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- | [[voyagernotes79|(Previous Session Notes)]] [[voyager|(Back to Voyager page)]] [[voyagernotes81|(Next Session Notes)]] | + | [[voyagernotes79|(Previous Session Notes)]] [[voyager80|(To the Voyager |
- | ==== Voyager80 - 7 July 2006 - Reunited ==== | + | ===== Voyager80 - 7 July 2006 - Reunited |
+ | ==== I. Investigation of theft ==== | ||
- | == I. Investigation of theft == | + | When the party returns from their dragon adventures in [[Resh]], [[Sorgul]] |
+ | reports that somebody broke into the commune and stole a magical stone built by | ||
+ | [[Edric]] to power his //" | ||
+ | though [[Sorgul]] did not notice the theft until the 23rd. The party returned | ||
+ | from [[Resh]] on December 26th. | ||
- | When the party returns from their dragon adventures | + | The thief was the wizard, [[Kendrick]] - whom the party met way back in Voyagers |
- | that somebody broke into the commune | + | [[voyager11|# |
- | to power his " | + | healed [[Kendrick]] from his chaos-induced insanity, |
- | Sorgul did not notice the theft until the 23rd. The party returned | + | purpose in life: Battle Chaos and prevent them from influencing this world. |
- | on December 26th. | + | Unfortunately, |
+ | back into insanity. | ||
- | The thief was the wizard, Kendrick - whom the party met way back in Voyagers | + | To achieve his goals, he stole [[Edric]]' |
- | #11 and #12 (April 5th, 1108). | + | craft his own variant: a // |
- | chaos-induced insanity, the wizard discovered a new purpose in life: Battle | + | chaos and law throughout the world. |
- | Chaos and prevent them from influencing this world. | + | on the stone map and use // |
- | tirelessly pursued this agenda, his mind slipped slowly back into insanity. | + | normal range limit of the spell. |
+ | target is always considered "Very Familiar" | ||
- | To achieve | + | One of his first targets is [[Kesi]]. |
- | craft his own variant: a ChaosWatch device. | + | Chaos// (actually |
- | chaos and law throughout the world. | + | Chaotic beings. |
- | target on the stone map and use Teleport | + | [[voyager11|Voyager #11]]), which has been restored - complete with statues out |
- | the normal range limit of the spell. (There is still a chance of failure, | + | front and protective spells throughout. |
- | but the target is always considered "Very Familiar" | + | |
- | One of his first targets is Kesi. He will be attracted to her Staff of Chaos | + | With [[Kesi]], [[Kendrick]] |
- | (actually a Staff of Law) and will recruit her to find and punish Chaotic | + | Chaotic Outsiders |
- | beings. | + | understand that [[Kendrick]] is not entirely sane. |
- | which has been restored - complete with statues out front and protective | + | cause to question him until he meets [[Bigby]] |
- | spells throughout. | + | |
- | With Kesi, Kendrick will travel the world several times, seeking out Chaotic | + | Every once in awhile, |
- | Outsiders and destroying them. In the process, Kesi will come to understand | + | |
- | that Kendrick is not entirely sane. However, she will not have cause to | + | |
- | question him until he meets Bigby (See section III below). | + | |
- | + | ||
- | Every once in awhile, Kendrick will use his spell to locate Lawful creatures | + | |
and recruit them to his cause. | and recruit them to his cause. | ||
- | allies - including the buffoon Eirik, Lawgiver, as well as a pair of Advanced | + | allies - including the buffoon |
- | Justicators (MM3, p.85). | + | Advanced |
- | To investigate the theft, Flint casts "Stone Tell" | + | To investigate the theft, |
+ | response: | ||
- | | + | //Stones, naturally, are not very good at discerning subtleties such as race, |
- | | + | gender, color of clothing, etc. However, they are very good at sensing things |
