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-[[voyagernotes79|(Previous Session Notes)]] [[voyager|(Back to Voyager page)]] [[voyagernotes81|(Next Session Notes)]]+[[voyagernotes79|(Previous Session Notes)]] [[voyager80|(To the Voyager #80 page)]] [[voyagernotes81|(Next Session Notes)]]
  
-==== Voyager80 - 7 July 2006 - Reunited ====+===== Voyager80 - 7 July 2006 - Reunited =====
  
 +==== I. Investigation of theft ====
  
-== IInvestigation of theft ==+When the party returns from their dragon adventures in [[Resh]], [[Sorgul]] 
 +reports that somebody broke into the commune and stole a magical stone built by 
 +[[Edric]] to power his //"WorldWatch"// spell This happened on December 22nd - 
 +though [[Sorgul]] did not notice the theft until the 23rd.  The party returned 
 +from [[Resh]] on December 26th.
  
-When the party returns from their dragon adventures in Resh, Sorgul reports +The thief was the wizard, [[Kendrick]] - whom the party met way back in Voyagers 
-that somebody broke into the commune and stole a magical stone built by Edric +[[voyager11|#11]] and [[voyager12|#12]] (April 5th, 1108).  After [[Roderick]] 
-to power his "WorldWatch" spell.  This happened on December 22nd - though +healed [[Kendrick]] from his chaos-induced insanity, the wizard discovered a new 
-Sorgul did not notice the theft until the 23rd.  The party returned from Resh +purpose in life: Battle Chaos and prevent them from influencing this world. 
-on December 26th.+Unfortunately, as he tirelessly pursued this agenda, his mind slipped slowly 
 +back into insanity.
  
-The thief was the wizardKendrick - whom the party met way back in Voyagers +To achieve his goalshe stole [[Edric]]'s //WorldWatch stone// so that he could 
-#11 and #12 (April 5th, 1108).  After Roderick healed Kendrick from his +craft his own variant: a //ChaosWatch// device.  His is limited to seeing only 
-chaos-induced insanity, the wizard discovered a new purpose in life: Battle +chaos and law throughout the world.  With this spell up, he can touch a target 
-Chaos and prevent them from influencing this world.  Unfortunatelyas he +on the stone map and use //Teleport// to reach it - even if it is outside the 
-tirelessly pursued this agendahis mind slipped slowly back into insanity.+normal range limit of the spell.  (There is still a chance of failurebut the 
 +target is always considered "Very Familiar").
  
-To achieve his goals, he stole Edric's WorldWatch stone so that he could +One of his first targets is [[Kesi]].  He will be attracted to her //Staff of 
-craft his own variant: a ChaosWatch device.  His is limited to seeing only +Chaos// (actually //Staff of Law//and will recruit her to find and punish 
-chaos and law throughout the world.  With this spell up, he can touch a +Chaotic beings.  Their base of operations is his tower at [[Dibe]] (See 
-target on the stone map and use Teleport to reach it - even if it is outside +[[voyager11|Voyager #11]])which has been restored - complete with statues out 
-the normal range limit of the spell.  (There is still a chance of failure+front and protective spells throughout.
-but the target is always considered "Very Familiar").+
  
-One of his first targets is Kesi.  He will be attracted to her Staff of Chaos +With [[Kesi]], [[Kendrick]] will travel the world several times, seeking out 
-(actually a Staff of Law) and will recruit her to find and punish Chaotic +Chaotic Outsiders and destroying them.  In the process, [[Kesi]] will come to 
-beings.  Their base of operations is his tower at Dibe (See Voyager #11)+understand that [[Kendrick]] is not entirely sane.  However, she will not have 
-which has been restored - complete with statues out front and protective +cause to question him until he meets [[Bigby]] (See section III below).
-spells throughout.+
  
-With Kesi, Kendrick will travel the world several times, seeking out Chaotic +Every once in awhile, [[Kendrick]] will use his spell to locate Lawful creatures
-Outsiders and destroying them.  In the process, Kesi will come to understand +
-that Kendrick is not entirely sane.  However, she will not have cause to +
-question him until he meets Bigby (See section III below). +
- +
-Every once in awhile, Kendrick will use his spell to locate Lawful creatures+
 and recruit them to his cause.  By doing so, he has amassed a small fleet of and recruit them to his cause.  By doing so, he has amassed a small fleet of
-allies - including the buffoon Eirik, Lawgiver, as well as a pair of Advanced +allies - including the buffoon [[Eirik]], Lawgiver, as well as a pair of 
-Justicators (MM3, p.85).  See Section III for more information.+Advanced Justicators (MM3, p.85).  See Section III for more information.
  
