]] - whom the party met way back in Voyagers
-[[voyager11|#11]] and [[voyager12|#12]] (April 5th, 1108).  After [[Roderick]] healed [[Kendrick]] from his +[[voyager11|#11]] and [[voyager12|#12]] (April 5th, 1108).  After [[Roderick]] 
-chaos-induced insanity, the wizard discovered a new purpose in life: Battle +healed [[Kendrick]] from his chaos-induced insanity, the wizard discovered a new 
-Chaos and prevent them from influencing this world.  Unfortunately, as he +purpose in life: Battle Chaos and prevent them from influencing this world. 
-tirelessly pursued this agenda, his mind slipped slowly back into insanity.+Unfortunately, as he tirelessly pursued this agenda, his mind slipped slowly 
 +back into insanity.
  
 To achieve his goals, he stole [[Edric]]'s //WorldWatch stone// so that he could To achieve his goals, he stole [[Edric]]'s //WorldWatch stone// so that he could
 craft his own variant: a //ChaosWatch// device.  His is limited to seeing only craft his own variant: a //ChaosWatch// device.  His is limited to seeing only
-chaos and law throughout the world.  With this spell up, he can touch a +chaos and law throughout the world.  With this spell up, he can touch a target 
-target on the stone map and use //Teleport// to reach it - even if it is outside +on the stone map and use //Teleport// to reach it - even if it is outside the 
-the normal range limit of the spell.  (There is still a chance of failure, +normal range limit of the spell.  (There is still a chance of failure, but the 
-but the target is always considered "Very Familiar").+target is always considered "Very Familiar").
  
-One of his first targets is [[Kesi]].  He will be attracted to her //Staff of Chaos// +One of his first targets is [[Kesi]].  He will be attracted to her //Staff of 
-(actually a //Staff of Law//) and will recruit her to find and punish Chaotic +Chaos// (actually a //Staff of Law//) and will recruit her to find and punish 
-beings.  Their base of operations is his tower at [[Dibe]] (See [[voyager11|Voyager #11]]), +Chaotic beings.  Their base of operations is his tower at [[Dibe]] (See 
-which has been restored - complete with statues out front and protective +[[voyager11|Voyager #11]]), which has been restored - complete with statues out 
-spells throughout.+front and protective spells throughout.
  
-With [[Kesi]], [[Kendrick]] will travel the world several times, seeking out Chaotic +With [[Kesi]], [[Kendrick]] will travel the world several times, seeking out 
-Outsiders and destroying them.  In the process, [[Kesi]] will come to understand +Chaotic Outsiders and destroying them.  In the process, [[Kesi]] will come to 
-that [[Kendrick]] is not entirely sane.  However, she will not have cause to +understand that [[Kendrick]] is not entirely sane.  However, she will not have 
-question him until he meets [[Bigby]] (See section III below).+cause to question him until he meets [[Bigby]] (See section III below).
  
 Every once in awhile, [[Kendrick]] will use his spell to locate Lawful creatures Every once in awhile, [[Kendrick]] will use his spell to locate Lawful creatures
 and recruit them to his cause.  By doing so, he has amassed a small fleet of and recruit them to his cause.  By doing so, he has amassed a small fleet of
-allies - including the buffoon [[Eirik]], Lawgiver, as well as a pair of Advanced +allies - including the buffoon [[Eirik]], Lawgiver, as well as a pair of 
-Justicators (MM3, p.85).  See Section III for more information.+Advanced Justicators (MM3, p.85).  See Section III for more information.
  