- | | + | like mass and density - so a patient Druid (given enough time) can infer many of |
- | | + | these things (except color).// |
- | | + | //This particular stone is roughly ten feet in diameter and was stone shaped |
- | into (or out of) the floor and walls of the castle around it, so its | + | into (or out of) the floor and walls of the castle around it, so its perceptions |
- | | + | extend easily through this room, and to a lesser extent throughout the entire |
- | | + | keep.// |
- | | + | //On the one hand, this is good - it could (theoretically) relate the entire |
- | path the thief took. On the other hand, stones aren't good at *time* - so | + | path the thief took. On the other hand, stones aren't good at **time** - so |
- | weeding out the details of " | + | weeding out the details of " |
- | impossible. | + | impossible.// |
- | | + | //However, as the thief is the only person to have **climbed** onto the surface |
- | | + | of this particular stone, it is easy to get details about his person (if not his |
- | | + | actions leading up to the theft).// |
- | | + | //From all of this, you conclude that a solitary, Human male took the magical |
- | | + | center stone. |
- | | + | (no armor - and probably a robe or toga), though he seems to have had with him |
- | | + | (best guess: on his back) a large, metal weapon - as well as a bow of some |
- | | + | sort.// |
- | | + | //While much of this is speculation and not very useful, the interesting detail |
- | | + | is that after he retrieved the center stone, he spoke briefly (a single word or |
- | | + | very short phrase) and teleported away.// |
- | | + | //It is unclear whether this took place during the day or the night.// |
- | Other divination spells will be vague. | + | Other divination spells will be vague. |
- | to come up with one that makes sense, give him the following: | + | manages |
- | | + | //"The watcher will become the watched" |
This refers to the fact that the party need do nothing - and that which they | This refers to the fact that the party need do nothing - and that which they | ||
- | seek (Kendrick) will seek them out. | + | seek ([[Kendrick]]) will seek them out. |
+ | ==== II. Shopping ==== | ||
- | == II. Shopping == | + | The party returned from [[Resh]] at the end of December. |
- | + | ||
- | The party returned from Resh at the end of December. | + | |
to unwind and regroup, the first phase of the "down time" will commence on | to unwind and regroup, the first phase of the "down time" will commence on | ||
January 1st. | January 1st. | ||
- | Some will travel to the commune, Others will stay in Rota, Pavo will return | + | Some will travel to the commune, Others will stay in [[Rota]], [[Pavo]] will |
- | to Clangdun. | + | return |
- | remains in Clangdun throughout this time. | + | [[Pavo]] |
- | The others probably have some shopping and/or magic item creation to do. | + | The others probably have some shopping and/or magic item creation to do. They |
- | They will have 30 days to do this before the next step of the story | + | will have 30 days to do this before the next step of the story commences. |
- | commences. | + | |
+ | ==== III. Kendrick ==== | ||
- | == III. Kendrick | + | On November 11th (the same day the party met [[Matchitisiw]]), |
+ | received a vision in a dream that said, //" | ||
+ | decided that he needed to use an ancient, tribal divination method that relies | ||
+ | on rather dangerous hallucinogenic drugs. | ||
+ | [[voyager07|Voyager #7]]). | ||
- | On November 11th (the same day the party met Matchitisiw), Kendric received a | + | The visions he saw from using these drugs where remarkable, but incoherent |
- | vision in a dream that said, " | + | were actually sent by Chaos). He was, however, inspired |
- | that he needed | + | time) his // |
- | rather dangerous hallucinogenic drugs. | + | |
