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voyagernotes67 [2008/03/01 13:16] jimsvoyagernotes67 [2017/05/27 18:58] (current) – external edit 127.0.0.1
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 As the party passed through Gruumsh's prison (see Voyager #66), the As the party passed through Gruumsh's prison (see Voyager #66), the
 necromantic energy that powered the rivers was drained to power the pyramid. necromantic energy that powered the rivers was drained to power the pyramid.
-* * As a side effect of this drain, ALL active spells that the party had up will +**As a side effect of this drain, ALL active spells that the party had up will 
-be dispelled (no roll necessary).+be dispelled (no roll necessary).**
  
 Once through the drain, the party (along with tons of dismembered body parts) Once through the drain, the party (along with tons of dismembered body parts)
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 there is light other than what the party can provide. there is light other than what the party can provide.
  
-* * The psychic marks that each of the party was given when they arrived on+**The psychic marks that each of the party was given when they arrived on
 Prison Plane 121 will become noticeable while in the Underworld.  This pain Prison Plane 121 will become noticeable while in the Underworld.  This pain
-is constant, but has no combat effect.+is constant, but has no combat effect.**
  
 The level loss from the prison plane will remain, but unlike on the prison The level loss from the prison plane will remain, but unlike on the prison
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 "topless".) "topless".)
  
-* * The body parts that fall from above are no longer animated (as their+**The body parts that fall from above are no longer animated (as their
 necromantic energies were drained by Gruumsh's prison).  Thus, they no longer necromantic energies were drained by Gruumsh's prison).  Thus, they no longer
-provide a clawing/biting threat.  Also, the fear effect from them is gone.+provide a clawing/biting threat.  Also, the fear effect from them is gone.**
  
-* * On opposite sides of the lake are a total of FOUR massive necromantic+**On opposite sides of the lake are a total of FOUR massive necromantic
 machines that collect the body parts from the lake and reassemble them into machines that collect the body parts from the lake and reassemble them into
-the living dead.  These are Necronauts (MMIII p.108), however unlike the+the living dead.**  These are Necronauts (MMIII p.108), however unlike the
 writeup, these creatures cannot move from their location without much writeup, these creatures cannot move from their location without much
 difficulty.  Still, because of their reach, they block the exits and getting difficulty.  Still, because of their reach, they block the exits and getting
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 be only with TWO of them).  (Because of their lack of mobility, they are only be only with TWO of them).  (Because of their lack of mobility, they are only
 CR 13). CR 13).
 +
 First challenge: Reach the shore without being carved up by these machines First challenge: Reach the shore without being carved up by these machines
 and escape past them to the outer chambers.  There are two exits on each side and escape past them to the outer chambers.  There are two exits on each side
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 limbs for attacks.  They also prefer using their "Awesome Blow" feat to toss limbs for attacks.  They also prefer using their "Awesome Blow" feat to toss
 their opponents back into the Lake. their opponents back into the Lake.
- 
  
 == II. The Lake of Fire (see map "Underworld2.jpg") == == II. The Lake of Fire (see map "Underworld2.jpg") ==
  
-* * This cavern is the shore of a lake with wisps of flame skittering across its +**This cavern is the shore of a lake with wisps of flame skittering across its 
-surface (akin to the dragon's lake in the movie Dragonslayer).+surface (akin to the dragon's lake in the movie Dragonslayer).**
  
-* * This is where a pair of inquisitors stand.  They are tasked with looking up+**This is where a pair of inquisitors stand.  They are tasked with looking up
 the name of each dead person and directing them to one of three boats for the name of each dead person and directing them to one of three boats for
-* * their continuing journey through the Underworld.  The boats are massive and+their continuing journey through the Underworld.**  The boats are massive and
 impressive - and very different from each other.  The first is akin to a impressive - and very different from each other.  The first is akin to a
 "normal" sailing vessel found on the prime material.  The second is a simple "normal" sailing vessel found on the prime material.  The second is a simple
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 Kir Ganin (an anagram of Rain King) has been sent by Matchitisiu to help the Kir Ganin (an anagram of Rain King) has been sent by Matchitisiu to help the
-party out of the Underworld.  He is a Monk/Adept (see attached stats) who has +party out of the Underworld.  **He is a Monk/Adept (see attached stats) who has 
-* * one significant trait: He is blind!  His eyes are frosted white and he cannot+one significant trait: He is blind!  His eyes are frosted white and he cannot
 see anything - however he can navigate as well as a sighted person by his see anything - however he can navigate as well as a sighted person by his
-* * hearing and other supernatural senses.  He also carries a Helm of+hearing and other supernatural senses.**  He also carries a Helm of
 Invisibility (suspiciously like the one Hades himself owns).  Aside from the Invisibility (suspiciously like the one Hades himself owns).  Aside from the
 helm, he wears very little: just a loincloth and a leather belt with a small helm, he wears very little: just a loincloth and a leather belt with a small
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 surface, he will return back down. surface, he will return back down.
  
-* * There are two exits from the Lake of Fire area - each one guarded by a Death +**There are two exits from the Lake of Fire area - each one guarded by a Death 
-Knight (see attached stats).  These guards will not allow anyone to pass, but+Knight (see attached stats).**  These guards will not allow anyone to pass, but
 will not leave their spot.  Instead, they will summon a total of SIX Advanced will not leave their spot.  Instead, they will summon a total of SIX Advanced
 Spectres (see below) to attack the party.  These creatures will emerge from Spectres (see below) to attack the party.  These creatures will emerge from
voyagernotes67.1204398997.txt.gz · Last modified: 2017/05/27 18:48 (external edit)