-To investigate the theft, Flint casts "Stone Tell" This is my response:+To investigate the theft, [[Flint]] casts //"Stone Tell"//.  This is my 
 +response:
  
-      Stones, naturally, are not very good at discerning subtleties such as +//Stones, naturally, are not very good at discerning subtleties such as race, 
-      race, gender, color of clothing, etc.  However, they are very good at +gender, color of clothing, etc.  However, they are very good at sensing things 
-      sensing things like mass and density - so a patient Druid (given enough +like mass and density - so a patient Druid (given enough time) can infer many of 
-      time) can infer many of these things (except color).+these things (except color).//
  
-      This particular stone is roughly ten feet in diameter and was stone shaped +//This particular stone is roughly ten feet in diameter and was stone shaped 
-      into (or out of) the floor and walls of the castle around it, so its +into (or out of) the floor and walls of the castle around it, so its perceptions 
-      perceptions extend easily through this room, and to a lesser extent +extend easily through this room, and to a lesser extent throughout the entire 
-      throughout the entire keep.+keep.//
  
-      On the one hand, this is good - it could (theoretically) relate the entire +//On the one hand, this is good - it could (theoretically) relate the entire 
-      path the thief took.  On the other hand, stones aren't good at *time* - so +path the thief took.  On the other hand, stones aren't good at **time** - so 
-      weeding out the details of "normal" people coming and going is essentially +weeding out the details of "normal" people coming and going is essentially 
-      impossible.+impossible.//
  
-      However, as the thief is the only person to have *climbed* onto the +//However, as the thief is the only person to have **climbed** onto the surface 
-      surface of this particular stone, it is easy to get details about his +of this particular stone, it is easy to get details about his person (if not his 
-      person (if not his actions leading up to the theft).+actions leading up to the theft).//
  
-      From all of this, you conclude that a solitary, Human male took the +//From all of this, you conclude that a solitary, Human male took the magical 
-      magical center stone.  He was relatively thin, though seemingly fit.  He +center stone.  He was relatively thin, though seemingly fit.  He wore only cloth 
-      wore only cloth (no armor - and probably a robe or toga), though he seems +(no armor - and probably a robe or toga), though he seems to have had with him 
-      to have had with him (best guess: on his back) a large, metal weapon - as +(best guess: on his back) a large, metal weapon - as well as a bow of some 
-      well as a bow of some sort.+sort.//
  
-      While much of this is speculation and not very useful, the interesting +//While much of this is speculation and not very useful, the interesting detail 
-      detail is that after he retrieved the center stone, he spoke briefly (a +is that after he retrieved the center stone, he spoke briefly (a single word or 
-      single word or very short phrase) and teleported away.+very short phrase) and teleported away.//
  
-      It is unclear whether this took place during the day or the night.+//It is unclear whether this took place during the day or the night.//
  
-Other divination spells will be vague.  If Roderick (or someone else) manages +Other divination spells will be vague.  If [[Roderick]] (or someone else) 
-to come up with one that makes sense, give him the following:+manages to come up with one that makes sense, give him the following:
  
-      "The watcher will become the watched"+//"The watcher will become the watched"//
  
 This refers to the fact that the party need do nothing - and that which they This refers to the fact that the party need do nothing - and that which they
-seek (Kendrick) will seek them out.+seek ([[Kendrick]]) will seek them out.
  
 +==== II. Shopping ====
  
-== II. Shopping == +The party returned from [[Resh]] at the end of December.  Considering a few days
- +
-The party returned from Resh at the end of December.  Considering a few days+
 to unwind and regroup, the first phase of the "down time" will commence on to unwind and regroup, the first phase of the "down time" will commence on
 January 1st. January 1st.
  
-Some will travel to the commune, Others will stay in Rota, Pavo will return +Some will travel to the commune, Others will stay in [[Rota]][[Pavo]] will 
-to Clangdun.  Since Kurt is out for this game, it can be assumed that Pavo +return to [[Clangdun]].  Since Kurt is out for this game, it can be assumed that 
-remains in Clangdun throughout this time.+[[Pavo]] remains in [[Clangdun]] throughout this time.
  