- | Voyager #7). | + | |
- | The visions he saw from using these drugs where remarkable, but incoherent | + | [[Kendrick]] stole the stone on December 22nd. He had his // |
- | (and were actually sent by Chaos). He was, however, inspired to research (in | + | up and running the next day. He then found and recruited [[Kesi]] on the 26th. |
- | record time) his ChaosWatch spell. | + | On the first day of the year (significant for [[Kendrick]], apparently), they |
+ | began battling chaos. | ||
+ | (requiring a 6th level slot) and then teleport (5th level slot) with [[Kesi]] to | ||
+ | the target location. | ||
+ | target and destroy it. So far, these have been mostly lesser Slaad - which are | ||
+ | easily defeated. | ||
- | Kendrick | + | The results of [[Kendrick]]'s spell are visible by anybody in the room - though |
- | and running | + | only [[Kendrick]] can sense details about the targets. He learns, |
- | the first day of the year (significant | + | that there are two major targets at [[Sorgul]]' |
- | battling chaos. | + | [[Sorgul]] - but he doesn't know who the second is. |
- | level slot) and then teleport (5th level slot) with Kesi to the target | + | reluctant to travel to them - since they are likely far too powerful for him and |
- | location. | + | [[Kesi]]. |
- | destroy it. | + | |
- | defeated. | + | |
- | The results | + | [[Sorgul]] is one of the targets, but he registers |
- | only Kendrick can sense details about the targets. He learns, for instance, | + | [[Bigby]], on the other hand, with his //Chaos Wand//, registers as easily the |
- | that there are two major targets at Sorgul' | + | most powerful beacon of Chaos on this world. |
- | Sorgul - but he doesn' | + | and is waiting for it to leave the commune so that he and [[Kesi]] can ambush it |
- | reluctant to travel to them - since they are likely far too powerful for him | + | in relative safety. |
- | and Kesi. | + | |
- | Sorgul | + | [[Kesi]] will see that there is a powerful target at the commune, but if she |
- | Bigby, on the other hand, with his Chaos Wand, registers as easily the most | + | asks, [[Kendrick]] will explain |
- | powerful beacon of Chaos on this world. | + | mostly harmless. |
- | waiting for it to leave the commune so that he and Kesi can ambush it in | + | |
- | relative safety. | + | |
- | Kesi will see that there is a powerful | + | They typically go on one mission per day - so that [[Kendrick]] can have his |
- | asks, Kendrick | + | full complement on spells. |
- | harmless. | + | challenge, though, they will flee back to [[Dibe]] (via [[Kendrick]]' |
+ | //" | ||
+ | Inevitables (via the //" | ||
- | They typically go on one mission per day - so that Kendrick can have his full | + | After roughly |
- | complement on spells. | + | will finally spot [[Bigby]] away from the commune - probably in [[Rota]]. |
- | though, they will flee back to Dibe (via Kendrick's " | + | will then bring [[Kesi]] into conflict with the party. |
- | again later - perhaps after Calling one or two Inevitables (via the "Call | + | will determine her involvement with both [[Kendrick]] and the party going |
- | Kolyarut" | + | forward. |
- | After roughly a month of this (with a few days off here and there), Kendrick | + | Since [[Kendrick]]' |
- | will finally spot Bigby away from the commune | + | 2 Large-sized) creatures |
- | then bring Kesi into conflict with the party. | + | help him), he usually brings [[Kesi]], [[Eirik]], and [[Eirik]]' |
- | determine | + | [[Eirik]] |
+ | the party. | ||
- | Since Kendrick' | + | If [[Eirik]] is defeated and [[Kesi]] refuses to fight, |
- | Large-sized) creatures (and he has a hard time convincing the Justicators to | + | back home (using a previously prepared GemJump) to retrieve the Justicators. |
- | help him), he usually brings Kesi, Eirik, and Eirik' | + | Additionally, |
