voyagernotes80
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| - | [[voyagernotes79|(Previous Session Notes)]] [[voyager|(Back to Voyager page)]] [[voyagernotes81|(Next Session Notes)]] | + | [[voyagernotes79|(Previous Session Notes)]] [[voyager80|(To the Voyager |
| - | ==== Voyager80 - 7 July 2006 - Reunited ==== | + | ===== Voyager80 - 7 July 2006 - Reunited |
| - | == I. Investigation of theft == | + | ==== I. Investigation of theft ==== |
| - | When the party returns from their dragon adventures in Resh, Sorgul | + | When the party returns from their dragon adventures in [[Resh]], [[Sorgul]] |
| - | that somebody broke into the commune and stole a magical stone built by Edric | + | reports |
| - | to power his " | + | [[Edric]] |
| - | Sorgul did not notice the theft until the 23rd. The party returned from Resh | + | though [[Sorgul]] did not notice the theft until the 23rd. The party returned |
| - | on December 26th. | + | from [[Resh]] on December 26th. |
| - | The thief was the wizard, Kendrick - whom the party met way back in Voyagers | + | The thief was the wizard, |
| - | #11 and #12 (April 5th, 1108). | + | [[voyager11|#11]] and [[voyager12|#12]] (April 5th, 1108). |
| - | chaos-induced insanity, the wizard discovered a new purpose in life: Battle | + | healed |
| - | Chaos and prevent them from influencing this world. | + | purpose in life: Battle Chaos and prevent them from influencing this world. |
| - | tirelessly pursued this agenda, his mind slipped slowly back into insanity. | + | Unfortunately, |
| + | back into insanity. | ||
| - | To achieve his goals, he stole Edric' | + | To achieve his goals, he stole [[Edric]]' |
| - | craft his own variant: a ChaosWatch device. | + | craft his own variant: a //ChaosWatch// device. |
| - | chaos and law throughout the world. | + | chaos and law throughout the world. |
| - | target on the stone map and use Teleport to reach it - even if it is outside | + | on the stone map and use //Teleport// to reach it - even if it is outside the |
| - | the normal range limit of the spell. | + | normal range limit of the spell. |
| - | but the target is always considered "Very Familiar" | + | target is always considered "Very Familiar" |
| - | One of his first targets is Kesi. He will be attracted to her Staff of Chaos | + | One of his first targets is [[Kesi]]. He will be attracted to her //Staff of |
| - | (actually a Staff of Law) and will recruit her to find and punish | + | Chaos// |
| - | beings. | + | Chaotic |
| - | which has been restored - complete with statues out front and protective | + | [[voyager11|Voyager #11]]), which has been restored - complete with statues out |
| - | spells throughout. | + | front and protective spells throughout. |
| - | With Kesi, Kendrick will travel the world several times, seeking out Chaotic | + | With [[Kesi]], [[Kendrick]] will travel the world several times, seeking out |
| - | Outsiders and destroying them. In the process, Kesi will come to understand | + | Chaotic |
| - | that Kendrick is not entirely sane. However, she will not have cause to | + | understand |
| - | question him until he meets Bigby (See section III below). | + | cause to question him until he meets [[Bigby]] (See section III below). |
| - | Every once in awhile, Kendrick will use his spell to locate Lawful creatures | + | Every once in awhile, |
| and recruit them to his cause. | and recruit them to his cause. | ||
| - | allies - including the buffoon Eirik, Lawgiver, as well as a pair of Advanced | + | allies - including the buffoon |
| - | Justicators (MM3, p.85). | + | Advanced |
| - | To investigate the theft, Flint casts "Stone Tell" | + | To investigate the theft, |
| + | response: | ||
| - | //Stones, naturally, are not very good at discerning subtleties such as | + | //Stones, naturally, are not very good at discerning subtleties such as race, |
| - | race, gender, color of clothing, etc. However, they are very good at | + | gender, color of clothing, etc. However, they are very good at sensing things |