-To investigate the theft, [[Flint]] casts //"Stone Tell"// This is my response:+To investigate the theft, [[Flint]] casts //"Stone Tell"// This is my 
 +response:
  
-//Stones, naturally, are not very good at discerning subtleties such as +//Stones, naturally, are not very good at discerning subtleties such as race, 
-race, gender, color of clothing, etc.  However, they are very good at +gender, color of clothing, etc.  However, they are very good at sensing things 
-sensing things like mass and density - so a patient Druid (given enough +like mass and density - so a patient Druid (given enough time) can infer many of 
-time) can infer many of these things (except color).//+these things (except color).//
  
 //This particular stone is roughly ten feet in diameter and was stone shaped //This particular stone is roughly ten feet in diameter and was stone shaped
-into (or out of) the floor and walls of the castle around it, so its +into (or out of) the floor and walls of the castle around it, so its perceptions 
-perceptions extend easily through this room, and to a lesser extent +extend easily through this room, and to a lesser extent throughout the entire 
-throughout the entire keep.//+keep.//
  
 //On the one hand, this is good - it could (theoretically) relate the entire //On the one hand, this is good - it could (theoretically) relate the entire
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 impossible.// impossible.//
  
-//However, as the thief is the only person to have **climbed** onto the +//However, as the thief is the only person to have **climbed** onto the surface 
-surface of this particular stone, it is easy to get details about his +of this particular stone, it is easy to get details about his person (if not his 
-person (if not his actions leading up to the theft).//+actions leading up to the theft).//
  
-//From all of this, you conclude that a solitary, Human male took the +//From all of this, you conclude that a solitary, Human male took the magical 
-magical center stone.  He was relatively thin, though seemingly fit.  He +center stone.  He was relatively thin, though seemingly fit.  He wore only cloth 
-wore only cloth (no armor - and probably a robe or toga), though he seems +(no armor - and probably a robe or toga), though he seems to have had with him 
-to have had with him (best guess: on his back) a large, metal weapon - as +(best guess: on his back) a large, metal weapon - as well as a bow of some 
-well as a bow of some sort.//+sort.//
  
-//While much of this is speculation and not very useful, the interesting +//While much of this is speculation and not very useful, the interesting detail 
-detail is that after he retrieved the center stone, he spoke briefly (a +is that after he retrieved the center stone, he spoke briefly (a single word or 
-single word or very short phrase) and teleported away.//+very short phrase) and teleported away.//
  
 //It is unclear whether this took place during the day or the night.// //It is unclear whether this took place during the day or the night.//
  
-Other divination spells will be vague.  If [[Roderick]] (or someone else) manages +Other divination spells will be vague.  If [[Roderick]] (or someone else) 
-to come up with one that makes sense, give him the following:+manages to come up with one that makes sense, give him the following:
  
 //"The watcher will become the watched"// //"The watcher will become the watched"//
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 January 1st. January 1st.
  
-Some will travel to the commune, Others will stay in [[Rota]], [[Pavo]] will return +Some will travel to the commune, Others will stay in [[Rota]], [[Pavo]] will 
-to [[Clangdun]].  Since Kurt is out for this game, it can be assumed that [[Pavo]] +return to [[Clangdun]].  Since Kurt is out for this game, it can be assumed that 
-remains in [[Clangdun]] throughout this time.+[[Pavo]] remains in [[Clangdun]] throughout this time.
  
-The others probably have some shopping and/or magic item creation to do. +The others probably have some shopping and/or magic item creation to do. They 
-They will have 30 days to do this before the next step of the story +will have 30 days to do this before the next step of the story commences.
-commences.+
  
-==== III. [[Kendrick]] ====+==== III. Kendrick ====
  
-On November 11th (the same day the party met [[Matchitisiw]]), [[Kendrick]] received a +On November 11th (the same day the party met [[Matchitisiw]]), [[Kendrick]] 
-vision in a dream that said, //"Through Alchemy to Divination"// He decided +received a vision in a dream that said, //"Through Alchemy to Divination"// He 
-that he needed to use an ancient, tribal divination method that relies on +decided that he needed to use an ancient, tribal divination method that relies 
-rather dangerous hallucinogenic drugs.  (See Kakawangwa, the shaman, from+on rather dangerous hallucinogenic drugs.  (See Kakawangwa, the shaman, from
 [[voyager07|Voyager #7]]). [[voyager07|Voyager #7]]).
  