-The others probably have some shopping and/or magic item creation to do. +The others probably have some shopping and/or magic item creation to do. They 
-They will have 30 days to do this before the next step of the story +will have 30 days to do this before the next step of the story commences.
-commences.+
  
 +==== III. Kendrick ====
  
-== III. Kendrick ==+On November 11th (the same day the party met [[Matchitisiw]]), [[Kendrick]] 
 +received a vision in a dream that said, //"Through Alchemy to Divination"// He 
 +decided that he needed to use an ancient, tribal divination method that relies 
 +on rather dangerous hallucinogenic drugs.  (See Kakawangwa, the shaman, from 
 +[[voyager07|Voyager #7]]).
  
-On November 11th (the same day the party met Matchitisiw), Kendric received a +The visions he saw from using these drugs where remarkable, but incoherent (and 
-vision in a dream that said, "Through Alchemy to Divination".  He decided +were actually sent by Chaos).  He was, however, inspired to research (in record 
-that he needed to use an ancient, tribal divination method that relies on +timehis //ChaosWatch// spell.
-rather dangerous hallucinogenic drugs.  (See Kakawangwa, the shaman, from +
-Voyager #7).+
  
-The visions he saw from using these drugs where remarkable, but incoherent +[[Kendrick]] stole the stone on December 22nd.  He had his //ChaosWatch// spell 
-(and were actually sent by Chaos).  He washoweverinspired to research (in +up and running the next day.  He then found and recruited [[Kesi]] on the 26th. 
-record time) his ChaosWatch spell.+On the first day of the year (significant for [[Kendrick]]apparently)they 
 +began battling chaos.  [[Kendrick]] would cast his //ChaosWatch// spell 
 +(requiring a 6th level slot) and then teleport (5th level slot) with [[Kesi]] to 
 +the target location.  They would then use [[Kesi]]'s staff to hone in on the 
 +target and destroy it.  So far, these have been mostly lesser Slaad - which are 
 +easily defeated.
  
-Kendrick stole the stone on December 22nd.  He had his ChaosWatch spell up +The results of [[Kendrick]]'s spell are visible by anybody in the room - though 
-and running the next day.  He then found and recruited Kesi on the 26th. On +only [[Kendrick]] can sense details about the targets.  He learns, for instance
-the first day of the year (significant for Kendrickapparently), they began +that there are two major targets at [[Sorgul]]'s commune.  One, he suspects, is 
-battling chaos.  Kendrick would cast his ChaosWatch spell (requiring a 6th +[[Sorgul]] - but he doesn't know who the second is.  In any eventhe is 
-level slot) and then teleport (5th level slot) with Kesi to the target +reluctant to travel to them since they are likely far too powerful for him and 
-location.  They would then use Kesi's staff to hone in on the target and +[[Kesi]].
-destroy it.  So farthese have been mostly lesser Slaad which are easily +
-defeated.+
  
-The results of Kendrick's spell are visible by anybody in the room - though +[[Sorgul]] is one of the targets, but he registers only lightly as Chaotic. 
-only Kendrick can sense details about the targets He learnsfor instance+[[Bigby]]on the other handwith his //Chaos Wand//, registers as easily the 
-that there are two major targets at Sorgul's commune.  One, he suspects, is +most powerful beacon of Chaos on this world.  [[Kendrick]] watches that source 
-Sorgul - but he doesn't know who the second is.  In any event, he is +and is waiting for it to leave the commune so that he and [[Kesi]] can ambush it 
-reluctant to travel to them - since they are likely far too powerful for him +in relative safety.
-and Kesi.+
  
-Sorgul is one of the targets, but he registers only lightly as Chaotic. +[[Kesi]] will see that there is a powerful target at the commune, but if she 
-Bigbyon the other hand, with his Chaos Wand, registers as easily the most +asks[[Kendrick]] will explain that it is only [[Sorgul]] - whom he considers 
-powerful beacon of Chaos on this world.  Kendrick watches that source and is +mostly harmless.
-waiting for it to leave the commune so that he and Kesi can ambush it in +
-relative safety.+
  
-Kesi will see that there is powerful target at the commune, but if she +They typically go on one mission per day - so that [[Kendrick]] can have his 
-asksKendrick will explain that it is only Sorgul whom he considers mostly +full complement on spells.  If particular target proves too much of a 
-harmless.+challengethough, they will flee back to [[Dibe]] (via [[Kendrick]]'
 +//"GemJump"// spell) and try again later perhaps after Calling one or two 
 +Inevitables (via the //"Call Kolyarut"// and //"Call Zelekhut//" spells).
  