| - | sensing things like mass and density - so a patient Druid (given enough | + | like mass and density - so a patient Druid (given enough time) can infer many of |
| - | time) can infer many of these things (except color).// | + | these things (except color).// |
| //This particular stone is roughly ten feet in diameter and was stone shaped | //This particular stone is roughly ten feet in diameter and was stone shaped | ||
| - | into (or out of) the floor and walls of the castle around it, so its | + | into (or out of) the floor and walls of the castle around it, so its perceptions |
| - | perceptions extend easily through this room, and to a lesser extent | + | extend easily through this room, and to a lesser extent throughout the entire |
| - | throughout the entire keep.// | + | keep.// |
| //On the one hand, this is good - it could (theoretically) relate the entire | //On the one hand, this is good - it could (theoretically) relate the entire | ||
| Line 59: | Line 61: | ||
| impossible.// | impossible.// | ||
| - | //However, as the thief is the only person to have **climbed** onto the | + | //However, as the thief is the only person to have **climbed** onto the surface |
| - | surface of this particular stone, it is easy to get details about his | + | of this particular stone, it is easy to get details about his person (if not his |
| - | person (if not his actions leading up to the theft).// | + | actions leading up to the theft).// |
| - | //From all of this, you conclude that a solitary, Human male took the | + | //From all of this, you conclude that a solitary, Human male took the magical |
| - | magical center stone. | + | center stone. |
| - | wore only cloth (no armor - and probably a robe or toga), though he seems | + | (no armor - and probably a robe or toga), though he seems to have had with him |
| - | to have had with him (best guess: on his back) a large, metal weapon - as | + | (best guess: on his back) a large, metal weapon - as well as a bow of some |
| - | well as a bow of some sort.// | + | sort.// |
| - | //While much of this is speculation and not very useful, the interesting | + | //While much of this is speculation and not very useful, the interesting detail |
| - | detail is that after he retrieved the center stone, he spoke briefly (a | + | is that after he retrieved the center stone, he spoke briefly (a single word or |
| - | single word or very short phrase) and teleported away.// | + | very short phrase) and teleported away.// |
| //It is unclear whether this took place during the day or the night.// | //It is unclear whether this took place during the day or the night.// | ||
| - | Other divination spells will be vague. | + | Other divination spells will be vague. |
| - | to come up with one that makes sense, give him the following: | + | manages |
| //"The watcher will become the watched"// | //"The watcher will become the watched"// | ||
| This refers to the fact that the party need do nothing - and that which they | This refers to the fact that the party need do nothing - and that which they | ||
| - | seek (Kendrick) will seek them out. | + | seek ([[Kendrick]]) will seek them out. |
| - | == II. Shopping == | + | ==== II. Shopping |
| - | The party returned from Resh at the end of December. | + | The party returned from [[Resh]] at the end of December. |
| to unwind and regroup, the first phase of the "down time" will commence on | to unwind and regroup, the first phase of the "down time" will commence on | ||
| January 1st. | January 1st. | ||
| - | Some will travel to the commune, Others will stay in Rota, Pavo will return | + | Some will travel to the commune, Others will stay in [[Rota]], [[Pavo]] will |
| - | to Clangdun. | + | return |
| - | remains in Clangdun throughout this time. | + | [[Pavo]] |
| - | The others probably have some shopping and/or magic item creation to do. | + | The others probably have some shopping and/or magic item creation to do. They |