-The visions he saw from using these drugs where remarkable, but incoherent +The visions he saw from using these drugs where remarkable, but incoherent (and 
-(and were actually sent by Chaos).  He was, however, inspired to research (in +were actually sent by Chaos).  He was, however, inspired to research (in record 
-record time) his //ChaosWatch// spell.+time) his //ChaosWatch// spell.
  
-[[Kendrick]] stole the stone on December 22nd.  He had his //ChaosWatch// spell up +[[Kendrick]] stole the stone on December 22nd.  He had his //ChaosWatch// spell 
-and running the next day.  He then found and recruited [[Kesi]] on the 26th. On +up and running the next day.  He then found and recruited [[Kesi]] on the 26th. 
-the first day of the year (significant for [[Kendrick]], apparently), they began +On the first day of the year (significant for [[Kendrick]], apparently), they 
-battling chaos.  [[Kendrick]] would cast his //ChaosWatch// spell (requiring a 6th +began battling chaos.  [[Kendrick]] would cast his //ChaosWatch// spell 
-level slot) and then teleport (5th level slot) with [[Kesi]] to the target +(requiring a 6th level slot) and then teleport (5th level slot) with [[Kesi]] to 
-location.  They would then use [[Kesi]]'s staff to hone in on the target and +the target location.  They would then use [[Kesi]]'s staff to hone in on the 
-destroy it.  So far, these have been mostly lesser Slaad - which are easily +target and destroy it.  So far, these have been mostly lesser Slaad - which are 
-defeated.+easily defeated.
  
 The results of [[Kendrick]]'s spell are visible by anybody in the room - though The results of [[Kendrick]]'s spell are visible by anybody in the room - though
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 that there are two major targets at [[Sorgul]]'s commune.  One, he suspects, is that there are two major targets at [[Sorgul]]'s commune.  One, he suspects, is
 [[Sorgul]] - but he doesn't know who the second is.  In any event, he is [[Sorgul]] - but he doesn't know who the second is.  In any event, he is
-reluctant to travel to them - since they are likely far too powerful for him +reluctant to travel to them - since they are likely far too powerful for him and 
-and [[Kesi]].+[[Kesi]].
  
 [[Sorgul]] is one of the targets, but he registers only lightly as Chaotic. [[Sorgul]] is one of the targets, but he registers only lightly as Chaotic.
-[[Bigby]], on the other hand, with his //Chaos Wand//, registers as easily the most +[[Bigby]], on the other hand, with his //Chaos Wand//, registers as easily the 
-powerful beacon of Chaos on this world.  [[Kendrick]] watches that source and is +most powerful beacon of Chaos on this world.  [[Kendrick]] watches that source 
-waiting for it to leave the commune so that he and [[Kesi]] can ambush it in +and is waiting for it to leave the commune so that he and [[Kesi]] can ambush it 
-relative safety.+in relative safety.
  
 [[Kesi]] will see that there is a powerful target at the commune, but if she [[Kesi]] will see that there is a powerful target at the commune, but if she
-asks, [[Kendrick]] will explain that it is only [[Sorgul]] - whom he considers mostly +asks, [[Kendrick]] will explain that it is only [[Sorgul]] - whom he considers 
-harmless.+mostly harmless.
  
-They typically go on one mission per day - so that [[Kendrick]] can have his full +They typically go on one mission per day - so that [[Kendrick]] can have his 
-complement on spells.  If a particular target proves too much of a challenge, +full complement on spells.  If a particular target proves too much of a 
-though, they will flee back to [[Dibe]] (via [[Kendrick]]'s //"GemJump"// spell) and try +challenge, though, they will flee back to [[Dibe]] (via [[Kendrick]]'s 
-again later - perhaps after Calling one or two Inevitables (via the //"Call +//"GemJump"// spell) and try again later - perhaps after Calling one or two 
-Kolyarut"// and //"Call Zelekhut//" spells).+Inevitables (via the //"Call Kolyarut"// and //"Call Zelekhut//" spells).
  