-They typically go on one mission per day - so that Kendrick can have his full +After roughly month of this (with few days off here and there)[[Kendrick]] 
-complement on spells.  If particular target proves too much of a challenge+will finally spot [[Bigby]] away from the commune - probably in [[Rota]].  He 
-though, they will flee back to Dibe (via Kendrick's "GemJump" spell) and try +will then bring [[Kesi]] into conflict with the party.  How she reacts to this 
-again later - perhaps after Calling one or two Inevitables (via the "Call +will determine her involvement with both [[Kendrick]] and the party going 
-Kolyarut" and "Call Zelekhut" spells).+forward.
  
-After roughly a month of this (with a few days off here and there), Kendrick +Since [[Kendrick]]'s Teleport spell can only take 4 additional Medium-sized (or 
-will finally spot Bigby away from the commune probably in Rota.  He will +2 Large-sized) creatures (and he has a hard time convincing the Justicators to 
-then bring Kesi into conflict with the party.  How she reacts to this will +help him), he usually brings [[Kesi]], [[Eirik]], and [[Eirik]]'s horse. 
-determine her involvement with both Kendrick and the party going forward.+[[Eirik]] will blindly follow [[Kendrick]]'s lead but he is not much threat to 
 +the party. [[Kesi]], of course, is on her own.
  
-Since Kendrick's Teleport spell can only take 4 additional Medium-sized (or 2 +If [[Eirik]] is defeated and [[Kesi]] refuses to fight, [[Kendrick]] will flee 
-Large-sized) creatures (and he has a hard time convincing the Justicators to +back home (using a previously prepared GemJump) to retrieve the Justicators. 
-help him), he usually brings Kesi, Eirik, and Eirik's horse.  Eirik will +Additionally, he will cast several of his spells to maximize his effectiveness.
-blindly follow Kendrick's lead - but he is not much threat to the party. +
-Kesi, of course, is on her own. +
- +
-If Eirik is defeated and Kesi refuses to fight, Kendrick will flee back home +
-(using a previously prepared GemJump) to retrieve the Justicators. +
-Additionally, he will cast several of his spells to maximize his +
-effectiveness.+
  
 The Justicators are the real threat.  They each have 23 Hit Dice (149 hit The Justicators are the real threat.  They each have 23 Hit Dice (149 hit
 points) and are Challenge Rating 16. points) and are Challenge Rating 16.
  
-Once (if?) Kendrick and his Justicators are defeated, he will be able (though +Once (if?) [[Kendrick]] and his Justicators are defeated, he will be able 
-unwilling) to tell his tale.  Roderick will be able to recognize that he is +(though unwilling) to tell his tale.  [[Roderick]] will be able to recognize 
-insane (again) and, if cured, he will become much more cooperative.+that he is insane (again) and, if cured, he will become much more cooperative.
  
-Kendrick's spells+=== Kendrick's spells ===
-      0) +
-      0) +
-      0) +
-      0)+
  
-      1) Feather Fall +^ [[Kendrick]]'s spells: ^^ 
-      1) Mage Armor +| 0) | | 
-      1) Magic Missile +| 0) | | 
-      1) Magic Missile +| 0) | | 
-      1) Shield+| 0) | | 
 +1) | //Feather Fall// | 
 +1) | //Mage Armor// | 
 +1) | //Magic Missile// | 
 +1) | //Magic Missile// | 
 +1) | //Shield// | 
 +| 2) | (Still) //Magic Missile// | 
 +| 2) | //Blindness/Deafness//
 +| 2) | //Summon Swarm// | 
 +| 2) | //See Invisibility//
 +| 2) | //Levitate//
 +| 3) | //Bands of Steel// | 
 +| 3) | //Chain Missile// | 
 +| 3) | //Fly// | 
 +| 3) | //Dragonskin//
 +| 3) | (//Mage Armor, Greater// - already cast) | 
 +| 4) | //Burning Blood// | 
 +| 4) | //Orb of Force// | 
 +| 4) | //Perinarch//
 +| 4) | //Ray Deflection//
 +| 4) | //Globe of Invulnerability (Lesser)// | 
 +| 5) | //Contingent Energy Resistance//
 +| 5) | //Teleport//
 +| 5) | (//Teleport// - already cast) | 
 +| 6) | //Anticipate Teleportation, Greater// | 
 +| 6) | (//ChaosWatch// - already cast) | 
 +| 7) | //Ironguard// |
  