| - | They will have 30 days to do this before the next step of the story | + | will have 30 days to do this before the next step of the story commences. |
| - | commences. | + | |
| - | == III. Kendrick == | + | ==== III. Kendrick |
| - | On November 11th (the same day the party met Matchitisiw), | + | On November 11th (the same day the party met [[Matchitisiw]]), [[Kendrick]] |
| - | vision in a dream that said, " | + | received a vision in a dream that said, //" |
| - | that he needed to use an ancient, tribal divination method that relies | + | decided |
| - | rather dangerous hallucinogenic drugs. | + | on rather dangerous hallucinogenic drugs. |
| - | Voyager #7). | + | [[voyager07|Voyager #7]]). |
| - | The visions he saw from using these drugs where remarkable, but incoherent | + | The visions he saw from using these drugs where remarkable, but incoherent (and |
| - | (and were actually sent by Chaos). | + | were actually sent by Chaos). |
| - | record time) his ChaosWatch spell. | + | time) his //ChaosWatch// spell. |
| - | Kendrick stole the stone on December 22nd. He had his ChaosWatch spell up | + | [[Kendrick]] stole the stone on December 22nd. He had his //ChaosWatch// spell |
| - | and running the next day. He then found and recruited Kesi on the 26th. On | + | up and running the next day. He then found and recruited |
| - | the first day of the year (significant for Kendrick, apparently), | + | On the first day of the year (significant for [[Kendrick]], apparently), |
| - | battling chaos. | + | began battling chaos. |
| - | level slot) and then teleport (5th level slot) with Kesi to the target | + | (requiring a 6th level slot) and then teleport (5th level slot) with [[Kesi]] to |
| - | location. | + | the target location. |
| - | destroy it. So far, these have been mostly lesser Slaad - which are easily | + | target and destroy it. So far, these have been mostly lesser Slaad - which are |
| - | defeated. | + | easily |
| - | The results of Kendrick' | + | The results of [[Kendrick]]'s spell are visible by anybody in the room - though |
| - | only Kendrick can sense details about the targets. | + | only [[Kendrick]] can sense details about the targets. |
| - | that there are two major targets at Sorgul' | + | that there are two major targets at [[Sorgul]]'s commune. |
| - | Sorgul - but he doesn' | + | [[Sorgul]] - but he doesn' |
| - | reluctant to travel to them - since they are likely far too powerful for him | + | reluctant to travel to them - since they are likely far too powerful for him and |
| - | and Kesi. | + | [[Kesi]]. |
| - | Sorgul is one of the targets, but he registers only lightly as Chaotic. | + | [[Sorgul]] is one of the targets, but he registers only lightly as Chaotic. |
| - | Bigby, on the other hand, with his Chaos Wand, registers as easily the most | + | [[Bigby]], on the other hand, with his //Chaos Wand//, registers as easily the |
| - | powerful beacon of Chaos on this world. | + | most powerful beacon of Chaos on this world. |
| - | waiting for it to leave the commune so that he and Kesi can ambush it in | + | and is waiting for it to leave the commune so that he and [[Kesi]] can ambush it |
| - | relative safety. | + | in relative safety. |
| - | Kesi will see that there is a powerful target at the commune, but if she | + | [[Kesi]] will see that there is a powerful target at the commune, but if she |
| - | asks, Kendrick will explain that it is only Sorgul - whom he considers | + | asks, [[Kendrick]] will explain that it is only [[Sorgul]] - whom he considers |
| - | harmless. | + | mostly |
| - | They typically go on one mission per day - so that Kendrick can have his full | + | They typically go on one mission per day - so that [[Kendrick]] can have his |
| - | complement on spells. | + | full complement on spells. |
| - | though, they will flee back to Dibe (via Kendrick' | + | challenge, though, they will flee back to [[Dibe]] (via [[Kendrick]]'s |