- | blindly follow Kendrick' | + | |
- | Kesi, of course, is on her own. | + | |
- | + | ||
- | If Eirik is defeated and Kesi refuses to fight, Kendrick will flee back home | + | |
- | (using a previously prepared GemJump) to retrieve the Justicators. | + | |
- | Additionally, | + | |
- | effectiveness. | + | |
The Justicators are the real threat. | The Justicators are the real threat. | ||
points) and are Challenge Rating 16. | points) and are Challenge Rating 16. | ||
- | Once (if?) Kendrick and his Justicators are defeated, he will be able (though | + | Once (if?) [[Kendrick]] and his Justicators are defeated, he will be able |
- | unwilling) to tell his tale. Roderick will be able to recognize that he is | + | (though unwilling) to tell his tale. |
- | insane (again) and, if cured, he will become much more cooperative. | + | that he is insane (again) and, if cured, he will become much more cooperative. |
- | Kendrick' | + | === Kendrick' |
- | 0) | + | |
- | 0) | + | |
- | 0) | + | |
- | 0) | + | |
- | | + | ^ [[Kendrick]]' |
- | 1) Mage Armor | + | | 0) | | |
- | 1) Magic Missile | + | | 0) | | |
- | 1) Magic Missile | + | | 0) | | |
- | 1) Shield | + | | 0) | | |
+ | | 1) | //Feather Fall// | | ||
+ | | 1) | //Mage Armor// | | ||
+ | | 1) | //Magic Missile// | | ||
+ | | 1) | //Magic Missile// | | ||
+ | | 1) | //Shield// | | ||
+ | | 2) | (Still) //Magic Missile// | | ||
+ | | 2) | // | ||
+ | | 2) | //Summon Swarm// | | ||
+ | | 2) | //See Invisibility// | ||
+ | | 2) | // | ||
+ | | 3) | //Bands of Steel// | | ||
+ | | 3) | //Chain Missile// | | ||
+ | | 3) | //Fly// | | ||
+ | | 3) | // | ||
+ | | 3) | (//Mage Armor, Greater// - already cast) | | ||
+ | | 4) | //Burning Blood// | | ||
+ | | 4) | //Orb of Force// | | ||
+ | | 4) | // | ||
+ | | 4) | //Ray Deflection// | ||
+ | | 4) | //Globe of Invulnerability (Lesser)// | | ||
+ | | 5) | // | ||
+ | | 5) | // | ||
+ | | 5) | (// | ||
+ | | 6) | // | ||
+ | | 6) | (// | ||
+ | | 7) | // | ||
- | 2) (Still) Magic Missile | + | ==== IV. More ==== |
- | 2) Blindness/ | + | |
- | 2) Summon Swarm | + | |
- | 2) See Invisibility | + | |
- | 2) Levitate | + | |
- | 3) Bands of Steel | + | Hopefully, I can stretch the above stuff out for the whole evening. |
- | 3) Chain Missile | + | then it might be best to toss in some kind of mindless combat, rather than |
- | 3) Fly | + | proceed to the next steps in the story. |
- | 3) Dragonskin | + | (Quarut) - who was attracted by [[Kendrick]]' |
- | 3) (Mage Armor, Greater | + | |
- | 4) Burning Blood | + | However, if need be, here is a sketch |
- | 4) Orb of Force | + | |
- | 4) Perinarch | + | |
- | 4) Ray Deflection | + | |
- | 4) Globe of Invulnerability (Lesser) | + | |
- | 5) Contingent Energy Resistance | + | The party may go down one of two paths: 1) Head to [[Blanan]] to talk to the |
- | 5) Teleport | + | Dwarves or 2) Use [[Bigby]]' |
- | 5) (Teleport - already cast) | + | |
- | 6) Anticipate Teleportation, Greater | + | If they choose option #1, they will eventually meet the high priest to Moradin. |
- | 6) (ChaosWatch - already cast) | + | (This section cannot be easily done without [[Pavo]] - and will be difficult |
+ | even with [[Pavo]]). Once befriended, the high priest will tell the party that | ||
+ | he recently (on November 11th) received a strange vision in a dream: //" | ||
+ | Alchemy to Divination//" | ||
+ | has dozens of vials and beakers scattered throughout his laboratory). | ||
- | 7) Ironguard | + | This should lead the party to understand that the visions common to [[Kendrick]] |
+ | and the high priest are actually meant for the party - specifically [[Bigby]]. | ||
+ | This leads to option #2 - where [[Bigby]] must combine the contents (and the | ||
+ | vials themselves) that were given to him by the fates during his trial (See | ||