-      2) (Still) Magic Missile +==== IV. More ====
-      2) Blindness/Deafness +
-      2) Summon Swarm +
-      2) See Invisibility +
-      2) Levitate+
  
-      3) Bands of Steel +Hopefully, I can stretch the above stuff out for the whole evening.  If not, 
-      3) Chain Missile +then it might be best to toss in some kind of mindless combat, rather than 
-      3Fly +proceed to the next steps in the story.  One possibility is to use an Inevitable 
-      3) Dragonskin +(Quarut) - who was attracted by [[Kendrick]]'s battle with [[Bigby]].
-      3) (Mage Armor, Greater already cast)+
  
-      4) Burning Blood +However, if need be, here is a sketch of the next story elements:
-      4) Orb of Force +
-      4) Perinarch +
-      4) Ray Deflection +
-      4) Globe of Invulnerability (Lesser)+
  
-      5Contingent Energy Resistance +The party may go down one of two paths: 1Head to [[Blanan]] to talk to the 
-      5) Teleport +Dwarves or 2Use [[Bigby]]'s vials to summon [[Apenimon]], the Janni.
-      5) (Teleport - already cast)+
  
-      6Anticipate TeleportationGreater +If they choose option #1, they will eventually meet the high priest to Moradin. 
-      6) (ChaosWatch - already cast)+(This section cannot be easily done without [[Pavo]] - and will be difficult 
 +even with [[Pavo]]).  Once befriendedthe high priest will tell the party that 
 +he recently (on November 11threceived a strange vision in a dream: //"Through 
 +Alchemy to Divination//". He has been trying to understand it ever since (and 
 +has dozens of vials and beakers scattered throughout his laboratory).
  
-      7) Ironguard+This should lead the party to understand that the visions common to [[Kendrick]] 
 +and the high priest are actually meant for the party - specifically [[Bigby]].
  
 +This leads to option #2 - where [[Bigby]] must combine the contents (and the
 +vials themselves) that were given to him by the fates during his trial (See
 +Voyager #69).  This will summon [[Apenimon]], the Janni who helped the party
 +when they were stranded on the ethereal plane.  Later, the gods (specifically
 +the Rivers) sent him to the Elemental Plane of Fire to scout out Shadow's plans.
 +They enchanted his body so that if (when) he was caught and killed, his spirit
 +would return to [[Godsland]] and they could learn what he learned. However,
 +Shadow recognized the enchantment and put one of his own so that if (when)
 +[[Apenimon]] is reconstituted, he will serve as a beacon to draw Shadow's
 +attention.  Mostly, this means that when the vials are combined, [[Apenimon]]
 +will have only a few minutes to relay his intelligence before the party will be
 +beset by a seemingly endless stream of Elder Shadow Elementals.
  
-== IV. More ==+===== Planning the finale (first draft) =====
  
-Hopefully, can stretch the above stuff out for the whole evening.  If not, +**//Note: The following section was the first version of a document to detail 
-then it might be best to toss in some kind of mindless combat, rather than +what //planned// to do with the last several sessions of Voyager.  See below 
-proceed to the next steps in the story.  One possibility is to use an +for the rewritten version of this document.  Both versions are included because 
-Inevitable (Quarut) - who was attracted by Kendrick's battle with Bigby.+they cover separate elements of the same story.//**
  
-However, if need be, here is a sketch of the next story elements:+==== The grand unified story... ====
  
-The party may go down one of two paths: 1) Head to Blanan to talk to the +Shadow has been using the crystals to keep the party moving along his desired 
-Dwarves or 2) Use Bigby's vials to summon Apenimon, the Janni.+path.
  