 After roughly a month of this (with a few days off here and there), [[Kendrick]] After roughly a month of this (with a few days off here and there), [[Kendrick]]
-will finally spot [[Bigby]] away from the commune - probably in [[Rota]].  He will +will finally spot [[Bigby]] away from the commune - probably in [[Rota]].  He 
-then bring [[Kesi]] into conflict with the party.  How she reacts to this will +will then bring [[Kesi]] into conflict with the party.  How she reacts to this 
-determine her involvement with both [[Kendrick]] and the party going forward.+will determine her involvement with both [[Kendrick]] and the party going 
 +forward.
  
-Since [[Kendrick]]'s Teleport spell can only take 4 additional Medium-sized (or 2 +Since [[Kendrick]]'s Teleport spell can only take 4 additional Medium-sized (or 
-Large-sized) creatures (and he has a hard time convincing the Justicators to +Large-sized) creatures (and he has a hard time convincing the Justicators to 
-help him), he usually brings [[Kesi]], [[Eirik]], and [[Eirik]]'s horse.  [[Eirik]] will +help him), he usually brings [[Kesi]], [[Eirik]], and [[Eirik]]'s horse. 
-blindly follow [[Kendrick]]'s lead - but he is not much threat to the party. +[[Eirik]] will blindly follow [[Kendrick]]'s lead - but he is not much threat to 
-[[Kesi]], of course, is on her own.+the party. [[Kesi]], of course, is on her own.
  
-If [[Eirik]] is defeated and [[Kesi]] refuses to fight, [[Kendrick]] will flee back home +If [[Eirik]] is defeated and [[Kesi]] refuses to fight, [[Kendrick]] will flee 
-(using a previously prepared GemJump) to retrieve the Justicators. +back home (using a previously prepared GemJump) to retrieve the Justicators. 
-Additionally, he will cast several of his spells to maximize his +Additionally, he will cast several of his spells to maximize his effectiveness.
-effectiveness.+
  
 The Justicators are the real threat.  They each have 23 Hit Dice (149 hit The Justicators are the real threat.  They each have 23 Hit Dice (149 hit
 points) and are Challenge Rating 16. points) and are Challenge Rating 16.
  
-Once (if?) [[Kendrick]] and his Justicators are defeated, he will be able (though +Once (if?) [[Kendrick]] and his Justicators are defeated, he will be able 
-unwilling) to tell his tale.  [[Roderick]] will be able to recognize that he is +(though unwilling) to tell his tale.  [[Roderick]] will be able to recognize 
-insane (again) and, if cured, he will become much more cooperative.+that he is insane (again) and, if cured, he will become much more cooperative.
  
 === Kendrick's spells === === Kendrick's spells ===
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 | 0) | | | 0) | |
 | 0) | | | 0) | |
-|    | | 
 | 1) | //Feather Fall// | | 1) | //Feather Fall// |
 | 1) | //Mage Armor// | | 1) | //Mage Armor// |
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 | 1) | //Magic Missile// | | 1) | //Magic Missile// |
 | 1) | //Shield// | | 1) | //Shield// |
-|    | | 
 | 2) | (Still) //Magic Missile// | | 2) | (Still) //Magic Missile// |
 | 2) | //Blindness/Deafness// | | 2) | //Blindness/Deafness// |
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 | 2) | //See Invisibility// | | 2) | //See Invisibility// |
 | 2) | //Levitate// | | 2) | //Levitate// |
-|    | | 
 | 3) | //Bands of Steel// | | 3) | //Bands of Steel// |
 | 3) | //Chain Missile// | | 3) | //Chain Missile// |
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 | 3) | //Dragonskin// | | 3) | //Dragonskin// |
 | 3) | (//Mage Armor, Greater// - already cast) | | 3) | (//Mage Armor, Greater// - already cast) |
-|    | | 
 | 4) | //Burning Blood// | | 4) | //Burning Blood// |
 | 4) | //Orb of Force// | | 4) | //Orb of Force// |
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 | 4) | //Ray Deflection// | | 4) | //Ray Deflection// |
 | 4) | //Globe of Invulnerability (Lesser)// | | 4) | //Globe of Invulnerability (Lesser)// |
-|    | | 
 | 5) | //Contingent Energy Resistance// | | 5) | //Contingent Energy Resistance// |
 | 5) | //Teleport// | | 5) | //Teleport// |
 | 5) | (//Teleport// - already cast) | | 5) | (//Teleport// - already cast) |
-|    | | 
 | 6) | //Anticipate Teleportation, Greater// | | 6) | //Anticipate Teleportation, Greater// |
 | 6) | (//ChaosWatch// - already cast) | | 6) | (//ChaosWatch// - already cast) |
-|    | | 
 | 7) | //Ironguard// | | 7) | //Ironguard// |
  