| - | again later - perhaps after Calling one or two Inevitables (via the "Call | + | //" |
| - | Kolyarut" | + | Inevitables (via the //"Call Kolyarut" |
| - | After roughly a month of this (with a few days off here and there), Kendrick | + | After roughly a month of this (with a few days off here and there), |
| - | will finally spot Bigby away from the commune - probably in Rota. He will | + | will finally spot [[Bigby]] away from the commune - probably in [[Rota]]. He |
| - | then bring Kesi into conflict with the party. | + | will then bring [[Kesi]] into conflict with the party. |
| - | determine her involvement with both Kendrick and the party going forward. | + | will determine her involvement with both [[Kendrick]] and the party going |
| + | forward. | ||
| - | Since Kendrick' | + | Since [[Kendrick]]'s Teleport spell can only take 4 additional Medium-sized (or |
| - | Large-sized) creatures (and he has a hard time convincing the Justicators to | + | 2 Large-sized) creatures (and he has a hard time convincing the Justicators to |
| - | help him), he usually brings Kesi, Eirik, and Eirik' | + | help him), he usually brings |
| - | blindly follow Kendrick' | + | [[Eirik]] will blindly follow |
| - | Kesi, of course, is on her own. | + | the party. |
| - | If Eirik is defeated and Kesi refuses to fight, Kendrick will flee back home | + | If [[Eirik]] is defeated and [[Kesi]] refuses to fight, |
| - | (using a previously prepared GemJump) to retrieve the Justicators. | + | back home (using a previously prepared GemJump) to retrieve the Justicators. |
| - | Additionally, | + | Additionally, |
| - | effectiveness. | + | |
| The Justicators are the real threat. | The Justicators are the real threat. | ||
| points) and are Challenge Rating 16. | points) and are Challenge Rating 16. | ||
| - | Once (if?) Kendrick and his Justicators are defeated, he will be able (though | + | Once (if?) [[Kendrick]] and his Justicators are defeated, he will be able |
| - | unwilling) to tell his tale. Roderick will be able to recognize that he is | + | (though unwilling) to tell his tale. |
| - | insane (again) and, if cured, he will become much more cooperative. | + | that he is insane (again) and, if cured, he will become much more cooperative. |
| - | ^ Kendrick' | + | === Kendrick' |
| + | |||
| + | ^ [[Kendrick]]'s spells: ^^ | ||
| | 0) | | | | 0) | | | ||
| | 0) | | | | 0) | | | ||
| | 0) | | | | 0) | | | ||
| | 0) | | | | 0) | | | ||
| - | | | | | + | | 1) | //Feather Fall// | |
| - | | 1) | Feather Fall | | + | | 1) | //Mage Armor// | |
| - | | 1) | Mage Armor | | + | | 1) | //Magic Missile// | |
| - | | 1) | Magic Missile | | + | | 1) | //Magic Missile// | |
| - | | 1) | Magic Missile | | + | | 1) | //Shield// | |
| - | | 1) | Shield | + | | 2) | (Still) |
| - | | | | | + | | 2) | //Blindness/ |
| - | | 2) | (Still) Magic Missile | | + | | 2) | //Summon Swarm// | |
| - | | 2) | Blindness/ | + | | 2) | //See Invisibility// | |
| - | | 2) | Summon Swarm | | + | | 2) | //Levitate// | |
| - | | 2) | See Invisibility | | + | | 3) | //Bands of Steel// | |
| - | | 2) | Levitate | + | | 3) | //Chain Missile// | |
| - | | | | | + | | 3) | //Fly// | |
| - | | 3) | Bands of Steel | | + | | 3) | //Dragonskin// | |
| - | | 3) | Chain Missile | | + | | 3) | (//Mage Armor, Greater// - already cast) | |
| - | | 3) | Fly | | + | | 4) | //Burning Blood// | |
| - | | 3) | Dragonskin | | + | | 4) | //Orb of Force// | |
| - | | 3) | (Mage Armor, Greater - already cast) | | + | | 4) | //Perinarch// | |
| - | | | | | + | | 4) | //Ray Deflection// | |
| - | | 4) | Burning Blood | | + | | 4) | //Globe of Invulnerability (Lesser)// | |
| - | | 4) | Orb of Force | | + | | 5) | //Contingent Energy Resistance// | |
| - | | 4) | Perinarch | | + | | 5) | //Teleport// | |
| - | | 4) | Ray Deflection | | + | | 5) | (//Teleport// - already cast) | |
| - | | 4) | Globe of Invulnerability (Lesser) | + | | 6) | //Anticipate Teleportation, |