-If they choose option #1, they will eventually meet the high priest to +He can shield his activities from the gods for two main reasons: 
-Moradin.  (This section cannot be easily done without Pavo and will be +   His "affiliation" (such as it waswith The [[Godslayer]] 
-difficult even with Pavo).  Once befriended, the high priest will tell the +   - His link to Chaos (which is also his weakness)
-party that he recently (on November 11threceived a strange vision in a +
-dream: "Through Alchemy to Divination". He has been trying to understand it +
-ever since (and has dozens of vials and beakers scattered throughout his +
-laboratory).+
  
-This should lead the party to understand that the visions common to Kendrick +400 years ago, [[Einerk]] was trying to gather the crystals to keep them from 
-and the high priest are actually meant for the party specifically Bigby.+falling into the wrong hands -- in this case, [[Qo'acyin]].  He failed and his 
 +homeland was lost because of it.
  
-This leads to option #2 where Bigby must combine the contents (and the +His expedition into the [[Underdark]] was also not successful -- though he did 
-vials themselves) that were given to him by the fates during his trial (See +steal the drow chain gate that the party now has.  And, he gained information 
-Voyager #69).  This will summon Apenimonthe Janni who helped the party when +about the dark elves which he has passed on to the party.  Unfortunately, this 
-they were stranded on the ethereal plane Later, the gods (specifically the +information is dangerously out of date... 
-Riverssent him to the Elemental Plane of Fire to scout out Shadow'plans+ 
-They enchanted his body so that if (when) he was caught and killed, his +The chain gate is a two-way gate that links to a fixed location in a Drow 
-spirit would return to Godsland and they could learn what he learned+enclave.  It is activate only when the chain is formed in an exact circle. (This 
-However, Shadow recognized the enchantment and put one of his own so that if +will require a high DC skill roll of some sort or magic.  //Prestidigitation// 
-(whenApenimon is reconstituted, he will serve as beacon to draw Shadow'+may be sufficient).  Once so formedanybody who steps into the circle (on 
-attention Mostlythis means that when the vials are combinedApenimon +either end) will be transported to the other end.  The magic is activated when 
-will have only few minutes to relay his intelligence before the party will +somebody crosses the chain from outside in -- thus, if a person is inside the 
-be beset by seemingly endless stream of Elder Shadow Elementals.+chain when the circle is formed, they will not pop out.  Instead, they will have 
 +to leave and re-enter to use it.  The platform on the other end is dedicated to 
 +dozens of these chains, so has been protected from accidental destruction. 
 + 
 +==== The state of the Drow ==== 
 + 
 +400 years ago, the clan that controlled the gate was Erel Hudai((The original 
 +version of this document called them simply //"ABC"// -- as I had not yet named 
 +them)).  While they respected Lolth (as do all Drow), they primarily worshipped 
 +an obscure elven moon goddess((later replaced with "Vhaeraun")). Thus, their 
 +religious holidays are linked to observation of the moon (which is mostly a 
 +surface world thing). 
 + 
 +This led to constant friction with other clans who revered Lolth -- primarily 
 +Mar'Sevul((The original version of this document called them simply //"XYZ"// -- 
 +as I had not yet named them)).  In the end, Erel Hudai were overthrown by 
 +Mar'Sevul and had to flee to another location in the [[Underdark]].  (This 
 +happened -- when?  Over a century ago, I'm thinking). 
 + 
 +The enclave used the Air-Fire crystal to provide "fresh" air and heat.  When 
 +Erel Hudai fled, though, they took this crystal with them and used it to found a 
 +new enclave in a previously unliveable region.  Since Mar'Sevul did not required 
 +the crystal to survive, they opted to let Erel Hudai keep it.  (Especially since 
 +attacking the still-powerful Erel Hudai would have required too much risk). 
 + 
 +Erel Hudai'new location was under the mountains of the eastern continent -- in 
 +a place the Duergar had cleared out centuries before With the crystal 
 +providing air and heat, though, the Erel Hudai were able to entrench themselves 