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 Hopefully, I can stretch the above stuff out for the whole evening.  If not, Hopefully, I can stretch the above stuff out for the whole evening.  If not,
 then it might be best to toss in some kind of mindless combat, rather than then it might be best to toss in some kind of mindless combat, rather than
-proceed to the next steps in the story.  One possibility is to use an +proceed to the next steps in the story.  One possibility is to use an Inevitable 
-Inevitable (Quarut) - who was attracted by [[Kendrick]]'s battle with [[Bigby]].+(Quarut) - who was attracted by [[Kendrick]]'s battle with [[Bigby]].
  
 However, if need be, here is a sketch of the next story elements: However, if need be, here is a sketch of the next story elements:
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 Dwarves or 2) Use [[Bigby]]'s vials to summon [[Apenimon]], the Janni. Dwarves or 2) Use [[Bigby]]'s vials to summon [[Apenimon]], the Janni.
  
-If they choose option #1, they will eventually meet the high priest to +If they choose option #1, they will eventually meet the high priest to Moradin. 
-Moradin.  (This section cannot be easily done without [[Pavo]] - and will be +(This section cannot be easily done without [[Pavo]] - and will be difficult 
-difficult even with [[Pavo]]).  Once befriended, the high priest will tell the +even with [[Pavo]]).  Once befriended, the high priest will tell the party that 
-party that he recently (on November 11th) received a strange vision in a +he recently (on November 11th) received a strange vision in a dream: //"Through 
-dream: //"Through Alchemy to Divination//". He has been trying to understand it +Alchemy to Divination//". He has been trying to understand it ever since (and 
-ever since (and has dozens of vials and beakers scattered throughout his +has dozens of vials and beakers scattered throughout his laboratory).
-laboratory).+
  
