voyagernotes67
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voyagernotes67 [2008/03/01 13:16] – jims | voyagernotes67 [2017/05/27 18:58] (current) – external edit 127.0.0.1 | ||
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As the party passed through Gruumsh' | As the party passed through Gruumsh' | ||
necromantic energy that powered the rivers was drained to power the pyramid. | necromantic energy that powered the rivers was drained to power the pyramid. | ||
- | * * As a side effect of this drain, ALL active spells that the party had up will | + | **As a side effect of this drain, ALL active spells that the party had up will |
- | be dispelled (no roll necessary). | + | be dispelled (no roll necessary).** |
Once through the drain, the party (along with tons of dismembered body parts) | Once through the drain, the party (along with tons of dismembered body parts) | ||
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there is light other than what the party can provide. | there is light other than what the party can provide. | ||
- | * * The psychic marks that each of the party was given when they arrived on | + | **The psychic marks that each of the party was given when they arrived on |
Prison Plane 121 will become noticeable while in the Underworld. | Prison Plane 121 will become noticeable while in the Underworld. | ||
- | is constant, but has no combat effect. | + | is constant, but has no combat effect.** |
The level loss from the prison plane will remain, but unlike on the prison | The level loss from the prison plane will remain, but unlike on the prison | ||
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" | " | ||
- | * * The body parts that fall from above are no longer animated (as their | + | **The body parts that fall from above are no longer animated (as their |
necromantic energies were drained by Gruumsh' | necromantic energies were drained by Gruumsh' | ||
- | provide a clawing/ | + | provide a clawing/ |
- | * * On opposite sides of the lake are a total of FOUR massive necromantic | + | **On opposite sides of the lake are a total of FOUR massive necromantic |
machines that collect the body parts from the lake and reassemble them into | machines that collect the body parts from the lake and reassemble them into | ||
- | the living dead. These are Necronauts (MMIII p.108), however unlike the | + | the living dead.** These are Necronauts (MMIII p.108), however unlike the |
writeup, these creatures cannot move from their location without much | writeup, these creatures cannot move from their location without much | ||
difficulty. | difficulty. | ||
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be only with TWO of them). | be only with TWO of them). | ||
CR 13). | CR 13). | ||
+ | |||
First challenge: Reach the shore without being carved up by these machines | First challenge: Reach the shore without being carved up by these machines | ||
and escape past them to the outer chambers. | and escape past them to the outer chambers. | ||
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limbs for attacks. | limbs for attacks. | ||
their opponents back into the Lake. | their opponents back into the Lake. | ||
- | |||
== II. The Lake of Fire (see map " | == II. The Lake of Fire (see map " | ||
- | * * This cavern is the shore of a lake with wisps of flame skittering across its | + | **This cavern is the shore of a lake with wisps of flame skittering across its |
- | surface (akin to the dragon' | + | surface (akin to the dragon' |
- | * * This is where a pair of inquisitors stand. | + | **This is where a pair of inquisitors stand. |
the name of each dead person and directing them to one of three boats for | the name of each dead person and directing them to one of three boats for | ||
- | * * their continuing journey through the Underworld. | + | their continuing journey through the Underworld.** The boats are massive and |
impressive - and very different from each other. | impressive - and very different from each other. | ||
" | " | ||
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Kir Ganin (an anagram of Rain King) has been sent by Matchitisiu to help the | Kir Ganin (an anagram of Rain King) has been sent by Matchitisiu to help the | ||
- | party out of the Underworld. | + | party out of the Underworld. |
- | * * one significant trait: He is blind! | + | one significant trait: He is blind! |
see anything - however he can navigate as well as a sighted person by his | see anything - however he can navigate as well as a sighted person by his | ||
- | * * hearing and other supernatural senses. | + | hearing and other supernatural senses.** He also carries a Helm of |
Invisibility (suspiciously like the one Hades himself owns). | Invisibility (suspiciously like the one Hades himself owns). | ||
helm, he wears very little: just a loincloth and a leather belt with a small | helm, he wears very little: just a loincloth and a leather belt with a small | ||
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surface, he will return back down. | surface, he will return back down. | ||
- | * * There are two exits from the Lake of Fire area - each one guarded by a Death | + | **There are two exits from the Lake of Fire area - each one guarded by a Death |
- | Knight (see attached stats). | + | Knight (see attached stats).** These guards will not allow anyone to pass, but |
will not leave their spot. Instead, they will summon a total of SIX Advanced | will not leave their spot. Instead, they will summon a total of SIX Advanced | ||
Spectres (see below) to attack the party. | Spectres (see below) to attack the party. |
voyagernotes67.1204398997.txt.gz · Last modified: 2017/05/27 18:48 (external edit)