 +before the Duergar discovered their existance. 
 + 
 +==== Erel Hudai ==== 
 + 
 +Erel Hudai are the drow responsible for the failed orc invasion of [[Farflen]]'
 +forests (the one which Voyager saw when they reached the end of their trek 
 +across the continent)
 + 
 +The leader of Erel Hudai is a lich -- who is now allied with Shadow.  Their 
 +goal: To sacrifice the entire Erel Hudai clan (and as many others as possible) 
 +and use the released necromantic energy to power the imprisonment pyramids that 
 +Shadow has constructed on the Elemental World to keep the Lords in chains. 
 + 
 +To this endthere are thousands of slaves in the Erel Hudai enclave -- so many, 
 +in fact, that they run a serious risk of revolt. 
 + 
 +The main Erel Hudai clanmembers do not realize that their leader is a lich.  (He 
 +hides it primarily through his "god-king" complex -- the regular drow do not see 
 +him directly) 
 + 
 +==== Session schedule ==== 
 + 
 +Session #1 -- V goes through chain gate and fights Mar'Sevul 
 +  * After a tense battle, they negotiate a truce 
 +  * They then learn of Erel Hudai's departure (along with the crystal) 
 + 
 +Session #2 -- Through the [[Underdark]] to the portal that Erel Hudai used 
 +  * Something nasty here -- Illithid, perhaps? 
 +  * (Use the King of Dreams and the 1st age story elements) 
 + 
 +Session #3 -- Find Erel Hudai 
 +  * Big battle with Erel Hudai and tons of slaves 
 +  * (What's the mechanism for sealing the cave and killing everyone?
 + 
 +Session #4 -- Through the Shadow gate onto the Elemental World 
 +  * Put up the protections and go..
 +  * Battle oodles of Shadow minions 
 + 
 +Session #5 -- Into the pyramid 
 +  * Release a lord -- save the worlds. 
 +  * Heroic sacrifice? 
 + 
 +===== Planning the finale ===== 
 + 
 +**//Note: The following section was a document I wrote to detail what I // 
 +planned// to do with the last several sessions of Voyager.  However, as with all 
 +such plans, the actual result ended up (in some cases) quite different than the 
 +plan.//** 
 + 
 +==== The big story ==== 
 + 
 +Shadow manipulating the gods and the party into taking the crystal from the Drow 
 +so he can use their deaths as the magical trigger for an imprisonment of the 
 +Elemental Lords.  Meanwhile, there is a counter-deception from the Lords of 
 +Chaos to release the imprisoned Elemental Lords - so that they may distract 
 +Shadow and allow Chaos to retake Limbo. 
 + 
 +==== From Voyager #53 ==== 
 + 
 +//Einerk will then tell them not to use the chain until "the dancer flies across 
 +the face of the first full moon of spring" This is because the Drow will be 
 +celebrating a religious holiday and will not be on guard as much as usual.// 
 + 
 +March 20, 1109 is a full moon - as is April 18.  Spring typically starts on the 
 +20th of March, so the party will have to decide whether the "first" full moon is 
 +in March or April.  Either that, or they wait for the dancer to cross the moon. 
 + 
 +//[ [ He also told them that the other crystal is with the Dwarves - I believe ] ]// 
 + 
 +==== Ideas ==== 
 + 
 +Why do the Drow celebrate a holiday based on astronomical events?  They're 
 +underground!  Answer: They use a scrying device to observe the moon.  It 
 +provides them with a sense of time and is considered a holy artifact. These Drow 
 +worship a lunar goddess - not Lolth.  (Other drow tribes have different methods 
 +to measure time - and while most "days" are 24 hours, many are not)
 + 
 +Shadow gate: one-way to the Elemental World - will be similar to the one they 
 +saw on the prison plane, but the magical signature will be reversed (since it is 
 +the "other side" of the gate).  Necromantic "river" through the gate? 
 + 
 +==== Expected sequence of events ==== 
 + 
 +First problem: How to ensure the party goes after the Dwarven crystal first? 
 +While it seems logicalthey may decide to go into the Underdark first.  If so, 
 +they would need to go back to get the Dwarven crystal before they enter the 
 +shadow gate - which will be difficult. 
 + 
 +   * Investigate theft of map stone stolen from [[Sorgul]]. 
 +      * Done. (#80) 
 +   * Attacked by [[Kendrick]] and [[Kesi]] 
 +      * Encounter (partial-combat): [[Kendrick]] //[[Kendrick]] is no match for the party - and [[Kesi]] will probably not help him// 
 +      * [[Kendrick]] will relate a prophecy he heard: //"Through Alchemy to Divination//" 