| - | | | | | + | | 6) | (//ChaosWatch// - already cast) | |
| - | | 5) | Contingent Energy Resistance | | + | | 7) | //Ironguard// | |
| - | | 5) | Teleport | | + | |
| - | | 5) | (Teleport - already cast) | | + | |
| - | | | | | + | |
| - | | 6) | Anticipate Teleportation, | + | |
| - | | 6) | (ChaosWatch - already cast) | | + | |
| - | | | | | + | |
| - | | 7) | Ironguard | | + | |
| - | == IV. More == | + | ==== IV. More ==== |
| Hopefully, I can stretch the above stuff out for the whole evening. | Hopefully, I can stretch the above stuff out for the whole evening. | ||
| then it might be best to toss in some kind of mindless combat, rather than | then it might be best to toss in some kind of mindless combat, rather than | ||
| - | proceed to the next steps in the story. | + | proceed to the next steps in the story. |
| - | Inevitable (Quarut) - who was attracted by Kendrick' | + | (Quarut) - who was attracted by [[Kendrick]]'s battle with [[Bigby]]. |
| However, if need be, here is a sketch of the next story elements: | However, if need be, here is a sketch of the next story elements: | ||
| - | The party may go down one of two paths: 1) Head to Blanan to talk to the | + | The party may go down one of two paths: 1) Head to [[Blanan]] to talk to the |
| - | Dwarves or 2) Use Bigby' | + | Dwarves or 2) Use [[Bigby]]'s vials to summon |
| - | If they choose option #1, they will eventually meet the high priest to | + | If they choose option #1, they will eventually meet the high priest to Moradin. |
| - | Moradin. | + | (This section cannot be easily done without |
| - | difficult even with Pavo). | + | even with [[Pavo]]). Once befriended, the high priest will tell the party that |
| - | party that he recently (on November 11th) received a strange vision in a | + | he recently (on November 11th) received a strange vision in a dream: |
| - | dream: " | + | Alchemy to Divination//". He has been trying to understand it ever since (and |
| - | ever since (and has dozens of vials and beakers scattered throughout his | + | has dozens of vials and beakers scattered throughout his laboratory). |
| - | laboratory). | + | |
| - | This should lead the party to understand that the visions common to Kendrick | + | This should lead the party to understand that the visions common to [[Kendrick]] |
| - | and the high priest are actually meant for the party - specifically Bigby. | + | and the high priest are actually meant for the party - specifically |
| - | This leads to option #2 - where Bigby must combine the contents (and the | + | This leads to option #2 - where [[Bigby]] must combine the contents (and the |
| vials themselves) that were given to him by the fates during his trial (See | vials themselves) that were given to him by the fates during his trial (See | ||
| - | Voyager #69). This will summon Apenimon, the Janni who helped the party when | + | Voyager #69). This will summon |
| - | they were stranded on the ethereal plane. | + | when they were stranded on the ethereal plane. |
| - | Rivers) sent him to the Elemental Plane of Fire to scout out Shadow' | + | the Rivers) sent him to the Elemental Plane of Fire to scout out Shadow' |
| - | They enchanted his body so that if (when) he was caught and killed, his | + | They enchanted his body so that if (when) he was caught and killed, his spirit |
| - | spirit would return to Godsland and they could learn what he learned. | + | would return to [[Godsland]] and they could learn what he learned. However, |
| - | However, Shadow recognized the enchantment and put one of his own so that if | + | Shadow recognized the enchantment and put one of his own so that if (when) |
| - | (when) Apenimon is reconstituted, | + | [[Apenimon]] is reconstituted, |
| - | attention. | + | attention. |
| - | will have only a few minutes to relay his intelligence before the party will | + | will have only a few minutes to relay his intelligence before the party will be |