 This should lead the party to understand that the visions common to [[Kendrick]] This should lead the party to understand that the visions common to [[Kendrick]]
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 This leads to option #2 - where [[Bigby]] must combine the contents (and the This leads to option #2 - where [[Bigby]] must combine the contents (and the
 vials themselves) that were given to him by the fates during his trial (See vials themselves) that were given to him by the fates during his trial (See
-Voyager #69).  This will summon [[Apenimon]], the Janni who helped the party when +Voyager #69).  This will summon [[Apenimon]], the Janni who helped the party 
-they were stranded on the ethereal plane.  Later, the gods (specifically the +when they were stranded on the ethereal plane.  Later, the gods (specifically 
-Rivers) sent him to the Elemental Plane of Fire to scout out Shadow's plans. +the Rivers) sent him to the Elemental Plane of Fire to scout out Shadow's plans. 
-They enchanted his body so that if (when) he was caught and killed, his +They enchanted his body so that if (when) he was caught and killed, his spirit 
-spirit would return to [[Godsland]] and they could learn what he learned. +would return to [[Godsland]] and they could learn what he learned. However, 
-However, Shadow recognized the enchantment and put one of his own so that if +Shadow recognized the enchantment and put one of his own so that if (when) 
-(when) [[Apenimon]] is reconstituted, he will serve as a beacon to draw Shadow's+[[Apenimon]] is reconstituted, he will serve as a beacon to draw Shadow's
 attention.  Mostly, this means that when the vials are combined, [[Apenimon]] attention.  Mostly, this means that when the vials are combined, [[Apenimon]]
-will have only a few minutes to relay his intelligence before the party will +will have only a few minutes to relay his intelligence before the party will be 
-be beset by a seemingly endless stream of Elder Shadow Elementals.+beset by a seemingly endless stream of Elder Shadow Elementals. 
 + 
 +===== Planning the finale (first draft) ===== 
 + 
 +**//Note: The following section was the first version of a document to detail 
 +what I //planned// to do with the last several sessions of Voyager.  See below 
 +for the rewritten version of this document.  Both versions are included because 
 +they cover separate elements of the same story.//** 
 + 
 +==== The grand unified story... ==== 
 + 
 +Shadow has been using the crystals to keep the party moving along his desired 
 +path. 
 + 
 +He can shield his activities from the gods for two main reasons: 
 +   - His "affiliation" (such as it was) with The [[Godslayer]] 
 +   - His link to Chaos (which is also his weakness) 
 + 
 +400 years ago, [[Einerk]] was trying to gather the crystals to keep them from 
 +falling into the wrong hands -- in this case, [[Qo'acyin]].  He failed and his 
 +homeland was lost because of it. 
 + 
 +His expedition into the [[Underdark]] was also not successful -- though he did 
 +steal the drow chain gate that the party now has.  And, he gained information 
 +about the dark elves which he has passed on to the party.  Unfortunately, this 
 +information is dangerously out of date... 
 + 
 +The chain gate is a two-way gate that links to a fixed location in a Drow 
 +enclave.  It is activate only when the chain is formed in an exact circle. (This 
 +will require a high DC skill roll of some sort or magic.  //Prestidigitation// 
 +may be sufficient).  Once so formed, anybody who steps into the circle (on 
 +either end) will be transported to the other end.  The magic is activated when 