+ | Voyager #69). This will summon [[Apenimon]], | ||
+ | when they were stranded on the ethereal plane. | ||
+ | the Rivers) sent him to the Elemental Plane of Fire to scout out Shadow' | ||
+ | They enchanted his body so that if (when) he was caught and killed, his spirit | ||
+ | would return to [[Godsland]] and they could learn what he learned. However, | ||
+ | Shadow recognized the enchantment and put one of his own so that if (when) | ||
+ | [[Apenimon]] is reconstituted, | ||
+ | attention. | ||
+ | will have only a few minutes to relay his intelligence before the party will be | ||
+ | beset by a seemingly endless stream of Elder Shadow Elementals. | ||
- | == IV. More == | + | ===== Planning the finale (first draft) ===== |
- | Hopefully, | + | **//Note: The following section was the first version of a document to detail |
- | then it might be best to toss in some kind of mindless combat, rather than | + | what I //planned// to do with the last several sessions of Voyager. |
- | proceed to the next steps in the story. | + | for the rewritten version of this document. |
- | Inevitable (Quarut) - who was attracted by Kendrick' | + | they cover separate elements |
- | However, if need be, here is a sketch of the next story elements: | + | ==== The grand unified |
- | The party may go down one of two paths: 1) Head to Blanan to talk to the | + | Shadow has been using the crystals |
- | Dwarves or 2) Use Bigby' | + | path. |
- | If they choose option #1, they will eventually meet the high priest to | + | He can shield his activities from the gods for two main reasons: |
- | Moradin. | + | |
- | difficult even with Pavo). | + | - His link to Chaos (which is also his weakness) |
- | party that he recently | + | |
- | dream: " | + | |
- | ever since (and has dozens of vials and beakers scattered throughout | + | |
- | laboratory). | + | |
- | This should lead the party to understand that the visions common | + | 400 years ago, [[Einerk]] was trying |
- | and the high priest are actually meant for the party - specifically Bigby. | + | falling into the wrong hands -- in this case, [[Qo' |
+ | homeland was lost because of it. | ||
- | This leads to option #2 - where Bigby must combine | + | His expedition into the [[Underdark]] was also not successful |
- | vials themselves) | + | steal the drow chain gate that the party now has. And, he gained information |
- | Voyager #69). | + | about the dark elves which he has passed on to the party. |
- | they were stranded | + | information is dangerously out of date... |
- | Rivers) sent him to the Elemental Plane of Fire to scout out Shadow' | + | |
- | They enchanted his body so that if (when) | + | The chain gate is a two-way gate that links to a fixed location in a Drow |
- | spirit would return to Godsland | + | enclave. |
- | However, Shadow | + | will require a high DC skill roll of some sort or magic. |
- | (when) Apenimon | + | may be sufficient). |
- | attention. | + | either end) will be transported to the other end. The magic is activated |
- | will have only a few minutes | + | somebody crosses the chain from outside in -- thus, if a person is inside the |
- | be beset by a seemingly endless stream | + | chain when the circle is formed, |
+ | to leave and re-enter to use it. The platform | ||
+ | dozens of these chains, so has been protected from accidental destruction. | ||
+ | |||
+ | ==== The state of the Drow ==== | ||
+ | |||
+ | 400 years ago, the clan that controlled | ||
+ | version of this document called them simply //" | ||
+ | them)). While they respected Lolth (as do all Drow), they primarily worshipped | ||
+ | an obscure elven moon goddess((later replaced with " | ||
+ | religious holidays are linked | ||
+ | surface world thing). | ||
+ | |||
+ | This led to constant friction with other clans who revered Lolth -- primarily | ||
+ | Mar' | ||