| - | be beset by a seemingly endless stream of Elder Shadow Elementals. | + | beset by a seemingly endless stream of Elder Shadow Elementals. |
| - | ==== Additional Notes (planning | + | ===== Planning |
| - | The big story: | + | **// |
| + | what I //planned// to do with the last several sessions of Voyager. | ||
| + | for the rewritten version of this document. | ||
| + | they cover separate elements of the same story.//** | ||
| + | |||
| + | ==== The grand unified story... ==== | ||
| + | |||
| + | Shadow has been using the crystals to keep the party moving along his desired | ||
| + | path. | ||
| + | |||
| + | He can shield his activities from the gods for two main reasons: | ||
| + | - His " | ||
| + | - His link to Chaos (which is also his weakness) | ||
| + | |||
| + | 400 years ago, [[Einerk]] was trying to gather the crystals to keep them from | ||
| + | falling into the wrong hands -- in this case, [[Qo' | ||
| + | homeland was lost because of it. | ||
| + | |||
| + | His expedition into the [[Underdark]] was also not successful -- though he did | ||
| + | steal the drow chain gate that the party now has. And, he gained information | ||
| + | about the dark elves which he has passed on to the party. | ||
| + | information is dangerously out of date... | ||
| + | |||
| + | The chain gate is a two-way gate that links to a fixed location in a Drow | ||
| + | enclave. | ||
| + | will require a high DC skill roll of some sort or magic. | ||
| + | may be sufficient). | ||
| + | either end) will be transported to the other end. The magic is activated when | ||
| + | somebody crosses the chain from outside in -- thus, if a person is inside the | ||
| + | chain when the circle is formed, they will not pop out. Instead, they will have | ||
| + | to leave and re-enter to use it. The platform on the other end is dedicated to | ||
| + | dozens of these chains, so has been protected from accidental destruction. | ||
| + | |||
| + | ==== The state of the Drow ==== | ||
| + | |||
| + | 400 years ago, the clan that controlled the gate was Erel Hudai((The original | ||
| + | version of this document called them simply //" | ||
| + | them)). | ||
| + | an obscure elven moon goddess((later replaced with " | ||
| + | religious holidays are linked to observation of the moon (which is mostly a | ||
| + | surface world thing). | ||
| + | |||
| + | This led to constant friction with other clans who revered Lolth -- primarily | ||
| + | Mar' | ||
| + | as I had not yet named them)). | ||
| + | Mar' | ||
| + | happened -- when? Over a century ago, I'm thinking). | ||
| + | |||
| + | The enclave used the Air-Fire crystal to provide " | ||
| + | Erel Hudai fled, though, they took this crystal with them and used it to found a | ||
| + | new enclave in a previously unliveable region. | ||
| + | the crystal to survive, they opted to let Erel Hudai keep it. (Especially since | ||
| + | attacking the still-powerful Erel Hudai would have required too much risk). | ||
| + | |||
| + | Erel Hudai' | ||
| + | a place the Duergar had cleared out centuries before. | ||
| + | providing air and heat, though, the Erel Hudai were able to entrench themselves | ||
| + | before the Duergar discovered their existance. | ||
| + | |||
| + | ==== Erel Hudai ==== | ||
| + | |||
| + | Erel Hudai are the drow responsible for the failed orc invasion of [[Farflen]]' | ||
| + | forests (the one which Voyager saw when they reached the end of their trek | ||
| + | across the continent). | ||
| + | |||
| + | The leader of Erel Hudai is a lich -- who is now allied with Shadow. | ||
| + | goal: To sacrifice the entire Erel Hudai clan (and as many others as possible) | ||
| + | and use the released necromantic energy to power the imprisonment pyramids that | ||
| + | Shadow has constructed on the Elemental World to keep the Lords in chains. | ||
| + | |||
| + | To this end, there are thousands of slaves in the Erel Hudai enclave -- so many, | ||