 +somebody crosses the chain from outside in -- thus, if a person is inside the 
 +chain when the circle is formed, they will not pop out.  Instead, they will have 
 +to leave and re-enter to use it.  The platform on the other end is dedicated to 
 +dozens of these chains, so has been protected from accidental destruction. 
 + 
 +==== The state of the Drow ==== 
 + 
 +400 years ago, the clan that controlled the gate was Erel Hudai((The original 
 +version of this document called them simply //"ABC"// -- as I had not yet named 
 +them)).  While they respected Lolth (as do all Drow), they primarily worshipped 
 +an obscure elven moon goddess((later replaced with "Vhaeraun")). Thus, their 
 +religious holidays are linked to observation of the moon (which is mostly a 
 +surface world thing). 
 + 
 +This led to constant friction with other clans who revered Lolth -- primarily 
 +Mar'Sevul((The original version of this document called them simply //"XYZ"// -- 
 +as I had not yet named them)).  In the end, Erel Hudai were overthrown by 
 +Mar'Sevul and had to flee to another location in the [[Underdark]].  (This 
 +happened -- when?  Over a century ago, I'm thinking). 
 + 
 +The enclave used the Air-Fire crystal to provide "fresh" air and heat.  When 
 +Erel Hudai fled, though, they took this crystal with them and used it to found a 
 +new enclave in a previously unliveable region.  Since Mar'Sevul did not required 
 +the crystal to survive, they opted to let Erel Hudai keep it.  (Especially since 
 +attacking the still-powerful Erel Hudai would have required too much risk). 
 + 
 +Erel Hudai's new location was under the mountains of the eastern continent -- in 
 +a place the Duergar had cleared out centuries before.  With the crystal 
 +providing air and heat, though, the Erel Hudai were able to entrench themselves 
 +before the Duergar discovered their existance. 
 + 
 +==== Erel Hudai ==== 
 + 
 +Erel Hudai are the drow responsible for the failed orc invasion of [[Farflen]]'
 +forests (the one which Voyager saw when they reached the end of their trek 
 +across the continent). 
 + 
 +The leader of Erel Hudai is a lich -- who is now allied with Shadow.  Their 
 +goal: To sacrifice the entire Erel Hudai clan (and as many others as possible) 
 +and use the released necromantic energy to power the imprisonment pyramids that 
 +Shadow has constructed on the Elemental World to keep the Lords in chains. 
 + 
 +To this end, there are thousands of slaves in the Erel Hudai enclave -- so many, 
 +in fact, that they run a serious risk of revolt. 
 + 
 +The main Erel Hudai clanmembers do not realize that their leader is a lich.  (He 
 +hides it primarily through his "god-king" complex -- the regular drow do not see 
 +him directly) 
 + 
 +==== Session schedule ==== 
 + 
 +Session #1 -- V goes through chain gate and fights Mar'Sevul 
 +  * After a tense battle, they negotiate a truce 
 +  * They then learn of Erel Hudai's departure (along with the crystal) 
 + 
 +Session #2 -- Through the [[Underdark]] to the portal that Erel Hudai used 
 +  * Something nasty here -- Illithid, perhaps? 
 +  * (Use the King of Dreams and the 1st age story elements) 
 + 
 +Session #3 -- Find Erel Hudai 
 +  * Big battle with Erel Hudai and tons of slaves 
 +  * (What's the mechanism for sealing the cave and killing everyone?
 + 
 +Session #4 -- Through the Shadow gate onto the Elemental World 
 +  * Put up the protections and go... 
 +  * Battle oodles of Shadow minions 
 + 
 +Session #5 -- Into the pyramid 
 +  * Release a lord -- save the worlds. 
 +  * Heroic sacrifice?
  