+ | as I had not yet named them)). | ||
+ | Mar' | ||
+ | happened -- when? Over a century ago, I'm thinking). | ||
+ | |||
+ | The enclave used the Air-Fire crystal | ||
+ | Erel Hudai fled, though, they took this crystal with them and used it to found a | ||
+ | new enclave in a previously unliveable region. | ||
+ | the crystal to survive, they opted to let Erel Hudai keep it. (Especially since | ||
+ | attacking the still-powerful Erel Hudai would have required too much risk). | ||
+ | |||
+ | Erel Hudai' | ||
+ | a place the Duergar had cleared out centuries before. With the crystal | ||
+ | providing air and heat, though, the Erel Hudai were able to entrench themselves | ||
+ | before the Duergar discovered their existance. | ||
+ | |||
+ | ==== Erel Hudai ==== | ||
+ | |||
+ | Erel Hudai are the drow responsible for the failed orc invasion of [[Farflen]]' | ||
+ | forests | ||
+ | across the continent). | ||
+ | |||
+ | The leader of Erel Hudai is a lich -- who is now allied with Shadow. | ||
+ | goal: To sacrifice the entire Erel Hudai clan (and as many others as possible) | ||
+ | and use the released necromantic energy to power the imprisonment pyramids that | ||
+ | Shadow has constructed on the Elemental World to keep the Lords in chains. | ||
+ | |||
+ | To this end, there are thousands of slaves in the Erel Hudai enclave -- so many, | ||
+ | in fact, that they run a serious risk of revolt. | ||
+ | |||
+ | The main Erel Hudai clanmembers do not realize that their leader is a lich. (He | ||
+ | hides it primarily through | ||
+ | him directly) | ||
+ | |||
+ | ==== Session schedule ==== | ||
+ | |||
+ | Session #1 -- V goes through chain gate and fights Mar' | ||
+ | * After a tense battle, | ||
+ | * They then learn of Erel Hudai' | ||
+ | |||
+ | Session #2 -- Through the [[Underdark]] to the portal that Erel Hudai used | ||
+ | * Something nasty here -- Illithid, perhaps? | ||
+ | * (Use the King of Dreams and the 1st age story elements) | ||
+ | |||
+ | Session #3 -- Find Erel Hudai | ||
+ | * Big battle with Erel Hudai and tons of slaves | ||
+ | * (What' | ||
+ | |||
+ | Session #4 -- Through the Shadow gate onto the Elemental World | ||
+ | * Put up the protections and go... | ||
+ | * Battle oodles of Shadow minions | ||
+ | |||
+ | Session #5 -- Into the pyramid | ||
+ | * Release a lord -- save the worlds. | ||
+ | * Heroic sacrifice? | ||
+ | |||
+ | ===== Planning the finale ===== | ||
+ | |||
+ | **//Note: The following section was a document I wrote to detail what I // | ||
+ | planned// to do with the last several sessions of Voyager. | ||
+ | such plans, the actual result ended up (in some cases) quite different than the | ||
+ | plan.//** | ||
+ | |||
+ | ==== The big story ==== | ||
+ | |||
+ | Shadow | ||
+ | so he can use their deaths as the magical trigger for an imprisonment | ||
+ | Elemental Lords. | ||
+ | Chaos to release the imprisoned Elemental Lords - so that they may distract | ||
+ | Shadow and allow Chaos to retake Limbo. | ||
+ | |||
+ | ==== From Voyager #53 ==== | ||
+ | |||
+ | //Einerk will then tell them not to use the chain until "the dancer flies across | ||
+ | the face of the first full moon of spring" | ||
+ | celebrating a religious holiday and will not be on guard as much as usual.// | ||
+ | |||
+ | March 20, 1109 is a full moon - as is April 18. Spring typically starts on the | ||
+ | 20th of March, so the party will have to decide whether the " | ||
+ | in March or April. | ||
+ | |||
+ | //[ [ He also told them that the other crystal is with the Dwarves - I believe ] ]// | ||
+ | |||
+ | ==== Ideas ==== | ||
+ | |||
+ | Why do the Drow celebrate a holiday based on astronomical events? | ||
+ | underground! | ||
+ | provides them with a sense of time and is considered a holy artifact. These Drow | ||
+ | worship a lunar goddess - not Lolth. | ||