| + | in fact, that they run a serious risk of revolt. | ||
| + | |||
| + | The main Erel Hudai clanmembers do not realize that their leader is a lich. (He | ||
| + | hides it primarily through his " | ||
| + | him directly) | ||
| + | |||
| + | ==== Session schedule ==== | ||
| + | |||
| + | Session #1 -- V goes through chain gate and fights Mar' | ||
| + | * After a tense battle, they negotiate a truce | ||
| + | * They then learn of Erel Hudai' | ||
| + | |||
| + | Session #2 -- Through the [[Underdark]] to the portal that Erel Hudai used | ||
| + | * Something nasty here -- Illithid, perhaps? | ||
| + | * (Use the King of Dreams and the 1st age story elements) | ||
| + | |||
| + | Session #3 -- Find Erel Hudai | ||
| + | * Big battle with Erel Hudai and tons of slaves | ||
| + | * (What' | ||
| + | |||
| + | Session #4 -- Through the Shadow gate onto the Elemental World | ||
| + | * Put up the protections and go... | ||
| + | * Battle oodles of Shadow minions | ||
| + | |||
| + | Session #5 -- Into the pyramid | ||
| + | * Release a lord -- save the worlds. | ||
| + | * Heroic sacrifice? | ||
| + | |||
| + | ===== Planning the finale ===== | ||
| + | |||
| + | **//Note: The following section was a document I wrote to detail what I // | ||
| + | planned// to do with the last several sessions of Voyager. | ||
| + | such plans, the actual result ended up (in some cases) quite different than the | ||
| + | plan.//** | ||
| + | |||
| + | ==== The big story ==== | ||
| Shadow manipulating the gods and the party into taking the crystal from the Drow | Shadow manipulating the gods and the party into taking the crystal from the Drow | ||
| Line 249: | Line 350: | ||
| Shadow and allow Chaos to retake Limbo. | Shadow and allow Chaos to retake Limbo. | ||
| - | ---- | + | ==== From Voyager #53 ==== |
| - | + | ||
| - | From Voyager #53: | + | |
| //Einerk will then tell them not to use the chain until "the dancer flies across | //Einerk will then tell them not to use the chain until "the dancer flies across | ||
| Line 263: | Line 362: | ||
| //[ [ He also told them that the other crystal is with the Dwarves - I believe ] ]// | //[ [ He also told them that the other crystal is with the Dwarves - I believe ] ]// | ||
| - | ---- | + | ==== Ideas ==== |
| - | + | ||
| - | Ideas: | + | |
| Why do the Drow celebrate a holiday based on astronomical events? | Why do the Drow celebrate a holiday based on astronomical events? | ||
| Line 277: | Line 374: | ||
| the "other side" of the gate). | the "other side" of the gate). | ||
| - | ---- | + | ==== Expected sequence of events |
| - | + | ||
| - | Expected sequence of events: | + | |
| First problem: How to ensure the party goes after the Dwarven crystal first? | First problem: How to ensure the party goes after the Dwarven crystal first? | ||
| Line 286: | Line 381: | ||
| shadow gate - which will be difficult. | shadow gate - which will be difficult. | ||
| - | * Investigate theft of map stone stolen from Sorgul. | + | * Investigate theft of map stone stolen from [[Sorgul]]. |
| * Done. (#80) | * Done. (#80) | ||
| - | + | * Attacked by [[Kendrick]] and [[Kesi]] | |
| - | * Attacked by Kendrick and Kesi | + | * Encounter (partial-combat): |
| - | * Encounter (partial-combat): | + | * [[Kendrick]] will relate a prophecy he heard: |
| - | * Kendrick will relate a prophecy he heard: " | + | |
| * Done. (#80) | * Done. (#80) | ||
| - | + | * Travel to [[Blanan]] | |
| - | * Travel to Blanan | + | * Encounter (non-combat): |
| - | * Encounter (non-combat): | + | |
| * Negotiate with the Dwarves to obtain the " | * Negotiate with the Dwarves to obtain the " | ||
| * Meet King and High Priest | * Meet King and High Priest | ||
| * The dwarven high priest will reveal a divination: //" | * The dwarven high priest will reveal a divination: //" | ||
| * Done. (#81) | * Done. (#81) | ||
| - | + | * [[Bigby]] combines the vials | |
| - | * Bigby combines the vials | + | * Release |