 ===== Planning the finale ===== ===== Planning the finale =====
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    * Investigate theft of map stone stolen from [[Sorgul]].    * Investigate theft of map stone stolen from [[Sorgul]].
       * Done. (#80)       * Done. (#80)
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    * Attacked by [[Kendrick]] and [[Kesi]]    * Attacked by [[Kendrick]] and [[Kesi]]
       * Encounter (partial-combat): [[Kendrick]] //[[Kendrick]] is no match for the party - and [[Kesi]] will probably not help him//       * Encounter (partial-combat): [[Kendrick]] //[[Kendrick]] is no match for the party - and [[Kesi]] will probably not help him//
       * [[Kendrick]] will relate a prophecy he heard: //"Through Alchemy to Divination//"       * [[Kendrick]] will relate a prophecy he heard: //"Through Alchemy to Divination//"
          * Done. (#80)          * Done. (#80)
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    * Travel to [[Blanan]]    * Travel to [[Blanan]]
       * Encounter (non-combat): The Dwarves of [[Blanan]]       * Encounter (non-combat): The Dwarves of [[Blanan]]
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          * The dwarven high priest will reveal a divination: //"Through Alchemy to Divination"//          * The dwarven high priest will reveal a divination: //"Through Alchemy to Divination"//
       * Done. (#81)       * Done. (#81)
- 
    * [[Bigby]] combines the vials    * [[Bigby]] combines the vials
       * Release [[Apenimon]], the Janni - He is marked by Shadow, so will be located and attacked by within minutes       * Release [[Apenimon]], the Janni - He is marked by Shadow, so will be located and attacked by within minutes
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          * After the fight, [[Apenimon]] tells them of Shadow's plans: //"Through Spiders to the Moon"//          * After the fight, [[Apenimon]] tells them of Shadow's plans: //"Through Spiders to the Moon"//
       * Deferred. (#81)       * Deferred. (#81)
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    * Through the drow chain    * Through the drow chain
       * Encounter: Mar'Sevul Drow       * Encounter: Mar'Sevul Drow
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          * High priestess + two (or more) subordinates + numerous soldiers          * High priestess + two (or more) subordinates + numerous soldiers
       * Planned. (#82)       * Planned. (#82)
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    * Through the Underdark to the portal that Erel Hudai used    * Through the Underdark to the portal that Erel Hudai used
       * Encounter: Portal Guardians       * Encounter: Portal Guardians
          * Beholder w/levels + Oozes + Charmed guardians living near the secret portal          * Beholder w/levels + Oozes + Charmed guardians living near the secret portal
       * Planned. (#83 and #84)       * Planned. (#83 and #84)
- 
    * Through portal to Underdark of N'Galt    * Through portal to Underdark of N'Galt
-      * The portal is a Godstone and since it cannot be destroyed, it has been buried on both ends.  Once the rubble is cleared on one end, a tiny person will need to go through to clear the other end.+      * The portal is a [[Godstone]] and since it cannot be destroyed, it has been buried on both ends.  Once the rubble is cleared on one end, a tiny person will need to go through to clear the other end.
       * Encounter: Erel Hudai and tons of slaves       * Encounter: Erel Hudai and tons of slaves
          * (slaves wear mind control chains - just like the one found on the Ettin).  These collars, however, are not encased in leather.  The collars make them subordinate to Elm'eny, the lich          * (slaves wear mind control chains - just like the one found on the Ettin).  These collars, however, are not encased in leather.  The collars make them subordinate to Elm'eny, the lich
- 
       * Discover necromantic "river"       * Discover necromantic "river"
          * (What's the mechanism for sealing the cave and killing everyone?)          * (What's the mechanism for sealing the cave and killing everyone?)
          * The caverns which house the slaves have a necromantic enchantment tied to the river which saps the life force of creatures who are near death. Specifically, if a character reaches the "Disabled" state, they take negative energy damage at the rate of 1 hp per round.  Once they reach the "Dying" state, they must make a Fort save each round or die.  The DC for this save is equal to 20 + the number of hit points they are below the "Dying" threshold.          * The caverns which house the slaves have a necromantic enchantment tied to the river which saps the life force of creatures who are near death. Specifically, if a character reaches the "Disabled" state, they take negative energy damage at the rate of 1 hp per round.  Once they reach the "Dying" state, they must make a Fort save each round or die.  The DC for this save is equal to 20 + the number of hit points they are below the "Dying" threshold.
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       * Encounter: Demons/Undead/Fire stuff       * Encounter: Demons/Undead/Fire stuff
          * Include some demons as a kind of segue into the //(redacted)// story (?)          * Include some demons as a kind of segue into the //(redacted)// story (?)
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          * Elm'eny          * Elm'eny
       * Find Air/Fire crystal and shadow gate to Elemental Plane of Fire       * Find Air/Fire crystal and shadow gate to Elemental Plane of Fire
- 
    * Through the Shadow gate into Fire (Put up the protections and go...)    * Through the Shadow gate into Fire (Put up the protections and go...)
       * Encounter: Oodles of Shadow minions at the base of a prison pyramid       * Encounter: Oodles of Shadow minions at the base of a prison pyramid
          * Chaos minion (the same one who appeared to [[Roderick]] in the desert) //It can shape shift at will (free action)//          * Chaos minion (the same one who appeared to [[Roderick]] in the desert) //It can shape shift at will (free action)//
          * outside the city of Dis - huge geyser of shadow gushing from beneath Dis.  The sky is shadow and shadow's minions rule the people.  But fire is still the predominanty element here.          * outside the city of Dis - huge geyser of shadow gushing from beneath Dis.  The sky is shadow and shadow's minions rule the people.  But fire is still the predominanty element here.
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       * Encounter: Inside the pyramid       * Encounter: Inside the pyramid
          * Shadow avatar + Lord of Fire          * Shadow avatar + Lord of Fire
voyagernotes80.1204492505.txt.gz · Last modified: 2017/05/27 18:48 (external edit)