+ | to measure time - and while most " | ||
+ | |||
+ | Shadow gate: one-way to the Elemental World - will be similar to the one they | ||
+ | saw on the prison plane, but the magical signature will be reversed (since it is | ||
+ | the "other side" of the gate). | ||
+ | |||
+ | ==== Expected sequence of events ==== | ||
+ | |||
+ | First problem: How to ensure the party goes after the Dwarven crystal first? | ||
+ | While it seems logical, they may decide to go into the Underdark first. | ||
+ | they would need to go back to get the Dwarven crystal before they enter the | ||
+ | shadow gate - which will be difficult. | ||
+ | |||
+ | * Investigate theft of map stone stolen from [[Sorgul]]. | ||
+ | * Done. (#80) | ||
+ | * Attacked by [[Kendrick]] and [[Kesi]] | ||
+ | * Encounter (partial-combat): | ||
+ | * [[Kendrick]] will relate a prophecy | ||
+ | * Done. (#80) | ||
+ | * Travel to [[Blanan]] | ||
+ | * Encounter (non-combat): | ||
+ | * Negotiate with the Dwarves to obtain the " | ||
+ | * Meet King and High Priest | ||
+ | * The dwarven high priest | ||
+ | * Done. (#81) | ||
+ | * [[Bigby]] combines the vials | ||
+ | * Release [[Apenimon]], | ||
+ | * Encounter: Elder Shadow elementals | ||
+ | * After the fight, [[Apenimon]] tells them of Shadow' | ||
+ | * Deferred. (#81) | ||
+ | * Through the drow chain | ||
+ | * Encounter: Mar' | ||
+ | * The battle takes place in a sealed gate room with inward-facing arrow slits (Leader uses a Spider Swarm Projected Image - very cool!) | ||
+ | * Spiderstone Golems! | ||
+ | * Major Summoned Spider demons - Their defeat will signal the priestess to negotiate a truce. | ||
+ | * After the battle, learn of Erel Hudai' | ||
+ | * High priestess + two (or more) subordinates + numerous soldiers | ||
+ | * Planned. (#82) | ||
+ | * Through the Underdark to the portal | ||
+ | * Encounter: Portal Guardians | ||
+ | * Beholder w/levels + Oozes + Charmed guardians living near the secret portal | ||
+ | * Planned. (#83 and #84) | ||
+ | * Through portal to Underdark of N' | ||
+ | * The portal is a [[Godstone]] and since it cannot be destroyed, it has been buried on both ends. Once the rubble is cleared on one end, a tiny person will need to go through to clear the other end. | ||
+ | * Encounter: Erel Hudai and tons of slaves | ||
+ | * (slaves wear mind control chains - just like the one found on the Ettin). | ||
+ | * Discover necromantic " | ||
+ | * (What' | ||
+ | * The caverns which house the slaves | ||
+ | * Encounter: Demons/ | ||
+ | * Include some demons as a kind of segue into the // | ||
+ | * Include lots of undead | ||
+ | * Volcanic fissures opposing encroaching magical Ice! | ||
+ | * Salamanders! | ||
+ | * Elm' | ||
+ | * Find Air/Fire crystal and shadow gate to Elemental Plane of Fire | ||
+ | * Through the Shadow | ||
+ | * Encounter: Oodles of Shadow minions at the base of a prison pyramid | ||
+ | * Chaos minion (the same one who appeared to [[Roderick]] in the desert) //It can shape shift at will (free action)// | ||
+ | * outside the city of Dis - huge geyser of shadow gushing from beneath Dis. The sky is shadow and shadow' | ||
+ | * Encounter: Inside the pyramid | ||
+ | * Shadow avatar + Lord of Fire | ||
+ | * Release a lord - save the worlds. | ||
+ | * Heroic sacrifice? | ||
+ | |||
+ | == Random Drow Names == | ||
+ | |||
+ | | Y' | ||
+ | | Banaud' | ||
+ | | Toneugh' | ||
+ | | Aw' | ||
+ | | Augh' | ||
+ | | Age' | ||
+ | | A' | ||
+ | | Adinn' | ||
+ | | U' | ||
+ | | Rodouf' | ||
+ | | Ser' | ||
+ | | Ingyt' | ||
+ | | Old' | ||
+ | | An' | ||
+ | | Cha' | ||
+ | | Augh' | ||
+ | | Garoelt' | ||
- | \\ [[voyager|Back to Voyager page]] | + | \\ [[voyagernotes79|(Previous Session Notes)]] [[voyager80|(To the Voyager |
voyagernotes80.1183319286.txt.gz · Last modified: 2017/05/27 18:48 (external edit)