| - | * Release Apenimon, the Janni - He is marked by Shadow, so will be located and attacked by within minutes | + | |
| * Encounter: Elder Shadow elementals | * Encounter: Elder Shadow elementals | ||
| - | * After the fight, Apenimon tells them of Shadow' | + | * After the fight, |
| * Deferred. (#81) | * Deferred. (#81) | ||
| - | |||
| * Through the drow chain | * Through the drow chain | ||
| * Encounter: Mar' | * Encounter: Mar' | ||
| Line 315: | Line 406: | ||
| * High priestess + two (or more) subordinates + numerous soldiers | * High priestess + two (or more) subordinates + numerous soldiers | ||
| * Planned. (#82) | * Planned. (#82) | ||
| - | |||
| * Through the Underdark to the portal that Erel Hudai used | * Through the Underdark to the portal that Erel Hudai used | ||
| * Encounter: Portal Guardians | * Encounter: Portal Guardians | ||
| * Beholder w/levels + Oozes + Charmed guardians living near the secret portal | * Beholder w/levels + Oozes + Charmed guardians living near the secret portal | ||
| * Planned. (#83 and #84) | * Planned. (#83 and #84) | ||
| - | |||
| * Through portal to Underdark of N'Galt | * Through portal to Underdark of N'Galt | ||
| - | * The portal is a Godstone and since it cannot be destroyed, it has been buried on both ends. Once the rubble is cleared on one end, a tiny person will need to go through to clear the other end. | + | * The portal is a [[Godstone]] and since it cannot be destroyed, it has been buried on both ends. Once the rubble is cleared on one end, a tiny person will need to go through to clear the other end. |
| * Encounter: Erel Hudai and tons of slaves | * Encounter: Erel Hudai and tons of slaves | ||
| * (slaves wear mind control chains - just like the one found on the Ettin). | * (slaves wear mind control chains - just like the one found on the Ettin). | ||
| - | |||
| * Discover necromantic " | * Discover necromantic " | ||
| * (What' | * (What' | ||
| * The caverns which house the slaves have a necromantic enchantment tied to the river which saps the life force of creatures who are near death. Specifically, | * The caverns which house the slaves have a necromantic enchantment tied to the river which saps the life force of creatures who are near death. Specifically, | ||
| - | |||
| * Encounter: Demons/ | * Encounter: Demons/ | ||
| * Include some demons as a kind of segue into the // | * Include some demons as a kind of segue into the // | ||
| Line 337: | Line 424: | ||
| * Elm' | * Elm' | ||
| * Find Air/Fire crystal and shadow gate to Elemental Plane of Fire | * Find Air/Fire crystal and shadow gate to Elemental Plane of Fire | ||
| - | |||
| * Through the Shadow gate into Fire (Put up the protections and go...) | * Through the Shadow gate into Fire (Put up the protections and go...) | ||
| * Encounter: Oodles of Shadow minions at the base of a prison pyramid | * Encounter: Oodles of Shadow minions at the base of a prison pyramid | ||
| - | * Chaos minion (the same one who appeared to Roderick in the desert) //It can shape shift at will (free action)// | + | * Chaos minion (the same one who appeared to [[Roderick]] in the desert) //It can shape shift at will (free action)// |
| * outside the city of Dis - huge geyser of shadow gushing from beneath Dis. The sky is shadow and shadow' | * outside the city of Dis - huge geyser of shadow gushing from beneath Dis. The sky is shadow and shadow' | ||
| - | |||
| * Encounter: Inside the pyramid | * Encounter: Inside the pyramid | ||
| * Shadow avatar + Lord of Fire | * Shadow avatar + Lord of Fire | ||
| Line 348: | Line 433: | ||
| * Heroic sacrifice? | * Heroic sacrifice? | ||
| - | ---- | + | == Random Drow Names == |
| - | + | ||
| - | Random Drow Names: | + | |
| | Y' | | Y' | ||
| Line 370: | Line 453: | ||
| | Garoelt' | | Garoelt' | ||
| - | \\ [[voyager|Back to Voyager page]] | + | \\ [[voyagernotes79|(Previous Session Notes)]] [[voyager80|(To the Voyager |
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