 +         * Done. (#80) 
 +   * Travel to [[Blanan]] 
 +      * Encounter (non-combat): The Dwarves of [[Blanan]] 
 +         * Negotiate with the Dwarves to obtain the "mud" crystal 
 +         * Meet King and High Priest 
 +         * The dwarven high priest will reveal divination: //"Through Alchemy to Divination"// 
 +      * Done. (#81) 
 +   * [[Bigby]] combines the vials 
 +      * Release [[Apenimon]], the Janni - He is marked by Shadow, so will be located and attacked by within minutes 
 +      * Encounter: Elder Shadow elementals 
 +         * After the fight, [[Apenimon]] tells them of Shadow'plans: //"Through Spiders to the Moon"// 
 +      * Deferred(#81) 
 +   * Through the drow chain 
 +      * Encounter: Mar'Sevul Drow 
 +         * The battle takes place in a sealed gate room with inward-facing arrow slits (Leader uses a Spider Swarm Projected Image - very cool!) 
 +         * Spiderstone Golems! 
 +         * Major Summoned Spider demons - Their defeat will signal the priestess to negotiate a truce. 
 +         * After the battlelearn of Erel Hudai's departure (along with the crystal) 
 +         * High priestess + two (or more) subordinates + numerous soldiers 
 +      * Planned. (#82) 
 +   * Through the Underdark to the portal that Erel Hudai used 
 +      * Encounter: Portal Guardians 
 +         * Beholder w/levels + Oozes + Charmed guardians living near the secret portal 
 +      * Planned. (#83 and #84) 
 +   * Through portal to Underdark of N'Galt 
 +      * The portal is a [[Godstone]] and since it cannot be destroyed, it has been buried on both ends.  Once the rubble is cleared on one end, a tiny person will need to go through to clear the other end. 
 +      * Encounter: Erel Hudai and tons of slaves 
 +         * (slaves wear mind control chains - just like the one found on the Ettin).  These collars, however, are not encased in leather.  The collars make them subordinate to Elm'enythe lich 
 +      * Discover necromantic "river" 
 +         * (What's the mechanism for sealing the cave and killing everyone?
 +         * The caverns which house the slaves have a necromantic enchantment tied to the river which saps the life force of creatures who are near death. Specifically, if a character reaches the "Disabled" state, they take negative energy damage at the rate of 1 hp per round.  Once they reach the "Dying" state, they must make a Fort save each round or die.  The DC for this save is equal to 20 + the number of hit points they are below the "Dying" threshold. 
 +      * Encounter: Demons/Undead/Fire stuff 
 +         * Include some demons as kind of segue into the //(redacted)// story (?) 
 +         * Include lots of undead 
 +         * Volcanic fissures opposing encroaching magical Ice! 
 +         * Salamanders! 
 +         * Elm'eny 
 +      * Find Air/Fire crystal and shadow gate to Elemental Plane of Fire 
 +   * Through the Shadow gate into Fire (Put up the protections and go...) 
 +      * Encounter: Oodles of Shadow minions at the base of a prison pyramid 
 +         * Chaos minion (the same one who appeared to [[Roderick]] in the desert) //It can shape shift at will (free action)// 
 +         * outside the city of Dis - huge geyser of shadow gushing from beneath Dis.  The sky is shadow and shadow's minions rule the people.  But fire is still the predominanty element here. 
 +      * Encounter: Inside the pyramid 
 +         * Shadow avatar + Lord of Fire 
 +         * Release a lord - save the worlds. 
 +         * Heroic sacrifice? 
 + 
 +== Random Drow Names == 
 + 
 +| Y'uskyer   | Araeth'     | A'cersay | 
 +| Banaud'  | Toneeb'     | Ust'ray'ock | 
 +| Toneugh' | Ll'oughther   | U'etdel | 
 +| Aw'endu    | Enth'mor'yw   | Ghaoos'a | 
 +| Augh'as'aud| Mos'usk'uin   | Ineeut'e | 
 +| Age'per    | Undost'     | Del'queo | 
 +| A'belril   | Ess'risa      | I'turgar | 
 +| Adinn'   | Age'ild'oerd  | Gar'kel | 
 +| U'dracer   | L'ardash      | It'rod'iem | 
 +| Rodouf'  | Aw'um         | Oreem'm | 
 +| Ser'kely   | Sh'honale     | I'ingqua | 
 +| Ingyt'   | A'dynunt      | On'quau | 
 +| Old'eng    | Ash'adi       | Om'tone | 
 +| An'bur'ierr| A'turust      | Skelaech'e | 
 +| Cha'en'it  | Br'yerbur     | Oughuind'f | 
 +| Augh'naly  | R'taser       | Risath'i | 
 +| Garoelt' | Kin'nys'ous   | |
  
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